Dissertationen zum Thema „Player modeling“
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Anghileri, Davide. „Using Player Modeling to Improve Automatic Playtesting“. Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232059.
Der volle Inhalt der QuelleI denna uppsats presenterar vi två tillvägagångssätt för att förbättra automatisk speltestning genom modellering av spelare. Genom att modellera olika grupper av spelare kunde vi träna Convolutional Neural Network-baserade agenter för att simulera mänskligt spelande med hjälp av olika strategier som är lärda direkt från mänsklig spelardata. Målet är att använda de utvecklade agenterna för att förutsäga användbar metrik av nyskapat spelinnehåll. Vi validerade vårt tillvägagångssätt genom Candy Crush Saga, ett icke-deterministiskt 3-matchnings pusselspel med mer än tre tusen nivåer. Detta är första gången som spelarmodellering appliceras på ett 3-matchnings pusselspel. De presenterade tillvägagångssätten är mer generella och kan utökas till andra spel. De föreslagna tillvägagångssätten är jämförda med ett tillvägagångssätt som simulerar spelande genom en strategi som är lärd direkt från slumpmässig mänsklig spelardata. Resultatet visar att vårt tillvägagångssätt, genom simulering av olika strategier är, mer exakt för att förutsäga spelarens svårighet, mätt genom spelarens framgång, på nya nivåer. Båda tillvägagångssätten förbättrade mean absolute error med 13% och mean squared error med ungefär 23%. Dessutom kan de föreslagna tillvägagångssätten ge en användbar insikt för att bättre förstå spelarna och spelet.
Malkan, Nelson Anna. „Messages in games and player backgroundA player study about modeling and conveying emotional states through game rules and mechanics : A player study about modeling and conveying emotional states through game rules and mechanics“. Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414365.
Der volle Inhalt der QuelleSpel kan användas för att förmedla både budskap och mening. Trots att det finns omfattande forskning på hur man kan uttrycka sig med spel, så är forskning kring hur spelares bakgrund påverkar deras tolkning bristfällig. Den här studien utforskar detta genom att testa ett “expressivt spel” och urskilja om det finns någon koppling mellan hur människor upplever ett spel och deras personliga bakgrund och sinnesstämning. Vi utförde en spelarstudie för att undersöka den här frågan. För detta ändamål utvecklade vi det abstrakta, metaforiska spelet “Lorn”. Tillsammans med en online enkät, som ämnade att ta reda på spelarnas bakgrund och sinnesstämning, distribuerade vi spelet till potentiella deltagare. Efter att ha spelat spelet delgav deltagarna sina tolkningar av betydelsen, sina upplevelser av Lorn, och vilka känslor de kände när de spelade spelet. 15 personer deltog i studien. Våra resultat indikerar att det finns skillnader i hur människor tolkar budskap beroende på deras personliga bakgrund och sinnesstämning.
Lim, Chong-U. „Modeling player self-representation in multiplayer online games using social network data“. Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/82409.
Der volle Inhalt der QuelleCataloged from PDF version of thesis.
Includes bibliographical references (p. 101-105).
Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social networks that provide social contexts in which player-to-player interactions take place, such as conversation and trading of virtual items. Building upon a theoretical framework based in machine learning and cognitive science, I present results from a novel approach to modeling and analyzing player values in terms of both preferences in avatar customization and patterns in social network use. To facilitate this work, I developed the Steam-Player- Preference Analyzer (Steam-PPA) system, which performs advanced data collection on publicly available social networking profile information. The primary contribution of this thesis is the AIR Toolkit Status Performance Classifier (AIR-SPC), which uses machine learning techniques including k-means clustering, natural language processing (NLP), and support vector machines (SVM) to perform inference on the data. As an initial case study, I use Steam-PPA to collect gameplay and avatar customization information from players in the popular, and commercially successful, multi-player first-person-shooter game Team Fortress 2 (TF2). Next, I use AIR-SPC to analyze the information from profiles on the social network Steam. The upshot is that I use social networking information to predict the likelihood of players customizing their profile in several ways associated with the monetary values of their avatars. In this manner I have developed a computational model of aspects of players' digital social identity capable of predicting specific values in terms of preferences exhibited within a virtual game-world.
by Chong-U Lim.
S.M.
Loria, Enrica. „Alone with Company: Studying Individual and Social Players' In-game Behaviors in Adaptive Gamification“. Doctoral thesis, Università degli studi di Trento, 2004. http://hdl.handle.net/11572/299790.
Der volle Inhalt der QuelleLoria, Enrica. „Alone with Company: Studying Individual and Social Players' In-game Behaviors in Adaptive Gamification“. Doctoral thesis, Università degli studi di Trento, 2021. http://hdl.handle.net/11572/299790.
Der volle Inhalt der QuelleLoria, Enrica. „Alone with Company: Studying Individual and Social Players' In-game Behaviors in Adaptive Gamification“. Doctoral thesis, Università degli studi di Trento, 2021. http://hdl.handle.net/11572/299790.
Der volle Inhalt der QuelleMathema, Najma. „Predicting Plans and Actions in Two-Player Repeated Games“. BYU ScholarsArchive, 2020. https://scholarsarchive.byu.edu/etd/8683.
Der volle Inhalt der QuelleYu, Hong. „A data-driven approach for personalized drama management“. Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53851.
Der volle Inhalt der QuelleCorreia, J. Steve. „Agent-based target detection in 3-dimensional environments“. Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2300.
Der volle Inhalt der QuelleVisual perception modeling is generally weak for game AI and computer generated forces (CGF), or agents, in computer games and military simulations. Several tricks and shortcuts are used in perceptual modeling. The results are, under certain conditions, unrealistic behaviors that negatively effect user immersion in games and call into question the validity of calculations in fine resolution military simulations. By determining what the computer-generated agent sees using methods similar to that used to generate the human players' screen view in 3- D virtual environments, we hope to present a method that can more accurately model human visual perception, specifically the major problem of a entity "hiding in plain sight"
Lieutenant, United States Navy
Vallim, Rosane Maria Maffei. „Mineração de fluxos contínuos de dados para jogos de computador“. Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-30082013-101303/.
Der volle Inhalt der QuelleOne of the challenges of Artificial Intelligence applied to games is behavior learning, where the objective is to use statistics derived from the interaction between the player and the game environment in order to recognize particular player characteristics or to monitor the evolution of a players behavior along time. The majority of work developed in this area applies models that were previously learned through the use of Machine Learning techniques. However, only a few pieces of work consider that the players behavior can evolve over time and, therefore, recognizing when behavior changes happen is the first step towards the production of games that adapt to the players needs. In order to detect changes in the behavior of a player, incremental algorithms are necessary, what motivates the study of change detection algorithms from the area of Data Stream Mining. However, some of the characteristics of the algorithms available in the literature make their application to the task of change detection in games unfeasible. To overcome these difficulties, this work proposes two new approaches for change detection. The first approach is based on an incremental clustering and novelty detection algorithm which is independent of the number and format of clusters and uses a mechanism for change detection based on sliding windows. The second approach, on the other hand, is based on the comparison of consecutive time windows using spectrograms created from the data inside each window. Experimental results using simulations and data from commercial games indicate the applicability of the proposed algorithms in the task of detecting a players changing behavior, as well as present their advantage when compared to other change detection algorithms available in the literature
Mealing, Richard Andrew. „Dynamic opponent modelling in two-player games“. Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/dynamic-opponent-modelling-in-twoplayer-games(def6e187-156e-4bc9-9c56-9a896b9f2a42).html.
Der volle Inhalt der QuelleCowley, Benjamin Ultan. „Player profiling and modelling in computer and video games“. Thesis, University of Ulster, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.529512.
Der volle Inhalt der QuelleGonen, Ozgur. „Modeling planar 3-valence meshes“. Texas A&M University, 2007. http://hdl.handle.net/1969.1/85883.
Der volle Inhalt der QuelleBauza, Villalonga Maria. „Probabilistic modeling of planar pushing“. Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118739.
Der volle Inhalt der QuelleCataloged from PDF version of thesis.
Includes bibliographical references (pages 65-68).
This work studies the problem of data-driven modeling and stochastic filtering of complex dynamical systems. The main contributions are GP-SUM, a filtering algorithm tailored to systems expressed as Gaussian processes (GP), and the probabilistic modeling of planar pushing by combining input-dependent GPs and GP-SUM. The main advantages of GP-SUM for filtering are that it does not rely on linearizations or unimodal Gaussian approximations of the belief. Moreover, it can be seen as a combination of a sampling-based filter and a probabilistic Bayes filter as GP-SUM operates by sampling the state distribution and propagating each sample through the dynamic system and observation models. Effective sampling and accurate probabilistic propagation are possible by relying on the GP form of the system, and a Gaussian mixture form of the belief. In this thesis we show that GP-SUM outperforms several GP-Bayes and Particle Filters on a standard benchmark. To characterize the dynamics of pushing, we use input-dependent GPs to learn the motion of the pushed object after a short time step. With this approach we show that we can learn accurate data-driven models that outperform analytical models after less than 100 samples and saturate in performance with less than 1000 samples. We validate the results against a collected dataset of repeated trajectories, and use the learned models to study questions such as the nature of the variability in pushing, and the validity of the quasi-static assumption. Finally, we illustrate how our learned model for pushing can be combined with GP-SUM, and demonstrate that we can predict heteroscedasticity, i.e., different amounts of uncertainty, and multi-modality when naturally occurring in pushing.
by Maria Bauza Villalonga.
S.M.
Peralta, Alguacil Francisco José. „Modelling the Collective Movement of Football Players“. Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-395941.
Der volle Inhalt der QuelleYee, Seung Hee. „Three algorithms for planar-patch terrain modeling“. Thesis, Monterey, California. Naval Postgraduate School, 1988. http://hdl.handle.net/10945/23136.
Der volle Inhalt der QuelleGlimmerfors, Tobias, und Ålund Simon Olander. „Modelling Concurrent Programs as Multi-Player Games of Imperfect Information against Nature“. Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280337.
Der volle Inhalt der QuelleDistribuerade system finns överallt i vardagen. Allt från en gillad bild på sociala medier till en genomförd banktransaktion är möjliga på grund av distribuerade system. Distribuerade system är system med fler Användare, eller Trådar, som alla arbetar samtidigt. På grund av denna samtidighet, kan en upp- sjö av olika problem uppstå. Vissa av dessa problem grundar sig i att systemets Trådar har begränsad kunskap av hela systemet. Precis som när människor an- vänder sin kunskap för att göra val i vardagen, så kan Trådarnas kunskap bidra till vilka instruktioner som ska utföras. Således finns det en intressant fråge- ställning huruvida man kan modellera Trådarnas kunskap, för att förebygga eventuella problem i distribuerade system. I denna rapport undersöker möjligheten att modellera Trådarnas kunskap i problematiska distribuerade system som spel med imperfekt information mot naturen. De modeller som lyckas framställas analyseras med ambition att redogöra för Trådens distribuerade förståelse genom att applicera Multi-Player Knowledge Based Subset Construction (MKBSC). Vi lyckades modellera tre olika distribuerade program med varsitt problem. Vi kunde utgöra att den kunskap som Trådarna innehade kunde användas för framställandet av vinnande strategier i två av tre modeller.
Wu, Wen. „Modeling the extrinsic resistance and capacitance of planar and non-planar MOSFETs /“. View abstract or full-text, 2007. http://library.ust.hk/cgi/db/thesis.pl?ECED%202007%20WUW.
Der volle Inhalt der QuelleAronson, Erik. „Modelling reflected polarized light from exoplanetary atmospheres“. Thesis, Uppsala universitet, Institutionen för fysik och astronomi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-173451.
Der volle Inhalt der QuelleHernández, González Francisco. „Planar Robot Arm Modelling and Control“. Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14883.
Der volle Inhalt der QuelleCruvellier, Mark R. (Mark Richard). „Planar modelling for tall building structures“. Thesis, McGill University, 1991. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=74627.
Der volle Inhalt der QuelleWang, Shen. „Modeling and Design of Planar Integrated Magnetic Components“. Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/34400.
Der volle Inhalt der QuelleMaster of Science
Na, Nanju. „Modeling and simulation of planes in electronic packages“. Diss., Georgia Institute of Technology, 2001. http://hdl.handle.net/1853/14812.
Der volle Inhalt der QuelleMathis, Andrew Wiley. „Electromagnetic modeling of interconnects incorporating perforated ground planes“. Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/14822.
Der volle Inhalt der QuelleChoppin, Simon Bruce. „Modelling of tennis racket impacts in 3D using elite players“. Thesis, University of Sheffield, 2008. http://etheses.whiterose.ac.uk/12857/.
Der volle Inhalt der QuelleSjöholm, Henrik. „Pressure Effects in Orifice Cavitation Modeling“. Thesis, Umeå universitet, Institutionen för fysik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-176885.
Der volle Inhalt der QuelleCaliskan, Fatma. „Electromagnetic Analysis of Planar Layered Structures“. Diss., Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/5116.
Der volle Inhalt der QuelleSchamberg, Sabine. „Modelling planar cell polarity in Drosophila melanogaster“. Thesis, University of Nottingham, 2009. http://eprints.nottingham.ac.uk/12838/.
Der volle Inhalt der QuelleGustafsson, Andreas, und Jesper Vallett. „Context-Aware Procedural Content Generation with Player Modelling in Mobile Action Role Playing Game“. Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20530.
Der volle Inhalt der QuelleDepuru, Mohan Nagendra Karthik. „Modelling jet noise reduction : chevrons and microjets“. Thesis, University of Cambridge, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708351.
Der volle Inhalt der QuelleGhosh, Ujjal. „One dimensional modeling of planar solid oxide fuel cell“. Ohio : Ohio University, 2005. http://www.ohiolink.edu/etd/view.cgi?ohiou1177438858.
Der volle Inhalt der QuelleYODER, DENNIS ALLEN. „ALGEBRAIC REYNOLDS STRESS MODELING OF PLANAR MIXING LAYER FLOWS“. University of Cincinnati / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1115637717.
Der volle Inhalt der QuelleZhou, Gui-Rong Li Xun. „Design, modeling and simulation of planar waveguide wavelength demultiplexers“. *McMaster only, 2006.
Den vollen Inhalt der Quelle findenRobinson, Matthew. „Development of planar technology for focal planes of future radio to sub-millimetre astronomical instruments“. Thesis, University of Manchester, 2017. https://www.research.manchester.ac.uk/portal/en/theses/development-of-planar-technology-for-focal-planes-of-future-radio-to-submillimetre-astronomical-instruments(dd2876aa-ff1a-4ae7-903f-a8228f3fc85f).html.
Der volle Inhalt der QuelleWang, Xinyi. „Advanced measurement for sports surface system behaviour under mechanical and player loading“. Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/13644.
Der volle Inhalt der QuelleHarvey, David Robert. „Neural network modelling of a planar walking biped“. Thesis, University of Portsmouth, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422899.
Der volle Inhalt der QuelleSandells, Jamie Ian. „Mathematical modelling of planar solid oxide fuel cells“. Thesis, University of Birmingham, 2014. http://etheses.bham.ac.uk//id/eprint/4908/.
Der volle Inhalt der QuelleKokkinos, Filis-Triantaphyllos T. „Three-dimensional layerwise modeling of layered media with boundary integral equations“. Diss., This resource online, 1995. http://scholar.lib.vt.edu/theses/available/etd-02132009-170805/.
Der volle Inhalt der QuelleCui, Han. „Modeling, Implementation, and Simulation of Two-Winding Plate Inductor“. Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/78301.
Der volle Inhalt der QuellePh. D.
Shankar, Ratnambikai. „Erbium/Ytterbium co-doped planar waveguide amplifiers, modeling and fabrication“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ60495.pdf.
Der volle Inhalt der QuelleAl-Mahdawi, Tareef Ibrahim. „Electromagnetic radiator characterization and modeling through planar near-field measurements“. Thesis, McGill University, 1992. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=70327.
Der volle Inhalt der QuelleRelationships between the measured field on a plane and the equivalent currents on the radiator plane were established. These were used to determine the resolution with which these currents can be mapped. The equivalent currents then serve as a model from which the radiator external field can be calculated. It was shown that significant filtering of measurement errors results from the utilization of such a model. The consequent reduction in errors was estimated.
The behavior of the measurement probe was studied in depth. The two general probe types, wire and aperture, were analyzed, and field extraction formulation and procedure were established.
The techniques developed were applied to the experimental study of three different radiators leading to new information about their behavior. Results show close agreement between the calculated field values from the model and those measured directly.
Langley, Patrick Tyler. „Finite Element Modeling of Tow-Placed Variable-Stiffness Composite Laminates“. Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/33476.
Der volle Inhalt der QuelleMaster of Science
Hosseini, Shahin. „Modelling of Solid Oxide Fuel Cell - Multi Scaling Modelling of the Planar SOFC“. Thesis, Curtin University, 2011. http://hdl.handle.net/20.500.11937/52961.
Der volle Inhalt der QuelleRobinson, William Hugh. „Modeling and implementation of an integrated pixel processing tile for focal plane systems“. Diss., Available online, Georgia Institute of Technology, 2004:, 2003. http://etd.gatech.edu/theses/available/etd-04072004-180157/unrestricted/robinson%5Fwilliam%5Fh%5F200312%5Fphd.pdf.
Der volle Inhalt der QuelleYu, Esther Ler-Yen. „A Numerical Modelling Study of a Planar Holographic Antenna“. Thèse, Université d'Ottawa / University of Ottawa, 2011. http://hdl.handle.net/10393/20123.
Der volle Inhalt der QuelleSooriyadevan, Pradiv. „The electromagnetic modelling and optimization of planar holographic antennas“. Thesis, University of Ottawa (Canada), 2004. http://hdl.handle.net/10393/26776.
Der volle Inhalt der QuellePascal, Yoann. „Modelling of a Planar Magnetic Component for PCB-Integration“. Thesis, KTH, Skolan för elektro- och systemteknik (EES), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-187722.
Der volle Inhalt der QuelleTrenden att elektrifiera diverse funktionaliteter förstärker betydelsen av effektelektroniken, vilken förväntas att kunna hantera högre effekter till lägre kostnad och mindre volym, och med en hög tillförlitlighet. Mot bakgrund av detta är integrerade effektomvandlare med hög switchfrekvens, och speciellt komponenter som integreras i kretskortet, ett mycket intressant utvecklingsområde. Detta innebär emellertid nya utmaningar, speciellt beträffande behovet av nya planara komponenter med låg bygghöjd. Detta arbete fokuserar på en struktur för magnetiska komponenter som bygger på ett kretskort som placeras mellan två skikt av ferro- eller ferrimagnetiska material. Koncentriska spiraler realiseras som lindningar på kretskortet. Skikten med magnetiskt material minskar reluktansen i den magnetiska kretsen, samtidigt som den förbättrar den elektromagnetiska kompatibiliteten (EMC) genom att verka som skärmar. En multifysik-modell av denna struktur beskrivs i denna rapport. Med denna undersöks magnetostatiska, magnetodynamiska och elektrostatiska egenskaper. Dessutom härleds uttryck för kärn- och lindningsförluster samt termiska storheter. Även vissa slutsatser meträffande EMC dras. Slutligen tillverkas och karakteriseras en prototyp. De uppmätta värdena jämförs med värden beräknade med finita-elementanalys och värden erhållna med hjälp av den utvecklade modellen. En idealitetsfaktor införs för kvantifiering av korrelationen mellan värden från modellen och finita-elementanalysen. Det förefaller som om correlationen är tillfredställande inom det något restriktiva arbetsområdet. När det gäller de experimentella resultaten avviker de från de beräknade och simulerade värdena i första hand pga den begränsade noggrannheten i modelleringen och den valda dimensioneringen, som inte var tillräckligt ideal för att modelleringen skulle kunna ge tillräckligt goda resultat.
Rashid, Haroon Ur. „Modelling, implementation and validation of polymeric planar spring mechanisms“. Thesis, University of Warwick, 2014. http://wrap.warwick.ac.uk/70988/.
Der volle Inhalt der QuellePrasai, Anish. „Methodologies for Design-Oriented Electromagnetic Modeling of Planar Passive Power Processors“. Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/34164.
Der volle Inhalt der QuelleMaster of Science
Li, Changyou. „Electromagnetic modeling and simulation of fiber-reinforced periodically-structured planar laminates“. Thesis, Paris 11, 2015. http://www.theses.fr/2015PA112219/document.
Der volle Inhalt der QuelleThe contribution is about the electromagnetic modeling of fiber-reinforced periodically organized composite laminates. The final goal is to gain a good understanding of their electromagnetic behavior as well as to acquire images that should exhibit the location of possibly damaged zones, and provide some quantification of these zones. The thesis focuses on the scattering of well-organized periodic structures and building up an efficient full-wave computational model for multilayered composites, wherein each layer is reinforced by periodically arranged fibers, which is the first step for further investigation of the disorganized one.The work firstly considered the scattering problem of a slab in which infinite circular fibers, with the same radius, are periodically embedded with the same orientation of their axes and the same center-to-center distance. A 2-dimensional problem with normally and obliquely incident E- and H-polarized plane waves as well as Gaussian beams is firstly considered for understanding the principles and philosophies of the used mode-matching method and multipole expansion. Then the work is extended to the investigation if the scattering of the slab under illumination of a conically incident 3-dimensional electromagnetic wave, which shows the potential of the work for obtaining the response of the structure to a point source.A more practical but complicated multilayered composite, constructed by stacking up the slabs one over the other, is further investigated. Two different composites are taken into account. To study the first composite, with fibers in different layers having the same orientations, T-matrix- and S-matrix-based methods are introduced into the work for solving the linear system produced by mode-matching at the boundaries between two adjacent layers. Then, further investigation of the second kind of composite, wherein the fibers within different layers are orientated into different directions, is carried out by extending the approach properly.Some attention is also given to homogenization issues, so as to link small-scale approaches as developed in the thesis with large-scale ones as often considered in non-destructive testing of composite laminates.Extensive numerical simulations are proposed, validated whenever possible by reference results taken from the literature (notably in the case of photonic crystals) and the use of brute-force solvers. Emphasis is also on special cases of composites (glass-fiber- and graphite-fiber-based ones) as most often faced in practical applications, with appropriate frequency bands in harmony with the dielectric or conductive aspect of the fibers