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Shinners-Kennedy, Dermot. "Threshold concepts and teaching programming." Thesis, University of Kent, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.652021.

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This thesis argues that the urge to build and the adoption of a technocratic disposition have influenced and affected the pursuit and development of a deeper understanding of the discipline of computing and its pedagogy. It proposes the introduction to the discipline of the threshold concept construct to improve both the understanding and the pedagogy. The research examines the threshold concept construct using the theory of concepts. The examination establishes the conceptual coherence of the features attributed to threshold concepts and formalises the basis for threshold concept scholarship.
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Johansson, Gustav. "Concreteness fading for teaching programming." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17372.

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This dissertation presents a study that explores a specific implementation of concreteness fading used in a serious game that teaches programming. Concreteness fading consists of first presenting concepts with concrete representations before swapping them gradually with their concrete, normal counterparts. The goal is to figure out how concreteness fading should be applied to a programming game to have it increase learning. Expert interviews are performed to discuss different aspects of how the technique is utilized in the game Reduct. Participants also play through the game before discussing
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MARANHÃO, Antonio Augusto Rodrigues de Albuquerque. "Design of a modular multiparadigm programming language for teaching programming concepts." Universidade Federal de Pernambuco, 2004. https://repositorio.ufpe.br/handle/123456789/2468.

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Made available in DSpace on 2014-06-12T15:58:29Z (GMT). No. of bitstreams: 2 arquivo4579_1.pdf: 1011460 bytes, checksum: 01e8646fc6f336c9eb54adf769b7baf0 (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2004<br>A criação de uma linguagem de programação pode ser comparada ao desenvolvimento de um sistema computacional. Sendo assim, o projeto e a implementação da linguagem devem atender a um conjunto de requisitos. Alguns deles estão relacionados às propriedades que a linguagem desenvolvida deve apresentar, como expressividade, capacida
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Bruderer, Rolf. "Object-oriented framework for teaching introductory programming." Zürich : ETH, Eidgenössische Technische Hochschule Zürich, Department of Computer Science, Chair of Software Engineering, 2005. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=185.

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de, Raadt Michael. "Teaching programming strategies explicitly to novice programmers." University of Southern Queensland, Faculty of Business, 2008. http://eprints.usq.edu.au/archive/00004827/.

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[Abstract]: The traditional approach to training novice programmers has been to provide explicit programming knowledge instruction but to rely on implicit instruction of programming strategies. Studies, reported in literature, have discovered universally poor results on standardised tests for novices studying under this traditional approach.This dissertation describes the explicit integration of programming strategies into instruction and assessment of novice programmers, and the impact of this change ontheir learning outcomes.An initial experiment was used to measure the performance of studen
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Chung, Wai Hing. "Teaching computer control applications : a programming approach." Thesis, University of Edinburgh, 1986. http://hdl.handle.net/1842/19628.

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Pedroni, Michela. "Teaching introductory programming with the inverted curriculum approach." Zürich : ETH, Eidgenössische Technische Hochschule Zürich, Professur für Software Engineering /Chair of Software Engineering, 2003. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=198.

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Rogalli, Moritz. "mJeliot - ICT Support for Interactive Teaching of Programming." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-157137.

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Affleck, Glenn. "Factors involved in teaching and learning computer programming." Thesis, University of the West of Scotland, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.730014.

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Liu, Yi. "BoxScript : a language for teaching component-oriented programming /." Full text available from ProQuest UM Digital Dissertations, 2005. http://0-proquest.umi.com.umiss.lib.olemiss.edu/pqdweb?index=0&did=1276391241&SrchMode=1&sid=8&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1185305902&clientId=22256.

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More, Kristin. "Teaching Debit Card Skills Using General Case Programming." Scholar Commons, 2018. http://scholarcommons.usf.edu/etd/7198.

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Independent living skills are extremely important for individuals with developmental disabilities as these skills aide in autonomy, lessen the burden on caregivers, and assist with integration into the community. An important skill that should be targeted is purchasing skills. Teaching purchasing skills can bring individuals into contact with new environments and access to items that would not have been available for them to access independently before learning the skill. Traditional purchasing skills often target teaching money and math skills. However, as technology advances, these skills ar
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White, Andrew Computer Science &amp Engineering Faculty of Engineering UNSW. "Teaching novices to debug." Publisher:University of New South Wales. Computer Science & Engineering, 2009. http://handle.unsw.edu.au/1959.4/43723.

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This thesis considers how to teach novices to debug computer programs. The investigation is specifically aimed at students in first year of computer science at university. The goal is to find an effective method of improving the debugging ability of novice subjects. Novices are less effective than experts. Although weaker across the board, novices display a critical lack of strategic skills in the debugging domain. Novices become lost and discouraged easily. Novices do not make good use of program structure, do not use test cases intelligently, and do not track their progress. Even a slight i
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Jones, Ann Carolyn. "Empirical studies of novices learning programming." Thesis, Open University, 1989. http://oro.open.ac.uk/56445/.

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This thesis is concerned with the problems that novices have in learning to program: in particular it is concerned with the difficulties experienced by novices learning at a distance, using instructional materials which have been designed especially for novices. One of the major problems for novices is how to link the new information which they encounter with their existing knowledge. Du Boulay, O'Shea and Monk (1981) suggest helping novices to bridge the gap between their existing knowledge and new information by teaching via a conceptual model, which serves to explain the new information in
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Manniam, Rajagopal Mukund Babu. "Virtual Teaching Assistant to Support Students' Efforts in Programming." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/84550.

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Novice programmers often find learning programming difficult. They suffer from various misconceptions and difficulties in understanding the subject. The overall experience with programming can be negative for many students. They may feel isolated in the programming environment and think that programming is difficult for them. Many schools use automated grading tools to process student work and provide them with early feedback. Web-CAT, an open-source software system that is widely used by many universities, is an example of such an automated grading tool. We have developed a Virtual Teaching
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Saktheeswaran, Ayshwarya. "The Role of Teaching Assistants in Introductory Programming Courses." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/71895.

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The department of computer science, across many schools in the US, have been seeing a constant increase in enrollments over the last decade. This particularly impacts class sizes of introductory courses, as they are usually listed as required prerequisites courses. The students in these courses typically have very little or zero prior experience with programming. In such course settings, it is not an exaggeration to state that most students in these courses spend more one-on-one time with the course teaching assistants than they do with their course instructors. This implies that the kind of i
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Holland, Jay. "A Constraint-based ITS for the Java Programming Language." Thesis, University of Canterbury. Computer Science and Software Engineering, 2009. http://hdl.handle.net/10092/2861.

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Programming is one of the core skills required by Computer Science undergraduates in tertiary institutions worldwide, whether for study itself, or to be used as a tool to explore other relevant areas. Unfortunately, programming can be incredibly difficult; this is for several reasons, including the youth, depth, and variety of the field, as well as the youth of the technology that frames it. It can be especially problematic for computing neophytes, with some students repeating programming courses not due to academic laziness, but due to an inability to grasp the core concepts. The research
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Cilliers, Charmain Barbara. "A comparison of programming notations for a tertiary level introductory programming course." Thesis, University of Port Elizabeth, 2004. http://hdl.handle.net/10948/d1019679.

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Increasing pressure from national government to improve throughput at South African tertiary education institutions presents challenges to educators of introductory programming courses. In response, educators must adopt effective methods and strategies that encourage novice programmers to be successful in such courses. An approach that seeks to increase and maintain satisfactory throughput is the modification of the teaching model in these courses by adjusting presentation techniques. This thesis investigates the effect of integrating an experimental iconic programming notation and associated
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Gregg, Elizabeth A. "Teaching Critical Media Literacy Through Videogame Creation in Scratch Programming." Thesis, Loyola Marymount University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3638178.

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<p>Critical media literacy (Kellner & Share, 2005) may better equip children to interpret videogame content and to create games that are nonviolent and socially just. Videogames are growing in popularity in classrooms. Yet educators and parents have concerns about the violent and stereotypical content they include. An earlier study based on the curriculum Beyond Blame: Challenging Violence in the Media (Webb, Martin, Afifi, & Kraus, 2009) examined the value of a media awareness curriculum. In this mixed-method study, I explored the effectiveness of a critical media literacy program that in
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Gregg, Elizabeth Anne. "Teaching Critical Media Literacy Through Videogame Creation in Scratch Programming." Digital Commons at Loyola Marymount University and Loyola Law School, 2014. https://digitalcommons.lmu.edu/etd/199.

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Critical media literacy (Kellner & Share, 2005) may better equip children to interpret videogame content and to create games that are nonviolent and socially just. Videogames are growing in popularity in classrooms. Yet educators and parents have concerns about the violent and stereotypical content they include. An earlier study based on the curriculum Beyond Blame: Challenging Violence in the Media (Webb, Martin, Afifi, & Kraus, 2009) examined the value of a media awareness curriculum. In this mixed-method study, I explored the effectiveness of a critical media literacy program that incorpora
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Jones, Michael William. "An extended case study on the introductory teaching of programming." Thesis, University of Southampton, 2010. https://eprints.soton.ac.uk/166317/.

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Learning to program is a complex and arduous process undertaken by thousands of undergraduates in the UK each year. This study examined the progress of transforming the pedagogical paradigm of an introductory programming unit from a highly controlled, reductionist 'cipher' orientation to one in which students have more freedom to explore aspects of programming more creatively. To facilitate this, certain programming concepts were introduced much earlier that had previously been the case. This was supported by an analysis of the semiotics and symbology of programming languages that showed that
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Choi, Sun-Hea. "Facilitating teaching and learning of programming with inter-active multimedia." Thesis, Edinburgh Napier University, 2004. http://researchrepository.napier.ac.uk/Output/5681.

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This thesis investigates effective ways of designing and integrating Interactive Multimedia (IMM) to facilitate teaching and learning of programming. Drawing on a preliminary investigation in IMM and learning, an initial design and integration approach was developed. The architecture and design features of IMM courseware and its integration were modelled to suppOli the learning activities defined by Laurillard's conversational and Mayes' learning frameworks and to accommodate the needs for the domain identified at two UK Universities. The approach aimed to improve the quality of student learni
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Beug, Anne. "Teaching Introductory Programming Concepts: A Comparison of Scratch and Arduino." DigitalCommons@CalPoly, 2012. https://digitalcommons.calpoly.edu/theses/778.

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Computing has become an integral part of modern America. The Bureau of Labor Statistics estimates that between 2008 and 2018, the United States will have 1.4 million job openings in computing fields [1]. Since the early 2000's (just after the "dot com bust"), the number of students enrolled in computing majors (Computer Science, Computer Engineering, etc.) dropped precipitously by over 50%, only starting to rise again in 2009 [2]. One way to rectify to this gap between demand and supply is to start training students in computational thinking during high school. While the Computer Science Advan
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Kannangara, Don Nimal Padmasiri. "Teaching tools and techniques for efficient teaching and learning of computer programming for beginners using JAVA." Thesis, Curtin University, 2013. http://hdl.handle.net/20.500.11937/1682.

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Despite the educational research that has been carried out considering demographic, cognitive and social factors to improve teaching programming in the last decades, finding an effective teaching method is still a debatable issue among Java programming tutors. There are a number of basic concepts to be understood in learning a programming language. The teaching styles to be used to teach different concepts could vary due to the complexity and nature of the concept. This study was aimed at identifying such concepts and the preferred teaching style for teaching such concepts in the Java language
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Smith, William A. "Teaching Object-Oriented Programming with Modeling Tools: Effects on Cognitive Load." NSUWorks, 2002. http://nsuworks.nova.edu/gscis_etd/848.

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In order to assist learners with object-oriented programming and design principles, many types of visual modeling tools have been developed to demonstrate otherwise abstract concepts. Although businesses and educational institutions alike have embraced the most mature of these tools, the Unified Modeling Language (UML) notation, it has not been demonstrated that such graphical aids can equally facilitate learning and achievement by all individuals regardless of their prior experience with procedural programming languages. Other visual modeling aids that similarly integrate textual explanations
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Bevis, Stanley G. "Lingraf: The design of an interactive teaching aid for linear programming." Ohio University / OhioLINK, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1183749162.

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Ramirez, Uresti Jorge Adolfo. "Expertise, motivation and teaching in learning companion systems." Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310875.

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Lau, Wing-fat, and 劉永發. "Exploring the relationships among gender, learning style, mentalmodel, and programming performance: implications for learning and teaching of computer programming." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B41633945.

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Nordström, Marie. "Object oriented quality in introductory programming education." Doctoral thesis, Umeå universitet, Institutionen för datavetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-38009.

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Examples are important when we attempt to learn something new. To learn prob-lem solving and programming is an acknowledged difficulty. Teaching and learning introductory object oriented problem solving and programming has been discussed extensively since the late 1990’ies, when a major shift to object orientation as first programming paradigm took place. Initially, this switch was not considered to cause any major problems, because of the accumulated knowledge for how pro-gramming should be taught. This turned out to be naive. Knowledge gained for the imperative paradigm did not apply well to
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Seghers, Patricia. "Deconstructing television teaching adults to mediate violent programming for the young child /." Click here for text online. The Institute of Clinical Social Work Dissertations website, 2003. http://www.icsw.edu/_dissertations/seghers_2003.pdf.

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Dissertation (Ph.D.) -- The Institute for Clinical Social Work, 2003.<br>A dissertation submitted to the faculty of the Institute of Clinical Social Work in partial fulfillment for the degree of Doctor of Philosophy.
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Lord, David. "The acquisition of programming skills : effects of learning style and teaching method." Thesis, Lancaster University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.389938.

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Hiltunen, T. (Tuomas). "Learning and teaching programming skills in finnish primary schools:the potential of games." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201605221873.

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Teaching and learning of programming skills is becoming a mandatory part of Finnish primary school curriculum in the fall of 2016. Teaching of these skills will start from the grade one. The decision of starting teaching programming skills for 6–12 year old students is creating a new situation to the field of basic education in Finland. The current situation is creating challenges for teachers, students and for the planning of the new curriculum. It seems that currently there is not much existing official information and material for Finnish class- teachers considering teaching programming ski
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Vašák, Michal. "Preparation of a hands-on tutorial teaching basics of Mainframe ISPF programming." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-82046.

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This paper is primarily focused on developers wanting to learn the essentials of developing mainframe applications on the IBM`s Interactive System Productivity Facility (ISPF) platform. It describes the components of the ISPF environment, focusing mainly on the two components most used in mainframe application development: The ISPF Dialog Manager and the ISPF Program Development Facility (PDF). Second part of the paper is a hands-on tutorial, where the reader is guided trough the creation of a set of simple interactive ISPF applications, with focus on covering the most used features of the pla
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Berry, Michael. "The design and implementation of a notional machine for teaching introductory programming." Thesis, University of Kent, 2015. https://kar.kent.ac.uk/54854/.

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Comprehension of both programming and programs is a difficult task for novices to master, with many university courses that feature a programming component demonstrating significant failure and drop out rates. Many theories exist that attempt to explain why this is the case. One such theory, originally postulated by du Boulay, is that students do not understand the properties of the machine; they do not understand what they are or how they are controlling them by writing code. This idea formed the development of the notional machine, which exists solely as an abstraction of the physical machin
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Goold, Annegret, and mikewood@deakin edu au. "Factors affecting success in undergraduate computer programming." Deakin University. School of Management Information Systems, 1999. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20051111.120545.

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The aim of the research is to investigate factors that may explain success in elementary computer programming at the tertiary level. The first phase of the research included the identification of possible explanatory factors through a literature review, a survey of students studying introductory computing, a focus-group session with teachers of computer programming and interviews with programming students. The second phase of the research that was called the main study, involved testing the identified factors. Two different groups of programming students - one group majoring in business comput
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Lau, Wing-fat. "Exploring the relationships among gender, learning style, mental model, and programming performance implications for learning and teaching of computer programming /." Click to view the E-thesis via HKUTO, 2009. http://sunzi.lib.hku.hk/hkuto/record/B41633945.

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Wilson, Nancy C. "THE BENEFITS OF INTERSECTING FOREIGN AND PROGRAMMING LANGUAGE ACQUISITION PEDAGOGICAL METHODS." Thesis, School of Information and Library Science, 2006. http://hdl.handle.net/1901/321.

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This study describes an interview survey of college instructors of foreign and programming languages as well as a content analysis of textbooks from these fields. Seven interviews were conducted with instructors in Romance Languages and Computer Science at five colleges in central North Carolina. The purpose of the interviews was to determine how instructors of foreign and programming languages view their teaching methodology and how this relates to the textbooks they choose. Based on the information gathered at the interviews and a subsequent content analysis of six textbooks, this study e
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Mwansa, Patrick. "Perceptions of computer programming students on interactive environments for teaching object-oriented concepts using Java." Thesis, Cape Peninsula University of Technology, 2017. http://hdl.handle.net/20.500.11838/2536.

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Thesis (MTech (Business Information Systems))--Cape Peninsula University of Technology, 2017.<br>The skill of programming necessitates knowing programming tools, problem solving and effective techniques of program design and implementation. Most students are incapable of fully understanding and utilising the feature set of Integrated Development Environments (IDEs). The feature set of certain IDEs comes with a lot of functionalities and students have to spend a lot of their time studying the features of the IDE without paying much attention to the syntax and semantics of the programming l
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Pinkney, James Bassey. "The design of an intuitive teaching interface for robot programming by human demonstration." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/42822.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1993.<br>Includes bibliographical references (leaves 99-100).<br>This thesis deals with the design and implementation of an intuitive, lightweight, compact, low-cost human interface for robot programming by human demonstration. The key feature of this robotic teaching device is its ability to allow the operator to transfer manual manipulation skills to a robot for the completion of contact tasks. The prototype incorporates 6 degree of freedom force and position sensing with tactile and grip position sensing.
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Selby, Cynthia Collins. "How can the teaching of programming be used to enhance computational thinking skills?" Thesis, University of Southampton, 2014. https://eprints.soton.ac.uk/366256/.

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The use of the term computational thinking, introduced in 2006 by Jeanette Wing, is having repercussions in the field of education. The term brings into sharp focus the concept of thinking about problems in a way that can lead to solutions that may be implemented in a computing device. Implementation of these solutions may involve the use of programming languages. This study explores ways in which programming can be employed as a tool to teach computational thinking and problem solving. Data is collected from teachers, academics, and professionals, purposively selected because of their knowled
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Chambers, Cynthia R. "POP Arts: Inclusive Performance Arts Programming." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etsu-works/3868.

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Chambers, Cynthia R. "Performing Together through Inclusive Arts Programming." Digital Commons @ East Tennessee State University, 2012. https://dc.etsu.edu/etsu-works/3869.

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Kölling, Michael. "The design of an object-oriented environment and language for teaching." Thesis, University of Kent, 1999. https://kar.kent.ac.uk/21868/.

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Faubion, Donna Elizabeth. "Early childhood special needs 0-5 programming." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1298.

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Li, Jinlei. "Developing an online learning module for C programming and Lego robot EV3 programming." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279419.

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Recently, the school of electrical engineering and computer science (EECS) at the Royal institute of technology (KTH) proposed to introduce a new learning module for the course Engineering Methods - II1300. The module is to introduce both C programming and LEGO robot EV3 programming, to help the students to complete a course project. A literature study was first conducted to investigate how a learning module should be designed and what information was needed. Data from a survey routinely performed by the department and another in this work were collected. The data showed a wide variety in back
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Böhlmark, Gustav. "Developing an online learning module for C programming and Lego robot EV3 programming." Thesis, KTH, Skolan för kemi, bioteknologi och hälsa (CBH), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-284235.

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Fung, Pat. "An application of formal semantics to student modelling : an investigation in the domain of teaching Prolog." Thesis, Open University, 1989. http://oro.open.ac.uk/54182/.

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This thesis reports on research undertaken in an exploration of the use of formal semantics for student modelling in intelligent tutoring systems. The domain chosen was that of tutoring programming languages and within that domain Prolog was selected to be the target language for this exploration. The problem considered is one of how to analyse students' errors at a level which allows diagnosis to be more flexible and meaningful than is possible with the 'mal-rules' and 'bugcatalogue' approach of existing systems. The ideas put forward by Robin Milner [1980] in his Calculus of Communicating Sy
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Silva, Isabel Huet e. "Teaching and academic success in higher education: case study: teaching and learning of programming at the Universities of Aveiro and Strathclyde." Doctoral thesis, Universidade de Aveiro, 2005. http://hdl.handle.net/10773/4559.

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Doutoramento em Ciências da Educação<br>O Departamento de Ciências da Educação, juntamente com o Departamento de Informática e Telecomunicações da Universidade de Aveiro, tem vindo a desenvolver um trabalho de parceria com o Departamento de Informação e Ciências da Computação da Universidade de Strathclyde (UK) com o objectivo de fomentar o ensino e aprendizagem de cursos introdutórios à programação. Ambas as instituições pertencem ao Consórcio Europeu de Universidades Inovadoras (ECIU), tendo como linhas orientadoras o desenvolvimento e implementação de novas formas de ensino, a formaç
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White, Garry L. "Cognitive characteristics for learning Java, an object oriented programming language." Access restricted to users with UT Austin EID, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3036612.

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49

Kille, Nicola. "Achieving intercultural knowledge through global awareness programming at liberal arts college." Scholarly Commons, 2012. https://scholarlycommons.pacific.edu/uop_etds/835.

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This thesis investigated the success of global awareness co,curricular programming as a tool for increasing intercultural knowledge at a liberal arts college. The study asked the following question: do internationally themed campus-wide events increase student interest in, and appreciation of, difference? Students in this study were involved in two activities: a semester-long series of South Asian themed events (the Wooster Forum and the Forum Auxiliary Events) and the First Year Seminar in Critical Inquiry (FYS). Two sections ofFYS had themes related to that of the Wooster Forum while the oth
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50

Chambers, Cynthia R. "Community and School-Based Inclusive Book Club Programming." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/3865.

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