Zeitschriftenartikel zum Thema „Risk board game“
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Filomena, Maria Grazia, Bruno Pace, Massimo De Acetis, et al. "Play to Learn: A Game to Improve Seismic-Risk Perception." Sustainability 15, no. 5 (2023): 4639. http://dx.doi.org/10.3390/su15054639.
Der volle Inhalt der QuelleTan, Bariş. "Markov Chains and the RISK Board Game." Mathematics Magazine 70, no. 5 (1997): 349. http://dx.doi.org/10.2307/2691171.
Der volle Inhalt der QuelleTan, Bariş. "Markov Chains and the RISK Board Game." Mathematics Magazine 70, no. 5 (1997): 349–57. http://dx.doi.org/10.1080/0025570x.1997.11996573.
Der volle Inhalt der QuelleOsborne, Jason A. "Markov Chains for the RISK Board Game Revisited." Mathematics Magazine 76, no. 2 (2003): 129. http://dx.doi.org/10.2307/3219306.
Der volle Inhalt der QuelleMaliphant, Sarah A., and David K. Smith. "Mini-Risk: Strategies for a Simplified Board Game." Journal of the Operational Research Society 41, no. 1 (1990): 9. http://dx.doi.org/10.2307/2582934.
Der volle Inhalt der QuelleMaliphant, Sarah A., and David K. Smith. "Mini-Risk: Strategies for a Simplified Board Game." Journal of the Operational Research Society 41, no. 1 (1990): 9–16. http://dx.doi.org/10.1057/jors.1990.2.
Der volle Inhalt der QuelleOsborne, Jason A. "Markov Chains for the RISK Board Game Revisited." Mathematics Magazine 76, no. 2 (2003): 129–35. http://dx.doi.org/10.1080/0025570x.2003.11953165.
Der volle Inhalt der QuelleLee, Choongmeong, Sujin Bae, Jae Jun Nam, Jae Chan Jin, and Doug Hyun Han. "Development and Verification of a Web Board Game Scale." Psychiatry Investigation 17, no. 2 (2020): 106–13. http://dx.doi.org/10.30773/pi.2019.0180.
Der volle Inhalt der QuelleBernosky, Joseph. "Manager to Manager -- Risk: Not Just a Board Game." Journal - American Water Works Association 108 (April 1, 2016): 22–25. http://dx.doi.org/10.5942/jawwa.2016.108.0063.
Der volle Inhalt der QuelleGibson, Richard, Neesha Desai, and Richard Zhao. "An Automated Technique for Drafting Territories in the Board Game Risk." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 6, no. 1 (2010): 15–20. http://dx.doi.org/10.1609/aiide.v6i1.12388.
Der volle Inhalt der Quellevan der Laan Smith, Joyce A. "Understanding Foreign Exchange Risk: An Instructional Simulation Exercise." Issues in Accounting Education 28, no. 1 (2012): 181–95. http://dx.doi.org/10.2308/iace-50311.
Der volle Inhalt der QuelleFitriyani, Yani, Marlina Eliyanti, Eli Hermawati, and Teguh Ramdan Fauzi. "The use of Risk Board Game Rulers of Archipelago as Learning Media on creative thinking ability of Elementary School Students." ELEMENTARY: Islamic Teacher Journal 9, no. 2 (2021): 353. http://dx.doi.org/10.21043/elementary.v9i2.11547.
Der volle Inhalt der QuelleJohansson, Stefan, and Fredrik Olsson. "Using Multi-Agent System Technologies in Risk Bots." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2, no. 1 (2021): 42–47. http://dx.doi.org/10.1609/aiide.v2i1.18744.
Der volle Inhalt der QuelleMarques, Pedro Henrique G. N., Letícia Leal do Nascimento, and Tânia Zaverucha do Valle. "How the COVID-19 pandemics inspired the development of analogical games: database review and game development." Journal on Interactive Systems 14, no. 1 (2023): 371–82. http://dx.doi.org/10.5753/jis.2023.3244.
Der volle Inhalt der QuelleGilbert, Andrew L. "Playing Pandemics." English Language Notes 61, no. 1 (2023): 22–29. http://dx.doi.org/10.1215/00138282-10293118.
Der volle Inhalt der QuelleMolitoris-Miller, Susanna, and Amy Hillen. "Yes, We CAtaN Understand Probability." Mathematics Teacher: Learning and Teaching PK-12 114, no. 2 (2021): 132–38. http://dx.doi.org/10.5951/mtlt.2020.0060.
Der volle Inhalt der QuelleBarton, Erin E., Elizabeth A. Pokorski, Erin M. Sweeney, et al. "An Empirical Examination of Effective Practices for Teaching Board Game Play to Young Children." Journal of Positive Behavior Interventions 20, no. 3 (2018): 138–48. http://dx.doi.org/10.1177/1098300717753833.
Der volle Inhalt der QuelleFaqih Aziz, Caesar Achmad Firjaun, and Rahmatsyam Lakoro. "Perancangan Board Game Sebagai Media Pengenalan Mitigasi Bencana Banjir." VISTRA: Jurnal Desain, Strategi Media dan Komunikasi 1, no. 1 (2023): 42–55. http://dx.doi.org/10.12962/j29880114.v1i1.692.
Der volle Inhalt der QuelleTkachenko, Kostiantyn. "Use of Board Games in Learning: Ontological Approach." Digital Platform: Information Technologies in Sociocultural Sphere 8, no. 1 (2025): 69–89. https://doi.org/10.31866/2617-796x.8.1.2025.335533.
Der volle Inhalt der QuelleChuryk, Natalie Tatiana, Alan Reinstein, and Gerald Harold Lander. "Leasing: reducing the game of hiding risk." Journal of Accounting & Organizational Change 11, no. 2 (2015): 162–74. http://dx.doi.org/10.1108/jaoc-10-2012-0099.
Der volle Inhalt der QuelleNasution, Rahmadani Husna, Abbasiah Abbasiah, and Egy Sunanda Putra. "Influence of Media Counseling Board Game "JAGATES" on Knowledge and Attitude For Diabetes Prevention at SD N 93 Jambi City." Proceeding International Conference Health Polytechnic of Jambi 3 (November 13, 2024): 266–70. https://doi.org/10.35910/icohpj.v3i0.869.
Der volle Inhalt der QuelleMossoux, S., A. Delcamp, S. Poppe, C. Michellier, F. Canters, and M. Kervyn. "<i>Hazagora: will you survive the next disaster?</i> – A serious game to raise awareness about geohazards and disaster risk reduction." Natural Hazards and Earth System Sciences 16, no. 1 (2016): 135–47. http://dx.doi.org/10.5194/nhess-16-135-2016.
Der volle Inhalt der QuelleMossoux, S., A. Delcamp, S. Poppe, C. Michellier, F. Canters, and M. Kervyn. "HAZAGORA: will you survive the next disaster? – a serious game to raise awareness about geohazards and disaster risk reduction." Natural Hazards and Earth System Sciences Discussions 3, no. 9 (2015): 5209–45. http://dx.doi.org/10.5194/nhessd-3-5209-2015.
Der volle Inhalt der QuelleManshoven, Saskia, and Jeroen Gillabel. "Learning through Play: A Serious Game as a Tool to Support Circular Economy Education and Business Model Innovation." Sustainability 13, no. 23 (2021): 13277. http://dx.doi.org/10.3390/su132313277.
Der volle Inhalt der QuelleRayos, Feliz Ann Ysabelle Sumadchat, Janelle Anne Therese Bonzon Arcilla, Czyrille Gwen Resultan Jacoba, and Erickson Felipe Del Mundo. "HYDRA: A Board Game for Disaster Risk Knowledge, Awareness and Preparedness on Hydrometeorological Hazards." Asian Journal of Science Education 6, no. 1 (2024): 155–68. http://dx.doi.org/10.24815/ajse.v6i1.35768.
Der volle Inhalt der QuelleNurlaili, Helmi, Henik Istikhomah, and Dewi Susilowati. "Edukasi Kehamilan Risiko Tinggi melalui Media Permainan Ular Tangga di Kelas Ibu Hamil." PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat 10, no. 4 (2025): 1045–51. https://doi.org/10.33084/pengabdianmu.v10i4.8210.
Der volle Inhalt der QuelleMoya-Higueras, Jorge, Marina Solé-Puiggené, Nuria Vita-Barrull, et al. "Just Play Cognitive Modern Board and Card Games, It’s Going to Be Good for Your Executive Functions: A Randomized Controlled Trial with Children at Risk of Social Exclusion." Children 10, no. 9 (2023): 1492. http://dx.doi.org/10.3390/children10091492.
Der volle Inhalt der QuelleAnggrianto, Christian, and Helena Sidharta. "Beyond Monopoly: Enhancing SME Branding Knowledge through Board Game Experiences." VCD 9, no. 2 (2024): 334–48. https://doi.org/10.37715/vcd.v9i2.5088.
Der volle Inhalt der QuelleSato, Takeshi, Aiko Sakurai, Yuki Sadaike, Risa Yanagiya, and Hitoshi Konno. "Sustainable Community Development for Disaster Resilience and Human Resources Development for Disaster Risk Reduction – Growth and Community Contribution of the Katahira Children’s Board for Community Development –." Journal of Disaster Research 15, no. 7 (2020): 931–42. http://dx.doi.org/10.20965/jdr.2020.p0931.
Der volle Inhalt der QuelleGazdula, Joe, and Richard Farr. "Teaching Risk and Probability: Building the Monopoly® Board Game Into a Probability Simulator." Management Teaching Review 5, no. 2 (2019): 133–43. http://dx.doi.org/10.1177/2379298119845090.
Der volle Inhalt der QuelleBerge, Jerica M., Susan Telke, Allan Tate, and Amanda Trofholz. "Utilizing a Board Game to Measure Family/Parenting Factors and Childhood Obesity Risk." Journal of Nutrition Education and Behavior 51, no. 4 (2019): 419–31. http://dx.doi.org/10.1016/j.jneb.2018.12.008.
Der volle Inhalt der QuelleNabila, Bilqis, Syamsulhuda Budi Mustofa, and Bagoes Widjanarko. "PENGARUH BOARDGAME ‘GERMAS GAME’ DAN METODE CERAMAH TERHADAP PENGETAHUAN DAN SIKAP GERAKAN MASYARAKAT HIDUP SEHAT PADA REMAJA PEREMPUAN (STUDI PADA SISWI KELAS 8 SMPIT DAARUSSALAAM, SANGATTA, KALIMANTAN TIMUR)." Jurnal Kesehatan Masyarakat (Undip) 9, no. 3 (2021): 353–59. http://dx.doi.org/10.14710/jkm.v9i3.29360.
Der volle Inhalt der QuelleHuda, Putriani Chayati, Wulan Rahmawati, Ahmad Yusron Khoeri, and Muriani Nur Hayati. "INCREASING STUDENTS' DISASTER LITERACY THROUGH THE DISASTER MITIGATION CARD GAME (CAMIBEE)." Journal of Social Comunity Services (JSCS) 1, no. 3 (2024): 199–205. https://doi.org/10.61796/jscs.v1i3.179.
Der volle Inhalt der QuelleLestari, Myrna Apriany, Eli Hermawati, Rini Ramdhania, and Yani Fitriyani. "Workshop media pembelajaran berbasis board games edukasi untuk guru SDN 2 Purwawinangun Kecamatan Kuningan." Abdimas Siliwangi 6, no. 3 (2023): 576–86. http://dx.doi.org/10.22460/as.v6i3.17982.
Der volle Inhalt der QuelleEvtushenko, A. Yu, and A. A. Safonova. "Educational games in the system of economic education." Information and Innovations 18, no. 2 (2023): 65–72. http://dx.doi.org/10.31432/1994-2443-2023-18-2-65-72.
Der volle Inhalt der QuelleCuesta, Victor, and Masaru Nakano. "Chain of Command: A Sustainable Supply Chain Management Serious Game." International Journal of Automation Technology 11, no. 4 (2017): 552–62. http://dx.doi.org/10.20965/ijat.2017.p0552.
Der volle Inhalt der QuelleMammarella, Nicola, Beth Fairfield, Alberto Di Domenico, and Teresa Di Fiore. "“Baby on board”: Reducing risk taking in adult drivers in a simulated driving game." Accident Analysis & Prevention 50 (January 2013): 596–99. http://dx.doi.org/10.1016/j.aap.2012.06.031.
Der volle Inhalt der QuelleChang, Hui-Wen, and Guey-Hau Wu. "Feasibility and effect of cognitive-based board game and multi-component exercise interventions on older adults with dementia." Medicine 103, no. 26 (2024): e38640. http://dx.doi.org/10.1097/md.0000000000038640.
Der volle Inhalt der QuelleGalarza-Villamar, Julissa Alexandra, Mariette McCampbell, Cees Leeuwis, and Francesco Cecchi. "Adding Emergence and Spatiality to a Public Bad Game for Studying Dynamics in Socio-Ecological Systems (Part I): The Design of Musa-Game for Integrative Analysis of Collective Action in Banana Disease Management." Sustainability 13, no. 16 (2021): 9370. http://dx.doi.org/10.3390/su13169370.
Der volle Inhalt der QuelleFajri, Ahmad Istiqlal, Bobby Halim, and Yosef Yulius. "Board Game Komunikasi Visual Kampanye Love Language pada Pasangan Suami Istri di Kota Palembang." Besaung : Jurnal Seni Desain dan Budaya 9, no. 1 (2024): 32–45. http://dx.doi.org/10.36982/jsdb.v9i1.3708.
Der volle Inhalt der QuelleWatts, Gavin W., Diane Pedrotty Bryant, and Garrett J. Roberts. "Effects of Cross-Age Tutors With EBD for Kindergarteners At Risk of Mathematics Difficulties." Journal of Emotional and Behavioral Disorders 28, no. 4 (2019): 244–56. http://dx.doi.org/10.1177/1063426619884271.
Der volle Inhalt der QuelleKirk, Leila. "298 Worker health protection team effort workshop." Annals of Work Exposures and Health 68, Supplement_1 (2024): 1. http://dx.doi.org/10.1093/annweh/wxae035.269.
Der volle Inhalt der QuelleAmmar, Muhammad, Imran Amjad, Muhammad Nisar, and Omnya S. A. Ghoneim. "Effects of board games on balance in association with cognition in community-dwelling older adults." Journal of Musculoskeletal Surgery and Research 8 (August 2, 2024): 256–63. http://dx.doi.org/10.25259/jmsr_122_2024.
Der volle Inhalt der QuelleCastel, Amanda D., Brittany Wilbourn, Connie Trexler, Lawrence D. D'Angelo, and Daniel Greenberg. "A Digital Gaming Intervention to Improve HIV Testing for Adolescents and Young Adults: Protocol for Development and a Pilot Randomized Controlled Trial." JMIR Research Protocols 10, no. 6 (2021): e29792. http://dx.doi.org/10.2196/29792.
Der volle Inhalt der QuelleDayneko, I. A., O. N. Kucher, and I. O. Loginova. "Training Opportunities of the Motivation Board: Method of Internal Motivation Forming to Monitor Blood Sugar Level in Patients with Diabetes Mellitus." Bulletin of Kemerovo State University 22, no. 1 (2020): 123–30. http://dx.doi.org/10.21603/2078-8975-2020-22-1-123-130.
Der volle Inhalt der QuelleUlfa, Yulia, Mukhsin Patriansah, and Yosef Yulius. "Komunikasi Visual Manfaat Daun Kelor Bagi Kesehatan Gizi Anak Usia 7-12 Tahun Di Kota Palembang." Besaung : Jurnal Seni Desain dan Budaya 10, no. 1 (2025): 149–63. https://doi.org/10.36982/jsdb.v10i1.4656.
Der volle Inhalt der QuelleZhemchugova, Valeria S., Maria V. Ivanova, Alla T. Volokhina, Elena V. Glebova, Anton V. Korobov, and Ildar F. Khafizov. "ANALYSIS OF THE LEVEL OF INDUSTRIAL SAFETY CULTURE AT A FUEL AND ENERGY COMPLEX ENTERPRISE." Oil and Gas Business, no. 1 (February 20, 2025): 70–92. https://doi.org/10.17122/ogbus-2025-1-70-92.
Der volle Inhalt der QuelleAlgayres, Muriel, Olga Timcenko, and Evangelia Triantafyllou. "Development and use of a Playful Learning Observation Tool (PLOT) for Active Game-based Learning in Physical Classroom Situations." European Conference on Games Based Learning 16, no. 1 (2022): 28–37. http://dx.doi.org/10.34190/ecgbl.16.1.713.
Der volle Inhalt der QuelleMochocki, Michał. "Edu-Larp as Revision of Subject-Matter Knowledge." International Journal of Role-Playing, no. 4 (May 17, 2023): 55–75. http://dx.doi.org/10.33063/ijrp.vi4.229.
Der volle Inhalt der QuelleAmelia, Vivi Leona, Agus Setiawan, and Sukihananto. "Board game as an educational media for dengue prevention knowledge for school-aged children." Enfermería Global 18, no. 4 (2019): 254–72. http://dx.doi.org/10.6018/eglobal.18.4.336611.
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