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Auswahl der wissenschaftlichen Literatur zum Thema „Simulations and role-playing games“
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Zeitschriftenartikel zum Thema "Simulations and role-playing games"
Stampfl, Rita, Barbara Geyer, Marie Deissl-O‘Meara, and Igor Ivkic. "Revolutionising Role-Playing Games with ChatGPT." Advances in Artificial Intelligence and Machine Learning 04, no. 02 (2024): 2244–57. http://dx.doi.org/10.54364/aaiml.2024.42129.
Der volle Inhalt der QuelleAbdurasulovna, Buronova Sevara. "The Role of Games in the Process of Teaching Foreign Languages." International Journal on Integrated Education 7, no. 1 (2024): 1–4. http://dx.doi.org/10.31149/ijie.v7i1.5199.
Der volle Inhalt der QuelleAbdurasulovna, Buronova Sevara. "The Role of Games in the Process of Teaching Foreign Languages." International Journal on Integrated Education 7, no. 4 (2025): 186–89. https://doi.org/10.31149/ijie.v7i4.5199.
Der volle Inhalt der QuelleWheeler, Sarah M. "Role-Playing Games and Simulations for International Issues Courses." Journal of Political Science Education 2, no. 3 (2006): 331–47. http://dx.doi.org/10.1080/15512160600840814.
Der volle Inhalt der QuelleAshurov, Jamoliddin. "USING ROLE PLAYS AND SIMULATION ACTIVITIES IN TEACHING SPEAKING." CONFERENCE ON UNIVERSAL SCIENCE RESEARCH 2023 1, no. 3 (2023): 39–41. https://doi.org/10.5281/zenodo.7693216.
Der volle Inhalt der QuelleBowman, Sarah Lynne, Brodie Atwater, Andhe Standiford, et al. "International Journal of Role-playing 6 -- Full Issue -- IJRP." International Journal of Role-Playing, no. 6 (December 2, 2016): 1–59. http://dx.doi.org/10.33063/ijrp.vi6.238.
Der volle Inhalt der QuelleSparrow, Robert, Rebecca Harrison, Justin Oakley, and Brendan Keogh. "Playing for Fun, Training for War." Games and Culture 13, no. 2 (2015): 174–92. http://dx.doi.org/10.1177/1555412015615025.
Der volle Inhalt der QuelleHart, Jeffrey. "Software Reviews : Conflict Simulations and Role-Playing Games: A Review Essay." Social Science Microcomputer Review 3, no. 2 (1985): 142–47. http://dx.doi.org/10.1177/089443938500300208.
Der volle Inhalt der QuelleParag Udaysinh More, Kumar Sachin, Mykhailo Pervak, Olha Yehorenko, and Oleksandr Rogachevsky. "REVIEW OF SIMULATION MEDICAL TECHNOLOGIES IMPACT ON MODERN EDUCATION." InterConf, no. 16(121) (August 20, 2022): 224–39. http://dx.doi.org/10.51582/interconf.19-20.08.2022.023.
Der volle Inhalt der QuelleNahorniak, Svitlana, Natalia Stavnycha, and Ivan Chyshma. "Application of educational simulations in the process of adult education." Педевтологія 2, no. 1 (2024): 23–30. https://doi.org/10.31652/3041-1203-2024(1)-23-30.
Der volle Inhalt der QuelleDissertationen zum Thema "Simulations and role-playing games"
Öhman, Sebastian. "Game mechanics, Role play, and Narrative - Critically learning values through games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20585.
Der volle Inhalt der QuelleAitkin, Alexander Lewis, and alex aitkin@dest gov au. "Playing at Reality: Exploring the potential of the digital game as a medium for science communication." The Australian National University. Faculty of Science, 2005. http://thesis.anu.edu.au./public/adt-ANU20050826.102832.
Der volle Inhalt der QuelleFraenkel, Linda Anne. "Learning about water through the African catchment game : the refinement of a role playing simulation game." Thesis, Rhodes University, 2010. http://hdl.handle.net/10962/d1005518.
Der volle Inhalt der QuelleWearne, P. R. "Dramatic role-play as a process of exploration with adolescents : a phenomenological study." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 1997. https://ro.ecu.edu.au/theses/909.
Der volle Inhalt der QuelleMassey, David. "“EXPERT” AND “NON-EXPERT” DECISION MAKING IN A PARTICIPATORY GAME SIMULATION: A FARMING SCENARIO IN ATHIENOU, CYPRUS." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1339618019.
Der volle Inhalt der QuelleNilsson, Magnus. "Att spegla verkligheten - en studie av simuleringar i geografiundervisning på gymnasienivå." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-34128.
Der volle Inhalt der QuelleAmakama, Nimisingha Jacob. "Conception et mise en œuvre d'une solution interopérable d'un hôpital de campagne mobile dédié à l'industrie pétrolière et gazière." Electronic Thesis or Diss., IMT Mines Alès, 2024. http://www.theses.fr/2024EMAL0003.
Der volle Inhalt der QuelleJeppsson, Bertil. "AI-controlled life in Role-playing games." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5016.
Der volle Inhalt der QuelleMiller, Mitchell. "Bootstrapping Massively Multiplayer Online Role Playing Games." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2191.
Der volle Inhalt der QuelleBlasingim, Kerry G. "HERO MYTHS IN JAPANESE ROLE-PLAYING GAMES." Bowling Green State University / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1147711469.
Der volle Inhalt der QuelleBücher zum Thema "Simulations and role-playing games"
Giacomo, Richard Di. Short role-playing simulations for US history classrooms. 4th ed. Magnifico Books], 2002.
Den vollen Inhalt der Quelle findenBuckner, Marilyn. Simulation and role play: Presentation skills & games. ASTD, 1999.
Den vollen Inhalt der Quelle findenChristopher, Elizabeth M. Inside Australian teenage fiction: Games, simulations, and role-plays. Heinemann Education, 1992.
Den vollen Inhalt der Quelle findenMents, Morry Van. The effective use of role-play: A handbook for teachers and trainers. Kogan Page, 1989.
Den vollen Inhalt der Quelle findenLadousse, Gillian Porter. Role play. ELBS with Oxford University Press, 1991.
Den vollen Inhalt der Quelle findenTaylor, T. L. Play between worlds: Exploring online game culture. MIT Press, 2006.
Den vollen Inhalt der Quelle findenRymaszewski, Michael. Second Life. John Wiley & Sons, Ltd., 2007.
Den vollen Inhalt der Quelle findenMike, Harrison. Wing Commander I & II: The ultimate strategy guide. Prima Pub., 1992.
Den vollen Inhalt der Quelle findenPaula, Spiese, ed. Power monger: The official strategy guide. Prima Pub., 1993.
Den vollen Inhalt der Quelle findenBill, Ciciora, Pearson Eric Matthew, and Dynamix (Firm), eds. Dynamix great war planes: The ultimate strategy guide. Prima, 1993.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Simulations and role-playing games"
Fedoseev, Alexey, and Daria Vdovenko. "Playing Science: Role-Playing Games as a Way to Enter Scientific Activity." In Frontiers in Gaming Simulation. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04954-0_1.
Der volle Inhalt der QuelleGuyot, Paul, Alexis Drogoul, and Shinichi Honiden. "Multi-Agent Participatory Simulations Between Experimental Economics and Role-Playing Games." In Agent-Based Social Systems. Springer Japan, 2007. http://dx.doi.org/10.1007/978-4-431-71307-4_2.
Der volle Inhalt der QuelleCai, Yundong, and Zhiqi Shen. "Learning by Playing in Agent-Oriented Virtual Learning Environment." In Agents for Educational Games and Simulations. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-32326-3_5.
Der volle Inhalt der QuelleJørgensen, Kaj A., Hans-Henrik Hvolby, and Jan Kirkegaard Lauridsen. "The CIM Game - A Role-Playing Game on Integration." In Simulation Games and Learning in Production Management. Springer US, 1995. http://dx.doi.org/10.1007/978-1-5041-2870-4_13.
Der volle Inhalt der QuelleKlöckner, Christian A. "Playing Good? — Environmental Communication through Games and Simulations." In The Psychology of Pro-Environmental Communication. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137348326_10.
Der volle Inhalt der QuelleDekker, D. "The Role of Computers, Simulations & Games." In Creativity and Innovation: towards a European Network. Springer Netherlands, 1988. http://dx.doi.org/10.1007/978-94-009-2827-5_30.
Der volle Inhalt der QuelleLean, Jonathan, Jonathan Moizer, Cathrine Derham, Lesley Strachan, and Zakirul Bhuiyan. "Real World Learning: Simulation and Gaming." In Applied Pedagogies for Higher Education. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-46951-1_9.
Der volle Inhalt der QuelleVidal-Gomel, Christine. "The Psychological Validity of Training Simulations: Analysis of a Simulation with Role-Playing Games to Experiment the Gesture of “Relational Touch”." In Professional and Practice-based Learning. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-89567-9_5.
Der volle Inhalt der QuellePapaevripidou, Marios, Tasos Hovardas, and Zacharias Zacharia. "The Effects of a Role-Playing Game and a Software Simulation Tool on Elementary School Students’ Understanding When Modelling Feeding Relations in Ecosystems." In Virtual and Augmented Reality, Simulation and Serious Games for Education. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1361-6_3.
Der volle Inhalt der QuelleWhite, William J., Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Jonathan Walton. "Tabletop Role-Playing Games." In The Routledge Handbook of Role-Playing Game Studies. Routledge, 2024. http://dx.doi.org/10.4324/9781003298045-6.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Simulations and role-playing games"
Guo (Chu), Siao-Cing. "USING ROLE-PLAYING GAMES TO FOSTER LANGUAGE PROFICIENCY AND EMOTIONAL COMPETENCE." In 17th International Conference on Education and New Learning Technologies. IATED, 2025. https://doi.org/10.21125/edulearn.2025.0678.
Der volle Inhalt der QuelleRosli, R. M. K. Raja, and A. F. Zakaria. "The Impact of Digital Role-Playing Games in Engineering Education: A Preliminary Review." In 2024 9th International STEM Education Conference (iSTEM-Ed). IEEE, 2024. http://dx.doi.org/10.1109/istem-ed62750.2024.10663190.
Der volle Inhalt der QuelleLiu, Tianyu, Zijie Zheng, Hongchang Li, Kaigui Bian, and Lingyang Song. "Playing Card-Based RTS Games with Deep Reinforcement Learning." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/631.
Der volle Inhalt der QuelleMa, Yuzhe, Young Wu, and Xiaojin Zhu. "Game Redesign in No-regret Game Playing." In Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/461.
Der volle Inhalt der QuelleVallim, Rosane Maria Maffei, André Carlos Ponce de Leon Ferreira de Carvalho, and João Gama. "Data Stream Mining Algorithms for Building Decision Models in a Computer Role-Playing Game Simulation." In 2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES). IEEE, 2010. http://dx.doi.org/10.1109/sbgames.2010.14.
Der volle Inhalt der QuelleHagedorn, Christiane, Heini Utunen, Jan Renz, and Christoph Meinel. "Exploring possibilities to partially transform simulation exercises into interactive games on OpenWHO.org digitizing live role-playing game exercises online for epidemics and health emergency work." In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 2018. http://dx.doi.org/10.1109/segah.2018.8401345.
Der volle Inhalt der Quelleda Silva, Igor Castellano, Luiza K. Lyra, and Isabella G. Paludo. "Simulations and Games in Teaching International Relations and Strategic Studies." In Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/sbgames.2024.241334.
Der volle Inhalt der QuelleHenderson, Niklas, Helen Pallett, Sander Van Der Linden, Jake Montanarini, and Oliver Buckley. "The disPHISHinformation Game: Creating a Serious Game to Fight Phishing Using Blended Design Approaches." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004774.
Der volle Inhalt der QuelleMartinezortiz, Ivan, Angel Del blanco, Angel Serrano, Baltasar Fernandezmanjon, and Ioana andreea Stefan. "INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS, PRESENT AND FUTURE." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-145.
Der volle Inhalt der QuelleVáclavíková, Zuzana. "ROLE-PLAYING EDUCATIONAL GAMES IN MATH LESSONS." In 18th International Technology, Education and Development Conference. IATED, 2024. http://dx.doi.org/10.21125/inted.2024.1769.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Simulations and role-playing games"
Sutcliffe, Mark. Simulations, games and role-play. The Economics Network, 2002. http://dx.doi.org/10.53593/n2913a.
Der volle Inhalt der QuelleFernandez-Duque, Silvina, David Klevan, and Russ Sitka. Response III: Simulations, Puzzles, and 'History Detectives': How Can Games Immerse Players while Balancing Authenticity, Memorialisation, and Learning? Landecker Digital Memory Lab, 2025. https://doi.org/10.20919/dgwd4072.
Der volle Inhalt der QuelleFagan, Matt, and Naomi Schwartz. Exploring the Social and Ecological Trade-offs in Tropical Reforestation: A Role-Playing Exercise. American Museum of Natural History, 2018. http://dx.doi.org/10.5531/cbc.ncep.0108.
Der volle Inhalt der Quelleดำรงโรจน์วัฒนา, พงษ์ชัย, та วุฒิวงศ์ วิมลศักดิ์เจริญ. แบบจำลองเชิงบูรณาการเพื่อแลกเปลี่ยนเรียนรู้ เรื่องการใช้ประโยชน์ทรัพยากรจากระบบนิเวศป่าไม้อย่างยั่งยืน: ปฏิสัมพันธ์ระหว่างทรัพยากรและผู้มีส่วนเกี่ยวข้อง อำเภอเวียงสา จังหวัดน่าน : รายงานผลการดำเนินงาน. จุฬาลงกรณ์มหาวิทยาลัย, 2018. https://doi.org/10.58837/chula.res.2018.61.
Der volle Inhalt der QuelleStark, Sasha, Heather Wardle, and Isabel Burdett. Examining lottery play and risk among young people in Great Britain. GREO, 2021. http://dx.doi.org/10.33684/2021.002.
Der volle Inhalt der QuelleFedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4624.
Der volle Inhalt der QuelleCampos, Rodolfo, Samuel Pienknagura, and Jacopo Timini. How far has globalization gone? A tale of two regions. Banco de España, 2023. http://dx.doi.org/10.53479/34612.
Der volle Inhalt der QuelleAalto, Juha, and Ari Venäläinen, eds. Climate change and forest management affect forest fire risk in Fennoscandia. Finnish Meteorological Institute, 2021. http://dx.doi.org/10.35614/isbn.9789523361355.
Der volle Inhalt der QuelleGuidati, Gianfranco, and Domenico Giardini. Joint synthesis “Geothermal Energy” of the NRP “Energy”. Swiss National Science Foundation (SNSF), 2020. http://dx.doi.org/10.46446/publication_nrp70_nrp71.2020.4.en.
Der volle Inhalt der QuelleYu, Y. S. Capabilities, limitations and the use of the GEOROC computer package. Natural Resources Canada/CMSS/Information Management, 1987. http://dx.doi.org/10.4095/325534.
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