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1

R, Thiruselvan. "Design of Distributed Prefetching Protocol in Push-to-Peer Video-on-Demand System." COMPUSOFT: An International Journal of Advanced Computer Technology 02, no. 06 (2013): 152–58. https://doi.org/10.5281/zenodo.14602870.

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Peer-to-peer networks have to streaming the video on the Internet. In P2P streaming system, the upstream bandwidth of peers are larger than video playback rate. This system does not overcome the upstream bandwidth limitation by server based stream delivery. But, the push-to-peer system does not rely on content servers except in the push phase. So, this system can overcome the bandwidth limitation. In this paper is content placement and associated pull policies that allow the optimal use of uplink bandwidth in push-to-peer video-on-demand system. The initial content placement increases the cont
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Gazdar, Achraf, Lotfi Hidri, Belgacem Ben Youssef, and Meriam Kefi. "Minimizing the In-Cloud Bandwidth for On-Demand Reactive and Proactive Streaming Applications." Applied Sciences 11, no. 23 (2021): 11267. http://dx.doi.org/10.3390/app112311267.

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Video streaming services are one of the most resource-consuming applications on the Internet. Thus, minimizing the consumed resources at runtime in general and the server/network bandwidth in particular are still challenging for researchers. Currently, most streaming techniques used on the Internet open one stream per client request, which makes the consumed bandwidth increases linearly. Hence, many broadcasting/streaming protocols have been proposed in the literature to minimize the streaming bandwidth. These protocols can be divided into two main categories, namely, reactive and proactive br
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Quinlan, Jason. "TV on the move: How the growth in Internet streaming influences the video quality on your mobile device." Boolean: Snapshots of Doctoral Research at University College Cork, no. 2014 (January 1, 2014): 159–63. http://dx.doi.org/10.33178/boolean.2014.32.

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Every day, millions of people logon to the Internet to view their favorite TV show on Netflix, or similar streaming services, or to watch the latest viral video on YouTube. Two things are paramount, 1) that they receive the best streaming quality available, and 2) the video starts to play as quickly as possible. There is nothing worse than a video that stops and starts, takes forever to view or constantly changes between viewable qualities (resolutions). Due to our limited download speeds (bandwidth), in most houses it is not uncommon to hear “Stop downloading, I’m trying to watch something on
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Wahl, Mary. "Full Stream Ahead: Designing a Collection Development Workflow for Streaming Video Content." Library Resources & Technical Services 61, no. 4 (2017): 226. http://dx.doi.org/10.5860/lrts.61n4.226.

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Academic libraries face many challenges in collecting and maintaining streaming videos, particularly as demand for this unique format continues to increase. At the Oviatt Library at California State University, Northridge, it was determined that streaming video activity needed to be examined and that there was a strong need to develop a workflow for incoming video requests. A Video Streaming Decision Tree Committee composed of librarians and staff from various units within the library including collection development, acquisitions, cataloging, and music and media. Its charge was to create a de
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Kuang, Guo Fang, Xiao Hui Li, and Chao Li. "Algorithm of Video on Demand Scheduling by Protocol of Video on Demand and Multimedia Encoding Technology." Advanced Materials Research 1022 (August 2014): 316–20. http://dx.doi.org/10.4028/www.scientific.net/amr.1022.316.

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This paper first analyzes the protocol used in video on demand system function, using method. Then this paper introduces the coding technology, according to the characteristics of streaming media network transmission, points out the case for network transmission code. This paper introduces the influence of patching algorithm, greedy algorithm, elegant patch algorithm and cycle algorithm on streaming media height algorithm. The paper presents research on algorithm of video on demand scheduling by protocol of video on demand and multimedia encoding technology.
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Li, Yi, Chongli Wang, and Jing Liu. "A Systematic Review of Literature on User Behavior in Video Game Live Streaming." International Journal of Environmental Research and Public Health 17, no. 9 (2020): 3328. http://dx.doi.org/10.3390/ijerph17093328.

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Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming. With the rapid popularity of video game live streaming in the past decade, researchers have started to investigate the relationship between the use of video game live streaming and various psychological variables. In order to fully understand the factors that affected user participation (streamers and audiences) in video game live streaming and provide a reference to the mental health issues of Internet addiction, this paper summarizes the relevant literature on user
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Lewis, Ryan Hardesty, and Alex Conway. "Streaming the Future of Sustainability." ACM SIGEnergy Energy Informatics Review 4, no. 5 (2024): 166–71. https://doi.org/10.1145/3727200.3727225.

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The rapid growth of digital video traffic presents both challenges and opportunities for sustainable content delivery. We argue that the shift towards on-demand streaming, exemplified by services like Netflix, provides a path to significantly reduce the carbon footprint and e-waste associated with traditional computing paradigms. By eliminating the need for local operating systems, enabling more efficient edge devices, and leveraging renewable-powered cloud infrastructure, streaming on-demand hardware and content can drive down energy use and embodied emissions. We analyze the key factors behi
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Sousa, Rubenilson de, Leonardo Cristian, Leonel Feitosa, et al. "Performability Evaluation and Sensitivity Analysis of a Video Streaming on Demand Architecture." Applied Sciences 13, no. 2 (2023): 998. http://dx.doi.org/10.3390/app13020998.

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In urban air mobility (UAM), video streaming platforms have gained significant attention from media companies due to their growing necessity for on-demand video streaming services-as-you-go in flights. Video streaming services can provide constant data transactions in a huge amount, especially in its operational digital twin (ODT). As a result, the ability to provide a satisfactory user experience through video streaming platforms is critical and complex. This requires continuously operating services while handling numerous user requests for near real-time video streaming. At the same time, hi
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Le, Hung T., Hai N. Nguyen, Nam Pham Ngoc, Anh T. Pham, and Truong Cong Thang. "A Novel Adaptation Method for HTTP Streaming of VBR Videos over Mobile Networks." Mobile Information Systems 2016 (2016): 1–11. http://dx.doi.org/10.1155/2016/2920850.

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Recently, HTTP streaming has become very popular for delivering videos over the Internet. For adaptivity, a provider should generate multiple versions of a video as well as the related metadata. Various adaptation methods have been proposed to support a streaming client in coping with strong bandwidth variations. However, most of existing methods target at constant bitrate (CBR) videos only. In this paper, we present a new method for quality adaptation in on-demand streaming of variable bitrate (VBR) videos. To cope with strong variations of VBR bitrate, we use a local average bitrate as the r
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Ismail, Lizah. "Films on Demand Master Academic Video Collection." Charleston Advisor 21, no. 4 (2020): 27–30. http://dx.doi.org/10.5260/chara.21.4.27.

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Streaming media has reached a ubiquitous threshold, easily accessible in a variety of platforms for the general consumer in pursuit of entertainment. Streaming media in the educational context is not far behind. Films on Demand Master Academic Collection (FODMAC), an Infobase product (<<ext-link ext-link-type="uri" xlink:href="https://www.infobase.com/">https://www.infobase.com/</ext-link>>), is a popular option for many academic institutions. FODMAC’s content partners include many highly acclaimed and award- winning content producers such as PBS, BBC, TED, Bill Moyers, ABC,
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Patel, Ujas, Sudeep Tanwar, and Anuja Nair. "Performance Analysis of Video On-demand and Live Video Streaming using Cloud based Services." Scalable Computing: Practice and Experience 21, no. 3 (2020): 479–96. http://dx.doi.org/10.12694/scpe.v21i3.1764.

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The advent of Cyber-Physical Systems (CPS) has brought a revolutionary change coined as a mixture of information, communication, computation, and control. With applications in smart grid, health monitoring, automatic avionics, distributed robotics, etc., CPS is currently an area of attention among the academia and industry. The advancement of mobile communications and embedded technology has made it possible to build large scale CPS consisting of the interconnection of mobile phones. These devices collect information about the surrounding environment at any time anywhere basis through real-tim
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Hadi, Chairul, Dedy Zebua, and Tri Yulistyarani. "Fitur Video on Demand sebagai Program Kampanye Public Relations Aplikasi RCTI+." Jurnal Ilmiah Komunikasi (JIKOM) STIKOM IMA 14, no. 01 (2022): 1. http://dx.doi.org/10.38041/jikom1.v14i01.230.

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Rcti+ merupakan anak perusahaan yang bergerak dibidang streaming digital yang berada dibawah naungan MNC Group yang berkantor pusat di Mnc Studios Kebon Jeruk, Jakarta Barat. Sebagai bentuk kampanye public relations dan upaya mensosialisasikan Aplikasi Streaming Digital Rcti+ menawarkan Fitur Video On Demand sebagai sarana pemilihan tayangan sesuai peminatan. Penelitian ini dilakukan untuk mencari tahu bagaimana Strategi Kampanye Public Relations Aplikasi Rcti+ Dalam Mensosialisasikan Aplikasi Streaming Digital melalui Fitur Video On Demand. Jenis penelitian yang penulis lakukan adalah deskrip
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Hadi, Chairul, Dedy Zebua, and Tri Yulistyarani. "Fitur Video on Demand sebagai Program Kampanye Public Relations Aplikasi RCTI+." Jurnal Ilmiah Komunikasi (JIKOM) STIKOM IMA 14, no. 01 (2022): 1. https://doi.org/10.33221/jikom1.v14i01.230.

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Rcti+ merupakan anak perusahaan yang bergerak dibidang streaming digital yang berada dibawah naungan MNC Group yang berkantor pusat di Mnc Studios Kebon Jeruk, Jakarta Barat. Sebagai bentuk kampanye public relations dan upaya mensosialisasikan Aplikasi Streaming Digital Rcti+ menawarkan Fitur Video On Demand sebagai sarana pemilihan tayangan sesuai peminatan. Penelitian ini dilakukan untuk mencari tahu bagaimana Strategi Kampanye Public Relations Aplikasi Rcti+ Dalam Mensosialisasikan Aplikasi Streaming Digital melalui Fitur Video On Demand. Jenis penelitian yang penulis lakukan adalah deskrip
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Viharika Bhimanapati, Shalu Jain, and Om Goel. "Cloud-Based Solutions for Video Streaming and Big Data Testing." Universal Research Reports 10, no. 4 (2023): 329–45. http://dx.doi.org/10.36676/urr.v10.i4.1333.

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In the era of digital transformation, cloud-based solutions have revolutionized the video streaming industry and big data testing methodologies. As consumer demand for high-quality, on-demand video content surges, traditional on-premises infrastructure often falls short in meeting scalability, performance, and cost-efficiency requirements. Cloud-based platforms, with their scalable resources and flexibility, have become essential in addressing these challenges. This paper explores the benefits and implementation strategies of cloud-based solutions for video streaming and big data testing, focu
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Jeong, JongBeom, Dongmin Jang, Jangwoo Son, and Eun-Seok Ryu. "3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming." Sensors 18, no. 9 (2018): 3148. http://dx.doi.org/10.3390/s18093148.

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Recently, with the increasing demand for virtual reality (VR), experiencing immersive contents with VR has become easier. However, a tremendous amount of calculation and bandwidth is required when processing 360 videos. Moreover, additional information such as the depth of the video is required to enjoy stereoscopic 360 contents. Therefore, this paper proposes an efficient method of streaming high-quality 360 videos. To reduce the bandwidth when streaming and synthesizing the 3DoF+ 360 videos, which supports limited movements of the user, a proper down-sampling ratio and quantization parameter
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Hilderbrand, Lucas. "The Art of Distribution: Video on Demand." Film Quarterly 64, no. 2 (2010): 24–28. http://dx.doi.org/10.1525/fq.2010.64.2.24.

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An account of the rise of Video on Demand as a method of distribution for arthouse and independent films, focusing on the IFC Films and Magnolia Pictures companies, and charting the growing success of streaming video as opposed to DVD and theatrical releasing.
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Alhaisoni, Majed, Mohammed Ghanbari, and Antonio Liotta. "Scalable P2P Video Streaming." International Journal of Business Data Communications and Networking 6, no. 3 (2010): 49–65. http://dx.doi.org/10.4018/jbdcn.2010070103.

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P2P networks are a technology able to deliver real time and video-on-demand services over IP networks. Layered video coding techniques are being introduced due to their ability to deliver streams at different scales (temporal, spatial and SNR) that solve the heterogeneity problem. This eases transmission in the case of limited bandwidth, as the devices can pick and decode the minimum bit rate base layer. Existing work examines layered video in client-server scenarios. In contrast, this paper analyzes scalable coding H.264/SVC over P2P networks based on an SNR-temporal Codec. Due to the interde
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Jeppsson, Mattis, Håvard N. Espeland, Tomas Kupka, et al. "Efficient Live and On-Demand Tiled HEVC 360 VR Video Streaming." International Journal of Semantic Computing 13, no. 03 (2019): 367–91. http://dx.doi.org/10.1142/s1793351x19400166.

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360∘ panorama video displayed through Virtual Reality (VR) glasses or large screens offers immersive user experiences, but as such technology becomes commonplace, the need for efficient streaming methods of such high-bitrate videos arises. In this respect, the attention that 360∘ panorama video has received lately is huge. Many methods have already been proposed, and in this paper, we shed more light on the different trade-offs in order to save bandwidth while preserving the video quality in the user’s field-of-view (FoV). Using 360∘ VR content delivered to a Gear VR head-mounted display with
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Kim, Yu-Sin, Jeong-Min Lee, Jong-Yeol Ryu, and Tae-Won Ban. "A New Cache Update Scheme Using Reinforcement Learning for Coded Video Streaming Systems." Sensors 21, no. 8 (2021): 2867. http://dx.doi.org/10.3390/s21082867.

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As the demand for video streaming has been rapidly increasing recently, new technologies for improving the efficiency of video streaming have attracted much attention. In this paper, we thus investigate how to improve the efficiency of video streaming by using clients’ cache storage considering exclusive OR (XOR) coding-based video streaming where multiple different video contents can be simultaneously transmitted in one transmission as long as prerequisite conditions are satisfied, and the efficiency of video streaming can be thus significantly enhanced. We also propose a new cache update sch
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Grove, Tara Murray. "Academic Library Video Services: Charting a Post-COVID Course." Pennsylvania Libraries: Research & Practice 9, no. 2 (2021): 101–10. http://dx.doi.org/10.5195/palrap.2021.262.

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The vast majority of academic libraries offer streaming video services to support teaching and research, and demand for this already popular format from faculty and students increased when libraries closed their physical locations during the COVID-19 pandemic. Despite its popularity, many users are unfamiliar with copyright and terms of use for video content. Use of streaming video is further complicated by its availability on a variety of platforms using different licensing models. This case study shows how the Penn State University Libraries (PSUL) helped librarians, faculty, and students na
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Khan, Koffka. "Advancements and Challenges in 360 Virtual Reality Video Streaming: A Comprehensive Review of Cloud-Based Solutions." International Journal of Advanced Networking and Applications 15, no. 04 (2023): 6053–62. http://dx.doi.org/10.35444/ijana.2024.15408.

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As the demand for immersive experiences continues to surge, 360 Virtual Reality (VR) video streaming has emerged as a captivating medium. This review paper delves into the dynamic intersection of 360 VR video and cloud computing, exploring the advancements, challenges, and future prospects within this evolving landscape. Beginning with an introduction to the significance of 360 VR content, we navigate through the historical evolution of virtual reality and the fundamental principles of cloud computing. The paper elucidates the intricacies of 360 VR video capture and production, addressing chal
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Edwin, Joseph, and Irwansyah Irwansyah. "Motivasi Milenial Menonton Layanan Streaming." Jurnal Komunikasi Global 10, no. 1 (2021): 77–100. http://dx.doi.org/10.24815/jkg.v10i1.20210.

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Ponsel cerdas semakin banyak digunakan untuk menonton subscription video-on-demand. Tingkat adopsi aktivitas ini pun sangat tinggi di kalangan kaum milenial di Indonesia. Ini memunculkan pertanyaan mengapa khalayak semakin terbiasa menonton SVOD di ponsel cerdas meski memiliki keterbatasan audiovisual dibandingkan televisi, laptop atau komputer. Penelitian ini bertujuan melihat apa kebutuhan-kebutuhan spesifik yang terpenuhi ketika khalayak mengonsumsi konten subscription video-on-demand (SVOD) melalui ponsel cerdas. Berlandaskan teori uses and gratifications, penelitian menggunakan pendekatan
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Abarna, K. T. Meena, and T. Suresh. "Enrich multi-channel P2P VoD streaming based on dynamic replication strategy." International Journal of Advances in Applied Sciences 9, no. 2 (2020): 110. http://dx.doi.org/10.11591/ijaas.v9.i2.pp110-116.

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Peer-to-Peer Video-on-Demand (VoD) is a favorable solution which compromises thousands of videos to millions of users with completeinteractive video watching stream. Most of the profitable P2P streaming groupsPPLive, PPStream and UUSee have announced a multi-channel P2P VoD system that approvals user to view extra one channel at a time. The present multiple channel P2P VoD system resonant a video at a low streaming rate due to the channel resource inequity and channel churn. In order to growth the streaming capacity, this paper highlights completely different effective helpers created resource
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K.T., Meena Abarna, and Suresh T. "Enrich multi-channel P2P VoD streaming based on dynamic replication strategy." International Journal of Advances in Applied Sciences (IJAAS) 9, no. 2 (2020): 110–16. https://doi.org/10.11591/ijaas.v9.i2.pp110-116.

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Peer-to-Peer Video-on-Demand (VoD) is a favorable solution which compromises thousands of videos to millions of users with completeinteractive video watching stream. Most of the profitable P2P streaming groupsPPLive, PPStream and UUSee have announced a multichannel P2P VoD system that approvals user to view extra one channel at a time. The present multiple channel P2P VoD system resonant a video at a low streaming rate due to the channel resource inequity and channel churn. In order to growth the streaming capacity, this paper highlights completely different effective helpers created resource
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Zuhra, Sadaf ul, Prasanna Chaporkar, Abhay Karandikar, and H. Vincent Poor. "Multi-Connectivity for Multicast Video Streaming in Cellular Networks." Network 4, no. 2 (2024): 175–95. http://dx.doi.org/10.3390/network4020009.

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The escalating demand for high-quality video streaming poses a major challenge for communication networks today. Catering to these bandwidth-hungry video streaming services places a huge burden on the limited spectral resources of communication networks, limiting the resources available for other services as well. Large volumes of video traffic can lead to severe network congestion, particularly during live streaming events, which require sending the same content to a large number of users simultaneously. For such applications, multicast transmission can effectively combat network congestion w
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Qiu, Na, and Huai Chang Du. "Design and Implementation of JMF-Based VOD System." Advanced Materials Research 1042 (October 2014): 197–202. http://dx.doi.org/10.4028/www.scientific.net/amr.1042.197.

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Video on Demand system is also known as interactive television-on-demand system. It is a two-way audio and video-on-demand system and realizes to play video program according to the user’s needs, which is based on the new concept of “user independent”. This paper briefly introduces the concept of video-on-demand system, streaming media transmission protocol, JMF features and structure and describes the overall structure and function of each part of the on-demand system.
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T. T. TRAN, Huyen, Hung T. LE, Nam PHAM NGOC, Anh T. PHAM, and Truong Cong THANG. "Quality Improvement for Video On-Demand Streaming over HTTP." IEICE Transactions on Information and Systems E100.D, no. 1 (2017): 61–64. http://dx.doi.org/10.1587/transinf.2016mul0005.

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Ding, Yong, Yang Yang, and Li Xiao. "Multisource Video On-Demand Streaming in Wireless Mesh Networks." IEEE/ACM Transactions on Networking 20, no. 6 (2012): 1800–1813. http://dx.doi.org/10.1109/tnet.2012.2188642.

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Wong, Ying Wai, Jack Y. B. Lee, Victor O. K. Li, and Gary S. H. Chan. "Supporting Interactive Video-on-Demand With Adaptive Multicast Streaming." IEEE Transactions on Circuits and Systems for Video Technology 17, no. 2 (2007): 129–42. http://dx.doi.org/10.1109/tcsvt.2006.888839.

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Claeys, Maxim, Niels Bouten, Danny De Vleeschauwer, Werner Van Leekwijck, Steven Latre, and Filip De Turck. "Cooperative Announcement-Based Caching for Video-on-Demand Streaming." IEEE Transactions on Network and Service Management 13, no. 2 (2016): 308–21. http://dx.doi.org/10.1109/tnsm.2016.2546459.

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Sarhan, Nabil J., Mohammad A. Alsmirat, and Musab Al-HADRUSI. "Waiting-time prediction in scalable on-demand video streaming." ACM Transactions on Multimedia Computing, Communications, and Applications 6, no. 2 (2010): 1–25. http://dx.doi.org/10.1145/1671962.1671967.

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Choi, Joonho, Myungsik Yoo, and Biswanath Mukherjee. "Efficient Video-on-Demand Streaming for Broadband Access Networks." Journal of Optical Communications and Networking 2, no. 1 (2009): 38. http://dx.doi.org/10.1364/jocn.2.000038.

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Nikmanzar, Sepideh, Akbar Ghaffarpour Rahbar, and Amin Ebrahimzadeh. "On-Demand Video Streaming Schemes Over Shared-WDM-PONs." IEEE Transactions on Circuits and Systems for Video Technology 23, no. 9 (2013): 1577–88. http://dx.doi.org/10.1109/tcsvt.2013.2254892.

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Yong Ding and Li Xiao. "Video On-Demand Streaming in Cognitive Wireless Mesh Networks." IEEE Transactions on Mobile Computing 12, no. 3 (2013): 412–23. http://dx.doi.org/10.1109/tmc.2011.273.

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Lee, Sangwon, Seonmi Lee, Hyemin Joo, and Yoonjae Nam. "Examining Factors Influencing Early Paid Over-The-Top Video Streaming Market Growth: A Cross-Country Empirical Study." Sustainability 13, no. 10 (2021): 5702. http://dx.doi.org/10.3390/su13105702.

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This study examines the factors influencing early paid Over-The-Top (OTT) video streaming market growth in 50 countries. The results of the panel data analysis suggest that Netflix’s market entry, traditional pay TV market size, broadband infrastructure, and OTT platform competition contribute to the early market growth of paid OTT video streaming services, such as subscription video-on-demand (SVOD) services. The results also reveal that the traditional pay TV subscription market and the paid OTT video streaming market initially grow together in many countries. However, the findings also reve
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Iriyanti, Iindra, Arini Arini, and Defiana Arnaldy. "ANALISIS DAN IMPLEMENTASI TEKNOLOGI ADAPTIVE BITRATE STREAMING TERHADAP KONDISI BANDWIDTH (Studi Kasus : Valu TV (PT Distribusi Media Teknologi))." PETIR 8, no. 1 (2015): 80–98. http://dx.doi.org/10.33322/petir.v8i1.732.

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The growth of the internet and smart device users in Indonesia is quite rapidly and is expectedto continue to increase each year . Internet users in Indonesia come from various backgrounds andages . It is often done internet users are watching streaming video via their smart devices . Moreand more users are accessing internet streaming video it will affect the condition of the bandwidthprovided by the ISP ( Internet Service Provider ) which would affect the user experience due tobuffer the video stream when the video is being watched . Looking at these problems , a companyengaged in the field
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Lynch, Andrew. "Netflix and Streaming Video: The Business of Subscriber-Funded Video on Demand, Amanda D. Lotz (2022)." Journal of Digital Media & Policy 14, no. 1 (2023): 125–27. http://dx.doi.org/10.1386/jdmp_00115_5.

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Ishwari Ginimav, Prasad G. R., and Gowrishankar. "Live Streaming Architectures for Video Data – A Review." December 2020 2, no. 4 (2020): 207–15. http://dx.doi.org/10.36548/jismac.2020.4.004.

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Video communication has become a crucial part of our everyday lives due to its ease of use and applicability. Also, the demand for video streaming services has grown exponentially due to the recent Covid19 situation. Over the years, researchers have formulated different algorithms and architectures for effective video streaming. Due to the presence of a large variety of algorithms, system designers are often unable to decide the most optimum video streaming architectures for effective system design. In this work, some of the most recent and effective streaming architectures and algorithms are
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Kanrar, Soumen, and Niranjan Kumar Mandal. "Enhancement of Video Streaming in Distributed Hybrid Architecture." Advances in Multimedia 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/5429187.

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Pure Peer to Peer (P2P) network requires enhancing transportation of chunk video objects to the proxy server in the mesh network. The rapid growth of video on demand user brings congestion at the proxy server and on the overall network. The situation needs efficient content delivery procedure, to the video on demand viewer from the distributed storage. In general scenario, if the proxy server does not possess the required video stream or the chunk of that said video, then the same can be smoothly and rapidly streamed to the viewer. This paper has shown that multitier mesh shaped hybrid archite
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40

CORES, F., A. RIPOLL, X. Y. YANG, et al. "IMPROVING BANDWIDTH EFFICIENCY IN DISTRIBUTED VIDEO-ON-DEMAND ARCHITECTURES." Parallel Processing Letters 13, no. 04 (2003): 589–600. http://dx.doi.org/10.1142/s0129626403001537.

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Distributed Video-on-Demand (DVoD) systems are proposed as a solution to the limited streaming capacity and null scalability of centralized systems. In a previous work, we proposed a fully distributed large-scale VoD architecture, called Double P-Tree, which has shown itself to be a good approach to the design of flexible and scalable DVoD systems. In this paper, we present relevant design aspects related to video mapping and traffic balancing in order to improve Double P-Tree architecture performance. Our simulation results demonstrate that these techniques yield a more efficient system and c
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Hu, Xinjue, Wei Quan, Tao Guo, Yu Liu, and Lin Zhang. "Mobile Edge Assisted Live Streaming System for Omnidirectional Video." Mobile Information Systems 2019 (May 21, 2019): 1–15. http://dx.doi.org/10.1155/2019/8487372.

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As a popular form of virtual reality (VR) media, omnidirectional video (OV) has been continuously developed in recent years. OV contains the view of the scene in every direction, which will ask for around 120 Mbps with 8k resolution and 25 fps (frames per second). Although there has been a lot of work to optimize the transmission for on-demand of OV, the research on the live streaming of OV is still very lacking. Another big challenge for the OV live streaming system is the huge demand for computing resources. The existing terminal devices are difficult to completely carry tasks such as stitch
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42

Zhou, Haoyuan. "Tencents Success in Video Streaming: An Economic Theory-based Analysis." Advances in Economics, Management and Political Sciences 35, no. 1 (2023): 92–97. http://dx.doi.org/10.54254/2754-1169/35/20231731.

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With the rise of internet technology and the popularity of mobile devices, the video industry has become an increasingly important part of the global entertainment landscape. This paper discusses the pricing strategy of Tencent in the video streaming industry. The paper states that Tencent has used the Bertrand Model to set prices equal to marginal costs to attract customers and expand its market share. However, in the case of Tencent Videos subscription price hike, the Cournot Model may be more applicable as the firm assumes that customers will continue to subscribe during the pandemic period
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43

Keinonen, Heidi. "Mikä erottaa Netflixin lineaarisesta televisiosta?" Media & viestintä 45, no. 3 (2022): 107–10. http://dx.doi.org/10.23983/mv.122095.

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44

Kania, Rafiati, Nabila Shafira Ramadhani, Nono Wibisono, and Arie Indra Gunawan. "Understanding behavioral intention to subscribe video-on-demand platform during COVID-19 pandemic: evidence from Indonesia." Asian Journal of Technology Management (AJTM) 15, no. 2 (2022): 126–40. http://dx.doi.org/10.12695/ajtm.2022.15.2.3.

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Subscriber-based Video on Demand (SVoD) is currently growing business sector during the COVID-19 pandemic. Since the pandemic effect human mobilization, the Indonesian government strictly regulated visiting the cinema to press Covid-19 outbreak. Consequently, film providers and consumers adopt SVoD as an alternative digital platform. Nevertheless, Indonesian subscriptions are currently lagging behind other countries. In addition, a survey from Coalition Against Piracy in 2019 has discovered that 63 % of Indonesian consumers opt to access illegal streaming services instead of paying subscriptio
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Fallert, Sarah, and Tilman Scheel. "Video-Streaming in Bibliotheken: Herausforderungen und Chancen aus Anbietersicht." Bibliothek Forschung und Praxis 44, no. 3 (2020): 354–69. http://dx.doi.org/10.1515/bfp-2020-2031.

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ZusammenfassungÜberall auf der Welt feiern Video-on-Demand-Dienste ihren Siegeszug. Angesichts des boomenden Streaming-Marktes sowie des Rückgangs auf dem Kaufmarkt von Trägermedien wie DVDs und den dafür erforderlichen Abspielgeräten im privaten Gebrauch, stehen Bibliotheken und Video-Streaming-Anbieter vor der Herausforderung, eine Alternative zu schaffen, die den veränderten Bedürfnissen der Nutzer Rechnung trägt und gleichzeitig den weitestgehend unveränderten Erwerbungsbudgets der Bibliotheken gerecht wird.
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Arockia Xavier Annie, R., P. Yogesh, and A. Kannan. "Enhancing Scalability in On-Demand Video Streaming Services for P2P Systems." Advances in Multimedia 2012 (2012): 1–18. http://dx.doi.org/10.1155/2012/109619.

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Recently, many video applications like video telephony, video conferencing, Video-on-Demand (VoD), and so forth have produced heterogeneous consumers in the Internet. In such a scenario, media servers play vital role when a large number of concurrent requests are sent by heterogeneous users. Moreover, the server and distributed client systems participating in the Internet communication have to provide suitable resources to heterogeneous users to meet their requirements satisfactorily. The challenges in providing suitable resources are to analyze the user service pattern, bandwidth and buffer a
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Karthiga, T. "Cloud Based Video on Demand (VoD) Using DCRP Algorithm." Asian Journal of Computer Science and Technology 1, no. 1 (2012): 107–10. http://dx.doi.org/10.51983/ajcst-2012.1.1.1662.

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The attempt to display media files through internet was started from mid-20th century. Several research works have been reported to provide Video on Demand model in distributed like RMI, SOA and Grid Computing. Internet-based cloud computing is a new computing paradigm aiming to provide agile and scalable resource access in a utility-like fashion. The fundamental question is how to configure the cloud utility to meet the highly dynamic demands of such applications at a modest cost. In this paper, a queueing network based model is used to characterize the viewing behaviors of users in a multich
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48

Wong, Gavin, Yulia Kumar, J. Jenny Li, and Dov Kruger. "Real-Time Object Detection and Skeletonization for Motion Prediction in Video Streaming." Proceedings of the AAAI Conference on Artificial Intelligence 39, no. 28 (2025): 29712–14. https://doi.org/10.1609/aaai.v39i28.35376.

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The increasing demand for real-time analysis in video streaming has driven significant advancements in object detection and motion prediction. This paper presents SkelAI, an innovative application that combines YOLOv8, OpenCV, OpenAI API, and our own innovative algorithms to achieve real-time object detection and medial axis skeletonization tailored explicitly for live video streaming environments. In addition, SkelAI integrates AI-generated image capabilities through the DALL-E 3 model, enabling the extraction of skeletons from synthetic content that simulates streaming scenarios. The applica
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Hupp, Julia, Hannah Michalowicz, Shanna Kasymbekova, Lena Stolz, Johanna Wolleschensky, and Sven Jöckel. "Das Kinderangebot bei Video-on-Demand-Anbietern." merz | medien + erziehung 65, no. 4 (2021): 56–65. http://dx.doi.org/10.21240/merz/2021.4.15.

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Der Bewegtbildmarkt ist im Wandel – auch im Kinderbereich. Obwohl das lineare Fernsehen nach wie vor gerade bei jüngeren Kindern eine große Rolle spielt, nimmt die Bedeutung von Streaming-Anbietern und den Mediatheken von Fernsehsendern im In­ternet zu. In der vorliegenden Arbeit wurden 430 Kindersendungen der VoD-Anbieter Netflix (Netflix Kids), Amazon Prime (Amazon Prime Kinder), Disney+ sowie der Me­diatheken von ZDF (ZDFtivi), SuperRTL (Toggo) und KiKA mittels einer quantitativen Inhaltsanalyse untersucht. Ziel war es, die Angebotsstruktur des VoD-Markts im Kin­derbereich auch im Hinblick
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50

Foster, Anita K., and Gene R. Springs. "Running up the hill – long-term streaming video pilots: process, analysis and outcomes." Collection and Curation 41, no. 2 (2022): 37–46. http://dx.doi.org/10.1108/cc-12-2020-0046.

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Purpose Academic libraries are struggling to support the growing demand for streaming video. The purpose of this paper is to detail the experience of running three long-term pilots with different streaming video platforms, including processes involved, lessons learned and next steps. Design/methodology/approach This paper uses a mixed methods approach, combining analysis of usage data with case study observations. Findings The length of the pilots allowed for deep understanding of the needs of this academic library’s community’s engagement with streaming video in the classroom, and confirmed a
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