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Auswahl der wissenschaftlichen Literatur zum Thema „Teaching aspects in digital games“
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Zeitschriftenartikel zum Thema "Teaching aspects in digital games"
Teixeira, Rafael Buback, Luiz Henrique Lima Faria, Vitor Murari Corrêa, Jonas Paluci Barbosa, and Max Filipe Silva Gonçalves. "EFFICIENCY OF DIGITAL SERIOUS GAMES FOR TEACHING IN THE SIMULATION DISCIPLINE." RINTERPAP - Revista Interdisciplinar de Pesquisas Aplicadas 2, no. 1 (2021): 31–40. http://dx.doi.org/10.47682/2675-6552.v2n1p31-40.
Der volle Inhalt der QuelleMorais, Dyego Carlos Sales de, and Taciana Pontual da Rocha Falcão. "Abordagem Participativa de Desenvolvimento de Jogos Digitais Educacionais no Contexto Escolar." Revista Brasileira de Informática na Educação 27, no. 01 (2019): 132. http://dx.doi.org/10.5753/rbie.2019.27.01.132.
Der volle Inhalt der QuelleAlkan, Ayşe, and Hüseyin Mertol. "Teacher candidates’ state of using digital educational games." International Journal of Evaluation and Research in Education (IJERE) 8, no. 2 (2019): 344. http://dx.doi.org/10.11591/ijere.v8i2.19260.
Der volle Inhalt der QuelleVitytė, Birutė. "Possibilities of the Application of Digital Games in the Implementation of the Curriculum of Arts Subject." Pedagogika 123, no. 3 (2016): 120–38. http://dx.doi.org/10.15823/p.2016.37.
Der volle Inhalt der QuelleRibeiro, Maria Do Céu. "Analog and Digital Games as a Pedagogical Tool in the Teacher Training Context." Research in Social Sciences and Technology 4, no. 2 (2019): 163–73. http://dx.doi.org/10.46303/ressat.04.02.12.
Der volle Inhalt der QuelleMozelius, Peter, Wilfredo Hernandez, Johan Sällström, and Andreas Hellerstedt. "Teacher Attitudes Toward Game-based Learning in History Education." International Journal of Information and Communication Technologies in Education 6, no. 4 (2017): 27–35. http://dx.doi.org/10.1515/ijicte-2017-0017.
Der volle Inhalt der QuelleEl Arroum, Fatima-Zohra, Mostafa Hanoune, and Youness Zidoun. "Serious Game Design: Presenting a New Generic Creative Reflection Framework." International Journal of Emerging Technologies in Learning (iJET) 15, no. 19 (2020): 247. http://dx.doi.org/10.3991/ijet.v15i19.15603.
Der volle Inhalt der QuelleKuncoro, Roni Yudo, Triyanto Triyanto, and Rini Triastuti. "Constraints in the Implementation of Digital Ethics in SMA Muhammadiyah 1 Surakarta." Budapest International Research and Critics in Linguistics and Education (BirLE) Journal 3, no. 1 (2020): 157–63. http://dx.doi.org/10.33258/birle.v3i1.767.
Der volle Inhalt der QuelleAraújo de Medeiros, Romero, Raniella Lima, Denise Silva, and Luis Paulo Mercado. "Jogos digitais como estratégia de ensino-aprendizagem no ensino superior. A construção e aplicação do jogo “Renascença” na disciplina de literatura." Obra digital, no. 10 (March 5, 2016): 69–83. http://dx.doi.org/10.25029/od.2016.74.10.
Der volle Inhalt der QuelleEt.al, Charanjit Kaur Swaran Singh. "A Review of Data Analysis for Gamification: Challenges, Motivations, Recommendations and Methodological Aspects." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 3 (2021): 928–60. http://dx.doi.org/10.17762/turcomat.v12i3.828.
Der volle Inhalt der QuelleDissertationen zum Thema "Teaching aspects in digital games"
Pettersson, Izabella, and Ola Wictorin. "Matematiklärande genom digitala lärspel : En analys av digitala lärspel för årskurs 4–6 med fokus på matematiska kompetenser." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84757.
Der volle Inhalt der QuelleJonsson, Sandra. "Are games more than fun? : Motivational aspects on digital games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-63288.
Der volle Inhalt der QuelleKluge, Jacob, and Jonas Bjärnmark. "Digital Games and Language Learning." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-31841.
Der volle Inhalt der QuelleHabgood, Matthew Peter Jacob. "The effective integration of digital games and learning content." Thesis, University of Nottingham, 2007. http://eprints.nottingham.ac.uk/10385/.
Der volle Inhalt der QuelleJin, Chengyue. "Game narrative conveyed through visual elements in digital games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20104.
Der volle Inhalt der QuelleZhu, Jun Chao. "The evolution of official media reports on video games :a case study of the People's Daily." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953768.
Der volle Inhalt der QuelleTirén, Stina. "Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36072.
Der volle Inhalt der QuelleLealdino, Filho Pedro. "Jogo digital educativo para o ensino de matemática." Universidade Tecnológica Federal do Paraná, 2014. http://repositorio.utfpr.edu.br/jspui/handle/1/1442.
Der volle Inhalt der QuelleWestin, Thomas. "Inclusive Digital Socialisation : Designs of Education and Computer Games in a Global Context." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-141340.
Der volle Inhalt der QuelleRăzman, Diana Cristina. "Press ‘F’ to pay respects : Grief and memorialization in video games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20098.
Der volle Inhalt der QuelleBücher zum Thema "Teaching aspects in digital games"
Games, learning, and society: Learning and meaning in the digital age. Cambridge University Press, 2012.
Den vollen Inhalt der Quelle findenDigital games in language learning and teaching. Palgrave Macmillan, 2012.
Den vollen Inhalt der Quelle findenReinders, Hayo, ed. Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267.
Der volle Inhalt der QuelleFay, Nissenbaum Helen, ed. Values at play in digital games. The MIT Press, 2014.
Den vollen Inhalt der Quelle findenPlayful teaching, learning games: New tool for digital classrooms. SensePublishers, 2011.
Den vollen Inhalt der Quelle findenExpressive processing: Digital fictions, computer games, and software studies. The MIT Press, 2009.
Den vollen Inhalt der Quelle findenPlaying along: Digital games, YouTube, and virtual performance. Oxford University Press, 2012.
Den vollen Inhalt der Quelle finden1951-, Dyer-Witheford Nick, and De Peuter Greig 1974-, eds. Digital games: The interaction of technology, culture, and marketing. McGill-Queen's University Press, 2003.
Den vollen Inhalt der Quelle findenExpressive processing: Digital fictions, computer games, and software studies. MIT Press, 2012.
Den vollen Inhalt der Quelle findenMultiplayer: The social aspects of digital gaming. Routledge, 2014.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Teaching aspects in digital games"
Husøy, Aleksander, and Tobias Staaby. "Teaching with video games." In The Digital Classroom. Routledge, 2020. http://dx.doi.org/10.4324/9781003104148-8.
Der volle Inhalt der QuelleBecker, Katrin. "Digital Game Pedagogy: Teaching with Games." In Choosing and Using Digital Games in the Classroom. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-12223-6_3.
Der volle Inhalt der QuelleAnnetta, Leonard A., Shawn Y. Holmes, David Vallett, Matthew Fee, Rebecca Cheng, and Richard Lamb. "Cognitive Aspects of Creativity: Science Learning Through Serious Educational Games." In Teaching Creatively and Teaching Creativity. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-5185-3_4.
Der volle Inhalt der QuelleWu, Shaoqun, Margaret Franken, and Ian H. Witten. "Collocation Games from a Language Corpus." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_11.
Der volle Inhalt der QuelleWright-Maley, Cory, John K. Lee, and Adam Friedman. "Digital Simulations and Games in History Education." In The Wiley International Handbook of History Teaching and Learning. John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119100812.ch23.
Der volle Inhalt der QuelleReinhardt, Jonathon, and Julie M. Sykes. "Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_3.
Der volle Inhalt der QuelleFilsecker, Michael, and Judith Bündgens-Kosten. "Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_4.
Der volle Inhalt der QuellePeterson, Mark. "Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_5.
Der volle Inhalt der QuelleChik, Alice. "Digital Gameplay for Autonomous Foreign Language Learning: Gamers’ and Language Teachers’ Perspectives." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_6.
Der volle Inhalt der QuelleJackson, G. Tanner, Kyle B. Dempsey, and Danielle S. McNamara. "Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_7.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Teaching aspects in digital games"
Chaida, Igor, Nickolas Alves Scalabrin, Bruno Henrique Oderdenge, et al. "Aspects of Teaching Portuguese and LIBRAS to deaf children using digital games as a mechanism to improve their motor skills and perspectives." In 2020 3rd International Conference of Inclusive Technology and Education (CONTIE). IEEE, 2020. http://dx.doi.org/10.1109/contie51334.2020.00041.
Der volle Inhalt der QuelleMai, Vanessa, Susanne Wolf, Paul Varney, Martin Bonnet, and Anja Richert. "DIGITAL ENGINEERING: COMPETENCE ACQUISITION AND PROGRAM DEVELOPMENT AS AN OPEN CO-CREATION PROCESS." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end090.
Der volle Inhalt der QuelleCampos, Ioli, and André Sardo. "Teaching news literacy to children with digital games." In IDC '18: Interaction Design and Children. ACM, 2018. http://dx.doi.org/10.1145/3202185.3210783.
Der volle Inhalt der QuelleMosashvili, Ia, Elmo De Angelis, Tamar Lominadze, Salome Oniani, and Giorgi Mamatelashvili. "Digital Games for Effective Teaching Models of Ecotourism." In 2019 International Conference on Information and Telecommunication Technologies and Radio Electronics (UkrMiCo). IEEE, 2019. http://dx.doi.org/10.1109/ukrmico47782.2019.9165456.
Der volle Inhalt der QuelleSavvani, Stamatia. "Formalizing Casual Tabletop Games for Language Teaching." In FDG '20: International Conference on the Foundations of Digital Games. ACM, 2020. http://dx.doi.org/10.1145/3402942.3409792.
Der volle Inhalt der QuelleAlekhina, L. "Digital Economy And Some Aspects Of Teaching Subjects." In International Conference on Finance, Entrepreneurship and Technologies in Digital Economy. European Publisher, 2021. http://dx.doi.org/10.15405/epsbs.2021.03.63.
Der volle Inhalt der QuelleHubinakova, Henrieta. "SELECTED ASPECTS OF THE RAPIDLY EVOLVING PHENOMENON OF DIGITAL GAMES." In 5th SGEM International Multidisciplinary Scientific Conferences on SOCIAL SCIENCES and ARTS SGEM2018. STEF92 Technology, 2018. http://dx.doi.org/10.5593/sgemsocial2018/4.1/s16.032.
Der volle Inhalt der QuelleKayali, Fares, Naemi Luckner, and Peter Purgathofer. "Teaching gameful design." In FDG '19: The Fourteenth International Conference on the Foundations of Digital Games. ACM, 2019. http://dx.doi.org/10.1145/3337722.3341823.
Der volle Inhalt der QuellePetri, Giani, Christiane Gresse von Wangenheim, and Adriano Ferreti Borgatto. "Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games." In 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET). IEEE, 2017. http://dx.doi.org/10.1109/icse-seet.2017.18.
Der volle Inhalt der QuelleZainon, Wan Mohd Nazmee Wan, and Abdullah Zawawi. "Exploring The Use of Digital Games for Teaching and Learning." In The 2013 International Conference on Computer Graphics,Visualization, Computer Vision, and Game Technology. Atlantis Press, 2014. http://dx.doi.org/10.2991/visio-13.2014.2.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Teaching aspects in digital games"
Hunter, Matthew, Laura Miller, Rachel Smart, Devin Soper, Sarah Stanley, and Camille Thomas. FSU Libraries Office of Digital Research & Scholarship Annual Report: 2020-2021. Florida State University Libraries, 2021. http://dx.doi.org/10.33009/fsu_drsannualreport20-21.
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