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Auswahl der wissenschaftlichen Literatur zum Thema „Teaching aspects in digital games“
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Zeitschriftenartikel zum Thema "Teaching aspects in digital games"
Petri, Giani, Alejandro Calderón, Christiane Gresse von Wangenheim, Adriano Borgatto, and Mercedes Ruiz. "Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games." JUCS - Journal of Universal Computer Science 24, no. (10) (2018): 1424–51. https://doi.org/10.3217/jucs-024-10-1424.
Der volle Inhalt der QuelleTeixeira, Rafael Buback, Luiz Henrique Lima Faria, Vitor Murari Corrêa, Jonas Paluci Barbosa, and Max Filipe Silva Gonçalves. "EFFICIENCY OF DIGITAL SERIOUS GAMES FOR TEACHING IN THE SIMULATION DISCIPLINE." RINTERPAP - Revista Interdisciplinar de Pesquisas Aplicadas 2, no. 1 (2021): 31–40. http://dx.doi.org/10.47682/2675-6552.v2n1p31-40.
Der volle Inhalt der QuelleValentová, Monika, and Peter Brečka. "Assessment of Digital Games in Technology Education." International Journal of Engineering Pedagogy (iJEP) 13, no. 2 (2023): 36–63. http://dx.doi.org/10.3991/ijep.v13i2.35971.
Der volle Inhalt der QuelleTrinh Thi Phuong, Thao, Nam Danh Nguyen, Dinh Ngo Van, Hang Nguyen Thi Thu, and Thanh Nguyen Chi. "Factors Influencing the Use of Digital Games in Teaching: An Exploratory Study in the Context of Digital Transformation in Northern Vietnam." International Journal of Emerging Technologies in Learning (iJET) 18, no. 08 (2023): 164–82. http://dx.doi.org/10.3991/ijet.v18i08.36243.
Der volle Inhalt der QuelleSantos, Danielle de Sousa Silva dos, Luciane Ferreira Mocrosky, and Josiel de Oliveira Batista. "Jogos Digitais como Possibilidade para a Alfabetização Matemática: Endereçamentos da Literatura para a Prática Docente." Jornal Internacional de Estudos em Educação Matemática 14, no. 4 (2021): 459–68. http://dx.doi.org/10.17921/2176-5634.2021v14n4p459-468.
Der volle Inhalt der QuelleHaqe, Aulia Izzul, Putri Ayu Wulandari, and Windi Wulandari Iman Utama. "Digital Handbook Development Design "Religious Board Games" for Early Childhood." JETISH: Journal of Education Technology Information Social Sciences and Health 2, no. 1 (2023): 503–8. http://dx.doi.org/10.57235/jetish.v2i1.388.
Der volle Inhalt der QuelleRay, Moniza, and Ajit Ilangovan. "Digital Game-Based Learning in Higher Education: ESL Teachers and Students Perceptions." World Journal of English Language 14, no. 5 (2024): 638. http://dx.doi.org/10.5430/wjel.v14n5p638.
Der volle Inhalt der QuelleMorais, Dyego Carlos Sales de, and Taciana Pontual da Rocha Falcão. "Abordagem Participativa de Desenvolvimento de Jogos Digitais Educacionais no Contexto Escolar." Revista Brasileira de Informática na Educação 27, no. 01 (2019): 132. http://dx.doi.org/10.5753/rbie.2019.27.01.132.
Der volle Inhalt der QuelleCekić, Marko. "Video Games as a Teaching Material." Društvene i humanističke studije (Online) 7, no. 2(19) (2022): 551–70. http://dx.doi.org/10.51558/2490-3647.2022.7.2.551.
Der volle Inhalt der QuelleTrinh, Thi Hang, Minh Ngoc Nguyen, and Thi Thanh Huong Tran. "Teachers and Students' Perceptions of Using Digital Games in Improving Vocabulary at Non-English-majored Class." AsiaCALL Online Journal 13, no. 5 (2022): 112–31. http://dx.doi.org/10.54855/acoj.221358.
Der volle Inhalt der QuelleDissertationen zum Thema "Teaching aspects in digital games"
Pettersson, Izabella, and Ola Wictorin. "Matematiklärande genom digitala lärspel : En analys av digitala lärspel för årskurs 4–6 med fokus på matematiska kompetenser." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84757.
Der volle Inhalt der QuelleJonsson, Sandra. "Are games more than fun? : Motivational aspects on digital games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-63288.
Der volle Inhalt der QuelleKluge, Jacob, and Jonas Bjärnmark. "Digital Games and Language Learning." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-31841.
Der volle Inhalt der QuelleHabgood, Matthew Peter Jacob. "The effective integration of digital games and learning content." Thesis, University of Nottingham, 2007. http://eprints.nottingham.ac.uk/10385/.
Der volle Inhalt der QuelleMascolo, Damiano <1985>. "Web 2.0 and Digital Games in Language Learning and Teaching: The Lerna Project." Master's Degree Thesis, Università Ca' Foscari Venezia, 2013. http://hdl.handle.net/10579/3681.
Der volle Inhalt der QuelleJin, Chengyue. "Game narrative conveyed through visual elements in digital games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20104.
Der volle Inhalt der QuelleZhu, Jun Chao. "The evolution of official media reports on video games :a case study of the People's Daily." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953768.
Der volle Inhalt der QuelleTirén, Stina. "Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36072.
Der volle Inhalt der QuelleLealdino, Filho Pedro. "Jogo digital educativo para o ensino de matemática." Universidade Tecnológica Federal do Paraná, 2014. http://repositorio.utfpr.edu.br/jspui/handle/1/1442.
Der volle Inhalt der QuelleWestin, Thomas. "Inclusive Digital Socialisation : Designs of Education and Computer Games in a Global Context." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-141340.
Der volle Inhalt der QuelleBücher zum Thema "Teaching aspects in digital games"
Reinders, Hayo, ed. Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267.
Der volle Inhalt der Quelle1958-, Jenkins Henry, ed. Video games and learning: Teaching and participatory culture in the digital age. Teachers College Press, 2011.
Den vollen Inhalt der Quelle findenThomas, Angela. Youth online: Identity and literacy in the digital age. Peter Lang, 2007.
Den vollen Inhalt der Quelle findenAlbuquerque, Beatriz. Video games + glitch = learning: Video games vs. teachers. LAP Lambert Academic Publishing, 2012.
Den vollen Inhalt der Quelle findenauthor, Pietruszewska-Kobiela Grażyna, and Sasuła Łukasz author, eds. Religijność nowych mediów. Wydawnictwo Adam Marszałek, 2017.
Den vollen Inhalt der Quelle findenHemminger, Elke. The mergence of spaces: Experiences of reality in digital role-playing games. Edition Sigma, 2009.
Den vollen Inhalt der Quelle findenGerardo E. de los Santos. From digital divide to digital democracy. League for Innovation in the Community College, 2003.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Teaching aspects in digital games"
Tipi, Nicoleta. "Simulation Games in Teaching Operations and Supply Chain Management." In Creativity and Critique in Digital Learning and Teaching. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-68086-1_13.
Der volle Inhalt der QuelleBirklein, Laura, and Anna Susanne Steinweg. "I Can Do It on My Own?! Evaluation of Types of Implementation of Digital Game-Based Learning in Early Mathematics Education." In Teaching Mathematics as to be Meaningful – Foregrounding Play and Children’s Perspectives. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-37663-4_5.
Der volle Inhalt der QuelleHusøy, Aleksander, and Tobias Staaby. "Teaching with video games." In The Digital Classroom. Routledge, 2020. http://dx.doi.org/10.4324/9781003104148-8.
Der volle Inhalt der QuelleAnnetta, Leonard A., Shawn Y. Holmes, David Vallett, Matthew Fee, Rebecca Cheng, and Richard Lamb. "Cognitive Aspects of Creativity: Science Learning Through Serious Educational Games." In Teaching Creatively and Teaching Creativity. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-5185-3_4.
Der volle Inhalt der QuelleBecker, Katrin. "Digital Game Pedagogy: Teaching with Games." In Choosing and Using Digital Games in the Classroom. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-12223-6_3.
Der volle Inhalt der QuelleWu, Shaoqun, Margaret Franken, and Ian H. Witten. "Collocation Games from a Language Corpus." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_11.
Der volle Inhalt der QuelleSantoianni, Flavia. "Key Aspects of Mobile Digital Education." In Teaching and Mobile Learning Interactive Educational Design. CRC Press, 2021. http://dx.doi.org/10.1201/9781003052869-2.
Der volle Inhalt der QuelleWright-Maley, Cory, John K. Lee, and Adam Friedman. "Digital Simulations and Games in History Education." In The Wiley International Handbook of History Teaching and Learning. John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119100812.ch23.
Der volle Inhalt der QuelleReinders, Hayo. "Introduction." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_1.
Der volle Inhalt der QuelleSundqvist, Pia, and Liss Kerstin Sylvén. "World of VocCraft: Computer Games and Swedish Learners’ L2 English Vocabulary." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_10.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Teaching aspects in digital games"
Zimbrão, Rafael De Oliveira, Alessandreia Marta De Oliveira, Edmar Welington Oliveira, and Pedro Henrique Dias Valle. "Essential Aspects in Digital Educational Games to Support the Teaching-Learning of Computing Contents." In SBSI '24: XX Brazilian Symposium on Information Systems. ACM, 2024. http://dx.doi.org/10.1145/3658271.3658335.
Der volle Inhalt der QuelleMata, Jaqueline Sales da, and Miguel Bonafe Barbosa. "Digital games in physics teaching: the study of a nuclear power plant through scratch." In II INTERNATIONAL SEVEN MULTIDISCIPLINARY CONGRESS. Seven Congress, 2023. http://dx.doi.org/10.56238/homeinternationalanais-008.
Der volle Inhalt der QuelleScavnicky, Ryan. "Learning From San Andreas: Gaming’s Future in Architecture." In 110th ACSA Annual Meeting Paper Proceedings. ACSA Press, 2022. http://dx.doi.org/10.35483/acsa.am.110.68.
Der volle Inhalt der QuelleWiese, Luiz Paulo de Lemos, Adriane Shibata Santos, Thamires Cristina Pena Reis, and Helena Pereira Wiese. "Gamification for strategy design on sustainability: “São Chico Sustentável” Case." In ENSUS 2024 - XII Encontro de Sustentabilidade em Projeto. Grupo de Pesquisa Virtuhab/UFSC, 2024. http://dx.doi.org/10.29183/2596-237x.ensus2024.v12.n1.p1058-1066.
Der volle Inhalt der QuelleChaida, Igor, Nickolas Alves Scalabrin, Bruno Henrique Oderdenge, et al. "Aspects of Teaching Portuguese and LIBRAS to deaf children using digital games as a mechanism to improve their motor skills and perspectives." In 2020 3rd International Conference of Inclusive Technology and Education (CONTIE). IEEE, 2020. http://dx.doi.org/10.1109/contie51334.2020.00041.
Der volle Inhalt der QuelleIsidori, Emanuele, Iosif Sandor, and Alessandra Fazio. "VIRTUAL REALITY, EDUCATIONAL GAMES AND LEISURE IN CONTEMPORARY SOCIETY: THE SPORT PEDAGOGY POINT OF VIEW." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-195.
Der volle Inhalt der QuelleSantos, Daniel dos, Fernando Costa, Marcus Parreiras, Geraldo Xexéo, and Marcos Magalhães. "Ecopolis: Merging Competition and Sustainability Education in a Resource Management Game." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2023. http://dx.doi.org/10.5753/sbgames_estendido.2023.234148.
Der volle Inhalt der QuelleThomas Kühn, Alexander, Marc Ritter, Manuel Heinzig, and Christian Roschke. "Virtual Mittweida - Creating a game-based approach to teach artificial intelligence for games." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006339.
Der volle Inhalt der QuelleLogofatu, Bogdan. "THE DIGITAL TECHNOLOGIES - OPPORTUNITIES AND CHALLENGES FOR THE 21ST CENTURY TEACHING AND LEARNING." In eLSE 2018. ADL Romania, 2018. http://dx.doi.org/10.12753/2066-026x-18-022.
Der volle Inhalt der QuelleMai, Vanessa, Susanne Wolf, Paul Varney, Martin Bonnet, and Anja Richert. "DIGITAL ENGINEERING: COMPETENCE ACQUISITION AND PROGRAM DEVELOPMENT AS AN OPEN CO-CREATION PROCESS." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end090.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Teaching aspects in digital games"
Gonchigdorj, Ariunkhishig, Frederika Warren, Akanksha Bapna, Namrata Sharma, Arnaldo Pellini, and Crystal Green. Spotlight on EdTech: Bangladesh. HundrED, 2023. http://dx.doi.org/10.58261/misf7076.
Der volle Inhalt der QuelleKLIMENKO, I. M., and O. I. GAN. EMOTIONAL ASPECTS OF TEACHING IN HIGHER SCHOOL AND THE FACTOR OF DIGITALIZATION. Science and Innovation Center Publishing House, 2022. http://dx.doi.org/10.12731/2658-4034-2022-13-1-2-80-87.
Der volle Inhalt der QuelleWeninger, Csilla, Suzanne S. Choo, Guangwei Hu, Patrick Williams, and Katy Hoi-Yi Kan. Media literacy in the teaching of English in Singapore. National Institute of Education, Nanyang Technological University, Singapore, 2020. https://doi.org/10.32658/10497/22725.
Der volle Inhalt der QuelleRuhalahti, Sanna, Ricardo Cuenca, and Sabine Rieble-Aubourg. Acquiring Socio-emotional Skills through Digital Badge-Driven Learning: A Case Study of Teachers Experiences in Barbados and Trinidad and Tobago. Inter-American Development Bank, 2023. http://dx.doi.org/10.18235/0004858.
Der volle Inhalt der QuelleHunter, Matthew, Laura Miller, Rachel Smart, Devin Soper, Sarah Stanley, and Camille Thomas. FSU Libraries Office of Digital Research & Scholarship Annual Report: 2020-2021. Florida State University Libraries, 2021. http://dx.doi.org/10.33009/fsu_drsannualreport20-21.
Der volle Inhalt der QuelleHepburn, Dugald, and Lorna Christie. Online safety education. Parliamentary Office of Science and Technology, 2020. http://dx.doi.org/10.58248/pn608.
Der volle Inhalt der QuelleSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
Der volle Inhalt der QuelleButcher, Neil, and Alison Zimmermann. Opportunities and Challenges for EMIS Implementation in the Caribbean. Inter-American Development Bank, 2023. http://dx.doi.org/10.18235/0005071.
Der volle Inhalt der QuelleSaing, Chan Hang, Phal Chea, and Sopheak Song. Assessing Technology Readiness of Students and Teachers in Cambodian Higher Education during COVID-19. Cambodia Development Resource Institute, 2023. https://doi.org/10.64202/wp.143.202311.
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