Dissertationen zum Thema „Teaching aspects in digital games“
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Pettersson, Izabella, and Ola Wictorin. "Matematiklärande genom digitala lärspel : En analys av digitala lärspel för årskurs 4–6 med fokus på matematiska kompetenser." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84757.
Der volle Inhalt der QuelleJonsson, Sandra. "Are games more than fun? : Motivational aspects on digital games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-63288.
Der volle Inhalt der QuelleKluge, Jacob, and Jonas Bjärnmark. "Digital Games and Language Learning." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-31841.
Der volle Inhalt der QuelleHabgood, Matthew Peter Jacob. "The effective integration of digital games and learning content." Thesis, University of Nottingham, 2007. http://eprints.nottingham.ac.uk/10385/.
Der volle Inhalt der QuelleMascolo, Damiano <1985>. "Web 2.0 and Digital Games in Language Learning and Teaching: The Lerna Project." Master's Degree Thesis, Università Ca' Foscari Venezia, 2013. http://hdl.handle.net/10579/3681.
Der volle Inhalt der QuelleJin, Chengyue. "Game narrative conveyed through visual elements in digital games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20104.
Der volle Inhalt der QuelleZhu, Jun Chao. "The evolution of official media reports on video games :a case study of the People's Daily." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953768.
Der volle Inhalt der QuelleTirén, Stina. "Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36072.
Der volle Inhalt der QuelleLealdino, Filho Pedro. "Jogo digital educativo para o ensino de matemática." Universidade Tecnológica Federal do Paraná, 2014. http://repositorio.utfpr.edu.br/jspui/handle/1/1442.
Der volle Inhalt der QuelleWestin, Thomas. "Inclusive Digital Socialisation : Designs of Education and Computer Games in a Global Context." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-141340.
Der volle Inhalt der QuelleRăzman, Diana Cristina. "Press ‘F’ to pay respects : Grief and memorialization in video games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20098.
Der volle Inhalt der QuelleGudkova, N. "Gamification in the context of special purpose foreign language teaching." Thesis, Національний авіаційний університет, 2020. https://er.knutd.edu.ua/handle/123456789/15161.
Der volle Inhalt der QuelleMáthé, Melinda. "Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers." Licentiate thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-181004.
Der volle Inhalt der QuelleTjernberg, Wilmer. "Tabletop game player experience in the age of digitization : Social and material aspects of play." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20134.
Der volle Inhalt der QuelleSutcliffe, Tami. "Exploring Naming Behavior in Personal Digital Image Collections: the Iconology and Language Games of Pinterest." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699943/.
Der volle Inhalt der QuelleRazak, Aishah Abdul. "Enhancing teaching and learning using digital games-based learning (DGBL) within the curriculum for excellence (CtE) : an exploratory study." Thesis, University of the West of Scotland, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.751390.
Der volle Inhalt der QuelleFredriksson, Anncharlotte, and Ramirez Vanessa Mårtensson. "Teacher attitudes and practices regarding the use of digital educational games for student motivation in the English language classroom." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43416.
Der volle Inhalt der QuelleTam, Long-fai Frankie, and 譚朗暉. "Develop problem solving skills in secondary mathematics classroom through digital game design." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B47469262.
Der volle Inhalt der QuellePinto, Ivete Martins. "Ambientes tecnológicos lúdicos de autoria (ATLA): espaços de criação e experimentação para o aprendizado." reponame:Repositório Institucional da FURG, 2012. http://repositorio.furg.br/handle/1/4837.
Der volle Inhalt der QuelleAmarius, Sebastian, and Oliver Fredriksson. "Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44779.
Der volle Inhalt der QuelleCosta, Douglas Geraldo. "Tecnologias digitais da informa??o e da comunica??o aplicadas ? educa??o: an?lise pedag?gica de jogos digitais." UFVJM, 2016. http://acervo.ufvjm.edu.br/jspui/handle/1/1016.
Der volle Inhalt der QuelleWakefield, Jenny S. "A Phenomenology of Fostering Learning: Alternate Reality Games and Transmedia Storytelling." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849769/.
Der volle Inhalt der QuelleHamm, Breanna H. "Today's Learners: Applying Gaming Elements to Enhance Student Engagement in a University Visual Communication Course." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1308576036.
Der volle Inhalt der QuelleSilva, Hudson William da. "Estudo sobre as potencialidades do jogo digital Minecraft para o ensino de Proporcionalidade e Tópicos de Geometria." Pontifícia Universidade Católica de São Paulo, 2017. https://tede2.pucsp.br/handle/handle/20273.
Der volle Inhalt der QuelleCress, Bradley D. "Design and Development of a Digital Game-Based Learning Module on Transportation." Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Der volle Inhalt der QuelleVieira, Izana Weber. "Análise de jogos digitais infantis para o ensino e aprendizagem de História das Artes." Pontifícia Universidade Católica de São Paulo, 2014. https://tede2.pucsp.br/handle/handle/18165.
Der volle Inhalt der QuelleSilva, Fabricio. "Jogos digitais como suporte para o ensino e aprendizagem em história." Universidade Estadual Paulista (UNESP), 2017. http://hdl.handle.net/11449/152796.
Der volle Inhalt der QuelleWyn-Jones, Caspian, and Jacob Blomqvist. "Pedagogers resonemang kring digitala spel i verksamheten." Thesis, Högskolan i Gävle, Didaktik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-33096.
Der volle Inhalt der QuelleDamasceno, Vanessa Doumid. "O jogo digital nos processos de ensino aprendizagem de língua portuguesa: um estudo através das seqüências narrativas." Universidade do Vale do Rio do Sinos, 2006. http://www.repositorio.jesuita.org.br/handle/UNISINOS/2553.
Der volle Inhalt der QuelleArvidsson, Malin, and Mattias Liljegren. "Gamification : Hur spelerfarenhet påverkar gamifications motiverandeeffekt inom skolan." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-43253.
Der volle Inhalt der QuelleFernandes, Marcelo. "Aplicação do jogo ludo atomística no ensino de química." Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/7188.
Der volle Inhalt der QuelleSamuelson, Gustav. "Pixel art - The Medium of Limitation : A qualitative study on how experienced artists perceive the relationship between restrictions and creativity." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-178771.
Der volle Inhalt der QuelleSavonitti, Gabriel Almeida. "Jogos digitais e aprendizagem: características e potencial dos games de entretenimento para o ensino do inglês como segunda língua." Pontifícia Universidade Católica de São Paulo, 2017. https://tede2.pucsp.br/handle/handle/20557.
Der volle Inhalt der QuellePeixoto, Artur Duarte. "Jogar com a história : concepções de tempo e história em dois jogos digitais baseados na temática da Revolução Francesa." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/157133.
Der volle Inhalt der QuelleSilva, Filho Supercil Mendes da. "Desenvolvimento de jogos digitais por alunos do ensino médio para o desenvolvimento de conceitos químicos." Universidade Federal de Goiás, 2015. http://repositorio.bc.ufg.br/tede/handle/tede/5389.
Der volle Inhalt der QuelleGomes, Leonardo Augusto de Figueiredo. "Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais." Universidade Estadual da Paraíba, 2017. http://tede.bc.uepb.edu.br/jspui/handle/tede/3010.
Der volle Inhalt der QuelleRino, Marcelo Valério. "Estratégias para a utilização de jogos digitais e tecnologias emergentes no ensino de linguagem de programação." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/154090.
Der volle Inhalt der QuelleSvensell, Elin, and Amanda Öberg. "Vilken karaktär väljer du? : Karaktärsval i digitala spel och klädernas roll." Thesis, Umeå universitet, Institutionen för informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-183615.
Der volle Inhalt der QuelleCentenaro, Franciele Knebel. "INVESTIGAÇÃO DE UMA ABORDAGEM PEDAGÓGICA PARA O ENSINO DE LÍNGUA INGLESA POR MEIO DE JOGOS DIGITAIS." Universidade Federal de Santa Maria, 2016. http://repositorio.ufsm.br/handle/1/10683.
Der volle Inhalt der QuelleRăzman, Diana Cristina. "Replaying history : Accuracy and authenticity in historical video game narratives." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18962.
Der volle Inhalt der QuelleMenezes, Janaína. "Jogos sociais digitais como ambiente de aprendizagem da língua inglesa." Universidade do Vale do Rio dos Sinos, 2013. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3532.
Der volle Inhalt der QuelleGrödem, Tim. "Co-authorial narrative : Attempting to draw a border in the no man’s land that is emergent narrative." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20100.
Der volle Inhalt der QuelleGetchell, Kristoffer M. "Enabling exploratory learning through virtual fieldwork." Thesis, University of St Andrews, 2010. http://hdl.handle.net/10023/923.
Der volle Inhalt der QuelleRodrigues, Jeanne Jesuíno Cardoso. "Jogos digitais : uma experiência de aprendizagem de língua inglesa em uma escola pública." Universidade Federal de Uberlândia, 2017. https://repositorio.ufu.br/handle/123456789/20920.
Der volle Inhalt der QuelleNeilan, Judith A. "Desktop publishing and photo manipulation : a survey of Indiana high school publications advisors." Virtual Press, 1999. http://liblink.bsu.edu/uhtbin/catkey/1137674.
Der volle Inhalt der QuelleÖrtendahl, Jennelie. "Ett hav av matematikapplikationer, och att hitta rätt : En analys av matematikapplikationer som används i grundskolans tidigare år." Thesis, Karlstads universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-57081.
Der volle Inhalt der QuelleBernström, Adam. "Digitala verktyg - framtidens lärande? : En kvalitativ studie om vad lärare anser om digitala verktyg, dess möjligheter och utmaningar." Thesis, Högskolan i Jönköping, Högskolan för lärande och kommunikation, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44925.
Der volle Inhalt der QuelleDalvit, Lorenzo. "Multilingualism and ICT education at Rhodes University: an exploratory study." Thesis, Rhodes University, 2010. http://hdl.handle.net/10962/d1003556.
Der volle Inhalt der QuelleLjunglöv, Robin. "Prestation, intresse, engagemang, uppskattning : Skillnader i upplevelse av en virtuell lärmiljö mellan matematiskt hög- och lågpresterande elever." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69260.
Der volle Inhalt der QuelleFerreira, Filipe André Sousa. "Digital games and mathematic education: an integrative review." Master's thesis, 2018. http://hdl.handle.net/1822/56975.
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