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1

Lach, Michelle R. "Technology in the arts." The Ohio State University, 1998. http://rave.ohiolink.edu/etdc/view?acc_num=osu1327685052.

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2

Coats, Tonya Cherie. "Using technology in language arts to motivate students." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2479.

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This project will serve as a media rich tool to aid students and teachers in the classroom. It is designed to examine whether or not a computer based learning environment motivates and helps fourth grade at-risk students in vocabulary development. The project included creating a guide in Macromedia Authorware to help educators develop a multimedia environment in the classroom.
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3

Kuzminsky, Tracy V. "Interactive Whiteboard Technology within the Kindergarten Visual Arts Classroom." Digital Archive @ GSU, 2008. http://digitalarchive.gsu.edu/art_design_theses/21.

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The purpose of this document is to design and record a Kindergarten visual arts unit using the Activboard to determine how student achievement, motivation, and interest are impacted. Methods of data collection include both observational recording and student interviews. The Activboard facilitates a highly interactive study of the art curriculum and data collected throughout the unit indicates a positive impact on student achievement, motivation, and interest.
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Lam, Lai-chu April, and 林麗珠. "Enhancing learning by using technology in visual arts projects." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B29954149.

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5

Strahl, Lisa. "The postmodern museum : the effects of technology on visual arts organizations /." Philadelphia, Pa. : Drexel University, 2000. http://dspace.library.drexel.edu/handle/1860/387.

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6

Haikes, Belinda. "A MEDIATED INTIMACY: ART, TECHNOLOGY, AND EXCHANGE IN THE DIGITAL AGE." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/485.

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A Mediated Intimacy; Art, Technology and Exchange in the Digital Age examines the role of intimacy in the technologically extended work of art. The text posits that there are three strategies that the technologically extended work of art uses to create mediated intimacy. These strategies are technological completion, where the viewer/participant completes the work; technological exchange, where the viewer/participant enters into an exchange with the work; and technological displacement, where the viewer is displaced from their time and place and occupies a new co-constructed space. The strateg
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Duncan, Margot. "Visual arts, technology and education : how can teaching and learning in high school visual arts classrooms be enriched by the use of computer technology?" Thesis, Queensland University of Technology, 1995. https://eprints.qut.edu.au/36494/1/Duncan_36494.pdf.

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Whilst a variety of studies has appeared over the last decade addressing the gap between the potential promised by computers and the reality experienced in the classroom by teachers and students, few have specifically addressed the situation as it pertains to the visual arts classroom. The aim of this study was to explore the reality of the classroom use of computers for three visual arts highschool teachers and determine how computer technology might enrich visual arts teaching and learning. An action research approach was employed to enable the researcher to understand the situation from the
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8

Assiri, Hassan. "Information Technology (IT) Service Models used in Ontario's Colleges of Applied Arts and Technology (CAATs)." Thesis, Griffith University, 2017. http://hdl.handle.net/10072/370652.

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The effectiveness of IT services is mission-critical to the Ontario Colleges of Applied Arts and Technology. The purpose of this research study was to explore and describe the IT service models used across the participating 18 of 22 English language colleges, and to identify the characteristics of best practices and most effective leadership and service delivery model(s) for current and anticipated future needs. The survey data indicate that a lack of baseline information is hindering the participating colleges’ ability to reliably asses the efficacy and effectiveness of the IT services, and t
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9

Byous, Stacy Rae. "High school language arts teachers' experiences with integrating technology after participating in a state-mandated technology professional development course." unrestricted, 2006. http://etd.gsu.edu/theses/available/etd-11232006-125842/.

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Thesis (Ph. D.)--Georgia State University, 2006.<br>Title from title screen. Joyce E. Many, committee chair; Laurie B. Dias, Dana L. Fox, Ewa McGrail, committee members. Electronic text (215 p.) : digital, PDF file. Description based on contents viewed June 11, 2007. Includes bibliographical references (p. 180-196).
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10

Hendricks, Robert W. "Communications technology : a taxonomy /." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487267024995694.

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11

Gianakos, Anna. "Bringing the visual arts classroom into the 21st century." [Denver, Colo.] : Regis University, 2007. http://165.236.235.140/lib/AGianakosPartI2007.pdf.

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12

Cannaday, Bruce D. "Basic concepts of industrial technology." Virtual Press, 1986. http://liblink.bsu.edu/uhtbin/catkey/458486.

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The purpose of this creative project was to develop a three dimensional model that would assist Industrial Technology Educators describe contemporary concepts of communication, construction, manufacturing, and transportation. The creative project was designed to appreciation of Industrial Technology. It also assisted them in developing problem solving techniques.A model community and activity packet were developed. The model community was the central focus for analysis. The concepts represented in the model community are reinforced with activities in the activity packet.
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Mullan, Catherine A. "Computer and Technology Assisted Language Arts Activities for Middle School Students." UNF Digital Commons, 1991. http://digitalcommons.unf.edu/etd/105.

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Educational research indicates that integrating computers and other technologies into the curriculum, enhances student interest in learning. However, many teachers disregard these tools citing lack of time, equipment, or experience. Based on this information, the researcher designed a project which uses computers and other technologies to stimulate middle school language arts students' interest in learning. An initial survey of 166 middle school students determined that English grammar and usage is the least enjoyed portion of the language arts curriculum. The researcher then created ten compu
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Haley, Maria Esperanza. "Integration of technology in the curriculum language arts: Spanish phonemic awareness." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2467.

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This paper explores the importance of providing teacher training in the use of technology to reap the benefits of adding computers to the classroom. It describes how a basic software program was used to create an interactive program to teach phonics in Spanish to kindergarten students in a Structured English Immersion Program. A benefit to having good phonemic awareness skills in Spanish is that it will help the student in developing phonemic awareness skills in English and will facilitate learning to read English words.
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Sumpter, Althea Natalga. "Navigating the Gullah culture using multimedia technology." DigitalCommons@Robert W. Woodruff Library, Atlanta University Center, 1999. http://digitalcommons.auctr.edu/dissertations/1725.

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The primary focus of this study was to combine traditional research along with new media technology to create an interactive tutorial on the Gullah culture. The study involved conventional historical and anthropological research on the inhabitants of St. Helena Island, South Carolina. Documentation of the culture followed, with the use of black-and-white and color photography, audio recording and digital video taping of interviews and events. Mixed-media was used to capture behavioral patterns and cultural ideologies within the culture's environment. The outcome was written text on the histori
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Bloxom, Patricia. "Eastern Shore Stories: Technology, Place, and Local Culture." VCU Scholars Compass, 2012. http://scholarscompass.vcu.edu/etd/429.

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The Eastern Shore of Virginia is a narrow peninsula separating the Chesapeake Bay from the Atlantic Ocean. Residents of the rural counties of Accomack and Northampton County share a strong sense of cultural identity based on geography, rooted in a distinct communal sense of place reinforced by an agricultural lifestyle. Storytelling around dinner tables and on front porches at dusk, speeches at high school graduations, family recipes talked through in a grandmother’s kitchen – it is through oral language that Eastern Shore people have primarily shared the knowledge that sustains their se
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Braverman, Janice Regina. "Art and Technology Unite: The Quiepalpatorium, and Interactive Kinetic Installation." The Ohio State University, 1999. http://rave.ohiolink.edu/etdc/view?acc_num=osu1394715300.

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Abbas, Bridget. "Urban English Language Arts Teachers’ Stories of Technology Use: A Narrative Inquiry." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6163.

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Technology use in high-minority, low-income middle school ELA classrooms is defined by traditional instructional practices (Applebee & Langer, 2013; Attewell, 2001; Boser, 2013; Cuban, 2001; Lankshear & Knobel, 2008), barriers to access (O’Dwyer et al., 2005; Purcell et al., 2013; Warschauer & Matuchniak, 2010), and inequalities in use (Banister & Reinhart, 2011; Beers, 2004; Gorski, 2009; Makinen, 2006; Powell, 2007; Reinhart et al., 2011; Dijk, 2003, 2006; Warschauer et al., 2004). This characterization, or grand narrative, of technology use is echoed and challenged by this narrative inquiry
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Sauls, Maxwell Martin. "A study of the integration of technology in the school arts classroom." Thesis, Nelson Mandela Metropolitan University, 2016. http://hdl.handle.net/10948/7364.

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This study explores the use of Information and Communications Technology (ICT) and Educational Technology (ET) as an educational resource in the school Arts classroom. Many teachers lack the qualifications to teach the Performing Arts (PA) of the Curriculum and Policy Statement (CAPS). Therefore, teachers rely on curriculum documentation and textbooks to help guide planning of lessons and the execution thereof. Technology as a resource tool can assist teachers as they incorporate an overwhelming amount of content/concepts in lessons. In this way they could improve classroom practice in the PA
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Newton, Keith Randolph. "Cross-Disciplinary Integration of Musical Works and Visual Arts through Computer Technology." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1366381657.

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21

Castillo, Keith Anthony. "Relational database for the Master of Arts in Education Instructional Technology Program." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2189.

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This project was created to develop a database for students and teachers to allow accurate, efficient and reliable tracking of student's academic information. The database was designed specifically for faculty and students within the Master of Arts in Education, Instructional Technology Program at California State University, San Bernardino.
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Scarparolo, Gemma E. "Character cars : How computer technology enhances learning in terms of arts ideas and arts skills and proceses in a year 7 male visual arts education program." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2005. https://ro.ecu.edu.au/theses/662.

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'The possibilities that the technology can offer are seemingly endless and remain to be fully explored in [visual] art education." (Callow. 2001. p,43) The aim of this research is to investigate whether the integration of Visual Arts Technology Tools (TECH-TOOLS) into Traditional Visual Arts Programs (TRAD-['ROG) enhance the students' learning in terms of Arts Ideas (AI) and Arts Skills and Processes (ASP) and whether it is a cost effective option for Western Australian primary schools. To determine whether it is worth the inclusion of TECH-TOOLS in terms of enhancing learning. this research w
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Akdag, Salah A. A. "Discontents of computer art a discourse analysis on the intersection of arts, sciences and technology /." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1608576911&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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24

Byous, Stacy Rae. "High School Language Arts Teachers' Experiences with Integrating Technology after Participating in a State-Mandated Technology Professional Development Course." Digital Archive @ GSU, 2007. http://digitalarchive.gsu.edu/msit_diss/11.

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Georgia has invested millions of dollars for technology and teacher technology training in order to prepare students for a technological society (Brackett, Henry, & Weathersby, 1999; Hinton, 2003). While technology affects all teachers, language arts teachers are also challenged to teach multiple literacies (Leu, Kinzer, Coiro, & Cammack, 2004). This study investigated the extent that professional development programs impact the language arts teachers’ classroom practice (Bebell, Russell, & O’Dwyer, 2004; Young & Bush, 2004). This case study research explored three high school language arts te
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Essex, Elizabeth. "A Service-Learning Approach to an Arts-based Technology Course to Increase Pre-service Teacher Receptivity to Teaching Technology." VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1690.

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The following question and sub-question guide this thesis project: 1) How does a service-learning approach in an arts-based technology course increase pre-service teacher receptivity to teaching technology? 2.) What are some barriers to teaching technology for pre-service teachers? A positive service-learning experience provides good learning models which have the potential to address the barriers to teaching technology for pre-service teachers by influencing their self-efficacy. Included in this thesis is a unit plan which responds to these research questions. There are many barriers to
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Aldrich, Winifred Mary. "New technology and clothing design : effects of new technology on design in clothing manufacture and the potential problems of colleges training designers for an industry undergoing fundamental changes." Thesis, Nottingham Trent University, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.278672.

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The research explores the rationale and the implications of an imposed curriculum innovation, the introduction of computer aided design, (CAD), into fashion design courses. The work is a singular, personal exploration of the phenomenon CAD; it is seeking explanations and does not attempt to offer generalisations or theories. The study examines theories and ideas of creativity, and the process of design in the production of fashion garments. Philosophical, psychological and physiological ideas and attitudes that cluster around the concept 'design' are examined. The transient nature of knowledge
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Graeff, Erhardt (Erhardt Charles). "Evaluating civic technology design for citizen empowerment." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119071.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 193-214).<br>Civic technology should empower us as citizens. Despite its breadth as a field, civic technology often takes its lead from Silicon Valley companies that espouse design goals potentially hazardous to participatory democracy. In this dissertation, I explore: How might we design civic technologies for citizen empowerment and evaluate their impact on this goal? With t
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Zyskind, Guy. "Efficient secure computation enabled by blockchain technology." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105933.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2016.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 121-128).<br>For several decades, secure multiparty computation has been the topic of extensive research, as it enables computing any functionality in a privacy-preserving manner, while ensuring correctness of the
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Adams, Deborah Katherine. "Teachers, technology and the high school language arts classroom, a digital case study." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0008/MQ61403.pdf.

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Conyac, Brenda Christine. "The Role of the Technology Coach in Middle School English Language Arts Classrooms." Thesis, Lindenwood University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10246946.

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<p> Technology should play an important role in K-12 education, according to most educators and policymakers (Hastings, 2009). However, despite numerous classroom technology initiatives, supplemental funding, increased availability, encouragement by stakeholders, and urgency to develop 21st-century skills needed for the technology age, students and teachers are not making use of technology effectively in classrooms (Hastings, 2009). In this qualitative study, the researcher detailed how perceptions of technology coaches and teachers in sixth- through eighth-grade southwest Missouri classroom
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Wolfson, Richard A. "Job satisfaction of industrial arts/technology teacher education faculty in the United States /." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu14873235836232.

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Roberts, Kristopher. "your little voice: An autoethnographic narrative on philosophy, technology, relationships, and the arts." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1525293031814062.

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Mims, Pamela J., and Carol Stanger. "Using Technology and Systematic Instruction to Teach English/Language Arts Skills and Content." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/178.

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Clarke, Jennifer. "The Effect of Digital Technology on Late 20th Century and Early 21st Century Culture." [Tampa, Fla. : s.n.], 2003. http://purl.fcla.edu/fcla/etd/SFE0000108.

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Tallman, Linda. "Writing in place a case study of secondary school students' appropriation of writing and technology /." Connect to this title online, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1092329484.

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Hobson, David Allen. "Developing transparency masters for Introduction To Construction Technology for Indiana's industrial technology education curriculum." Virtual Press, 1988. http://liblink.bsu.edu/uhtbin/catkey/544154.

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This creative project is an approach to assist the Industrial Technology Educators of Indiana in Implementing the Introduction to Construction Technoloay Course. The necessity for high quality instructional materials has set the objectives for a valuable and productive creative project: to research and collect pertinent data from Indiana's state curriculum guides, and recommended texts for the development of transparency masters for the Introduction to Construction Technology Course. The instructional benefits to both prospective and veteran teachers is well worth the effort.<br>Department of
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Surendra, Saketaram Sam. "Acceptance of Web technology based education by professors and administrators of a college of applied arts and technology in Ontario." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ58603.pdf.

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Hudson, Ben. "The new comedian : media and technology in stand-up comedy." Thesis, University of Kent, 2015. https://kar.kent.ac.uk/50238/.

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This thesis is an investigation of media and technology in stand-up comedy performance and a reflection on Practice as Research undertaken at the University of Kent, UK. Using case studies of experimental stand-up practice and the work of professional comedians, I examine the application of technology in stand-up comedy and analyse the performance dynamics of mediatized stand-up. The framework of this study is formed by three Practice as Research performances, considering issues of time, body and space fundamental to live performance and media theory. Ben Hudson’s Super Media World (2012) used
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Rüst, Annina Julia. "FEMINIZM4ALL : a framework for feminist technology intervention." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46589.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.<br>Includes bibliographical references (p. 58-60).<br>This thesis describes a feminist framework for technological interventions. I first define the problem by contrasting studies from psychology with research from other social sciences to determine that the primary reason for the gender imbalance in technological spaces is based in hostile work environments and not in the fact that women are disinterested as recent psychological research claims. This lack of div
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Malven, Christopher John. "Public : an exploration of community, environment, and technology /." VCU Scholars Compass, 2006. http://hdl.handle.net/10156/1775.

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Sheridan, David Harold. "An analysis of strategic planning practices at Ontario Colleges of Applied Arts and Technology." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ35419.pdf.

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BARBOZA, ÉRICA VICENTE. "GEOMETRY, ARTS AND TECHNOLOGY IN THE SCHOOL IN FAVOR OF THE TEACHING- LEARNING PROCESS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=26555@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>Embora por vezes pouco utilizadas, as tecnologias de informação e comunicação (TICs) estão atualmente presentes numa grande quantidade de escolas públicas e privadas do país. O aluno contemporâneo em geral tem acesso a uma enorme quantidade de recursos tecnológicos que são usados, prioritariamente, como entretenimento. Por outro lado, na sala de aula, vive-se o constante desafio de motivar o alunado, construir aulas interessantes e alcançar um nível satisfatório no processo de
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Waters, Bonney Elizabeth. "Integrating reading, language arts, science, and social studies curriculum with the use of technology." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2135.

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The purpose of the project was to develop three thematic units for fifth grade that intergrate California State Standards in Reading, Language Arts, Science, and Social Studies with the use of technology. The benefits of doing so allows instructional time to be spent on more in depth study of the disciplines, Students make connections across curriculum which allows them to develop a deeper understanding of what is being taught. Also, integrating curriculum with technology engages students and allows them to have more control over their learning environment. When students are actively involved
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Olguín, Olguín Daniel. "Sociometric badges : wearable technology for measuring human behavior." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42169.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.<br>Includes bibliographical references (p. 137-144).<br>We present the design, implementation and deployment of a wearable computing research platform for measuring and analyzing human behavior in a variety of settings and applications. We propose the use of wearable sociometric badges capable of automatically measuring the amount of face-to-face interaction, conversational time, physical proximity to other people, and physical activity levels using social signal
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Heun, Valentin Markus Josef. "Smarter objects : programming physical objects with AR technology." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/91844.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2013.<br>115<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 116-122).<br>This thesis describes a system that associates a virtual object with each physical object. These objects are connected to support a flexible and easy means of modifying the interface and behavior of a physical object. It also supports the creation of simple interactions with other "smarter" objects to create more complex functionality. As a user interacts wit
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Co, Elise Dee 1976. "Computation and technology as expressive elements of fashion." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/61112.

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Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 2000.<br>Includes bibliographical references (91-92).<br>This thesis explores technology and computation as elements of fashion. Far beyond the definition of clothing as a necessary protective covering, fashion exists as a way for people to express themselves to others, to reflect portions of their personality in their outward appearance, and to distinguish themselves as individuals. How can technology enhance these expressive aspects of what we wear? The goal of my research is to create examples of new typ
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Blackwell, Kerry J. "Martin Heidegger: art and technology." Thesis, View thesis, 1997. http://handle.uws.edu.au:8081/1959.7/33.

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An artists's approach to studio practice reflects knowledge acquired from a variety of source. Various methods are tried, modified, and re-interpreted, culmination in a studio practice that reflects one's own understanding of process and work ethic. This process is the work and the work practice concealed in the artwork, is rarely framed in verbal language. Martin Heidegger offers a particular philosophy of work practice that is clarified in words, allowing me to place my present understanding of studio practice within the notion of Greek techne. This essay is an explication of two works by th
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Nazare, Juliana Toni. "Technology-assisted coaching : a system for Children's literacy learning." Thesis, Massachusetts Institute of Technology, 2021. https://hdl.handle.net/1721.1/130837.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February, 2021<br>Cataloged from the official PDF of thesis.<br>Includes bibliographical references (pages 279-290).<br>Children learn best when knowledgeable adults support their learning process. Yet many learning technologies have not yet incorporated this vital social dimension. In response, we develop a technology-assisted coaching system, where a new adult collaborator--a coach--uses digital tools to support children and their families as they use children's lit
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Li, Ying. "The Integration of Technology into Home Space in the 2020s." VCU Scholars Compass, 2002. http://scholarscompass.vcu.edu/etd/1217.

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Research on the current housing status in the United States, and the features of middle-class and high-end houses, revealed that home space consists of five spaces: living, work and study, resting, service and circulation. A meticulous look at the four-century American housing history disclosed that transformations in the five spaces were profoundly impacted by technology. To predict home space in the near future, research on future technology and lifestyle was performed. There will still be five home spaces, with new and improved components. Technology will bring greater comfort and flexibili
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Kotwal, Kaizaad Navroze. "Variations of virtual reality in theatre and film : truth and illusion via art and technology /." The Ohio State University, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=osu1488203552779304.

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