Bücher zum Thema „Virtual generator“
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Carlile, Simon. Virtual Auditory Space: Generation and Applications. Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/978-3-662-22594-3.
Der volle Inhalt der Quelle1957-, Carlile Simon, ed. Virtual auditory space: Generation and applications. RG Landes, 1996.
Den vollen Inhalt der Quelle findenElena, Ewing, ed. Virtual scanning: The next generation of healthcare : beyond biomedicine. Montague Healthcare, 2007.
Den vollen Inhalt der Quelle findenSerbinski, Theodore Joseph. Design of electronic experiments using computer generated virtual instruments. Naval Postgraduate School, 1994.
Den vollen Inhalt der Quelle findenHarders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-107-7.
Der volle Inhalt der QuelleHarders, Matthias. Surgical scene generation for virtual reality based training in medicine. Springer, 2008.
Den vollen Inhalt der Quelle findenPujolle, G., and Otto Carlos M. B. Duarte. Virtual networks: Pluralistic approach for the next generation of internet. ISTE, 2013.
Den vollen Inhalt der Quelle findenW, McManus J., Bynum W. L, and Langley Research Center, eds. Automated concurrent blackboard system generation in C++. National Aeronautics and Space Administration, Langley Research Center, 1999.
Den vollen Inhalt der Quelle findenSavage, Charles M. Fifth generation management: Co-creating through virtual enterprising, dynamic teaming, and knowledge networking. Butterworth-Heinemann, 1996.
Den vollen Inhalt der Quelle findenUnited States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and the Internet. Online virtual worlds: Applications and avatars in a user-generated medium : hearing before the Subcommittee on Telecommunications and the Internet of the Committee on Energy and Commerce, House of Representatives, One Hundred Tenth Congress, second session, April 1, 2008. U.S. G.P.O., 2008.
Den vollen Inhalt der Quelle findenUnited States. National Aeronautics and Space Administration., ed. Psychophysical evaluation of three-dimensional auditory displays: Annual progress report, period covered--5/1/94-4/30/95, NASA cooperative research agreement NCC2-542. National Aeronautics and Space Administration, 1995.
Den vollen Inhalt der Quelle findenLombardi, Pio. Multi criteria optimization of an autonomous virtual power plant: (Multikriterielle Optimierung eines autonomen virtuellen Kraftwerks). Otto-von-Guericke-Universität Magdeburg, 2011.
Den vollen Inhalt der Quelle findenSutcliffe, Alistair. Multimedia and virtual reality: Designing usable multisensory user interfaces. Lawrence Erlbaum, 2003.
Den vollen Inhalt der Quelle findenSexton, Jamie. Music, sound and multimedia: From the live to the virtual. Edinburgh University Press, 2007.
Den vollen Inhalt der Quelle findenPolak, Sara, and Daniel Trottier, eds. Violence and Trolling on Social Media. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789462989481.
Der volle Inhalt der QuelleGavrilov, Leonid. Information technologies in commerce. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1085795.
Der volle Inhalt der QuellePasternak, Nina, and Aleksandr Asmolov. Raising a child. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1008484.
Der volle Inhalt der QuelleFedotova, Elena. Computer science. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1200564.
Der volle Inhalt der QuelleMCDOUGAL, HOLT. Holt McDougal Biology: Lab Generator with Virtual & Video Labs. Holt McDougal, 2012.
Den vollen Inhalt der Quelle findenShehab, Faisal. Generation Virtual. Primedia eLaunch LLC, 2020.
Den vollen Inhalt der Quelle findenCarlile, Simon. Virtual Auditory Space: Generation and Applications. Springer, 2013.
Den vollen Inhalt der Quelle findenCarlile, Simon. Virtual Auditory Space: Generation and Applications. Springer London, Limited, 2013.
Den vollen Inhalt der Quelle findenZucker, Andrew, Robert Kozma, and Louise Yarnall. The Virtual High School: Teaching Generation V. Teachers College Press, 2003.
Den vollen Inhalt der Quelle findenThe Virtual High School: Teaching Generation V. Teachers College Press, 2003.
Den vollen Inhalt der Quelle findenPangilinan, Erin, Steve Lukas, and Vasanth Mohan. Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing. O'Reilly Media, Incorporated, 2019.
Den vollen Inhalt der Quelle findenVirtual Reality and Medicine (Next-Generation Medical Technology). Referencepoint Press, 2018.
Den vollen Inhalt der Quelle findenCarlile, Simon. Virtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). R G Landes Co, 1996.
Den vollen Inhalt der Quelle findenVirtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). Springer, 1996.
Den vollen Inhalt der Quelle findenCarlile, Simon. Virtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). Landes Bioscience, 1996.
Den vollen Inhalt der Quelle findenVirtual faith: The irreverent spiritual quest of generation X. Jossey-Bass, 1998.
Den vollen Inhalt der Quelle findenVirtual Faith: The Irreverent Spiritual Quest of Generation X. Jossey-Bass, 2000.
Den vollen Inhalt der Quelle findenJr, Hanks Douglas Richard. Juniper QFX10000 Series: A Comprehensive Guide to Building Next-Generation Data Centers. O'Reilly Media, Incorporated, 2016.
Den vollen Inhalt der Quelle findenJr, Hanks Douglas Richard. Juniper QFX10000 Series: A Comprehensive Guide to Building Next-Generation Data Centers. O'Reilly Media, Incorporated, 2016.
Den vollen Inhalt der Quelle findenWarneka, Telma. Energy Generation Flexibility : Building Energy Flexibility: Virtual Power Plant Book. Independently Published, 2021.
Den vollen Inhalt der Quelle findenDuarte, Otto Carlos, and Guy Pujolle. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Den vollen Inhalt der Quelle findenPujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Den vollen Inhalt der Quelle findenPujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Den vollen Inhalt der Quelle findenHarders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer, 2016.
Den vollen Inhalt der Quelle findenHarders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer London, Limited, 2008.
Den vollen Inhalt der Quelle findenPujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Den vollen Inhalt der Quelle findenPujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Den vollen Inhalt der Quelle findenSeidl, Helmut, Reinhard Wilhelm, and Sebastian Hack. Compiler Design: Code Generation and Machine-Level Optimization. Springer, 2021.
Den vollen Inhalt der Quelle findenDukas, Georg. Using data mining techniques to explore data generated from educational multiuser virtual environments. 2008.
Den vollen Inhalt der Quelle findenCommittee on Energy and Commerce, United States House of Representatives, and United States United States Congress. Online Virtual Worlds: Applications and Avatars in a User-Generated Medium. Independently Published, 2019.
Den vollen Inhalt der Quelle findenCollins, Karen. Breaking the Fourth Wall? User-Generated Sonic Content in Virtual Worlds. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.028.
Der volle Inhalt der QuelleOpenAI API Cookbook: Build Intelligent Applications Including Chatbots, Virtual Assistants, and Content Generators. Packt Publishing, Limited, 2024.
Den vollen Inhalt der Quelle findenA Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments. Storming Media, 1996.
Den vollen Inhalt der Quelle findenDigital beauties: 2D & 3D computer generated digital models, virtual idols and characters. Taschen, 2002.
Den vollen Inhalt der Quelle findenDigital Beauties: 2D & 3D Computer Generated Digital Models, Virtual Idols and Characters. Taschen, 2001.
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