Dissertationen zum Thema „Virtual generator“
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Islam, Md Ashraful. "IMPLEMENTATION OF VIRTUAL SYNCHRONOUS GENERATOR METHODOLOGIES FOR RENEWABLE INTEGRATION." Master's thesis, Temple University Libraries, 2017. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/482193.
Der volle Inhalt der QuellePaquette, Andrew Donald. "Power quality and inverter-generator interactions in microgrids." Diss., Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51803.
Der volle Inhalt der QuelleRunzi, Zhang. "Virtual-Channel Based Wormhole NoC on FPGA for ForSyDe/NoC System Generator Tool Suite." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230624.
Der volle Inhalt der QuelleKyle, Stephen Christopher. "Applications of information sharing for code generation in process virtual machines." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/25446.
Der volle Inhalt der QuelleNovosád, Boris. "Simulační modelování elektromagnetického vibračního generátoru." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2009. http://www.nusl.cz/ntk/nusl-228738.
Der volle Inhalt der QuelleMarques, Felipe de Souza. "Technology mapping for virtual libraries based on cells with minimal transistor stacks." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/16130.
Der volle Inhalt der QuelleBilík, Petr. "Virtuální měřicí přístroje pro podporu výuky." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2021. http://www.nusl.cz/ntk/nusl-442484.
Der volle Inhalt der QuelleSeshadri, Satyanarayanan. "Solid particle transport behavior and the effect of aerosol mass loading on performance of a slit virtual impactor." Thesis, Texas A&M University, 2004. http://hdl.handle.net/1969.1/538.
Der volle Inhalt der QuelleMoulichon, Audrey. "Conception d'un système adaptatif dynamique de "générateur synchrone virtuel" pour la stabilisation des micro-réseaux électriques à fort taux de pénétration d'énergie renouvelable." Thesis, Université Grenoble Alpes (ComUE), 2019. http://www.theses.fr/2019GREAT064.
Der volle Inhalt der QuelleVerhulst, Adrien. "Étude de Faisabilité d'Études Consommateurs d'Achat de Fruits et Légumes « Moches » dans un Supermarché Virtuel." Thesis, Ecole centrale de Nantes, 2018. http://www.theses.fr/2018ECDN0016/document.
Der volle Inhalt der QuelleGylleus, Karl. "Perception of procedurally generated virtual buildings." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229967.
Der volle Inhalt der QuelleLong, Harry. "Procedurally generated realistic virtual rural worlds." Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/20874.
Der volle Inhalt der QuelleMadden, Neil. "Collaborative narrative generation in persistent virtual environments." Thesis, University of Nottingham, 2009. http://eprints.nottingham.ac.uk/10802/.
Der volle Inhalt der QuelleGAO, YING. "VIRTUAL TERRAIN GENERATION AND GPU BASED RENDERING." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1148322986.
Der volle Inhalt der QuelleNakhal, Bilal. "Generation of communicative intentions for virtual agents in an intelligent virtual environment : application to virtual learning environment." Thesis, Brest, 2017. http://www.theses.fr/2017BRES0156/document.
Der volle Inhalt der QuelleStokes, Michael James. "Multimodal Behaviour Generation Frameworks in Virtual Heritage Applications : A Virtual Museum at Sverresborg." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9014.
Der volle Inhalt der QuelleAchenbach, Jascha [Verfasser]. "Generation of Virtual Humans for Virtual Reality, Medicine, and Domestic Assistance / Jascha Achenbach." Bielefeld : Universitätsbibliothek Bielefeld, 2019. http://d-nb.info/1189813068/34.
Der volle Inhalt der QuelleNewman, Guy. "Characterisation of virtual power plants." Thesis, University of Manchester, 2010. https://www.research.manchester.ac.uk/portal/en/theses/characterisation-of-virtual-power-plants(5e647750-5a44-40f0-8a33-763361d3a50b).html.
Der volle Inhalt der QuelleTrescak, Tomás. "Intelligent Generation and Control of Interactive Virtual Worlds." Doctoral thesis, Universitat Autònoma de Barcelona, 2012. http://hdl.handle.net/10803/117675.
Der volle Inhalt der QuelleRaghunathan, Rajiv. "Virtual qualification methodology for next-generation area-array packages." Thesis, Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/18849.
Der volle Inhalt der QuelleSerbinski, Theodore Joseph. "Design of electronic experiments using computer generated virtual instruments." Thesis, Monterey, California. Naval Postgraduate School, 1994. http://hdl.handle.net/10945/28109.
Der volle Inhalt der QuelleNain, Delphine 1979. "An interactive virtual endoscopy tool with automotive path generation." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/87240.
Der volle Inhalt der QuelleFowler, Lee Everett. "A Virtual pilot algorithm for synthetic HUMS data generation." Thesis, Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54473.
Der volle Inhalt der QuelleZeng, Xin. "Generation of a 3D virtual environment based on story descriptions." Thesis, University of Wolverhampton, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.435666.
Der volle Inhalt der QuelleTran, Chinh Nguyen. "An automatic test generation system for testing virtual memory operations /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.
Der volle Inhalt der QuelleDuboc, Jean-Remy. "Dynamic feedback generation in virtual patients using semantic web technologies." Thesis, University of Southampton, 2013. https://eprints.soton.ac.uk/355540/.
Der volle Inhalt der QuelleFriberg, Oscar. "Investigating urban perception using procedural street generation and virtual reality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189450.
Der volle Inhalt der QuelleBuron, Cyprien. "Interactive generation and rendering of massive models : a parallel procedural approach." Thesis, Bordeaux, 2014. http://www.theses.fr/2014BORD0014/document.
Der volle Inhalt der QuelleRingqvist, David. "Perceptual evaluation of plausibility of virtual furniture layouts." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229905.
Der volle Inhalt der QuelleMoosa, Asaad. "Neural virtual immune system : a next generation web application security framework." Thesis, University of Reading, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.559257.
Der volle Inhalt der QuelleClark, Joseph Simon [Verfasser]. "Virtual Design of next-generation zinc-air batteries / Joseph Simon Clark." Ulm : Universität Ulm, 2019. http://d-nb.info/1200469976/34.
Der volle Inhalt der QuelleChochlidakis, Georgios. "Mobility-aware virtual network embedding techniques for next-generation mobile networks." Thesis, King's College London (University of London), 2018. https://kclpure.kcl.ac.uk/portal/en/theses/mobilityaware-virtual-network-embedding-techniques-for-nextgeneration-mobile-networks(174e714f-2a4a-447a-bcd5-d526170377fd).html.
Der volle Inhalt der QuelleWilliams, Jared Van. "Rocky: virtual sculpting as the basis for computer generated character development." Thesis, University of Iowa, 2012. https://ir.uiowa.edu/etd/3011.
Der volle Inhalt der QuelleKolhatkar, Shanat. "Real-Time Virtual Viewpoint Generation on the GPU for Scene Navigation." Thesis, University of Ottawa (Canada), 2010. http://hdl.handle.net/10393/28807.
Der volle Inhalt der QuelleZhu, Lijia. "Example-based natural three-dimensional expression generation for virtual human faces." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27435.
Der volle Inhalt der QuelleErtoptamis, Ozge. "Enhancing Creativity In The Concept Generation Phase: Implementation Of Black Box As A Tool For Analogical Reasoning." Master's thesis, METU, 2007. http://etd.lib.metu.edu.tr/upload/3/12608219/index.pdf.
Der volle Inhalt der QuelleKetterer, Hoppe Javiera Ninel. "Metodología Básica para la Definición de la Ubicación Óptima de un Generador Virtual." Tesis, Universidad de Chile, 2009. http://www.repositorio.uchile.cl/handle/2250/103365.
Der volle Inhalt der QuelleLundkvist, Johanna. "Feasibility study of a VirtualPower Plant for Ludvika." Thesis, Uppsala universitet, Fasta tillståndets fysik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-201895.
Der volle Inhalt der QuelleSjölie, Daniel. "Human brains and virtual realities : Computer-generated presence in theory and practice." Doctoral thesis, Umeå universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-68664.
Der volle Inhalt der QuelleMilius, Jeannette. "Generation and Implementation of Virtual Landscapes for an Augmented Reality HMI-Laboratory." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-133307.
Der volle Inhalt der QuelleRoos, Daniel, and Gustav Aaro. "A Toolset for Qualitative Dataset Generation of Virtual Reality Environment User Interaction." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148667.
Der volle Inhalt der QuelleSchoop, Eric, Claudia Lieske, and Helena Bukvova. "Virtual Collaborative Learning: Auf der Suche nach den Digital Natives." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-26206.
Der volle Inhalt der QuelleSchramm, Jonathan. "Analysis of Third Person Cameras in Current Generation Action Games." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1903.
Der volle Inhalt der QuelleSatoh, Satoshi, Kenji Fujimoto, and Sang-Ho Hyon. "A framework for optimal gait generation via learning optimal control using virtual constraint." IEEE, 2008. http://hdl.handle.net/2237/12079.
Der volle Inhalt der QuelleWalker, Alexander D. "The role of head movements in simulator sickness generated by a virtual environment." Connect to this title online, 2008. http://etd.lib.clemson.edu/documents/1211387072/.
Der volle Inhalt der QuelleYan, Xingyu. "Assembly simulation and evaluation based on generation of virtual workpiece with form defect." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0008/document.
Der volle Inhalt der QuelleAhmad, Bilal. "A component-based virtual engineering approach to PLC code generation for automation systems." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16060.
Der volle Inhalt der QuelleWang, Fang. "Study of an adaptive and multifunctional computational behaviour generation model for virtual creatures." Thesis, University of Edinburgh, 2002. http://hdl.handle.net/1842/13189.
Der volle Inhalt der QuelleSandercock, Jennifer Ellen, and jenn@jennsand com. "Using adaptation and goal context to automatically generate individual personalities for virtual characters." RMIT University. Computer Science and Information Technology, 2010. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20100205.162047.
Der volle Inhalt der QuelleChamakiotis, Petros. "Exploring creativity in temporary virtual teams : the case of engineering design." Thesis, University of Bath, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.619239.
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