Literatura académica sobre el tema "Computer algorithms"

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Artículos de revistas sobre el tema "Computer algorithms"

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Pinkan Indriani Daulay and Yahfizham Yahfizham. "Penerapan Algoritma Pemrograman dalam Pembelajaran Ilmu Komputer." Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 1, no. 6 (2023): 91–103. http://dx.doi.org/10.61132/arjuna.v1i6.297.

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Algorithms are at the core of computer science and play an important role in computer programming. Programming aims to tell the computer to perform certain functions. Computer instructions provide a set of instructions written in a language that the computer can understand. Programming algorithms consist of various detailed sequential steps aimed at solving various computer programming problems. A computer is an electronic device capable of receiving, processing, storing and creating information. In general, a computer is a machine that is used to perform various tasks, such as data processing
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Mitra, Manu. "Algorithms in Computer Systems." Frontiers of Supercomputing 2, no. 2 (2019): 1–3. https://doi.org/10.31424/icses.fos.

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Basic definition of algorithm in mathematics is step by step procedure to solve a problem. Algorithms are basic and most important area in a writing an error free programs. Fig. 1 illustrates flow chart of a computer algorithm. One of the most essential thing to remember is that there can be various algorithms for the same problem but some algorithms are much better than others. Technically, algorithm and programs are actually not the same thing, they differ at the level of precision. It is often expressed loosely defined format called “pseudo code” which matches programming langua
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Xu, Zheng Guang, Chen Chen, and Xu Hong Liu. "An Efficient View-Point Invariant Detector and Descriptor." Advanced Materials Research 659 (January 2013): 143–48. http://dx.doi.org/10.4028/www.scientific.net/amr.659.143.

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Many computer vision applications need keypoint correspondence between images under different view conditions. Generally speaking, traditional algorithms target applications with either good performance in invariance to affine transformation or speed of computation. Nowadays, the widely usage of computer vision algorithms on handle devices such as mobile phones and embedded devices with low memory and computation capability has proposed a target of making descriptors faster to computer and more compact while remaining robust to affine transformation and noise. To best address the whole process
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Mitra, Manu. "Algorithms and Machine Learning." American Research Journal of Electronics and Communication Engineering 1, no. 1 (2019): 1–5. https://doi.org/10.5281/zenodo.3479371.

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Machine learning is a model that learns patterns in data and then calculates similar patterns in new data. For instance, if you want to categorize children’s books, it would mean that instead of setting up exact instructions for what establishes a children’s books, experts can set the computer hundreds of examples of children’s books. Then the computer find the pattern in that books and uses that pattern to recognize future books in that particular category. However, Machine Learning is actually a subset of artificial intelligence that assists computers to learn without expli
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Jattana, Manpreet Singh. "Quantum annealer accelerates the variational quantum eigensolver in a triple-hybrid algorithm." Physica Scripta 99, no. 9 (2024): 095117. http://dx.doi.org/10.1088/1402-4896/ad6aea.

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Abstract Hybrid algorithms that combine quantum and classical resources have become commonplace in quantum computing. The variational quantum eigensolver (VQE) is routinely used to solve prototype problems. Currently, hybrid algorithms use no more than one kind of quantum computer connected to a classical computer. In this work, a novel triple-hybrid algorithm combines the effective use of a classical computer, a gate-based quantum computer, and a quantum annealer. The solution of a graph coloring problem found using a quantum annealer reduces the resources needed from a gate-based quantum com
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Ataeva, Gulsina Isroilovna, and Lola Dzhalolovna Yodgorova. "METHODS AND ALGORITHMS OF COMPUTER GRAPHICS." Scientific Reports of Bukhara State University 4, no. 1 (2020): 43–47. http://dx.doi.org/10.52297/2181-1466/2020/4/1/3.

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Methods and algorithms of computer graphics are considered in the article. Implementation of transformation of graphic objects by means of operations of transfer, scaling, rotation, the types of geometric models are considered. Methods of computer graphics include methods of converting graphic objects, representing (scanning) lines in raster form, selecting a window, removing hidden lines, projecting, painting images.
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Cropper, Andrew. "The Automatic Computer Scientist." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 13 (2023): 15434. http://dx.doi.org/10.1609/aaai.v37i13.26801.

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Algorithms are ubiquitous: they track our sleep, help us find cheap flights, and even help us see black holes. However, designing novel algorithms is extremely difficult, and we do not have efficient algorithms for many fundamental problems. The goal of my research is to accelerate algorithm discovery by building an automatic computer scientist. To work towards this goal, my research focuses on inductive logic programming, a form of machine learning in which my collaborators and I have demonstrated major advances in automated algorithm discovery over the past five years. In this talk and paper
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Moosakhah, Fatemeh, and Amir Massoud Bidgoli. "Congestion Control in Computer Networks with a New Hybrid Intelligent Algorithm." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 13, no. 8 (2014): 4688–706. http://dx.doi.org/10.24297/ijct.v13i8.7068.

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With invention of computer networks, transferring data from one computer to another became possible, but as the number of computers that transfer data to each other increased and common communication channel bandwidth among them in a network limited, has led to a phenomenon called congestion, so that some of data packets would be dropped and never arrive to destination. Different algorithms have been proposed for overcoming congestion. These are divided into two general groups: 1- flow based algorithms and 2- class based algorithms. In present study, using class based algorithm with optimizati
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Handayani, Dwipa, and Abrar Hiswara. "KAMUS ISTILAH ILMU KOMPUTER DENGAN ALGORITMA BOYER MOORE BERBASIS WEB." Jurnal Informatika 19, no. 2 (2019): 90–97. http://dx.doi.org/10.30873/ji.v19i2.1519.

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A dictionary is a reference book that contains words and phrases that are usually arranged in alphabetical order along with an explanation of their meaning, usage and translation and function to help recognize new terms. The field of computer science certainly has specific terms related to computers, so it is needed a dictionary of computer terms, currently the existing dictionary is still conventional in its use ineffective and inefficient. The design and manufacture of applications using algorithms by performing a sequence of logical steps in solving problems that are arranged systematically
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Pelter, Michele M., and Mary G. Carey. "ECG Computer Algorithms." American Journal of Critical Care 17, no. 6 (2008): 581–82. http://dx.doi.org/10.4037/ajcc2008.17.6.581.

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Tesis sobre el tema "Computer algorithms"

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Mosca, Michele. "Quantum computer algorithms." Thesis, University of Oxford, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.301184.

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Nyman, Peter. "Representation of Quantum Algorithms with Symbolic Language and Simulation on Classical Computer." Licentiate thesis, Växjö University, School of Mathematics and Systems Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-2329.

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<p>Utvecklandet av kvantdatorn är ett ytterst lovande projekt som kombinerar teoretisk och experimental kvantfysik, matematik, teori om kvantinformation och datalogi. Under första steget i utvecklandet av kvantdatorn låg huvudintresset på att skapa några algoritmer med framtida tillämpningar, klargöra grundläggande frågor och utveckla en experimentell teknologi för en leksakskvantdator som verkar på några kvantbitar. Då dominerade förväntningarna om snabba framsteg bland kvantforskare. Men det verkar som om dessa stora förväntningar inte har besannats helt. Många grundläggande och tekniska pro
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Rhodes, Daniel Thomas. "Hardware accelerated computer graphics algorithms." Thesis, Nottingham Trent University, 2008. http://irep.ntu.ac.uk/id/eprint/201/.

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The advent of shaders in the latest generations of graphics hardware, which has made consumer level graphics hardware partially programmable, makes now an ideal time to investigate new graphical techniques and algorithms as well as attempting to improve upon existing ones. This work looks at areas of current interest within the graphics community such as Texture Filtering, Bump Mapping and Depth of Field simulation. These are all areas which have enjoyed much interest over the history of computer graphics but which provide a great deal of scope for further investigation in the light of recent
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Mims, Mark McGrew. "Dynamical stability of quantum algorithms /." Full text (PDF) from UMI/Dissertation Abstracts International, 2000. http://wwwlib.umi.com/cr/utexas/fullcit?p3004342.

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Li, Quan Ph D. Massachusetts Institute of Technology. "Algorithms and algorithmic obstacles for probabilistic combinatorial structures." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/115765.

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Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 209-214).<br>We study efficient average-case (approximation) algorithms for combinatorial optimization problems, as well as explore the algorithmic obstacles for a variety of discrete optimization problems arising in the theory of random graphs, statistics and machine learning. In particular, we consider the average-case optimization for three NP-hard combinatorial optimization problems: La
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Tran, Chan-Hung. "Fast clipping algorithms for computer graphics." Thesis, University of British Columbia, 1986. http://hdl.handle.net/2429/26336.

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Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the graphics system meets certain speed requirements. Clipping plays an important role in the viewing process, as well as in the functions zooming and panning; thus, it is desirable to develop a fast clipper. In this thesis, the intersection problem of a line segment against a convex polygonal object has been studied. Adaption of the the clip algorithms for parallel processing has also been investigated. Based on the conventional parametric clipping algorithm, two families of 2-D generalized line
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Viloria, John A. (John Alexander) 1978. "Optimizing clustering algorithms for computer vision." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86847.

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Khungurn, Pramook. "Shirayanagi-Sweedler algebraic algorithm stabilization and polynomial GCD algorithms." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41662.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.<br>Includes bibliographical references (p. 71-72).<br>Shirayanagi and Sweedler [12] proved that a large class of algorithms on the reals can be modified slightly so that they also work correctly on floating-point numbers. Their main theorem states that, for each input, there exists a precision, called the minimum converging precision (MCP), at and beyond which the modified "stabilized" algorithm follows the same sequence of steps as the original "exact" algorithm. In this thesis
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O'Brien, Neil. "Algorithms for scientific computing." Thesis, University of Southampton, 2012. https://eprints.soton.ac.uk/355716/.

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There has long been interest in algorithms for simulating physical systems. We are concernedwith two areaswithin this field: fastmultipolemethods andmeshlessmethods. Since Greengard and Rokhlin’s seminal paper in 1987, considerable interest has arisen in fast multipole methods for finding the energy of particle systems in two and three dimensions, and more recently in many other applications where fast matrix-vector multiplication is called for. We develop a new fast multipole method that allows the calculation of the energy of a system of N particles in O(N) time, where the particles’ interac
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Nofal, Samer. "Algorithms for argument systems." Thesis, University of Liverpool, 2013. http://livrepository.liverpool.ac.uk/12173/.

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Argument systems are computational models that enable an artificial intelligent agent to reason via argumentation. Basically, the computations in argument systems can be viewed as search problems. In general, for a wide range of such problems existing algorithms lack five important features. Firstly, there is no comprehensive study that shows which algorithm among existing others is the most efficient in solving a particular problem. Secondly, there is no work that establishes the use of cost-effective heuristics leading to more efficient algorithms. Thirdly, mechanisms for pruning the search
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Libros sobre el tema "Computer algorithms"

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Horowitz, Ellis. Computer algorithms. 2nd ed. Silicon Press, 2008.

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Horowitz, Ellis. Computer algorithms. Computer Science Press, 1997.

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Horowitz, Ellis. Computer algorithms. 2nd ed. Silicon Press, 2008.

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Horowitz, Ellis. Computer algorithms. 2nd ed. Silicon Press, 2008.

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Horowitz, Ellis. Computer algorithms. 2nd ed. Silicon Press, 2008.

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Horowitz, Ellis. Computer algorithms. Computer Science Press, 1998.

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Baase, Sara. Computer algorithms: Introduction to design and analysis. 2nd ed. Addison-Wesley Pub. Co., 1991.

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Baase, Sara. Computer algorithms: Introduction to design and analysis. 2nd ed. Addison-Wesley Pub. Co., 1988.

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Salander, Elisabeth C., and Elisabeth C. Salander. Computer search algorithms. Nova Science Publishers, 2010.

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Horowitz, Ellis. Computer algorithms/C++. 2nd ed. Silicon Press, 2008.

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Capítulos de libros sobre el tema "Computer algorithms"

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Phan, Vinhthuy. "Algorithms, Computer." In Encyclopedia of Sciences and Religions. Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-1-4020-8265-8_1476.

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Zobel, Justin. "Algorithms." In Writing for Computer Science. Springer London, 2004. http://dx.doi.org/10.1007/978-0-85729-422-7_7.

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Zobel, Justin. "Algorithms." In Writing for Computer Science. Springer London, 2014. http://dx.doi.org/10.1007/978-1-4471-6639-9_10.

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Lim, Daniel. "Algorithms." In Philosophy through Computer Science. Routledge, 2023. http://dx.doi.org/10.4324/9781003271284-3.

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Baratz, Alan, Inder Gopal, and Adrian Segall. "Fault tolerant queries in computer networks." In Distributed Algorithms. Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/bfb0019792.

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Roosta, Seyed H. "Computer Architecture." In Parallel Processing and Parallel Algorithms. Springer New York, 2000. http://dx.doi.org/10.1007/978-1-4612-1220-1_1.

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Mehlhorn, Kurt. "The Physarum Computer." In WALCOM: Algorithms and Computation. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-19094-0_3.

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Deshpande, Amar H., Shilpa S. Borkar, and Jagdish R. Baheti. "Medical Computer Vision." In Algorithms for Intelligent Systems. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-3648-8_3.

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Erciyes, K. "Algorithms." In Undergraduate Topics in Computer Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-61115-6_3.

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Sutinen, Erkki, and Matti Tedre. "ICT4D: A Computer Science Perspective." In Algorithms and Applications. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12476-1_16.

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Actas de conferencias sobre el tema "Computer algorithms"

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Kou, Yanying, Jinlong Chen, Ke Huang, and Jiatao Xiong. "Face Detection in Computer Vision: A Comprehensive Review." In 2025 8th International Conference on Advanced Algorithms and Control Engineering (ICAACE). IEEE, 2025. https://doi.org/10.1109/icaace65325.2025.11019031.

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Jin, Hulin, Zhiran Jin, Yong-Guk Kim, Yutong Zhou, and Yueda Li. "Reinforcement Learning-Driven Feedback Optimisation Algorithms for Brain-Computer Interfaces." In 2025 8th International Conference on Advanced Algorithms and Control Engineering (ICAACE). IEEE, 2025. https://doi.org/10.1109/icaace65325.2025.11019571.

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Zhang, Yi, Jie Qiu, and Guangqiang Wu. "Computer Vision Kinematic Detection of Centrifugal Pendulum Vibration Absorber." In 2025 4th Asia Conference on Algorithms, Computing and Machine Learning (CACML). IEEE, 2025. https://doi.org/10.1109/cacml64929.2025.11010954.

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Efimov, Aleksey Igorevich, and Dmitry Igorevich Ustukov. "Comparative Analysis of Stereo Vision Algorithms Implementation on Various Architectures." In 32nd International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/graphicon-2022-484-489.

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A comparative analysis of the functionality of stereo vision algorithms on various hardware architectures has been carried out. The quantitative results of stereo vision algorithms implementation are presented, taking into account the specifics of the applied hardware base. The description of the original algorithm for calculating the depth map using the summed-area table is given. The complexity of the algorithm does not depend on the size of the search window. The article presents the content and results of the implementation of the stereo vision method on standard architecture computers, in
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Spector, Lee. "Evolving quantum computer algorithms." In the 11th annual conference companion. ACM Press, 2009. http://dx.doi.org/10.1145/1570256.1570420.

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Spector, Lee. "Evolving quantum computer algorithms." In the 13th annual conference companion. ACM Press, 2011. http://dx.doi.org/10.1145/2001858.2002128.

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Milne, Darran. "Computer-Generated Holography Algorithms." In Frontiers in Optics. Optica Publishing Group, 2023. http://dx.doi.org/10.1364/fio.2023.fm1a.4.

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Czakoova, Krisztina. "DEVELOPING ALGORITHMIC THINKING BY EDUCATIONAL COMPUTER GAMES." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-003.

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Basics of algorithmic thinking should not be limited to create right solutions and express them by a computer program, but should also be used a suitable methodology based on problem solving, preferably in a playful way. In many cases at school most of the learners consider the topic of algorithms as hard and not very attractive. For beginners in programming the knowledge of specific algorithms is not so important. The ability to understand principles of algorithms, as well as to find own algorithms for new problems are more desirable. One main educational objective is to know that an algorith
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Kosovskaya, Tatiana, та Juan Zhou. "Algorithms for Checking Isomorphism of Two Elementary Conjunctiоns". У Computer Science and Information Technologies 2023. Institute for Informatics and Automation Problems, 2023. http://dx.doi.org/10.51408/csit2023_01.

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When solving AI problems related to the study of complex structured objects, a convenient tool for describing such objects is the predicate calculus language. The paper presents two algorithms for checking two elementary conjunctions of predicate formulas for isomorphism (matches up to the names of variables and the order of conjunctive terms). The first of the algorithms checks for isomorphism elementary conjunctions containing a single predicate symbol. In addition, if the formulas are isomorphic, then it finds a one-to-one correspondence between the arguments of these formulas. If all predi
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Freeman, William T. "Where computer vision needs help from computer science." In Proceedings of the Twenty-Second Annual ACM-SIAM Symposium on Discrete Algorithms. Society for Industrial and Applied Mathematics, 2011. http://dx.doi.org/10.1137/1.9781611973082.64.

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Informes sobre el tema "Computer algorithms"

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Poggio, Tomaso, and James Little. Parallel Algorithms for Computer Vision. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada203947.

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Leach, Ronald J. Analysis of Blending Algorithms in Computer Graphics. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada201921.

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Dixon, L. C., and R. C. Price. Optimisation Algorithms for Highly Parallel Computer Architectures. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada235911.

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Leach, Ronald J. Analysis of Blending Algorithms in Computer Graphics. Defense Technical Information Center, 1991. http://dx.doi.org/10.21236/ada244279.

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Kupinski, Matthew A. Investigation of Genetic Algorithms for Computer-Aided Diagnosis. Defense Technical Information Center, 2000. http://dx.doi.org/10.21236/ada393995.

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Schnabel, R. Concurrent Algorithms for Numerical Computation on Hypercube Computer. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada195502.

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Kupinski, Matthew A. Investigation of Genetic Algorithms for Computer-Aided Diagnosis. Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada391457.

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Lewis, Dustin, Naz Modirzadeh, and Gabriella Blum. War-Algorithm Accountability. Harvard Law School Program on International Law and Armed Conflict, 2016. http://dx.doi.org/10.54813/fltl8789.

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In War-Algorithm Accountability (August 2016), we introduce a new concept—war algorithms—that elevates algorithmically-derived “choices” and “decisions” to a, and perhaps the, central concern regarding technical autonomy in war. We thereby aim to shed light on and recast the discussion regarding “autonomous weapon systems” (AWS). We define “war algorithm” as any algorithm that is expressed in computer code, that is effectuated through a constructed system, and that is capable of operating in relation to armed conflict. In introducing this concept, our foundational technological concern is the
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Varastehpour, Soheil, Hamid Sharifzadeh, and Iman Ardekani. A Comprehensive Review of Deep Learning Algorithms. Unitec ePress, 2021. http://dx.doi.org/10.34074/ocds.092.

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Deep learning algorithms are a subset of machine learning algorithms that aim to explore several levels of the distributed representations from the input data. Recently, many deep learning algorithms have been proposed to solve traditional artificial intelligence problems. In this review paper, some of the up-to-date algorithms of this topic in the field of computer vision and image processing are reviewed. Following this, a brief overview of several different deep learning methods and their recent developments are discussed.
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Ainsworth, James S., and Steven Kubala. Computer Simulation Modeling: A Method for Predicting the Utilities of Alternative Computer-Aided Treat Evaluation Algorithms. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada230252.

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