Literatura académica sobre el tema "Computer animation"

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Artículos de revistas sobre el tema "Computer animation"

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Azad oğlu Aslanov, Rəşid. "Management of animation in tourism." SCIENTIFIC WORK 65, no. 04 (2021): 151–53. http://dx.doi.org/10.36719/2663-4619/65/151-153.

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Animation is a Latin word meaning animation in our language. It is taken from the French word "Anime" and is located in our language. In French, the word "anime" means animation. Animation generally involves all animation systems. Even the animation of an animal by a group of actors on the stage is a form of animation. Computer-generated cartoons, etc. animations are also called animations. Today such animations are used for television and cinema. If we want to look for animation as a paragraph, we should look for it in the section "Entertainment services in tourism". In order to ensure that t
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Huang, Zhihong. "Overview of the application of artificial intelligence in computer animation." Applied and Computational Engineering 40, no. 1 (2024): 1–6. http://dx.doi.org/10.54254/2755-2721/40/20230620.

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With the flourishing development of artificial intelligence and computer animation technologies, there has been an increasing intersection between these two. In the field of computer animation, the use of artificial intelligence significantly reduces the difficulties in design, production, and post-production processes, which has a massive impact on the entire field. The paper attempts to discuss the relationship between artificial intelligence and computer animation. Not only does the paper elaborate on the related applications of artificial intelligence in various subfields of computer anima
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Stith, Bradley J. "Use of Animation in Teaching Cell Biology." Cell Biology Education 3, no. 3 (2004): 181–88. http://dx.doi.org/10.1187/cbe.03-10-0018.

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To address the different learning styles of students, and because students can access animation from off-campus computers, the use of digital animation in teaching cell biology has become increasingly popular. Sample processes from cell biology that are more clearly presented in animation than in static illustrations are identified. The value of animation is evaluated on whether the process being taught involves motion, cellular location, or sequential order of numerous events. Computer programs for developing animation and animations associated with cell biology textbooks are reviewed, and li
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Shakir, Samia, and Ali Al-Azza. "Facial Modelling and Animation: An Overview of The State-of-The Art." Iraqi Journal for Electrical and Electronic Engineering 18, no. 1 (2021): 28–37. http://dx.doi.org/10.37917/ijeee.18.1.4.

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Animating human face presents interesting challenges because of its familiarity as the face is the part utilized to recognize individuals. This paper reviewed the approaches used in facial modeling and animation and described their strengths and weaknesses. Realistic face animation of computer graphic models of human faces can be hard to achieve as a result of the many details that should be approximated in producing realistic facial expressions. Many methods have been researched to create more and more accurate animations that can efficiently represent human faces. We described the techniques
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Hutcheson, Tracy D., Richard F. Dillon, Chris M. Herdman, and Jo Wood. "To Animate or Not to Animate, that is the Question." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (1997): 345–49. http://dx.doi.org/10.1177/107118139704100177.

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Animation presented together with voice narration in a computer presented tutorial did not facilitate learning when compared with a text and static graphics tutorial. The tutorials were the same except for the addition of simple animations and voice narration. Although there were no statistically significant differences there was a difference of 5 percent correct on quiz questions in favor of the animation group. Beyond statistical significance, is this 5 percent increase good justification for animations in computer-based training? The questions of how, when, and if, we should use animations
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Ersan, Merve Åženoymak. "Visual rhetoric in educational animations; An analysis on TED education Lessons." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 602–8. http://dx.doi.org/10.18844/prosoc.v2i1.924.

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Today, developments in the field of computer technology have facilitated the application of animations in computer environment and also led to the widespread use of animation in the scope of computer-aided education. Educational animations engage the learners of all ages and make the learning experience enjoyable in many areas such as physics, chemistry, biology and social sciences. Thanks to the possibilities of animation, many concepts that might be difficult to learn with static images can be described very attractively and catchy. At this point, rhetorical figures can be applied to animati
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Wolfe, Rosalee, Peter Cook, John C. McDonald, and Jerry Schnepp. "Linguistics as structure in computer animation." Nonmanuals in Sign Language 14, no. 1 (2011): 179–99. http://dx.doi.org/10.1075/sll.14.1.09wol.

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Computer-generated three-dimensional animation holds great promise for synthesizing utterances in American Sign Language (ASL) that are not only grammatical, but well-tolerated by members of the Deaf community. Unfortunately, animation poses several challenges stemming from the necessity of grappling with massive amounts of data. However, the linguistics of ASL may aid in surmounting the challenge by providing structure and rules for organizing animation data. An exploration of the linguistic and extralinguistic behavior of the brows from an animator’s viewpoint yields a new approach for synth
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Senoymak, Merve Ersan. "Visual rhetoric in educational animations: An analysis on TED Education Lessons." Global Journal of Arts Education 7, no. 1 (2017): 19–25. http://dx.doi.org/10.18844/gjae.v7i1.1831.

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Abstract
 
 Today, developments in the field of computer technology have facilitated the application of animations in computer environment and also led to the widespread use of animation in the scope of computer-aided education. Educational animations engage the learners of all ages and make the learning experience enjoyable in many areas such as physics, chemistry, biology and social sciences. Thanks to the possibilities of animation, many concepts that might be difficult to learn with static images can be described very attractively and in a catchy way. At this point, rhetorical fi
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Magnenat Thalmann, Nadia, and Daniel Thalmann. "Computer animation." ACM Computing Surveys 28, no. 1 (1996): 161–63. http://dx.doi.org/10.1145/234313.234381.

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Magnenat-Thalman, N., and D. Thalmann. "Computer animation." Visual Computer 1, no. 4 (1985): 207–8. http://dx.doi.org/10.1007/bf02021808.

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Tesis sobre el tema "Computer animation"

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Montanari, Lucia. "Frattali e computer animation." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14685/.

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Stainback, Pamela Barth. "Computer animation : the animation capabilities of the Genigraphics 100C /." Online version of thesis, 1990. http://hdl.handle.net/1850/11460.

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Trout, Terry Thoke. "Design of computer animation languages /." Title page, contents and abstract only, 1990. http://web4.library.adelaide.edu.au/theses/09SM/09smt861.pdf.

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Thornton, Thomas Lance. "Computer animation of quadrupedal locomotion." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1400.

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A discussion of the theory and methodology for creating believable quadrupedal locomotion for computer animation applications. The study focuses on a variety of issues related to producing realistic animal gait animations and includes a case study for rigging and animating the various gaits of a horse. Visualization of unnatural gaits for the horse will also be discussed and animated. The process of rigging involves setting up the character control system in a high-end 3d computer animation program such as Maya which is used extensively by the computer graphics industry.
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Hawkins, Stuart Philip. "Video replay in computer animation." Thesis, University of Cambridge, 1990. https://www.repository.cam.ac.uk/handle/1810/250977.

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Yun, Hee Cheol. "Compression of computer animation frames." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/13070.

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Pullen, Andrew Mark. "Motion development for computer animation." Thesis, University of Cambridge, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.278403.

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Fukuchi, Yoshihiko. "Animation for computer integrated construction." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/12101.

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Sue, Hoylen. "Implicit models for computer animation." Thesis, University of Sussex, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.259514.

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Krasnovyd, Vanessa. "Information visualization using computer animation." Thesis, Київський національний університет технологій та дизайну, 2020. https://er.knutd.edu.ua/handle/123456789/15315.

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Libros sobre el tema "Computer animation"

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Magnenat-Thalmann, Nadia, and Daniel Thalmann. Computer Animation. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68433-6.

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Thalmann, Nadia Magnenat, and Daniel Thalmann. Computer Animation. Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2.

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Nardo, Don. Computer animation. Lucent Books, 2008.

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Weinstock, Neal. Computer animation. Addison-Wesley Pub. Co., 1986.

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Wright, Jaron S. Computer animation. Nova Science Publishers, 2009.

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S, Wright Jaron, and Hughes Lloyd M, eds. Computer animation. Nova Science Publishers, 2009.

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Thalmann, Nadia Magnenat, and Daniel Thalmann, eds. Computer Animation ’91. Springer Japan, 1991. http://dx.doi.org/10.1007/978-4-431-66890-9.

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Magnenat-Thalmann, Nadia, and Daniel Thalmann, eds. Computer Animation ’90. Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68296-7.

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Keith, Waters, ed. Computer facial animation. A K Peters, 1996.

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1946-, Magnenat-Thalmann Nadia, and Thalmann Daniel, eds. Interactive computer animation. Prentice Hall, 1996.

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Capítulos de libros sobre el tema "Computer animation"

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Vince, John. "Computer Animation." In Essential Computer Animation fast. Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0489-6_2.

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Magnenat-Thalmann, Nadia, and Daniel Thalmann. "Computer Animation." In Computer Animation. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68433-6_3.

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Salomon (emeritus), David. "Computer Animation." In Texts in Computer Science. Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-886-7_19.

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Thalmann, Nadia Magnenat, and Daniel Thalmann. "Computer Animation." In Computer Animation. Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2_3.

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Ashikhmin, Michael. "Computer Animation." In Fundamentals of Computer Graphics. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315372198-16.

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Gutiérrez A., Mario A., Frédéric Vexo, and Daniel Thalmann. "Computer Animation." In Stepping into Virtual Reality. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-36487-7_3.

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Kruse, Hans-Günther. "Computer-Animation." In Supercomputer ’90. Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/978-3-642-75833-1_6.

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Ashikhmin, Michael. "Computer Animation." In Fundamentals of Computer Graphics, 5th ed. A K Peters/CRC Press, 2021. http://dx.doi.org/10.1201/9781003050339-16.

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Salomon, David. "Computer Animation." In Computer Graphics and Geometric Modeling. Springer New York, 1999. http://dx.doi.org/10.1007/978-1-4612-1504-2_8.

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Govil-Pai, Shalini, and Rajesh Pai. "Animation." In Learning Computer Graphics. Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4613-8503-5_3.

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Actas de conferencias sobre el tema "Computer animation"

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Joel, William J., and Abe Echevarria. "Computer animation education." In ACM SIGGRAPH 2004 Posters. ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186494.

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"Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596)." In Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation. IEEE, 2001. http://dx.doi.org/10.1109/ca.2001.982369.

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Branagan, Linda. "Introduction---computer animation festival." In ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96. ACM Press, 1996. http://dx.doi.org/10.1145/253607.253910.

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Lu, Ji, Hock Soon Seah, and Feng Tian. "Computer-assisted cel animation." In the 1st international conference. ACM Press, 2003. http://dx.doi.org/10.1145/604471.604477.

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Goto, Daisuke, and Junichi Hoshino. "Computer generated clay animation." In ACM SIGGRAPH 2002 conference abstracts and applications. ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242171.

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Grant, Darin. "Computer animation festival trailer." In ACM SIGGRAPH 2003 video review on Electronic theater program. ACM Press, 2003. http://dx.doi.org/10.1145/1006032.1006055.

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"Updating computer animation (panel)." In the 20th annual conference, chair Jane Veeder. ACM Press, 1993. http://dx.doi.org/10.1145/166117.166166.

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"Proceedings Computer Animation 1999." In Proceedings Computer Animation 1999. IEEE, 1999. http://dx.doi.org/10.1109/ca.1999.781192.

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"Proceedings Computer Animation 2000." In Proceedings Computer Animation 2000. IEEE, 2000. http://dx.doi.org/10.1109/ca.2000.889008.

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"Proceedings Computer Animation'95." In Proceedings Computer Animation'95. IEEE, 1995. http://dx.doi.org/10.1109/ca.1995.393554.

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Informes sobre el tema "Computer animation"

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Carpenter, Patricia A., and Marcel A. Just. Understanding Mechanical Systems Through Computer Animation and Kinematic Imagery. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada251556.

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Carpenter, Patricia A., and Marcel A. Just. Understanding Mechanical Systems Through Computer Animation and Kinematic Imagery. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada251861.

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Kiv, Arnold E., Vladyslav V. Bilous, Dmytro M. Bodnenko, Dmytro V. Horbatovskyi, Oksana S. Lytvyn, and Volodymyr V. Proshkin. The development and use of mobile app AR Physics in physics teaching at the university. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4629.

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This paper outlines the importance of using Augmented Reality (AR) in physics education at the university as a valuable tool for visualization and increasing the attention and motivation of students to study, solving educational problems related to future professional activities, improving the interaction of teachers and students. Provided an analysis of the types of AR technology and software for developing AR apps. The sequences of actions for developing the mobile application AR Physics in the study of topics: “Direct electronic current”, “Fundamentals of the theory of electronic circuits”.
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Kirose, Getachew. Animating a Human Body Mesh with Maya for Doppler Signature Computer Modeling. Defense Technical Information Center, 2009. http://dx.doi.org/10.21236/ada500578.

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