Literatura académica sobre el tema "Computer haptics"

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Artículos de revistas sobre el tema "Computer haptics"

1

Bilbokaitė, Renata. "ANALYTICAL REVIEW OF SCIENTIFIC ACHIEVEMENTS IN HAPTICS TECHNOLOGY RANGE." GAMTAMOKSLINIS UGDYMAS / NATURAL SCIENCE EDUCATION 4, no. 3 (2007): 21–31. http://dx.doi.org/10.48127/gu-nse/07.4.21b.

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The technologies are expanding their possibilities in the global information age. The scholars aim to explicate perspectives of human power practice. Haptics technology is one of the ultimate technological trends. Visual culture and technological progress had speeded up the researches in this area. When possibilities to organize constructs of virtual reality have sprung up, the scholars had started discussion about the integration of haptic sense into information reception, conveyance and soak processes. It can be as the facility of studying and some performance of actions, to speed up technol
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2

Gruenefeld, Uwe, Alexander Geilen, Jonathan Liebers, Nick Wittig, Marion Koelle, and Stefan Schneegass. "ARm Haptics." Proceedings of the ACM on Human-Computer Interaction 6, MHCI (2022): 1–18. http://dx.doi.org/10.1145/3546728.

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Augmented Reality (AR) technology enables users to superpose virtual content onto their environments. However, interacting with virtual content while mobile often requires users to perform interactions in mid-air, resulting in a lack of haptic feedback. Hence, in this work, we present the ARm Haptics system, which is worn on the user's forearm and provides 3D-printed input modules, each representing well-known interaction components such as buttons, sliders, and rotary knobs. These modules can be changed quickly, thus allowing users to adapt them to their current use case. After an iterative d
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3

Villa, Steeven, Sven Mayer, Jess Hartcher-O'Brien, Albrecht Schmidt, and Tonja-Katrin Machulla. "Extended mid-air ultrasound haptics for virtual reality." Proceedings of the ACM on Human-Computer Interaction 6, ISS (2022): 500–524. http://dx.doi.org/10.1145/3567731.

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Mid-air haptics allow bare-hand tactile stimulation; however, it has a constrained workspace, making it unsuitable for room-scale haptics. We present a novel approach to rendering mid-air haptic sensations in a large rendering volume by turning a static array into a dynamic array following the user's hand. We used a 6DOF robot to drive a haptic ultrasound array over a large 3D space. Our system enables rendering room-scale mid-air experiences while preserving bare-hand interaction, thus, providing tangibility for virtual environments. To evaluate our approach, we performed three evaluations. F
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4

Azofeifa, Jose Daniel, Julieta Noguez, Sergio Ruiz, José Martín Molina-Espinosa, Alejandra J. Magana, and Bedrich Benes. "Systematic Review of Multimodal Human–Computer Interaction." Informatics 9, no. 1 (2022): 13. http://dx.doi.org/10.3390/informatics9010013.

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This document presents a systematic review of Multimodal Human–Computer Interaction. It shows how different types of interaction technologies (virtual reality (VR) and augmented reality, force and vibration feedback devices (haptics), and tracking) are used in different domains (concepts, medicine, physics, human factors/user experience design, transportation, cultural heritage, and industry). A systematic literature search was conducted identifying 406 articles initially. From these articles, we selected 112 research works that we consider most relevant for the content of this article. The ar
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5

Kawasaki, Haruhisa, and Osama Halabi. "Special Issue on Haptics: Interfaces, Applications, and Perception." Journal of Robotics and Mechatronics 18, no. 4 (2006): 367. http://dx.doi.org/10.20965/jrm.2006.p0367.

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The last decade has seen significant advances in research on haptics and haptic interfaces. Device performance has improved, and the many commercial devices now available at reasonable prices indicate how haptic research will grow and new applications involving haptics will touch all aspects of daily life. Sophisticated systems require research beyond physical devices, such as modeling the physical properties of virtual objects, human physiology, and haptic evaluation. This special issue focuses on state-of-the-art design and development of haptic interfaces and explores potential applications
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6

Giri, Gowri Shankar, Yaser Maddahi, and Kourosh Zareinia. "An Application-Based Review of Haptics Technology." Robotics 10, no. 1 (2021): 29. http://dx.doi.org/10.3390/robotics10010029.

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Recent technological development has led to the invention of different designs of haptic devices, electromechanical devices that mediate communication between the user and the computer and allow users to manipulate objects in a virtual environment while receiving tactile feedback. The main criteria behind providing an interactive interface are to generate kinesthetic feedback and relay information actively from the haptic device. Sensors and feedback control apparatus are of paramount importance in designing and manufacturing a haptic device. In general, haptic technology can be implemented in
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7

Kuhail, Mohammad Amin, Jose Berengueres, Fatma Taher, Mariam Alkuwaiti, and Sana Z. Khan. "Haptic Systems: Trends and Lessons Learned for Haptics in Spacesuits." Electronics 12, no. 8 (2023): 1888. http://dx.doi.org/10.3390/electronics12081888.

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Haptic technology uses forces, vibrations, and movements to simulate a sense of touch. In the context of spacesuits, proposals to use haptic systems are scant despite evidence of their efficacy in other domains. Existing review studies have sought to summarize existing haptic system applications. Despite their contributions to the body of knowledge, existing studies have not assessed the applicability of existing haptic systems in spacesuit design to meet contemporary challenges. This study asks, “What can we learn from existing haptic technologies to create spacesuits?”. As such, we examine a
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8

Mercado, Victor Rodrigo, Maud Marchal, and Anatole Lecuyer. "“Haptics On-Demand”: A Survey on Encountered-Type Haptic Displays." IEEE Transactions on Haptics 14, no. 3 (2021): 449–64. http://dx.doi.org/10.1109/toh.2021.3061150.

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9

Costes, Antoine, Fabien Danieau, Ferran Argelaguet, Philippe Guillotel, and Anatole Lecuyer. "Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics." IEEE Transactions on Haptics 13, no. 3 (2020): 530–41. http://dx.doi.org/10.1109/toh.2020.2984754.

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10

Li, Jingyi, Alexandra Mayer, and Andreas Butz. "Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales." Multimodal Technologies and Interaction 5, no. 7 (2021): 36. http://dx.doi.org/10.3390/mti5070036.

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Virtual Reality (VR) has become a consumer-grade technology, especially with the advent of standalone headsets working independently from a powerful computer. Domestic VR mainly uses the visual and auditory senses since VR headsets make this accessible. Haptic feedback, however, has the potential to increase immersion substantially. So far, it is mostly used in laboratory settings with specialized haptic devices. Especially for domestic VR, there is underexplored potential in exploiting physical elements of the often confined space in which it is used. In a literature review (n = 20), we analy
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