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1

Bilbokaitė, Renata. "ANALYTICAL REVIEW OF SCIENTIFIC ACHIEVEMENTS IN HAPTICS TECHNOLOGY RANGE." GAMTAMOKSLINIS UGDYMAS / NATURAL SCIENCE EDUCATION 4, no. 3 (2007): 21–31. http://dx.doi.org/10.48127/gu-nse/07.4.21b.

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The technologies are expanding their possibilities in the global information age. The scholars aim to explicate perspectives of human power practice. Haptics technology is one of the ultimate technological trends. Visual culture and technological progress had speeded up the researches in this area. When possibilities to organize constructs of virtual reality have sprung up, the scholars had started discussion about the integration of haptic sense into information reception, conveyance and soak processes. It can be as the facility of studying and some performance of actions, to speed up technol
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2

Gruenefeld, Uwe, Alexander Geilen, Jonathan Liebers, Nick Wittig, Marion Koelle, and Stefan Schneegass. "ARm Haptics." Proceedings of the ACM on Human-Computer Interaction 6, MHCI (2022): 1–18. http://dx.doi.org/10.1145/3546728.

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Augmented Reality (AR) technology enables users to superpose virtual content onto their environments. However, interacting with virtual content while mobile often requires users to perform interactions in mid-air, resulting in a lack of haptic feedback. Hence, in this work, we present the ARm Haptics system, which is worn on the user's forearm and provides 3D-printed input modules, each representing well-known interaction components such as buttons, sliders, and rotary knobs. These modules can be changed quickly, thus allowing users to adapt them to their current use case. After an iterative d
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3

Villa, Steeven, Sven Mayer, Jess Hartcher-O'Brien, Albrecht Schmidt, and Tonja-Katrin Machulla. "Extended mid-air ultrasound haptics for virtual reality." Proceedings of the ACM on Human-Computer Interaction 6, ISS (2022): 500–524. http://dx.doi.org/10.1145/3567731.

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Mid-air haptics allow bare-hand tactile stimulation; however, it has a constrained workspace, making it unsuitable for room-scale haptics. We present a novel approach to rendering mid-air haptic sensations in a large rendering volume by turning a static array into a dynamic array following the user's hand. We used a 6DOF robot to drive a haptic ultrasound array over a large 3D space. Our system enables rendering room-scale mid-air experiences while preserving bare-hand interaction, thus, providing tangibility for virtual environments. To evaluate our approach, we performed three evaluations. F
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4

Azofeifa, Jose Daniel, Julieta Noguez, Sergio Ruiz, José Martín Molina-Espinosa, Alejandra J. Magana, and Bedrich Benes. "Systematic Review of Multimodal Human–Computer Interaction." Informatics 9, no. 1 (2022): 13. http://dx.doi.org/10.3390/informatics9010013.

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This document presents a systematic review of Multimodal Human–Computer Interaction. It shows how different types of interaction technologies (virtual reality (VR) and augmented reality, force and vibration feedback devices (haptics), and tracking) are used in different domains (concepts, medicine, physics, human factors/user experience design, transportation, cultural heritage, and industry). A systematic literature search was conducted identifying 406 articles initially. From these articles, we selected 112 research works that we consider most relevant for the content of this article. The ar
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5

Kawasaki, Haruhisa, and Osama Halabi. "Special Issue on Haptics: Interfaces, Applications, and Perception." Journal of Robotics and Mechatronics 18, no. 4 (2006): 367. http://dx.doi.org/10.20965/jrm.2006.p0367.

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The last decade has seen significant advances in research on haptics and haptic interfaces. Device performance has improved, and the many commercial devices now available at reasonable prices indicate how haptic research will grow and new applications involving haptics will touch all aspects of daily life. Sophisticated systems require research beyond physical devices, such as modeling the physical properties of virtual objects, human physiology, and haptic evaluation. This special issue focuses on state-of-the-art design and development of haptic interfaces and explores potential applications
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6

Giri, Gowri Shankar, Yaser Maddahi, and Kourosh Zareinia. "An Application-Based Review of Haptics Technology." Robotics 10, no. 1 (2021): 29. http://dx.doi.org/10.3390/robotics10010029.

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Recent technological development has led to the invention of different designs of haptic devices, electromechanical devices that mediate communication between the user and the computer and allow users to manipulate objects in a virtual environment while receiving tactile feedback. The main criteria behind providing an interactive interface are to generate kinesthetic feedback and relay information actively from the haptic device. Sensors and feedback control apparatus are of paramount importance in designing and manufacturing a haptic device. In general, haptic technology can be implemented in
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7

Kuhail, Mohammad Amin, Jose Berengueres, Fatma Taher, Mariam Alkuwaiti, and Sana Z. Khan. "Haptic Systems: Trends and Lessons Learned for Haptics in Spacesuits." Electronics 12, no. 8 (2023): 1888. http://dx.doi.org/10.3390/electronics12081888.

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Haptic technology uses forces, vibrations, and movements to simulate a sense of touch. In the context of spacesuits, proposals to use haptic systems are scant despite evidence of their efficacy in other domains. Existing review studies have sought to summarize existing haptic system applications. Despite their contributions to the body of knowledge, existing studies have not assessed the applicability of existing haptic systems in spacesuit design to meet contemporary challenges. This study asks, “What can we learn from existing haptic technologies to create spacesuits?”. As such, we examine a
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8

Mercado, Victor Rodrigo, Maud Marchal, and Anatole Lecuyer. "“Haptics On-Demand”: A Survey on Encountered-Type Haptic Displays." IEEE Transactions on Haptics 14, no. 3 (2021): 449–64. http://dx.doi.org/10.1109/toh.2021.3061150.

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9

Costes, Antoine, Fabien Danieau, Ferran Argelaguet, Philippe Guillotel, and Anatole Lecuyer. "Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics." IEEE Transactions on Haptics 13, no. 3 (2020): 530–41. http://dx.doi.org/10.1109/toh.2020.2984754.

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10

Li, Jingyi, Alexandra Mayer, and Andreas Butz. "Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales." Multimodal Technologies and Interaction 5, no. 7 (2021): 36. http://dx.doi.org/10.3390/mti5070036.

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Virtual Reality (VR) has become a consumer-grade technology, especially with the advent of standalone headsets working independently from a powerful computer. Domestic VR mainly uses the visual and auditory senses since VR headsets make this accessible. Haptic feedback, however, has the potential to increase immersion substantially. So far, it is mostly used in laboratory settings with specialized haptic devices. Especially for domestic VR, there is underexplored potential in exploiting physical elements of the often confined space in which it is used. In a literature review (n = 20), we analy
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11

Alzin, Mohamad Ghaith, and Hiroki Imamura. "Developing a novel haptic device for non-rigid computer graphic objects utilizing unmanned aerial vehicles." ITM Web of Conferences 27 (2019): 04001. http://dx.doi.org/10.1051/itmconf/20192704001.

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In this paper, we propose a novel haptic device consisting of a Parrot quadcopter AR Drone 2.0 that delivers force-feedback to users when they press on the surface of the drone in the vertical direction. This drone haptic device will free users from any cumbersome devices which were utilized in previous haptics systems and allow them to sense kinesthetic feedback coming from the drone which in turn renders computer graphic objects, for example, a virtual box. Specifically, this system performs damped harmonic oscillation force motion on users’ hands and fingers. The oscillation function is imp
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12

Rau, Pei-Luen Patrick, Jian Zheng, Lijun Wang, Jingyu Zhao, and Dangxiao Wang. "Haptic and Auditory–Haptic Attentional Blink in Spatial and Object-Based Tasks." Multisensory Research 33, no. 3 (2020): 295–312. http://dx.doi.org/10.1163/22134808-20191483.

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Abstract Dual-task performance depends on both modalities (e.g., vision, audition, haptics) and task types (spatial or object-based), and the order by which different task types are organized. Previous studies on haptic and especially auditory–haptic attentional blink (AB) are scarce, and the effect of task types and their order have not been fully explored. In this study, 96 participants, divided into four groups of task type combinations, identified auditory or haptic Target 1 (T1) and haptic Target 2 (T2) in rapid series of sounds and forces. We observed a haptic AB (i.e., the accuracy of i
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13

Jorissen, Pieter, Joan De Boeck, and Wim Lamotte. "Bringing haptics and physical simulation together: haptic travel through physical worlds." Computer Animation and Virtual Worlds 17, no. 3-4 (2006): 179–87. http://dx.doi.org/10.1002/cav.121.

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14

Ho, Chih-Hao, Cagatay Basdogan, and Mandayam A. Srinivasan. "Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects." Presence: Teleoperators and Virtual Environments 8, no. 5 (1999): 477–91. http://dx.doi.org/10.1162/105474699566413.

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Computer haptics, an emerging field of research that is analogous to computer graphics, is concerned with the generation and rendering of haptic virtual objects. In this paper, we propose an efficient haptic rendering method for displaying the feel of 3-D polyhedral objects in virtual environments (VEs). Using this method and a haptic interface device, the users can manually explore and feel the shape and surface details of virtual objects. The main component of our rendering method is the “neighborhood watch” algorithm that takes advantage of precomputed connectivity information for detecting
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15

Pujari, Mohan N. "Haptic Technology." International Journal for Research in Applied Science and Engineering Technology 10, no. 7 (2022): 866–68. http://dx.doi.org/10.22214/ijraset.2022.45203.

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Abstract: This study gives a broad overview of haptic technologies for social touch research. In psychology and neuroscience, social contact has received a lot of attention. It is now feasible to make attending in social touch from a particular distance or with the artificial social agents, research into the technology mediated social contract has been motivated by social touch research, and the point of research has been found very effecting that are quite similar to through social touch. Haptics is the research of how to interact with computer applications through touch (tactile) sensation a
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16

Remache-Vinueza, Byron, Andrés Trujillo-León, Mireya Zapata, Fabián Sarmiento-Ortiz, and Fernando Vidal-Verdú. "Audio-Tactile Rendering: A Review on Technology and Methods to Convey Musical Information through the Sense of Touch." Sensors 21, no. 19 (2021): 6575. http://dx.doi.org/10.3390/s21196575.

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Tactile rendering has been implemented in digital musical instruments (DMIs) to offer the musician haptic feedback that enhances his/her music playing experience. Recently, this implementation has expanded to the development of sensory substitution systems known as haptic music players (HMPs) to give the opportunity of experiencing music through touch to the hearing impaired. These devices may also be conceived as vibrotactile music players to enrich music listening activities. In this review, technology and methods to render musical information by means of vibrotactile stimuli are systematica
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17

Zenner, Andre, Kristin Ullmann, and Antonio Kruger. "Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality." IEEE Transactions on Visualization and Computer Graphics 27, no. 5 (2021): 2627–37. http://dx.doi.org/10.1109/tvcg.2021.3067777.

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18

Iacob, Robert, and Diana Popescu. "Haptics democratization: challenges and opportunities." MATEC Web of Conferences 290 (2019): 04006. http://dx.doi.org/10.1051/matecconf/201929004006.

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The sense of touch is an important means of communicating and exchanging information primarily between people and between people and the environment, from the very first years of life. Nowadays, researches and technology advances in different domains make use of touch, man-computer communication and interaction throughout immersive simulation environments being also facilitated and enhanced by the kinesthetic technology. The importance of haptic feedback for different applications is already a proved fact. However, it is still underrepresented in the everyday computer interfaces, mainly due to
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19

Bordegoni, Monica. "Haptic and Sound Interface for Shape Rendering." Presence: Teleoperators and Virtual Environments 19, no. 4 (2010): 341–63. http://dx.doi.org/10.1162/pres_a_00010.

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This paper presents a system for the evaluation of the shape of aesthetic products. The evaluation of shapes is based on characteristic curves, which is a typical practice in the industrial design domain. The system, inspired by characteristic curves, is based on a haptic strip that conforms to a curve that the designer wishes to feel, explore, and analyze by physically touching it. The haptic strip is an innovative solution in the haptics domain, although it has some limitations concerning the domain of curves that can be actually represented. In order to extend this domain and make users fee
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20

Constantinescu, Daniela, Septimiu E. Salcudean, and Elizabeth A. Croft. "Haptic Manipulation of Serial-Chain Virtual Mechanisms." Journal of Dynamic Systems, Measurement, and Control 128, no. 1 (2005): 65–74. http://dx.doi.org/10.1115/1.2168479.

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This paper presents an approach for providing realistic force feedback to users manipulating serial-chain virtual mechanisms. In the proposed approach, a haptic device controller is designed that penalizes users’ motion along the directions resisted by the virtual joints. The resisted directions span the nullspace the Jacobian of the virtual mechanism computed at the users’ hand, and are derived via a singular value decomposition-based algorithm. Haptic numerical performance is achieved by computing the resisted directions on the graphics processor, and by using them on the haptics processor t
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21

Prattichizzo, Domenico, Miguel Otaduy, Hiroyuki Kajimoto, and Claudio Pacchierotti. "Wearable and Hand-Held Haptics." IEEE Transactions on Haptics 12, no. 3 (2019): 227–31. http://dx.doi.org/10.1109/toh.2019.2936736.

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22

Basdogan, Cagatay, Frederic Giraud, Vincent Levesque, and Seungmoon Choi. "Special Issue on Surface Haptics." IEEE Transactions on Haptics 13, no. 3 (2020): 448–49. http://dx.doi.org/10.1109/toh.2020.3013079.

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23

Shing, Chang-Yih, Chin-Ping Fung, Tien-Yow Chuang, I.-Wen Penn, and Ji-Liang Doong. "The study of auditory and haptic signals in a virtual reality-based hand rehabilitation system." Robotica 21, no. 2 (2003): 211–18. http://dx.doi.org/10.1017/s0263574702004708.

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The purpose of the present study is to assess the influence of auditory and haptic signals on the manipulation performance in a virtual reality-based hand rehabilitation system. A personal computer, a tracker, and a data glove were included in this system. Three-dimensional virtual environments were developed. Forty volunteers were recruited to participate in a pick-and-place procedure, with three levels of difficulty and four feedback modes. Task time and collision frequency were the parameters used to evaluate their manipulation performance. It can be concluded that the haptics is a signific
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24

Basdogan, C., S. De Rensselaer, Jung Kim, M. Muniyandi, Hyun Kim, and M. A. Srinivasan. "Haptic rendering - beyond visual computing - Haptics in minimally invasive surgical simulation and training." IEEE Computer Graphics and Applications 24, no. 2 (2004): 56–64. http://dx.doi.org/10.1109/mcg.2004.1274062.

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25

Wang, Kai. "78‐1: Invited Paper: Tactile Scanner as Neuromorphic Skin for Computer Haptics." SID Symposium Digest of Technical Papers 54, no. 1 (2023): 1098–100. http://dx.doi.org/10.1002/sdtp.16763.

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In computer haptics, haptic devices provide sensory feedback that simulates physical properties and forces for recreating a feeling of touch when interacting with a virtual object. To generate such a feeling, a tactile sensor is required to collect tactile information similar to what human hand or skin does and then render it to drive a high‐fidelity artificial skin for tactile display. In this work, a flexible tactile scanner with a TFT‐based neuromorphic circuit as sensor interface is proposed to acquire tactile information with bionic characteristics. In order to recognize and classify diff
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26

Tajima, Daisuke, Jun Nishida, Pedro Lopes, and Shunichi Kasahara. "Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch." ACM Transactions on Computer-Human Interaction 29, no. 3 (2022): 1–27. http://dx.doi.org/10.1145/3489608.

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Force-feedback enhances digital touch by enabling users to share non-verbal aspects such as rhythm, poses, and so on. To achieve this, interfaces actuate the user’s to touch involuntarily (using exoskeletons or electrical-muscle-stimulation); we refer to this as computer-driven touch. Unfortunately, forcing users to touch causes a loss of their sense of agency. While researchers found that delaying the timing of computer-driven touch preserves agency, they only considered the naïve case when user-driven touch is aligned with computer-driven touch. We argue this is unlikely as it assumes we can
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27

Ellis, R. E., O. M. Ismaeil, and M. G. Lipsett. "Design and evaluation of a high-performance haptic interface." Robotica 14, no. 3 (1996): 321–27. http://dx.doi.org/10.1017/s0263574700019639.

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SUMMARYA haptic interface is a computer-controlled mechanism designed to detect motion of a human operator without impeding that motion, and to feed back forces from a teleoperated robot or virtual environment. Design of such a device is not trivial, because of the many conflicting constraints the designer must face.As part of our research into haptics, we have developed a prototype planar mechanism. It has low apparent mass and damping, high structural stiffness, high force bandwidth, high force dynamic range, and an absence of mechanical singularities within its workspace. We present an anal
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28

Chui, Chee-Kong, Jackson S. K. Ong, Zheng-Yi Lian, et al. "Haptics in computer-mediated simulation: Training in vertebroplasty surgery." Simulation & Gaming 37, no. 4 (2006): 438–51. http://dx.doi.org/10.1177/1046878106291667.

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29

Oguz, S. Ozgur, Ayse Kucukyilmaz, Tevfik Metin Sezgin, and Cagatay Basdogan. "Supporting Negotiation Behavior with Haptics-Enabled Human-Computer Interfaces." IEEE Transactions on Haptics 5, no. 3 (2012): 274–84. http://dx.doi.org/10.1109/toh.2012.37.

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30

Wright, Alex. "The touchy subject of haptics." Communications of the ACM 54, no. 1 (2011): 20–22. http://dx.doi.org/10.1145/1866739.1866746.

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31

Choukou, Mohamed-Amine, Sophia Mbabaali, Jasem Bani Hani, and Carol Cooke. "Haptic-Enabled Hand Rehabilitation in Stroke Patients: A Scoping Review." Applied Sciences 11, no. 8 (2021): 3712. http://dx.doi.org/10.3390/app11083712.

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There is a plethora of technology-assisted interventions for hand therapy, however, less is known about the effectiveness of these interventions. This scoping review aims to explore studies about technology-assisted interventions targeting hand rehabilitation to identify the most effective interventions. It is expected that multifaceted interventions targeting hand rehabilitation are more efficient therapeutic approaches than mono-interventions. The scoping review will aim to map the existing haptic-enabled interventions for upper limb rehabilitation and investigates their effects on motor and
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32

Hace, Aleš. "The Advanced Control Approach based on SMC Design for the High-Fidelity Haptic Power Lever of a Small Hybrid Electric Aircraft." Energies 12, no. 15 (2019): 2974. http://dx.doi.org/10.3390/en12152974.

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In the serial hybrid electric propulsion system of a small propeller aircraft the battery state of charge is fluctuating due to the diversity of possible power flows. Overwhelming visual information on the cockpit displays, besides requiring visual pilot attention, increases pilot workload, which is undesirable, especially in risky flight situations. Haptic interfaces, on the other hand, can provide intuitive cues that can be applied to enhance and simplify the cockpit. In this paper, we deal with an enhanced power lever stick, which can provide feedback force feel with haptic cues for enhance
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33

Borghesan, Gianni, Alessandro Macchelli, and Claudio Melchiorri. "Interconnection and Simulation Issues in Haptics." IEEE Transactions on Haptics 3, no. 4 (2010): 266–79. http://dx.doi.org/10.1109/toh.2010.24.

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34

Cruz, Manuel, Ki-Uk Kyung, Herbert Shea, Holger Bose, and Ingrid Graz. "Applications of Smart Materials to Haptics." IEEE Transactions on Haptics 11, no. 1 (2018): 2–4. http://dx.doi.org/10.1109/toh.2018.2809058.

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35

Baldi, Tommaso Lisini, Gianluca Paolocci, Davide Barcelli, and Domenico Prattichizzo. "Wearable Haptics for Remote Social Walking." IEEE Transactions on Haptics 13, no. 4 (2020): 761–76. http://dx.doi.org/10.1109/toh.2020.2967049.

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36

Linde, Amber S., and Geoffrey T. Miller. "Applications of Future Technologies to Detect Skill Decay and Improve Procedural Performance." Military Medicine 184, Supplement_1 (2019): 72–77. http://dx.doi.org/10.1093/milmed/usy385.

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Abstract Medical simulation training has progressed in its use of incorporating various technologies to provide quality training interfaces from novices to experts. The purpose of this paper is to explore modeling, simulation and visualization training technology interfaces to improve precision learning, rigorous, objective assessment, and performance improvement feedback for clinical procedural skill training and sustainment. Technologies to include augmented reality (AR), haptic technology and computer vision will be defined and clarified. It is believed that by exploring the combination of
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37

Achibet, Merwan, Adrien Girard, Maud Marchal, and Anatole Lécuyer. "Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach." Presence: Teleoperators and Virtual Environments 25, no. 1 (2016): 17–32. http://dx.doi.org/10.1162/pres_a_00243.

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Haptic feedback is known to improve 3D interaction in virtual environments but current haptic interfaces remain complex and tailored to desktop interaction. In this paper, we describe an alternative approach called “Elastic-Arm” for incorporating haptic feedback in immersive virtual environments in a simple and cost-effective way. The Elastic-Arm is based on a body-mounted elastic armature that links the user's hand to the body and generates a progressive egocentric force when extending the arm. A variety of designs can be proposed with multiple links attached to various locations on the body
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38

Singh, G. "About the cover - Brushing into haptics." IEEE Computer Graphics and Applications 24, no. 2 (2004): 4–5. http://dx.doi.org/10.1109/mcg.2004.1274053.

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39

Abuhamdia, Tariq, and Jacob Rosen. "Constant Visual and Haptic Time Delays in Simulated Bilateral Teleoperation: Quantifying the Human Operator Performance." Presence: Teleoperators and Virtual Environments 22, no. 4 (2013): 271–90. http://dx.doi.org/10.1162/pres_a_00158.

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Visual feedback and force feedback (haptics) are the two streams of information in a robotic bilateral teleoperation where the operator manipulates a robot in a remote location. Delivering the visual and the haptic information depends in part on the characteristics of the communication network and results in a nonsynchronized delay. The goal is to study the effect of constant nonsynchronized and synchronized time delay of visual and haptic information on the human teleoperation performance. The experimental setup included a virtual reality environment, which allows the operator to manipulate t
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40

Furner, Stephen. "Getting a grip on the problem: learning through computer haptics." Development and Learning in Organizations: An International Journal 23, no. 4 (2009): 5–7. http://dx.doi.org/10.1108/14777280910970710.

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41

Hua, J., and H. Qin. "Haptics-based dynamic implicit solid modeling." IEEE Transactions on Visualization and Computer Graphics 10, no. 5 (2004): 574–86. http://dx.doi.org/10.1109/tvcg.2004.28.

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42

Berdahl, Edgar, and Alexandros Kontogeorgakopoulos. "The FireFader: Simple, Open-Source, and Reconfigurable Haptic Force Feedback for Musicians." Computer Music Journal 37, no. 1 (2013): 23–34. http://dx.doi.org/10.1162/comj_a_00166.

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The FireFader is a simple haptic force-feedback device that is optimized for introducing musicians to haptics. It is based upon a single-degree-of-freedom potentiometer fader coupled to a DC motor, also known as a “motorized fader.” A light is connected in parallel with the motor to help communicate the force's strength visually. The FireFader consists of only open-source hardware and open-source software elements. Consequently, it is relatively easy for users to repurpose it into new projects involving varying kinds and numbers of motors and sensors. An open-source device driver for the FireF
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43

Balijepalli, Arvind, and T. Kesavadas. "Value-Addition of Haptics in Operator Training for Complex Machining Tasks." Journal of Computing and Information Science in Engineering 4, no. 2 (2004): 91–97. http://dx.doi.org/10.1115/1.1739240.

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This paper presents a haptic simulator based on a force model that renders precise and crisp force feed back for a range of applications such as grinding, polishing and deburring of metals using an abrasive hand-grinding tool. Many skill based manufacturing and medical applications require a human operator to use grinding tools to impart force to remove material from a surface that may have rough texture or asperities. This paper describes the design, implementation and evaluation of this proposed system. First a force model is presented to compute forces resulting from grinding tool work piec
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44

Weissgerber, Doanna, Bruce Bridgeman, and Alex Pang. "Feel the Information with VisPad: A Large Area Vibrotactile Device." Information Visualization 3, no. 1 (2004): 36–48. http://dx.doi.org/10.1057/palgrave.ivs.9500060.

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A new haptics design for visualizing data is constructed out of commodity massage pads and custom controllers and interfaces to a computer. It is an output device for information that can be transmitted to a user who sits on the pad. Two unique properties of the design are: (a) its large feedback area and (b) its passive nature, where unlike most current haptics devices, the user's hands are free to work on other things. To test how useful such a device is for visualizing data, we added the VisPad interface to our protein structure-alignment program (ProtAlign) and performed usability studies.
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Scott, Craig, Kofi Nyarko, Tanya Capers, and Jumoke Ladeji-Osias. "Network Intrusion Visualization with NIVA, an Intrusion Detection Visual and Haptic Analyzer." Information Visualization 2, no. 2 (2003): 82–94. http://dx.doi.org/10.1057/palgrave.ivs.9500044.

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The rapid growth of malicious activities on worldwide communication networks, such as the Internet, has highlighted the need for efficient intrusion detection systems. The efficiency of traditional intrusion detection systems is limited, in part, by their inability to relay effectively relevant information due to their lack of interactive/immersive technologies. In this paper, we explore several network visualization techniques geared toward intrusion detection on small- and large-scale networks. We also examine the use of haptics in network intrusion visualization. By incorporating concepts f
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46

Daunizeau, Thomas, David Gueorguiev, Sinan Haliyo, and Vincent Hayward. "Phononic Crystals Applied to Localised Surface Haptics." IEEE Transactions on Haptics 14, no. 3 (2021): 668–74. http://dx.doi.org/10.1109/toh.2021.3072566.

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47

Jones, Lynette, Matthias Harders, and Yasuyoshi Yokokohji. "Guest Editorial for World Haptics Spotlight Section." IEEE Transactions on Haptics 3, no. 3 (2010): 153–54. http://dx.doi.org/10.1109/toh.2010.40.

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48

Shull, Peter B., Tian Tan, Heather Culbertson, Xiangyang Zhu, and Allison M. Okamura. "Resonant Frequency Skin Stretch for Wearable Haptics." IEEE Transactions on Haptics 12, no. 3 (2019): 247–56. http://dx.doi.org/10.1109/toh.2019.2917072.

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49

Luciano, Cristian, Pat Banerjee, and Thomas DeFanti. "Haptics-based virtual reality periodontal training simulator." Virtual Reality 13, no. 2 (2009): 69–85. http://dx.doi.org/10.1007/s10055-009-0112-7.

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50

Kim, Jung, Hyun Kim, Boon K. Tay, et al. "Transatlantic Touch: A Study of Haptic Collaboration over Long Distance." Presence: Teleoperators and Virtual Environments 13, no. 3 (2004): 328–37. http://dx.doi.org/10.1162/1054746041422370.

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The extent to which the addition of haptic communication between human users in a shared virtual environment (SVE) contributes to the shared experience of the users has not received much attention in the literature. In this paper we describe a demonstration of and an experimental study on haptic interaction between two users over a network of significant physical distance and a number of network hops. A number of techniques to mitigate instability of the haptic interactions induced by network latency are presented. An experiment to evaluate the use of haptics in a collaborative situation media
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