Literatura académica sobre el tema "Content Ontology Design Patterns"

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Artículos de revistas sobre el tema "Content Ontology Design Patterns"

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Dorodnykh, N. O., O. A. Nikolaychuk y A. Y. Yurin. "Using UML class diagrams for content ontology design patterns engineering". Journal of Physics: Conference Series 1801, n.º 1 (1 de febrero de 2021): 012026. http://dx.doi.org/10.1088/1742-6596/1801/1/012026.

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Lomov, P. A. "AUTOMATION OF SYNTHESIS OF COMPOSITE CONTENT ONTOLOGY DESIGN PATTERN". Ontology of designing 6, n.º 2 (2016): 162–72. http://dx.doi.org/10.18287/2223-9537-2016-6-2-162-172.

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Cavaliere, Danilo, Vincenzo Loia y Sabrina Senatore. "Towards an Ontology Design Pattern for UAV Video Content Analysis". IEEE Access 7 (2019): 105342–53. http://dx.doi.org/10.1109/access.2019.2932442.

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LI, ZHANJUN y KARTHIK RAMANI. "Ontology-based design information extraction and retrieval". Artificial Intelligence for Engineering Design, Analysis and Manufacturing 21, n.º 2 (19 de marzo de 2007): 137–54. http://dx.doi.org/10.1017/s0890060407070199.

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Because of the increasing complexity of products and the design process, as well as the popularity of computer-aided documentation tools, the number of electronic and textual design documents being generated has exploded. The availability of such extensive document resources has created new challenges and opportunities for research. These include improving design information retrieval to achieve a more coherent environment for design exploration, learning, and reuse. One critical issue is related to the construction of a structured representation for indexing design documents that record engineers' ideas and reasoning processes for a specific design. This representation should explicitly and accurately capture the important design concepts as well as the relationships between these concepts so that engineers can locate their documents of interest with less effort. For design information retrieval, we propose to use shallow natural language processing and domain-specific design ontology to automatically construct a structured and semantics-based representation from unstructured design documents. The design concepts and relationships of the representation are recognized from the document based on the identified linguistic patterns. The recognized concepts and relationships are joined to form a concept graph. The integration of these concept graphs builds an application-specific design ontology, which can be seen as the structured representation of the content of the corporate document repository, as well as an automatically populated knowledge base from previous designs. To improve the performance of design information retrieval, we have developed ontology-based query processing, where users' requests are interpreted based on their domain-specific meanings. Our approach contrasts with the traditionally used keyword-based search. An experiment to test the retrieval performance is conducted by using the design documents from a product design scenario. The results demonstrate that our method outperforms the keyword-based search techniques. This research contributes to the development and use of engineering ontology for design information retrieval.
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Braham, Buendía, Khemaja y Gargouri. "Generation of Adaptive Mobile Applications Based on Design Patterns for User Interfaces". Proceedings 31, n.º 1 (20 de noviembre de 2019): 19. http://dx.doi.org/10.3390/proceedings2019031019.

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Generating mobile apps represents a big challenge in several areas, such as considering audience needs, adapting their user interfaces to such needs, dealing with design constraints or using different development technologies. The present work seeks to examine how design patterns can help to support the generation of this kind of adaptive mobile application. In particular, design patterns related to user interfaces are reviewed, and an ontology-based framework is proposed to manage their pattern descriptions and associated rules. Such a framework enables a more versatile and powerful organization of mobile interface items, as well as their adaptation to context changes and user requirements in specific scenarios. An example of adaptive mobile application has been developed to show the suitability of the proposed framework, and the application usability has been evaluated in terms of satisfaction, learnability, and efficiency.
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Ali, Shaukat, Shah Khusro, Irfan Ullah, Akif Khan y Inayat Khan. "SmartOntoSensor: Ontology for Semantic Interpretation of Smartphone Sensors Data for Context-Aware Applications". Journal of Sensors 2017 (2017): 1–26. http://dx.doi.org/10.1155/2017/8790198.

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The integration of cheap and powerful sensors in smartphones has enabled the emergence of several context-aware applications and frameworks. However, the available smartphone context-aware frameworks are static because of using relational data models having predefined usage of sensory data. Importantly, the frameworks lack the soft integration of new data types and relationships that appear with the emergence of new smartphone sensors. Furthermore, sensors generate huge data that intensifies the problem of too much data and not enough knowledge. Smarting of smartphone sensory data is essential for advanced analytical processing, integration, inferencing, and interpretation by context-aware applications. In order to achieve this goal, novel smartphone sensors ontology is required for semantic modeling of smartphones and sensory data, which is the main contribution of this paper. This paper presents SmartOntoSensor, a lightweight mid-level ontology that has been developed using NeOn methodology and Content Ontology Design pattern. The ontology describes smartphone and sensors from different aspects including platforms, deployments, measurement capabilities and properties, observations, data fusion, and context modeling. SmartOntoSensor has been developed using Protégé and evaluated using OntoQA, SPARQL, and experimental study. The ontology is also tested by integrating into ModeChanger application that leverages SmartOntoSensor for automatic changing of smartphone modes according to the varying contexts. We have obtained promising results that advocate for the improved ontological design and applications of SmartOntoSensor.
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Roldan-Molina, Gabriela R., Jose R. Mendez, Iryna Yevseyeva y Vitor Basto-Fernandes. "Ontology Fixing by Using Software Engineering Technology". Applied Sciences 10, n.º 18 (11 de septiembre de 2020): 6328. http://dx.doi.org/10.3390/app10186328.

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This paper presents OntologyFixer, a web-based tool that supports a methodology to build, assess, and improve the quality of ontology web language (OWL) ontologies. Using our software, knowledge engineers are able to fix low-quality OWL ontologies (such as those created from natural language documents using ontology learning processes). The fixing process is guided by a set of metrics and fixing mechanisms provided by the tool, and executed primarily through automated changes (inspired by quick fix actions used in the software engineering domain). To evaluate the quality, the tool supports numerical and graphical quality assessments, focusing on ontology content and structure attributes. This tool follows principles, and provides features, typical of scientific software, including user parameter requests, logging, multithreading execution, and experiment repeatability, among others. OntologyFixer architecture takes advantage of model view controller (MVC), strategy, template, and factory design patterns; and decouples graphical user interfaces (GUI) from ontology quality metrics, ontology fixing, and REST (REpresentational State Transfer) API (Application Programming Interface) components (used for pitfall identification, and ontology evaluation). We also separate part of the OntologyFixer functionality into a new package called OntoMetrics, which focuses on the identification of symptoms and the evaluation of the quality of ontologies. Finally, OntologyFixer provides mechanisms to easily develop and integrate new quick fix methods.
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JIMÉNEZ, A., M. C. SUÁREZ-FIGUEROA, A. MATEOS, A. GÓMEZ-PÉREZ y M. FERNÁNDEZ-LÓPEZ. "A MAUT APPROACH FOR REUSING DOMAIN ONTOLOGIES ON THE BASIS OF THE NeOn METHODOLOGY". International Journal of Information Technology & Decision Making 12, n.º 05 (septiembre de 2013): 945–68. http://dx.doi.org/10.1142/s021962201340004x.

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Knowledge resource reuse is becoming a widespread approach in the ontology engineering field because it can speed up the ontology development process. In this context, the NeOn Methodology specifies some guidelines for reusing different types of knowledge resources (ontologies, nonontological resources, and ontology design patterns). These guidelines prescribe how to perform the different activities involved in any of the diverse types of reuse processes. One such activity is to select the best knowledge resources for reuse in an ontology development. This selection activity is a complex decision-making problem involving conflicting objectives, like understandability, integration or reliability. We propose a multi-attribute utility theory (MAUT) approach to deal with the selection of the best domain ontologies for reuse, stressing the identification of attributes to measure ontology performances. We take advantage of the sensitivity analysis tools provided by the GMAA system, a PC-based decision support system based on an additive multi-attribute utility model, to exploit imprecise information on the inputs. An example concerning the selection of a subset of ontologies for reuse in the development of a new ontology in the sports domain illustrates the approach.
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Wang, Feng, Lan Fen Lin y Zhou Yang. "An Ontology-Based Automatic Semantic Annotation Approach for Patent Document Retrieval in Product Innovation Design". Applied Mechanics and Materials 446-447 (noviembre de 2013): 1581–90. http://dx.doi.org/10.4028/www.scientific.net/amm.446-447.1581.

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Patent retrieval plays a very important role in product innovation design. However, current patent retrieval approaches lack semantic comprehension and association, and usually cannot capture the implicit useful knowledge at a semantic level. In order to improve the traditional patent search, this paper proposes a novel ontology-based automatic semantic annotation approach based on the thorough analysis of patent documents, which combines both structure and content characteristics, and integrates multiple techniques from various aspects. Multilayer semantic model is established to realize unified semantic representation. The approach first utilizes template schemes to extract the structure information from patent documents, and then identifies semantics of entities and relations between entities from the content based on natural language processing techniques and domain knowledge, and at last employs a heuristic pattern learning method to abstract patent technical features. Case study is provided to show that our approach can acquire multi-level patent semantic knowledge from multiple perspectives, and discover semantic correlations between patent documents, which can further promote the accurate patent semantic retrieval effectively.
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Smaili, Fatima Zohra, Xin Gao y Robert Hoehndorf. "Formal axioms in biomedical ontologies improve analysis and interpretation of associated data". Bioinformatics 36, n.º 7 (10 de diciembre de 2019): 2229–36. http://dx.doi.org/10.1093/bioinformatics/btz920.

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Abstract Motivation Over the past years, significant resources have been invested into formalizing biomedical ontologies. Formal axioms in ontologies have been developed and used to detect and ensure ontology consistency, find unsatisfiable classes, improve interoperability, guide ontology extension through the application of axiom-based design patterns and encode domain background knowledge. The domain knowledge of biomedical ontologies may have also the potential to provide background knowledge for machine learning and predictive modelling. Results We use ontology-based machine learning methods to evaluate the contribution of formal axioms and ontology meta-data to the prediction of protein–protein interactions and gene–disease associations. We find that the background knowledge provided by the Gene Ontology and other ontologies significantly improves the performance of ontology-based prediction models through provision of domain-specific background knowledge. Furthermore, we find that the labels, synonyms and definitions in ontologies can also provide background knowledge that may be exploited for prediction. The axioms and meta-data of different ontologies contribute to improving data analysis in a context-specific manner. Our results have implications on the further development of formal knowledge bases and ontologies in the life sciences, in particular as machine learning methods are more frequently being applied. Our findings motivate the need for further development, and the systematic, application-driven evaluation and improvement, of formal axioms in ontologies. Availability and implementation https://github.com/bio-ontology-research-group/tsoe. Supplementary information Supplementary data are available at Bioinformatics online.
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Tesis sobre el tema "Content Ontology Design Patterns"

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Hammar, Karl. "Content Ontology Design Patterns : Qualities, Methods, and Tools". Doctoral thesis, Linköpings universitet, Interaktiva och kognitiva system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139584.

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Ontologies are formal knowledge models that describe concepts and relationships and enable data integration, information search, and reasoning. Ontology Design Patterns (ODPs) are reusable solutions intended to simplify ontology development and support the use of semantic technologies by ontology engineers. ODPs document and package good modelling practices for reuse, ideally enabling inexperienced ontologists to construct high-quality ontologies. Although ODPs are already used for development, there are still remaining challenges that have not been addressed in the literature. These research gaps include a lack of knowledge about (1) which ODP features are important for ontology engineering, (2) less experienced developers' preferences and barriers for employing ODP tooling, and (3) the suitability of the eXtreme Design (XD) ODP usage methodology in non-academic contexts. This dissertation aims to close these gaps by combining quantitative and qualitative methods, primarily based on five ontology engineering projects involving inexperienced ontologists. A series of ontology engineering workshops and surveys provided data about developer preferences regarding ODP features, ODP usage methodology, and ODP tooling needs. Other data sources are ontologies and ODPs published on the web, which have been studied in detail. To evaluate tooling improvements, experimental approaches provide data from comparison of new tools and techniques against established alternatives. The analysis of the gathered data resulted in a set of measurable quality indicators that cover aspects of ODP documentation, formal representation or axiomatisation, and usage by ontologists. These indicators highlight quality trade-offs: for instance, between ODP Learnability and Reusability, or between Functional Suitability and Performance Efficiency. Furthermore, the results demonstrate a need for ODP tools that support three novel property specialisation strategies, and highlight the preference of inexperienced developers for template-based ODP instantiation---neither of which are supported in prior tooling. The studies also resulted in improvements to ODP search engines based on ODP-specific attributes. Finally, the analysis shows that XD should include guidance for the developer roles and responsibilities in ontology engineering projects, suggestions on how to reuse existing ontology resources, and approaches for adapting XD to project-specific contexts.
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Lodhi, Sheheryar y Zaheer Ahmed. "Content Ontology Design Pattern Presentation". Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Data- och elektroteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15760.

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Ontology design patterns are used for creating quality modeling solutions for ontologies. The presentation of ontology design patterns is concerned with reusability of ontologies from a user perspective. The purpose of this research is to identify improvement areas in the presentation of content ontology design patterns. The objective is to analyze different content ontology design patterns and provide suggestions for possible changes in current templates and pattern presentation. The ontology design pattern templates were compared with existing templates of other patterns to identify improvement areas. After this, two surveys were conducted with novice users and expert ontology engineers to improve the readability and usability of content ontology design patterns from the user perspective and to discover differences in opinion while using the patterns. Based on the findings of comparison and survey results, we proposed suggestions to improve the current template and presentation of content ontology design patterns.
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Alzyoud, Mazen Salem. "ONTOLOGY DESIGN PATTERNS WITH APPLICATIONS TO SOFTWARE MEASUREMENT". Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1447338253.

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Hecktor, Ylva. "Porting XDtools from NeOn Toolkit to Protégé". Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-103364.

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XDtools is a plugin originally used in the NeOn Toolkit ontology editor. XDtools is used as a tool for the ontology engineer when designing new ontologies or to add new parts to existing ontologies. The XDtools plugin was partially ported to another ontology editor, Protégé. This thesis describes the implementation and design choices made during the work with porting the plugin. A description of the parts that have been ported can be found in the report. It also contains the result of the testing and user study made after the implementation. Conclusions of those results and proposed changes to the plugin are also found in the report.
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Marques, Guilherme Silva. "Projeto arquitetural de serviços de representação e agregação de informações de contexto baseadas em ontologias". Universidade Federal de Goiás, 2016. http://repositorio.bc.ufg.br/tede/handle/tede/6270.

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Dey et al. [10] define context as the information set that can be used to characterize the status of an entity (e.g. person, place or object relevant to the user-application interaction). Perera et al. [36] propose a context information life cycle in 4 phases: acquisition, modeling, reasoning and dissemination. Context modeling consists in representing the real world in computing and, according to Bettini et al. [2], a good information context modeling mitigates the complexity of context-aware applications. In the context of this work, a systematic review demonstrated that the literature has focused on context information modeling, but with less emphasis on the architectural project. The main problem addressed on this work is the creation and evaluation of architectural projects that work together on the context modeling phase of a Semantic Context-Aware System (SCAS), which uses ontologies as main information modeling technique. This work proposes an architectural solution to two relevant services of the ontology-based context modeling phase: the former represents context information collected through sensors, and the latter aggregates context information represented by the former for a same individual or entity. Both architectural designs were built using well-known architectural styles and design patterns, as well as were evaluated against architectural designs of similar projects. As a result, the main contributions include the architectural designs of ontology-based services for context representation and aggregation as references for the development of SCAS in terms of the context modeling phase.
Contexto é o conjunto de informações que pode ser utilizado para caracterizar a situação de uma entidade (pessoa, lugar ou objeto relevante para a interação usuário-aplicação) [10]. Perera et al. [36] propõem um ciclo de vida para a informação de contexto composto por 4 etapas: aquisição, modelagem, raciocínio e disseminação. A etapa de modelagem de contexto consiste em representar o mundo real na computação. Segundo Bettini et. al. [2] “uma boa modelagem de informação de contexto reduz a complexidade das aplicações sensíveis a contexto”. Um Sistema Sensível ao Contexto Semântico (SSCS) é um sistema computacional que utiliza ontologias que, segundo Gruber [15], é “uma especificação explícita de uma conceitualização”, e consistem em uma das formas de modelar as informações de contexto. Como resultado de uma revisão sistemática feita pelo autor deste trabalho evidenciou que na literatura o foco dos trabalhos tem sido na modelagem da informação de contexto com menor enfoque no uso de projeto arquitetural. Com base nisso, o principal problema endereçado neste trabalho é a criação e avaliação dos projetos arquiteturais que trabalhem em conjunto na modelagem do ciclo de vida de contexto em SSCS. Objetiva-se elaborar uma solução arquitetural para sistemas sensíveis ao contexto semântico baseado em ontologias. Propôs-se neste trabalho o projeto arquitetural para o software de representação ontológica de contexto e para o software de agregação ontológica de contexto. O primeiro representa as informações coletadas através de sensores e o segundo agrega as informações representadas para um mesmo indivíduo ou entidade. Realizou-se, assim, a avaliação dos projetos arquiteturais propostos e explana-se sobre os resultados obtidos, comparando-os com outros projetos existentes na literatura. Com a obtenção dos resultados propostos, espera-se contribuir com a literatura, apresentando projetos arquiteturais e avaliações destes, auxiliando, assim, o desenvolvimento de SSCS no que se refere à modelagem do ciclo de vida de contexto.
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Aranguren, Mikel Egaña. "Role and application of ontology design patterns in bio-ontologies". Thesis, University of Manchester, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.498678.

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Knowledge Representation (KR) languages such as OWL (Web Ontology Languge), having precise semantics, offer the possibility of computationally exploiting biological knowledge, by codifying it in the axioms of bio-ontologies widely used in life sciences for knowledge management. Knowledge is, however, often represented in bio-ontologies without following rigorous principles of modelling and the resulting bio-ontologies are axiomatically lean. Therefore knowledge cannot be computationally exploited for integrity checking, hypothesis generation, consistency maintenance, integration, or rich querying. A solution that can contribute to the rigorous modelling and axiomatic richness of bio-ontologies is is the use of Ontology Design Patterns (ODPs). ODPs are thoroughly documented and efficient solutions for recurrent problems encountered when building ontologies. Therefore ODPs act as guides on how to use KR languages for creating ontology fragments that have well known advantages and side effects. In order forr ODPs to be efficiently accessed by bio-ontologists, an online catalogue of ODPs has been created, describing different ODPs using a consisistent documentation schema. Such ODPs, apart from being accessed, can be applied automatatically with the Ontology Preprocessor Language (OPPL), as OPPL makes it possible to encapsulate ODPs in scripts to be executed on OWL ontologies, making the application of ODPs replicable and flexible. The infrastructure for applying ODPs formed by the catalogue amd OPPL has been used for applying ODPs in bio-ontologies like the Cell Type Ontology. The results of such application have been evaluated to assess the applied ODPs and the chang on ontology quality.
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Tan, Kok Keng. "Cognitive Systems Engineering as an Ontology for Design". The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1269531460.

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Rodriguez, Castro Benedicto. "Towards ontology design patterns to model multiple classification criteria of domain concepts in the Semantic Web". Thesis, University of Southampton, 2012. https://eprints.soton.ac.uk/341646/.

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This thesis explores a very recurrent modeling scenario in ontology design that deals with the notion of real world concepts that can be classified according to multiple criteria. Current ontology modeling guidelines do not explicitly consider this aspect in the representation of such concepts. Such void leaves ample room for ad-hoc practices that can lead to unexpected or undesired results in ontology artifacts. The aim is to identify best practices and design patterns to represent such concepts in OWL DL ontologies suitable for deployment in the Web of Data and the Semantic Web. To assist with these issues, an initial set of basic design guidelines is put forward, that mitigates the opportunity for ad-hoc modeling decisions in the development of ontologies for the problem scenario described. These guidelines relies upon an existing simplified methodology for facet analysis from the field of Library and Information Science. The outcome of this facet analysis produces a Faceted Classification Scheme (FCS) for the concept in question where in most cases a facet would correspond to a classification criterion. The Value Partition, the Class As Property Value and the Normalisation Ontology Design Patterns (ODPs) are revisited to produce an ontology representation of a FCS. A comparative analysis between a FCS and the Normalisation ODP in particular, revealed the existence of key similarities between the elements in the generic structure of both knowledge representation paradigms. These similarities allow to establish a series of mappings to transform a FCS into an OWL DL ontology that contains a valid representation of the classification criteria involved in the characterization of the domain concept. An existing FCS example in the domain of \Dishwasher Detergent" and existing ontology examples in the domain of \Pizza", \Wine" and \Fault" (in the context of a computer system) are used to illustrate the outcome of this research
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Aluc, Gunes. "Design And Implementation Of An Ontology Extraction Framework And A Semantic Search Engine Over Jsr-170 Compliant Content Repositories". Master's thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/12610665/index.pdf.

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A Content Management System (CMS) is a software application for creating, publishing, editing and managing content. The future step in content management system development is building intelligence over existing content resources that are heterogeneous in nature. Intelligence collected at the knowledge base can later on be used for executing semantic queries. Expressing the relations among content resources with ontological formalisms is therefore the key to implementing such semantic features. In this work, a methodology for the semantic lifting of JSR-170 compliant content repositories to ontologies is devised. The fact that in the worst case JSR-170 enforces no particular structural restrictions on the content model poses a technical challenge both for the initial build-up and further synchronization of the knowledge base. To address this problem, some recurring structural patterns in JSR-170 compliant content repositories are exploited. The value of the ontology extraction framework is assessed through a semantic search mechanism that is built on top of the extracted ontologies. The work in this thesis is complementary to the &ldquo
Interactive Knowledge Stack for small to medium CMS/KMS providers (IKS)&rdquo
project funded by the EC (FP7-ICT-2007-3).
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Baldwin, Alexander y Johan Holmberg. "Mixed-Initiative Procedural Generation of Dungeons Using Game Design Patterns". Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20477.

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Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the process of designing game levels. Mixed-initiative level genera-tion tools where a designer and an algorithm collaborate to iteratively generate gamelevels have been used for this purpose – taking advantage of the combination of com-putational efficiency and human intuition and creativity. However, it can be difficultfor designers to work with tools that do not respond to the common language of games:game design patterns.It has been demonstrated that game design patterns can be integrated into PCGalgorithms, but formally-defined and hierarchically-arranged game design patternshave not yet been used as a means of increasing gameplay-based control in mixed-initiative dungeon generators. We present a method for evolving dungeon rooms usingmulti-level game design patterns in the objective function of a genetic algorithm, aswell as an instantiation of this method in a mixed-initiative dungeon design tool. Ourresults show that we are able to control the frequency and type of design patterns ingenerated rooms using pattern-related input parameters, enabling us to create dungeonrooms containing a wide variety of patterns on different levels of abstraction.Results from a small-scale user study of professional game developers suggest thatthe use of game design patterns in mixed-initiative level design tools can be a promisingway of providing a good starting point when designing a level, as well as offeringmeaningful gameplay related feedback throughout the design process. We also identifychallenges that will need to be faced if game design pattern-based mixed-initiative leveldesign tools are to become a part of the game designer’s toolkit.
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Libros sobre el tema "Content Ontology Design Patterns"

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Ontology representation: Design patterns and ontologies that make sense. Amsterdam: IOS Press, 2009.

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Rueping, Andreas. Where Code and Content Meet: Design Patterns for Web Content Management and Delivery, Personalisation and User Participation. Wiley & Sons, Incorporated, John, 2010.

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Rueping, Andreas. Where Code and Content Meet: Design Patterns for Web Content Management and Delivery, Personalisation and User Participation. Wiley & Sons, Incorporated, John, 2010.

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Where Code And Content Meet Design Patterns For Web Content Management And Delivery Personalisation And User Participation. John Wiley & Sons, 2009.

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Rueping, Andreas. Where Code and Content Meet: Design Patterns for Web Content Management and Delivery, Personalisation and User Participation. Wiley & Sons, Incorporated, John, 2010.

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Allen, K. Scott, Jon Galloway, Phil Haack y Brad Wilson. Professional ASP. NET MVC 3. Wiley & Sons, Incorporated, John, 2011.

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Professional Aspnet Mvc 3. Wrox Press, 2011.

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Greg, Andonian, Lasker G. E. 1935-, International Institute for Advanced Studies in Systems Research and Cybernetics. y International Conference on Systems Research, Informatics and Cybernetics (10th : 1998 : Baden-Baden, Germany), eds. Advances in systems research and cybernetics: Consciousness--cognition--communication--intelli gence, patterns and forms of life, cognition systems research, language, dispositions, adaptation, emergence and representations, third order cybernetics, quantum theory and evolutionary biology, modeling aquatic ecological systems, architecture and cybernetics, transparency, ephemerality & tectonics in architectural design, poetics, color and kinetics: content & computing, digital-human interface in CAAD, computerized communication of design, a new approach to the examination of musical styles. Windsor, Ont: International Institute for Advanced Studies in Systems Research and Cybernetics, 1999.

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Nobile, Drew. Form as Harmony in Rock Music. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190948351.001.0001.

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This book offers a theory of form aimed at rock and pop songs of the 1960s, 1970s, and 1980s. The core claim is that rock form derives from the interaction between thematic design and harmonic structure. Many aspects of a rock song—lyrical structure, instrumental texture, melodic design, etc.—ultimately trace back to the relationship between harmonic trajectory and formal layout. The book begins with a theory of rock harmony rooted in an adaptation of Schenkerian analysis and proceeds to demonstrate that rock music is based on a small set of formal-harmonic patterns used consistently across genres and decades. It is these formal-harmonic patterns—not generic successions of sections—that define rock’s individual forms. These forms provide a backdrop framing interpretations of specific songs, a lens through which we may comprehend their particular lyrical narratives, timbral signifiers, and broad expressive content. Though broadly theoretical in scope, this book is deeply analytical, demonstrating the value and utility of close reading of rock songs. Ultimately, the book defends a structural approach to rock analysis, arguing not only that such an approach is an important and valuable mode of engagement for rock but also that rock’s structural aspects deeply affect the way we perceive and interact with the repertoire.
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Mukherjee, Anit. The Absent Dialogue. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190905903.001.0001.

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Civilian control over the military is widely hailed as among the biggest successes of India’s democracy. This is a rarity, especially among postcolonial states, and is rightfully celebrated. But has this come at a cost? The Absent Dialogue argues that the pattern of civil–military relations in India has hampered its military effectiveness. Indian politicians and bureaucrats have long been content with the formal and ritualistic exercise of civilian control, while the military continues to operate in institutional silos, with little substantive engagement between the two. In making this claim, the book closely examines the variables most associated with military effectiveness—weapons procurement, jointness (the ability of separate military services to operate together), officer education, promotion policies, and defense planning. India’s pattern of civil–military relations—best characterized as an absent dialogue—adversely affects each of these processes. Theoretically, the book adopts the “unequal dialogue” framework proposed by Eliot Cohen but also argues that, under some conditions, patterns of civil–military relations may more closely resemble an “absent dialogue.” Informed by more than a hundred and fifty interviews and recently available archival material, the book represents a deep dive into understanding the power and the limitations of the Indian military. It sheds new light on India’s military history and is essential reading for understanding contemporary civil–military relations and recurring problems therein. While the book focuses on India, it also highlights the importance of civilian expertise and institutional design in enhancing civilian control and military effectiveness in other democracies.
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Capítulos de libros sobre el tema "Content Ontology Design Patterns"

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Gangemi, Aldo. "Ontology Design Patterns for Semantic Web Content". En The Semantic Web – ISWC 2005, 262–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11574620_21.

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Presutti, Valentina y Aldo Gangemi. "Content Ontology Design Patterns as Practical Building Blocks for Web Ontologies". En Lecture Notes in Computer Science, 128–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-87877-3_11.

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Gangemi, Aldo y Valentina Presutti. "Ontology Design Patterns". En Handbook on Ontologies, 221–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-92673-3_10.

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van Teeseling, Freek y Ronald Heller. "Business Patterns in Ontology Design". En Business Information Systems Workshops, 183–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03424-4_21.

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Bowers, Michael, Dionysios Synodinos y Victor Sumner. "Spacing Content". En Pro HTML5 and CSS3 Design Patterns, 225–45. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3781-5_11.

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Bowers, Michael, Dionysios Synodinos y Victor Sumner. "Aligning Content". En Pro HTML5 and CSS3 Design Patterns, 247–63. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3781-5_12.

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de Almeida Falbo, Ricardo, Monalessa Perini Barcellos, Julio Cesar Nardi y Giancarlo Guizzardi. "Organizing Ontology Design Patterns as Ontology Pattern Languages". En The Semantic Web: Semantics and Big Data, 61–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38288-8_5.

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Blomqvist, Eva. "OntoCase-Automatic Ontology Enrichment Based on Ontology Design Patterns". En Lecture Notes in Computer Science, 65–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04930-9_5.

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Krieg-Brückner, Bernd. "Generic Ontology Design Patterns: Qualitatively Graded Configuration". En Knowledge Science, Engineering and Management, 580–95. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47650-6_46.

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Hammar, Karl. "Ontology Design Patterns: Improving Findability and Composition". En Lecture Notes in Computer Science, 3–13. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11955-7_1.

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Actas de conferencias sobre el tema "Content Ontology Design Patterns"

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Ming, Zhenjun, Yan Yan, Guoxin Wang, Jitesh Panchal, Chung Hyun Goh, Janet K. Allen y Farrokh Mistree. "Ontology-Based Executable Design Decision Template Representation and Reuse". En ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46272.

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The Decision Support Problem (DSP) construct is anchored in the notion that design is fundamentally a decision making process. Key is the concept of two types of decisions (namely, selection and compromise) and that any complex design can be represented through modelling a network of compromise and selection decisions. In a computational environment the DSPs are modeled as decision templates. In this paper, modular, executable, reusable decision templates are proposed as a means to effect design and to archive design-related knowledge on a computer. In the context of the compromise Decision Support Problem (cDSP) we address two questions: 1. What are the salient features for facilitating the reuse of design decision templates? 2. What are the salient features that facilitate maintaining model consistency when reusing design decision templates? Here, the first question is answered by the identification of reuse patterns in which specific modifications of the existing cDSP templates are made to adapt to new design requirements, and the second question is answered by developing an ontology-based cDSP template representation method in which a rule-based reasoning mechanism is used for consistency checking. Effectiveness of the ontology-based cDSP representation and reuse is demonstrated for the redesign of a pressure vessel.
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Chaturvedi, Amrita y T. V. Prabhakar. "Ontology driven creational design patterns". En the 2013 Research in Adaptive and Convergent Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2513228.2513243.

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Scharffe, François, Jérôme Euzenat y Dieter Fensel. "Towards design patterns for ontology alignment". En the 2008 ACM symposium. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1363686.1364236.

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Damjanovic, Violeta. "Ontology design patterns for the semantic business processes". En the 4th International Workshop. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1944968.1944977.

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"Design Patterns for Variability Modeling using SES Ontology". En 2018 Spring Simulation Multi-Conference. Society for Modeling and Simulation International (SCS), 2017. http://dx.doi.org/10.22360/springsim.2018.mod4sim.004.

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Liang, Yiduo y Jun Zhai. "Construction and Representation of Shipping Domain Ontology Based on Ontology Design Patterns". En 2018 15th International Conference on Service Systems and Service Management (ICSSSM). IEEE, 2018. http://dx.doi.org/10.1109/icsssm.2018.8465087.

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Kudelka, Milos, Vaclav Snasel, Ondrej Lehecka y Eyas El-Qawasmeh. "Web content mining using web design patterns". En 2008 IEEE International Conference on Information Reuse and Integration. IEEE, 2008. http://dx.doi.org/10.1109/iri.2008.4583035.

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Litovkin, Dmitry, Anton Anikin, Marina Kultsova y Elena Sarkisova. "Representation of WHAT-Knowledge Structures as Ontology Design Patterns". En 2018 9th International Conference on Information, Intelligence, Systems and Applications (IISA). IEEE, 2018. http://dx.doi.org/10.1109/iisa.2018.8633701.

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Chlouba, Tomáš. "Design Patterns in Ambient Intelligence". En 2009 Computation World: Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns (COMPUTATIONWORLD). IEEE, 2009. http://dx.doi.org/10.1109/computationworld.2009.113.

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"Applicability of Quality Metrics for Ontologies on Ontology Design Patterns". En International Conference on Knowledge Engineering and Ontology Development. SCITEPRESS - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004541400480057.

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Informes sobre el tema "Content Ontology Design Patterns"

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Filmer, Deon, Ezequiel Molina y Waly Wane. Identifying Effective Teachers: Lessons from Four Classroom Observation Tools. Research on Improving Systems of Education (RISE), agosto de 2020. http://dx.doi.org/10.35489/bsg-rise-wp_2020/045.

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Four different classroom observation instruments—from the Service Delivery Indicators, the Stallings Observation System, the Classroom Assessment Scoring System, and the Teach classroom observation instrument—were implemented in about 100 schools across four regions of Tanzania. The research design is such that various combinations of tools were administered to various combinations of teachers, so these data can be used to explore the commonalities and differences in the behaviors and practices captured by each tool, the internal properties of the tools (for example, how stable they are across enumerators, or how various indicators relate to one another), and how variables collected by the various tools compare to each other. Analysis shows that inter-rater reliability can be low, especially for some of the subjective ratings; principal components analysis suggests that lower-level constructs do not map neatly to predetermined higher-level ones and suggest that the data have only a few dimensions. Measures collected during teacher observations are associated with student test scores, but patterns differ for teachers with lower versus higher subject content knowledge.
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