Literatura académica sobre el tema "Ready player one"

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Artículos de revistas sobre el tema "Ready player one"

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Downs, Christian. "Ready Player One." Oncology Issues 27, no. 4 (2012): 2. http://dx.doi.org/10.1080/10463356.2012.11884199.

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Hibschman, Andrew. "Ready Player One by Steven Spielberg." Arthuriana 28, no. 4 (2018): 98–100. http://dx.doi.org/10.1353/art.2018.0041.

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Krantz, Seth B. "Commentary: Ready Player One: A new “reality?”." JTCVS Techniques 7 (June 2021): 322–23. http://dx.doi.org/10.1016/j.xjtc.2021.03.034.

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Fryer, T. "Big Screen - Ready player one: Virtually possible." Engineering & Technology 13, no. 3 (2018): 72–73. http://dx.doi.org/10.1049/et.2018.0327.

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Moldovan, Rareș. "The State of Play: Geektopia in Ready Player One." Caietele Echinox 32 (June 20, 2017): 242–51. http://dx.doi.org/10.24193/cechinox.2017.32.20.

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Wicaksono, Bryan Pandu Prakoso. "A Hero’s Journey in Ernest Cline’s Ready Player One." Tell : Teaching of English Language and Literature Journal 8, no. 1 (2020): 19. http://dx.doi.org/10.30651/tell.v8i1.4404.

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Putra, I. Putu Angga Andika, Ni Nyoman Deni Ariyaningsih, and I. Wayan Juniartha. "Flouting of Conversational Maxims In ‘Ready Player One’ Movie." International Journal of English Learning and Applied Linguistics (IJELAL) 1, no. 2 (2021): 16. http://dx.doi.org/10.21111/ijelal.v1i2.5633.

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BULUT, Levent, Ömer Faruk ZARARSIZ, and Ahmet Selman SEYHAN. "Kimlik, Haz ve Metaverse: Ready Player One Filmi Göstergebilimsel Çözümlemesi." Yeni Medya Dergisi 2022, no. 12 (2022): 258–82. http://dx.doi.org/10.55609/yenimedya.1115859.

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Kimlik, benlik, haz ve tüketim arasındaki ilişki literatürde çeşitli alanlarda sıklıkla tartışılmaktadır. Teknolojinin gelişmesi ile birlikte gündelik yaşama dâhil olan birçok yenilik insanın kendisini yeniden tanımlamasına olanak sağlamış, kimlik, benlik ve tüketim gibi unsurların da yeni boyutlar kazanmasına neden olmuştur. Teknolojinin sağladığı en son yenilik olan ve Mark Zuckerberg’in 2021 yılında duyurusunu yapmış olduğu metaverse evreninin erişilmez olana görece daha kolay erişme imkânını beraberinde getirmesi beklenmektedir. Bununla birlikte gündelik hayatta yaşanan birçok teknolojik y
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Wiederhold, Brenda K. "Ready (or Not) Player One: Initial Musings on the Metaverse." Cyberpsychology, Behavior, and Social Networking 25, no. 1 (2022): 1–2. http://dx.doi.org/10.1089/cyber.2021.29234.editorial.

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Kristiyono, Jokhanan, and Hernani Sirikit. "MENELISIK SIASAT CERITA DIGITAL REALITY PADA FILM READY PLAYER ONE?" Bricolage : Jurnal Magister Ilmu Komunikasi 5, no. 02 (2019): 159. http://dx.doi.org/10.30813/bricolage.v5i02.1885.

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<p>ABSTRACT</p><p>This study aims to find out how factual and digital reality are depicted in film.Castells’ theory on new media is taken for the base theory, subjectivity-identity and power and knowledge by Foucault. Narrative analysis by Lacey is applied to seek answer for the research problem. The advancement of Communication Technology has enabled human beings to have freedom in imagination and make it real. Digital technology and virtual realm are enriched with emerging faked realities and identities. Film, becomes a platform for practising this kind of freedom, making f
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Tesis sobre el tema "Ready player one"

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Söderberg, Jennifer, and Dahlgren Rebecka. "Player one ready player two press "START" : En autoetnografisk studie av genuskonstruktioner i spel och spelande." Thesis, Stockholms universitet, Sociologiska institutionen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-125949.

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Denna autoetnografiska studie handlar om genuskonstruktion i PC-spel. Studien bedrivs med feministisk ansats och syftet var att undersöka handlingsutrymmet gällande performativa och subversiva genushandlingar i fyra olika spel. Frågeställningen för denna studie är: Hur uttrycker spelare och spelkaraktärer traditionella och subversiva genushandlingar i relation till den förprogrammerade koden i spel? Fyra spel från olika genrer med enbart kvinnliga protagonister valdes ut; Tomb Raider, Child of Light, Life is Strange och Gone Home. Dessa spel analyserades med hjälp av Butlers teorier gällande g
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Marangoni, Melissa. "Ready Player One: The Analysis of Specific Dialogue Translation Problems and Potential Cultural Consequences." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18346/.

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In a world where we find ourselves constantly talking about “the latest Oscar-material movie” and “that new super cool Netflix series”, it is impossible to deny that the entertainment industry is one of the biggest money machines ever created. The global box office revenue is forecast to reach the 50 billion USD mark in 2020 (Statista, 2018) and the global entertainment market size is expected to reach 114.93 billion USD by 2025 (Financial Buzz, 2018). Throughout the years, accessing media products has become increasingly easier (Parrot Analytics, 2018), to the point where we now have an incre
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Metcalf, Kathryne Young. "Technophobia: Exploring Fearful Virtuality." Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1558442740070796.

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Libros sobre el tema "Ready player one"

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Cline, Ernest. Ready Player One. Broadway Paperbacks, 2011.

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Cline, Ernest. Ready Player One: A novel. Edited by Julian Pavia. Crown Publishers, 2011.

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Stephenson, Neal. Snow Crash. Random House Publishing Group, 2003.

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Stephenson, Neal. Snow crash. Bantam Books, 2000.

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Stephenson, Neal. Snow Crash (Bantam Spectra Book). Spectra, 2000.

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Stephenson, Neal. Snow crash. Penguin, 1993.

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Stephenson, Neal. Nevasca. Editora Aleph, 2008.

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Stephenson, Neal. Snow crash. Bantam Books, 2008.

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Stephenson, Neal. Snow Crash. Bantam Books, 1992.

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Stephenson, Neal. Snow Crash. Penguin (ROC imprint), 1993.

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Capítulos de libros sobre el tema "Ready player one"

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Ue, Tom, and James Munday. "Past, Present, and Place: Setting in Cline’s Ready Player One." In The Palgrave Encyclopedia of Urban Literary Studies. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-319-62592-8_270-1.

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Ue, Tom, and James Munday. "Past, Present, and Place: Setting in Cline’s Ready Player One." In The Palgrave Encyclopedia of Urban Literary Studies. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-319-62419-8_270.

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Ue, Tom, and James Munday. "Past, Present, and Place: Setting in Cline’s Ready Player One." In The Palgrave Encyclopedia of Urban Literary Studies. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-62592-8_270-2.

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Stark, Doug. "Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject." In Playing the Field, edited by Sascha Pöhlmann. De Gruyter, 2019. http://dx.doi.org/10.1515/9783110659405-010.

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Chess, Shira. "Playing with Identity." In Ready Player Two. University of Minnesota Press, 2017. http://dx.doi.org/10.5749/minnesota/9781517900694.003.0002.

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Chapter One, “Playing with Identity” weaves together sources to find a baseline of what Player Two’s games look like. Starting with the concept of Designed Identity, I use interviews with game designers and game design textbooks to create a rubric for identifying games intended for Player Two.
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"Ready Player One: Immersion, Postmodernism, and Liquidity." In The 360° Gaze. The MIT Press, 2021. http://dx.doi.org/10.7551/mitpress/11450.003.0002.

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"Chapter 4 Escapism, Nostalgia, and Hope: Ernest Cline’s Ready Player One." In Utopian Pasts and Futures in the Contemporary American Novel. Edinburgh University Press, 2023. http://dx.doi.org/10.1515/9781399519168-006.

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Keane, Chelsea. "Avatar Creation and White Masculinity in Wolfram von Eschenbach’s Parzival and Ernest Cline’s Ready Player One." In Studies in Medievalism XXXIII. Boydell & Brewer Ltd, 2024. http://dx.doi.org/10.2307/jj.7193919.16.

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Keane, Chelsea. "Avatar Creation and White Masculinity in Wolfram von Eschenbach’s Parzival and Ernest Cline’s Ready Player One." In Studies in Medievalism XXXIII. Boydell and Brewer, 2024. http://dx.doi.org/10.1515/9781805432821-015.

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Sudhalter, Richard M. "Bix." In Stardust Melody. Oxford University PressNew York, NY, 2002. http://dx.doi.org/10.1093/oso/9780195131208.003.0006.

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Abstract It’s Tuesday, May 6, 1924, and in Richmond, Indiana, in a single-story, gray wooden building by a spur of the Chesapeake and Ohio railroad line, Ezra Wickemeyer completes one last check of his recording equipment. In the next room, plainly visible through an aperture in the dividing wall, seven young men are setting up musical instruments. The cornet player, a pleasant, sandy-haired lad, flashes him a smile. Nearly ready.
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Actas de conferencias sobre el tema "Ready player one"

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Balayn, Agathe, Gaole He, Andrea Hu, Jie Yang, and Ujwal Gadiraju. "Ready Player One! Eliciting Diverse Knowledge Using A Configurable Game." In WWW '22: The ACM Web Conference 2022. ACM, 2022. http://dx.doi.org/10.1145/3485447.3512241.

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Balayn, Agathe, Gaole He, Andrea Hu, Jie Yang, and Ujwal Gadiraju. "Ready Player One! Eliciting Diverse Knowledge Using A Configurable Game." In WWW '22: The ACM Web Conference 2022. ACM, 2022. http://dx.doi.org/10.1145/3485447.3512241.

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Barberis, Adrian, Trystan Bennet, and Meredith Minear. "“Ready Player One”: Enhancing Omnidirectional Treadmills for Use in Virtual Environments." In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019. http://dx.doi.org/10.1109/vr.2019.8798323.

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Cofer, Grady, David Shirk, David Dally, Scott Meadows, and Ryan Magid. "Three keys to creating the world of "ready player one" visual effects & virtual production." In SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2018. http://dx.doi.org/10.1145/3233159.3233168.

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Tabak, Monique, Miriam Cabrita, Thomas Schüler, et al. ""Dinner is ready!"." In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. ACM, 2017. http://dx.doi.org/10.1145/3130859.3131331.

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Bierig, Ralf, and Damien Mac Namara. "Player Ready? A Model for Evaluating VR Game Interfaces." In 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2020. http://dx.doi.org/10.1109/qomex48832.2020.9123082.

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Campbell, Scott, Yuheng Zhang, and Pochi Yeh. "Material Limitations in Volume Holographic Copying." In Optical Computing. Optica Publishing Group, 1995. http://dx.doi.org/10.1364/optcomp.1995.omc15.

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Optical memory systems utilizing volume holographic storage (VHS) have received considerable attention in recent years[1-3]. One aspect of VHS is the ability to copy stored data from an archive (a VHS medium containing N permanently-stored data sets) to a secondary storage medium (SSM). To achieve the copying of volume holographic memories from the archive to the SSM, three primary approaches can be utilized: parallel[4], incremental[5], and sequential[6]. In the parallel approach, there exist N mutually incoherent read beams that enter the archive and read out and copy all N stored data sets
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Podlesskaya, V. I. "“Because no one reads prose any more”: grammar and prosody of insubordinated reason clauses." In Dialogue. RSUH, 2022. http://dx.doi.org/10.28995/2075-7182-2022-21-456-469.

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Based on data from the multimedia subcorpus of the Russian National Corpus, the paper addresses syntactic, pragmatic and prosodic features of insubordinated adverbial clauses introduced by the adverbial subordinator potomu čto ‘because’. The quantitative analysis showed that more than 30% of reason clauses in spoken discourse appear to be insubordinated. Qualitatively, we observed symptoms of insubordination at various levels. (1) Prosodically, insubordinated clauses are placed after discourse fragments that are articulated with falling pitch projecting no continuation and are separated from t
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Procopiou, A. "Ready Player Bad: The Future Rise of Extremism and Terrorism in the Metaverse." In 2022 IEEE 2nd International Conference on Intelligent Reality (ICIR). IEEE, 2022. http://dx.doi.org/10.1109/icir55739.2022.00022.

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Lee, Man-Hyung, Hyun-Jun Kim, Jung-Bae Kim, et al. "Liquid Crystal Shutter - Optical Head for DVD Player with CD Compatibility." In Symposium on Optical Memory. Optica Publishing Group, 1996. http://dx.doi.org/10.1364/isom.1996.othc.2.

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The newly agreed high-density read-only format, DVD, adopts two 0.6 mm disks attached back to back as a standard, in order to allow the optical system to have more tilt angle margin, with high numerical aperture (NA) objective lens. On the other hand, the conventional CD family disks are 1.2 mm thick, single side. Since diffraction-limited spot quality is essential to read the preformed pit signals with sufficient accuracy, spherical aberration caused by the disk plate must be corrected appropriately. We have proposed the new optical head with aperture-control capability using liquid crystal s
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Informes sobre el tema "Ready player one"

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Haynes, Dr Edward, Chris Conyers, Dr Marc Kennedy, Roy Macarthur, Sam McGreig, and Dr John Walshaw. What is the Burden of Antimicrobial Resistance Genes in Selected Ready-to-Eat Foods? Food Standards Agency, 2021. http://dx.doi.org/10.46756/sci.fsa.bsv485.

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This study was designed to get a broad estimate of the presence and the types of antimicrobial resistance genes across 52 simple ready-to-eat foods. It was also carried out to understand the benefits and drawbacks of using metagenomic sequencing, a fairly new technology, to study AMR genes. An antimicrobial is any substance that kills or inhibits the growth of microorganisms. It includes antibiotics which are used to treat bacterial infections in both humans and animals. Given the relevant selective pressures, the bacteria itself can change and find ways to survive the effects of an antimicrobi
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Clarke, Caroline, Sergio Mora-Castro, Michael Collins, Kari Keipi, and Céline Charvériat. Facing the Challenge of Natural Disasters in Latin America and the Caribbean: An IDB Action Plan. Inter-American Development Bank, 2000. http://dx.doi.org/10.18235/0008808.

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This report provides an overview of the current state of affairs regarding capacity to cope with natural disasters in the region, an analysis of what needs to be done, and a plan of action with specific measures that the Bank will put into practice in its operation. The Bank's comprehensive approach to disaster risk management will place top priority on preventing and mitigating natural disasters, while standing ready to assist countries in their reconstruction and rehabilitation efforts whenever disasters strike. This report identifies key strategic areas of action and proposes specific steps
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VEDESHKINA, NATALIA A., and VALENTINA A. MAXIMENKO. COMPUTER GAME "THE WAY TO A SECURE INTERNET". SIB-Expertise, 2023. http://dx.doi.org/10.12731/er0743.18112023.

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The computer game "The Way to a secure Internet" was created by teachers of the MDOU "D/ s № 73" of Magnitogorsk on the cross-platform environment for the development of Unity computer programs. The game is aimed at older preschool children. It is aimed at the formation of life skills of students in the information society in order to ensure the information security of children. The main educational material is the selection of rules for safe behavior when using the Internet information network by students, taking into account the peculiarities of children's perception of information. The plot
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Mjøberg Lauritzen, Solvor, Jan Selling, and Marko Stenroos. ECMI Minorities Blog. Roma as Tokens? Reference Groups and the Practice of Deciding First and Informing After. European Centre for Minority Issues, 2022. http://dx.doi.org/10.53779/vnjj4110.

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In Sweden, the Roma have the right to contribute to and influence policy measures that affect them. Authorities often fulfil their obligation to include Roma through the so-called reference groups. The authors see several problems with this model. First, the reference groups are deprived of agency, as they are often not involved at early stages in the planning, but rather informed and consulted on ready-made decisions. Second, an emphasis is placed on “Romani organisations” when nominating and selecting representatives, which encourages rapid creation of new organisations with few members and
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El Hamamsy, Laila. Early Marriage and Reproduction in Two Egyptian Villages. Population Council, 1994. http://dx.doi.org/10.31899/pgy1994.1009.

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As noted in this monograph, marriage forms a central element of social life for Egyptians. Marriage in Egypt is nearly universal, and parents invest heavily to establish their children in married life. Once married, couples are faced with social pressures to begin childbearing immediately, a reflection of the high value placed on parenthood and children. But not all marriages begin with the same prospects for stability and satisfaction. This study draws attention to the problems faced by women who marry at very early ages in parts of rural Egypt. Despite a legal minimum age of 16, significant
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Mager, Franziska, and Silvia Galandini. Research Ethics: A practical guide. Oxfam GB, 2020. http://dx.doi.org/10.21201/2020.6416.

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Any research must follow ethical principles, particularly when it involves people as participants and is likely to impact them. This is standard practice in academic research and a legal requirement in medical trials, but also applies to research carried out by Oxfam. Oxfam’s work focuses on vulnerable populations, and takes place under difficult circumstances. When research takes place in such vulnerable and fragile contexts, high ethical standards need to be met and tailored to the specific characteristics of each situation. Oxfam welcomes the adaptation of this guideline by other NGOs, comm
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Demchenko, Dmytro. DEMASSIFICATION OF SOCIAL PROCESSES IN THE CONTEXT OF DIGITAL COMMUNICATION (TO THE PROBLEM OF THE DICHOTOMY OF “ELITE-MASS” AS A POLITICAL COMMUNICATION PARADOX). Ivan Franko National University of Lviv, 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12171.

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The article aims to analyze a complicated process of the society’s main components – elite, mass communication, and masses – in their interaction and interdependence from the historical perspective. Due to industrialization and modernization of the life quality, the social life changes radically, and the essence of every component of the society changes as well. The elite loses its dynastic character. The media stop to play the role of a mediator taking on the obligations of a collective agitator and propagandist, and the mass stops to be cloth for wiping shoes. It starts to form a mass audien
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Wilson, Nicole, and Leah Rosenzweig. Growth or Goods: Examining Tax Morale Among Property Owners in Lagos. Institute of Development Studies, 2022. http://dx.doi.org/10.19088/ictd.2022.016.

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What motivates property owners to pay taxes in places where state enforcement is weak? Using an online experiment among property owners in Lagos, Nigeria, we evaluate the extent to which different appeals increase respondents’ tax morale, their willingness to pay taxes if there is no enforcement, and attitudes about government enforcement of tax collection. Respondents were randomly assigned to read either a vignette emphasising the role of property tax revenue in contributing to economic growth and increased property values, or one highlighting that tax revenue is used for public goods and se
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Wang, Yong-Yi, Kunal Kotian, and Dan Jia. PR-350-114511-R02 Refined Methodology for Assessment of Weld High-Low Misalignment Phase 2. Pipeline Research Council International, Inc. (PRCI), 2018. http://dx.doi.org/10.55274/r0011461.

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High-low misalignment in girth welds introduces local bending stress and thus can potentially have detrimental effects on the load capacity of girth welds. However, long-term pipeline service experience demonstrates that pipelines can survive a large degree of high-low misalignment without an appreciably negative impact on the safety and integrity of the pipeline. This project is intended to understand the effects of misalignment on the performance of girth welds. Under Phase 1 (preceding phase) of this project, the effect of weld high-low misalignment on nominally defect-free girth welds was
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McLean, Karen, Elodie O’Connor, Rachel Ong, Corey Joseph, and Sharon Goldfeld. Health, development and learning screening and assessment tools for children and young people aged 5–18 years. The Sax Institute, 2022. http://dx.doi.org/10.57022/julf8952.

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This Evidence Check was commissioned by the Ministry of Health to identify validated health assessment tools for physical health, mental health, development, and family violence for the Wellbeing and Health In-reach Nurse (WHIN) Coordinator program. This program is a partnership between NSW Health and the NSW Department of Education which places nurses in NSW schools to identify the health and social needs of students and coordinate early intervention and referral to services and programs. Validated assessment tools will help the nurses to identify children at risk of academic, behavioural, em
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