Artículos de revistas sobre el tema "Ready player one"
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Downs, Christian. "Ready Player One." Oncology Issues 27, no. 4 (2012): 2. http://dx.doi.org/10.1080/10463356.2012.11884199.
Texto completoHibschman, Andrew. "Ready Player One by Steven Spielberg." Arthuriana 28, no. 4 (2018): 98–100. http://dx.doi.org/10.1353/art.2018.0041.
Texto completoKrantz, Seth B. "Commentary: Ready Player One: A new “reality?”." JTCVS Techniques 7 (June 2021): 322–23. http://dx.doi.org/10.1016/j.xjtc.2021.03.034.
Texto completoFryer, T. "Big Screen - Ready player one: Virtually possible." Engineering & Technology 13, no. 3 (2018): 72–73. http://dx.doi.org/10.1049/et.2018.0327.
Texto completoMoldovan, Rareș. "The State of Play: Geektopia in Ready Player One." Caietele Echinox 32 (June 20, 2017): 242–51. http://dx.doi.org/10.24193/cechinox.2017.32.20.
Texto completoWicaksono, Bryan Pandu Prakoso. "A Hero’s Journey in Ernest Cline’s Ready Player One." Tell : Teaching of English Language and Literature Journal 8, no. 1 (2020): 19. http://dx.doi.org/10.30651/tell.v8i1.4404.
Texto completoPutra, I. Putu Angga Andika, Ni Nyoman Deni Ariyaningsih, and I. Wayan Juniartha. "Flouting of Conversational Maxims In ‘Ready Player One’ Movie." International Journal of English Learning and Applied Linguistics (IJELAL) 1, no. 2 (2021): 16. http://dx.doi.org/10.21111/ijelal.v1i2.5633.
Texto completoBULUT, Levent, Ömer Faruk ZARARSIZ, and Ahmet Selman SEYHAN. "Kimlik, Haz ve Metaverse: Ready Player One Filmi Göstergebilimsel Çözümlemesi." Yeni Medya Dergisi 2022, no. 12 (2022): 258–82. http://dx.doi.org/10.55609/yenimedya.1115859.
Texto completoWiederhold, Brenda K. "Ready (or Not) Player One: Initial Musings on the Metaverse." Cyberpsychology, Behavior, and Social Networking 25, no. 1 (2022): 1–2. http://dx.doi.org/10.1089/cyber.2021.29234.editorial.
Texto completoKristiyono, Jokhanan, and Hernani Sirikit. "MENELISIK SIASAT CERITA DIGITAL REALITY PADA FILM READY PLAYER ONE?" Bricolage : Jurnal Magister Ilmu Komunikasi 5, no. 02 (2019): 159. http://dx.doi.org/10.30813/bricolage.v5i02.1885.
Texto completoChung, Tae-Sub. "Reality Space and Digital Actor : Focused on ‘Avatar’, ‘Ready Player One’." Journal of Next-generation Convergence Technology Association 5, no. 1 (2021): 141–48. http://dx.doi.org/10.33097/jncta.2021.05.01.141.
Texto completoImre, Attila. "Rendering Science Fiction, Culture, and Language While Translating Ready Player One." Acta Universitatis Sapientiae, Philologica 12, no. 3 (2020): 70–87. http://dx.doi.org/10.2478/ausp-2020-0024.
Texto completoDuan, Xian, Bo Chen, Yanan Cui, et al. "Ready player one? Autophagy shapes resistance to photodynamic therapy in cancers." Apoptosis 23, no. 11-12 (2018): 587–606. http://dx.doi.org/10.1007/s10495-018-1489-0.
Texto completoAkbar, Danu Ilham. "An Analysis of Narrative Structure in Interstellar and Ready Player One." Humanitatis : Journal of Language and Literature 10, no. 1 (2023): 93–108. http://dx.doi.org/10.30812/humanitatis.v10i1.2855.
Texto completoMonteith, Andrew. "Transhumanism, Utopia, and the Problem of the Real in Ready Player One." Journal of Religion and Popular Culture 34, no. 1 (2022): 1–15. http://dx.doi.org/10.3138/jrpc.2018-0054.
Texto completoStanford, Claire. "Ready Player One and the Reassertion of US Economic and Technological Supremacy." MFS Modern Fiction Studies 68, no. 2 (2022): 201–18. http://dx.doi.org/10.1353/mfs.2022.0009.
Texto completoUe, Tom. "Ludus, World Building, and the Prescience of Ernest Cline's Ready Player One." South Central Review 38, no. 2-3 (2021): 149–55. http://dx.doi.org/10.1353/scr.2021.0046.
Texto completoSeo, Y. S., and Austin Kang. "Negative Attributes of the Metaverse Based on Thematic Analysis of Movie “belle” and “ready Player One”." International Journal of Computer Graphics & Animation 13, no. 01 (2023): 01–10. http://dx.doi.org/10.5121/ijcga.2023.13101.
Texto completoDuan, Xian, Bo Chen, Yanan Cui, et al. "Correction to: Ready player one? Autophagy shapes resistance to photodynamic therapy in cancers." Apoptosis 24, no. 1-2 (2018): 204. http://dx.doi.org/10.1007/s10495-018-1494-3.
Texto completoJhodi Januarta, Fajar Permadi, and Eva Dwi Kurniawan. "Dampak Virtual Reality terhadap Identitas Individu dalam Novel Ready Player One Karya Ernest Cline." Mutiara : Jurnal Ilmiah Multidisiplin Indonesia 2, no. 1 (2024): 197–208. http://dx.doi.org/10.61404/jimi.v2i1.137.
Texto completoFrazzoni, Leonardo. "Patient education for colonoscopy in the time of computers: are you ready, player one?" Endoscopy 53, no. 03 (2021): 264–65. http://dx.doi.org/10.1055/a-1261-9632.
Texto completoHu, Long, Yuanwen Tian, Jun Yang, Tarik Taleb, Lin Xiang, and Yixue Hao. "Ready Player One: UAV-Clustering-Based Multi-Task Offloading for Vehicular VR/AR Gaming." IEEE Network 33, no. 3 (2019): 42–48. http://dx.doi.org/10.1109/mnet.2019.1800357.
Texto completoAlexander, Jonathan. "The Uses and Abuses of Pop Culture in Ready Player One and Grandmother's Gold." Journal of Popular Culture 53, no. 3 (2020): 525–46. http://dx.doi.org/10.1111/jpcu.12924.
Texto completoGinting, Henny Belgrita. "MORAL VALUES OF THE CHARACTERS AND CHARACTERS ANALYSIS IN THE NOVEL ‘READY PLAYER ONE’ BY ERNEST CLINE." INFERENCE: Journal of English Language Teaching 4, no. 3 (2021): 281. http://dx.doi.org/10.30998/inference.v4i3.6840.
Texto completoAYDINALP, Prof Dr Şükran Güzin Ilıcak. "Gerçek Dünya’da Kendini Evinde Hissetmeyenlere Yeni Bir Dünya: "Başlat: Ready Player One" Filmine Bir Bakış." TRT Akademi 8, no. 17 (2023): 488–95. http://dx.doi.org/10.37679/trta.1245306.
Texto completoRafif, Muhammad Iman, and Achmad Munjid. "Questioning Popular Culture: Future Technology In <em>Ready Player One</em>." Lexicon 8, no. 2 (2022): 85. http://dx.doi.org/10.22146/lexicon.v8i2.74316.
Texto completoCenizo, Coral. "La evocación de la nostalgia en las ficciones audiovisuales: el caso de Ready Player One." Redmarka. Revista de Marketing Aplicado 25, no. 2 (2021): 24–43. http://dx.doi.org/10.17979/redma.2021.25.2.8706.
Texto completoUe, Tom. "Self and Other Dossier Introduction: Reading, Empathy, and Activism: Reality Checked in Ready Player One." Film Matters 9, no. 3 (2018): 133–37. http://dx.doi.org/10.1386/fm.9.3.133_1.
Texto completoPutra, Emil Eka. "Propp morphological analysis on Ready Player One novel: An attempt at defining sci-fi fiction." Lingua Didaktika: Jurnal Bahasa dan Pembelajaran Bahasa 16, no. 2 (2022): 118. http://dx.doi.org/10.24036/ld.v16i2.117175.
Texto completoAraujo, Fernanda Martins Ferreira de, and Líliam Cristina Marins. "A adaptação da narrativa-game de Halliday’s Easter Egg Hunt para o filme Ready Player One." Tradterm 38 (February 23, 2021): 217–33. http://dx.doi.org/10.11606/issn.2317-9511.v38p217-233.
Texto completoPark, Kwangtaek, and Sangjoon Bae. "Parody in the Film Viewed through the Theory of Individuation: The Shining in Ready Player One." Academic Association of Global Cultural Contents 39 (May 31, 2019): 66–94. http://dx.doi.org/10.32611/jgcc.2019.5.39.66.
Texto completoPark, Kwangtaek, and Sangjoon Bae. "Parody in the Film Viewed through the Theory of Individuation: 〈The Shining〉 in 〈Ready Player One〉." JOURNAL OF GLOBAL CULTURAL CONTENTS 39 (May 31, 2019): 66–94. http://dx.doi.org/10.32611/jgcc.2019.05.39.66.
Texto completoJeong, Mi-Suk. "The Value of Human Existence Read through Extended Reality in the Movie: based on the Movie <Ready Player One>." Film Studies 89 (September 30, 2021): 177–97. http://dx.doi.org/10.17947/fs.2021.9.89.177.
Texto completoChae, Hee-Sang. "A Study on the Representation of Game World in Cinema : Focusing on 〈Ready Player One〉 & 〈Fabricated City〉." Korean Journal of animation 15, no. 4 (2019): 141–63. http://dx.doi.org/10.51467/asko.2019.12.15.4.141.
Texto completoUe, Tom. "Resocialization and regeneration in Ernest Cline’s ‘The Omnibot Incident’." Short Fiction in Theory & Practice 13, no. 1 (2023): 97–102. http://dx.doi.org/10.1386/fict_00078_7.
Texto completoKim, Seonggyu. "Seeking a New Way of Labor in the Era of Homo Fadens : Focusing on Steven Spielberg’s Ready Player One." Journal of East-West Comparative Literature 46 (December 31, 2018): 31–50. http://dx.doi.org/10.29324/jewcl.2018.12.46.31.
Texto completoNordstrom. "“A Pleasant Place for the World to Hide”: Exploring Themes of Utopian Play in Ready Player One." Interdisciplinary Literary Studies 18, no. 2 (2016): 238. http://dx.doi.org/10.5325/intelitestud.18.2.0238.
Texto completoXiong, Ruoyan. "The Use of Game Elements in Hollywood Science Fiction Films, Taking Ready Player One and Free Guy as Examples." Communications in Humanities Research 3, no. 1 (2023): 435–42. http://dx.doi.org/10.54254/2753-7064/3/20220398.
Texto completoXin, Guo, and Jong-Han Lee. "A Study of the Impact of Game Mechanics on Film Narrative : The Movie “Ready Player One” as an Example." Korean Journal of animation 19, no. 4 (2023): 21–37. http://dx.doi.org/10.51467/asko.2023.12.19.4.21.
Texto completoCondis. "Playing the Game of Literature: Ready Player One, the Ludic Novel, and the Geeky “Canon” of White Masculinity." Journal of Modern Literature 39, no. 2 (2016): 1. http://dx.doi.org/10.2979/jmodelite.39.2.01.
Texto completoMajorosi, Anna. "Ready player one – Lernjournale/Lerntagebücher in der Ausbildung von Daf/Daz-Lehrenden. Ein Praxisbeitrag für Erfahrungen und Vorschläge für neue Experimente." Acta Periodica 20 (2020): 40–50. http://dx.doi.org/10.47273/ap.2020.20.40-50.
Texto completoNyitray, Kristen J. "The Alert Collector: Game On to Game After: Sources for Video Game History." Reference & User Services Quarterly 59, no. 1 (2019): 7. http://dx.doi.org/10.5860/rusq.59.1.7219.
Texto completoBańkosz, Ziemowit, and Sławomir Winiarski. "Using Wearable Inertial Sensors to Estimate Kinematic Parameters and Variability in the Table Tennis Topspin Forehand Stroke." Applied Bionics and Biomechanics 2020 (May 11, 2020): 1–10. http://dx.doi.org/10.1155/2020/8413948.
Texto completoHadisopiyan, Aris, Christian Dwi Suhendra, and Parma Hadi Rantelinggi. "Membuat Game 3d Survival Horror “Suanggi Survival Papua” Berbasis Desktop Menggunakan Unity." INFORMAL: Informatics Journal 5, no. 3 (2020): 96. http://dx.doi.org/10.19184/isj.v5i3.21235.
Texto completoCruz, Pedro de Carvalho, and Talitha Ferraz. "Steven Spielberg e a construção de narrativas nostálgicas no audiovisual." Anagrama 15, no. 1 (2021): 1–18. http://dx.doi.org/10.11606/issn.1982-1689.anagrama.2021.176767.
Texto completoNicoliello, Mario, and Davide Zampatti. "Football clubs’ profitability after the Financial Fair Play regulation: evidence from Italy." Sport, Business and Management: An International Journal 6, no. 4 (2016): 460–75. http://dx.doi.org/10.1108/sbm-07-2014-0037.
Texto completoQi, Weijie. "The Investment Value of Metaverse in the Media and Entertainment Industry." BCP Business & Management 34 (December 14, 2022): 279–83. http://dx.doi.org/10.54691/bcpbm.v34i.3026.
Texto completoPÉREZ VALERO, Vicente Javier, and Michelle Lucy COPMANS. "La ucronía simulada: desde la nostalgia a la retrotopía. Un análisis a través de "Ubik" de Philip K. Dick, "Ready Player One" de Ernest Cline y "El Bosque" de M. Night Shyamalan." Impossibilia. Revista Internacional de Estudios Literarios, no. 25 (May 30, 2023): 101–14. http://dx.doi.org/10.30827/impossibilia.252023.26903.
Texto completoGurav, Yogesh, Vinod Ingawale, Hrishikesh Bhagat, and Aakash Yadav. "Marketing on metaverse : An emerging trend in digital marketing." Journal of Statistics and Management Systems 26, no. 7 (2023): 1735–43. http://dx.doi.org/10.47974/jsms-1138.
Texto completoFallmann, Jörg, Pavankumar Videm, Andrea Bagnacani, et al. "The RNA workbench 2.0: next generation RNA data analysis." Nucleic Acids Research 47, W1 (2019): W511—W515. http://dx.doi.org/10.1093/nar/gkz353.
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