Literatura académica sobre el tema "Virtual desktop"

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Artículos de revistas sobre el tema "Virtual desktop"

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Higginbottom, Patricia C. y Edward P. Harris. "The Virtual Desktop". Medical Reference Services Quarterly 20, n.º 2 (junio de 2001): 1–8. http://dx.doi.org/10.1300/j115v20n02_01.

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Hayashi, M., K. Enami, H. Noguchi, K. Fukui, N. Yagi, S. Inoue, H. Shibata, Y. Yamanouchi y Y. Itoh. "Desktop virtual studio system". IEEE Transactions on Broadcasting 42, n.º 3 (1996): 278–84. http://dx.doi.org/10.1109/11.536592.

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Krishna, Tummala Sri Ranga Sai. "Virtual Personal Assistant for Desktop Automation using Selenium". International Journal for Research in Applied Science and Engineering Technology 9, n.º VI (30 de junio de 2021): 3261–64. http://dx.doi.org/10.22214/ijraset.2021.35798.

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In recent years, Virtual Personal Assistants(VPA) have worked with utmost efficacy sorting out queries and specific tasks posted by the individual users on the website by AI and Natural Language Processing . VPA developers develop functions to either scrape the query result from the Internet. The result data include copious formats from a simple definition in Wikipedia to complex calculations or recommendations. However, VPA’s designed for desktops do not work as extensively as the VPA’s featuring in the smart phones . They do not provide a complete automation of desktop websites due to continuous and frequent development. The current desktop personal assistant’s can show you the top results of the query ‘Biryani’, but cannot order on behalf of you. In this study, we propose a Virtual Personal Assistant ARCHER for desktop automation using Selenium by using the specifications of the behavior data of websites.
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Shen, Zhuohui, Liqin Guo, Baocun Hou, Hongyan Quan y ShuangShuang Zhou. "Key technique research on desktop virtualization in cloud environment". International Journal of Modeling, Simulation, and Scientific Computing 08, n.º 02 (4 de abril de 2017): 1750045. http://dx.doi.org/10.1142/s1793962317500453.

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Desktop Virtualization is an essential problem in cloud manufacturing to make full use of shared resources so as to meet the practical application requirements. In this paper, an efficient virtualization solution for desktop transferring is presented for sharing resources. Our strategy is not limited to transfer desktops between virtual machines (VMs), transmission between virtual and physical machines is also achieved. A three-layer systemic structure based on web environment is proposed in the study. We employ the application program library Libvirt and kernel-based virtual machine (KVM) technique to manage VMs with dynamic customization scheme, which gains better virtualization performance. Moreover, we present two different schemes for desktop graphics transferring. One is based on the transport protocol virtual network computing (VNC), and the other adopts the simple protocol for independent computing environment (SPICE), which both achieve more satisfactory results. The validity of our scheme is demonstrated on some experimental results and systemic qualitative evaluation is also provided.
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ZHAN, Xu-sheng, Yun-wei GAO, Bai-ming FENG, Yun JIANG y Peng-fei YANG. "New virtual desktop antivirus model". Journal of Computer Applications 32, n.º 12 (30 de mayo de 2013): 3445–48. http://dx.doi.org/10.3724/sp.j.1087.2012.03445.

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Dutta-Roy, A. "Virtual meetings with desktop conferencing". IEEE Spectrum 35, n.º 7 (julio de 1998): 47–56. http://dx.doi.org/10.1109/6.694355.

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Chen, Yu, Aiwu Shi, Kai He, Zhiqiang Hu y Nan Su. "DCVS A Dynamic Control for Video Traffic in SPICE". Journal of Information Technology Research 11, n.º 3 (julio de 2018): 15–28. http://dx.doi.org/10.4018/jitr.2018070102.

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This article describes how with the development of cloud computing and virtualization technology, the desktop virtualization solution is becoming more and more mature. As a virtual desktop transport protocol, SPICE is used for deploying virtual desktops on servers and remote clients with high performance. However, it will take up a lot of network bandwidth and cause network congestion in a relatively poor network environment on video transmission. To solve this problem, a dynamic adjustment for video traffic (DCVS) in SPICE is proposed. It can dynamically adjust the bit rate of the video encoding according to the state of the virtual buffer and the feedback from client. The experiment results prove that DCVS can effectively reduce the video traffic and the probability of congestion.
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Neale, Dennis C. "Spatial Perception in Desktop Virtual Environments". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, n.º 22 (octubre de 1996): 1117–21. http://dx.doi.org/10.1177/154193129604002202.

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This study investigated perceptual and cognitive issues relating to manipulations of geometric field of view (GFOV) in three-dimensional perspective displays and the effects of incorporating virtual environment enhancements in the interface based on visual momentum (VM) techniques. Sixty participants, who were pretested for spatial ability, were required to navigate through a virtual office building while estimating space dimensions and performing spatial orientation tasks. A 3 − 2 − 2 mixed-subjects design compared three levels of GFOV, two levels of VM, and two levels of Difficulty. This study effectively demonstrates that the spatial characteristics of architectural representations in perspective displays are not always accurately perceived. Furthermore, the results indicate that manipulations in GFOV can produce perceptual and cognitive errors for the basic space dimensions in perspective displays; however, VM can be used to compensate for many of the biases shown to occur.
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Murarka, Vaidehi. "Virtual Network Computing Based Droid desktop". IOSR Journal of Computer Engineering 6, n.º 5 (2012): 16–20. http://dx.doi.org/10.9790/0661-0651620.

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Koh, Eng-Kiat. "WAVEVISIONS: A desktop virtual reality software". Computers & Graphics 20, n.º 1 (enero de 1996): 69–75. http://dx.doi.org/10.1016/0097-8493(95)00094-1.

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Tesis sobre el tema "Virtual desktop"

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Johnston, Benjamin M. "Desktop sharing in virtual worlds". CardinalScholar 1.0, 2010. http://liblink.bsu.edu/uhtbin/catkey/1567414.

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This thesis details the integration of a common collaboration technique, desktop sharing, into a virtual world environment. Previous literature shows no intersection between these fields. This thesis will illustrate that existing collaboration technology can be integrated into virtual worlds with a minimal amount of effort. Outlined in this thesis are the developmental and procedural challenges encountered in demonstrating seamless desktop sharing in a virtual environment and a stress test of the integrated system revealing that the inclusion of desktop sharing resulted in minor performance loss. The Problem Current virtual world technology has limited capability for collaboration because of a lack of collaboration tools. This thesis proposes that it is feasible to take a common collaboration tool such as desktop sharing and introduce it into a virtual world.
Department of Computer Science
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Sayers, Heather. "Navigation in desktop virtual environments". Thesis, University of Ulster, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.405164.

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Modjeska, David K. "Hierarchical data visualization in desktop virtual reality". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0014/NQ53695.pdf.

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Bodily, Kent D. Katz Jeffrey S. "Dead reckoning in a desktop virtual environment". Auburn, Ala, 2008. http://repo.lib.auburn.edu/EtdRoot/2008/SPRING/Psychology/Dissertation/Bodily_Kent_52.pdf.

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Morar, Sonali S. "The perception of depth in desktop virtual environments". Thesis, Brunel University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.392077.

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Patali, Rohit. "Utility-Directed Resource Allocation in Virtual Desktop Clouds". The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306872632.

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Cronin, Paul. "A basis for learning with desktop virtual environments". Thesis, University of Edinburgh, 2001. http://hdl.handle.net/1842/22124.

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An important question in current educational research concerns the effectiveness of using virtual environments (VE's) as pedagogical tools. To date no clear consensus has been reached. This is partly due to the infancy of the technology and the disparate nature of virtual environments. In this thesis a particular class of virtual environment: image-based desktop VE's, is evaluated in the context of teaching about a geology field-trip. The thesis employs two levels of description: one theoretical and the other practical. On the theoretical level the objective is to demonstrate the effectiveness of desktop virtual learning environments for teaching and learning. Thus, a framework for learning in desktop VE's is proposed. This contains three elements: desktop virtual environments, spatial information and an eclectic pedagogical approach to learning. These elements interact with each other through three independence mechanisms: spatialisation of learning, the affordance of virtual environments for spatial information and the reification of learning. Finally these elements and mechanisms are examined through the individual cognitive differences among individuals. Using research from spatial cognition, educational psychology and virtual environments, six experiments evaluate several hypotheses from the framework. The outcome of this research supports most aspects of the framework. The strongest features include the affordances of virtual environments for spatial information and elements of an eclectic pedagogical approach. Most interesting however are the interactive effects of individual differences on learning. The practical level of description charts the development, design, application and evaluation of a virtual learning environment. This begins with the earliest consultations into user needs and educational objectives for the virtual environment. Evaluating and improving the usability of this environment forms the basis for the experiments described throughout the thesis. The practical objective is therefore to enhance the pedagogical effectiveness of a virtual learning environment by refining and evaluating its design.
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Greenwood, Susanne. "Influences on navigation in a desktop virtual environment". Thesis, Brunel University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.519515.

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Gillette, Stefan E. "Cloud Computing and Virtual Desktop Infrastructures in Afloat Environments". Thesis, Monterey, California. Naval Postgraduate School, 2012. http://hdl.handle.net/10945/7349.

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The phenomenon of “cloud computing” has become ubiquitous among users of the Internet and many commercial applications. Yet, the U.S. Navy has conducted limited research in this nascent technology. This thesis explores the application and integration of cloud computing both at the shipboard level and in a multi-ship environment. A virtual desktop infrastructure, mirroring a shipboard environment, was built and analyzed in the Cloud Lab at the Naval Postgraduate School, which offers a potential model for the foundation of a cloud computing infrastructure in a network environment aboard ship. This research develops a Concept of Operations to propose how a cloud computing infrastructure may be employed and how it might operate in a multi-ship environment. This thesis' findings indicate that cloud computing, when combined with virtualization technologies, can improve interoperability via the loose coupling of systems, decrease network footprints via server consolidation, and increase elasticity of resources. Additionally, cloud computing may alleviate bandwidth constraints because data and information in a cloud network can be stored, shared, and accessed locally. This could also reduce if not eliminate reachback through satellites. Future efforts in this area of research may involve more rigorous testing, and opportunities toward improved security, as well as leveraging ever-improving cloud software.
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Glaser, William R. "The impact of user-input devices on virtual desktop trainers". Thesis, Monterey, California. Naval Postgraduate School, 2010. http://hdl.handle.net/10945/5160.

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Virtual desktop trainers have become ubiquitous in the U.S. military and have the capability of altering their user interface. The military will gladly pay for additional peripheral devices but only if they can demonstrate improved training effectiveness. This research project seeks to establish an input device configuration solution for virtual desktop trainers. Specifically, we compared the standard laptop keyboard and mouse to a configuration incorporating a game controller. Additionally, we investigated the value of incorporating a head-tracking device. These peripheral devices could minimize the time required to gain sufficient gaming proficiency, resulting in more time dedicated to training military skills. We employed a within subjects experimental design to evaluate young active duty Soldier's ability to move and shoot in a virtual environment using different input devices. We found that the keyboard and mouse was superior to the game controller configuration in overall performance. The one exception was during the driving event. The head tracker was found to be detrimental to overall performance. Our recommended configuration consisted of the keyboard and mouse without the head tracker for standard users and only providing game controllers to Soldiers who drive vehicles
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Libros sobre el tema "Virtual desktop"

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Sullivan, Joseph A. Helicopter terrain navigation training using a wide field of view desktop virtual environment. Monterey, Calif: Naval Postgraduate School, 1998.

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service), ScienceDirect (Online, ed. Microsoft virtualization: Master Microsoft server, desktop, application, and presentation virtualization. Amsterdam: Syngress, 2010.

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IEEE Virtual Reality International Symposium (1998 Atlanta, Ga.). IEEE 1998 Virtual Reality Annual International Symposium: Proceedings, March 14-18, 1998, Atlanta, Georgia. Los Alamitos, Calif: IEEE Computer Society Press, 1998.

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João, Hespanha y Sukhatme Gaurav, eds. Touch in virtual environments: Haptics and the design of interactive systems. Upper Saddle River, NJ: Prentice Hall, 2001.

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Modjeska, David K. Hierarchical data visualization in desktop virtual reality. 2000.

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Vmware View 5 Building A Successful Virtual Desktop. Prentice Hall, 2012.

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Blokdyk, Gerardus. Virtual Desktop Software a Complete Guide - 2020 Edition. Emereo Pty Limited, 2020.

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Virtual Reality Blueprints: Create compelling VR experiences for mobile and desktop. Packt Publishing - ebooks Account, 2018.

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Learning virtual reality: Developing immersive experiences and applications for desktop, web, and mobile. 2015.

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Bourque, Linus. VCP5-DT Official Cert Guide: VMware Certified Professional 5 - Desktop. VMware Press, 2013.

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Capítulos de libros sobre el tema "Virtual desktop"

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Marosi, A. Cs, Z. Balaton, P. Kacsuk y D. Drótos. "SZTAKI Desktop Grid: Adapting Clusters for Desktop Grids". En Remote Instrumentation and Virtual Laboratories, 133–44. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-5597-5_12.

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Farkas, Z., A. Cs Marosi y P. Kacsuk. "Job Scheduling in Hierarchical Desktop Grids". En Remote Instrumentation and Virtual Laboratories, 79–97. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-1-4419-5597-5_8.

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Hall, Theodore W. "Hand-Eye Coordination in Desktop Virtual Reality". En CAAD futures 1997, 177–82. Dordrecht: Springer Netherlands, 1997. http://dx.doi.org/10.1007/978-94-011-5576-2_13.

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Mohamed Shaari, Nazrul Azha y Halimah Badioze Zaman. "Scaffolding Poetry Lessons Using Desktop Virtual Reality". En Lecture Notes in Computer Science, 231–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-25200-6_22.

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Redondo Gil, C., P. Vega Prieto, M. Silva y A. M. Teixeira. "Virtual Desktop Infrastructure (VDI) Technology: FI4VDI Project". En Advances in Intelligent Systems and Computing, 35–42. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05948-8_4.

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Liao, Xiaofei, Xianjie Xiong, Hai Jin y Liting Hu. "LVD: A Lightweight Virtual Desktop Management Architecture". En Communications in Computer and Information Science, 25–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88708-9_3.

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Case, Desmond, Bernadette Sharp y Peter J. King. "A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment". En Intelligent Virtual Agents, 502. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11550617_53.

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Huang, Yong-Ming y Chien-Hung Liu. "Understanding Students’ Continuance Intention to Use Virtual Desktop Service". En Emerging Technologies for Education, 413–19. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71084-6_47.

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Sheikholeslami, Arman y Kalman Graffi. "A Systematic Quality Analysis of Virtual Desktop Infrastructure Technologies". En Euro-Par 2015: Parallel Processing Workshops, 311–23. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27308-2_26.

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Jin, Yongxia, Jinxiu Zhu, Hongxi Bai, Huiping Chen y Ning Sun. "Design of Virtual Cloud Desktop System Based on OpenStack". En Advances in Intelligent Information Hiding and Multimedia Signal Processing, 393–401. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-9714-1_43.

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Actas de conferencias sobre el tema "Virtual desktop"

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Nakhai, Pedram Hossein y Nor Badrul Anuar. "Performance evaluation of virtual desktop operating systems in virtual desktop infrastructure". En 2017 IEEE Conference on Application, Information and Network Security (AINS). IEEE, 2017. http://dx.doi.org/10.1109/ains.2017.8270433.

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Boone, Steven E. y SK Semwal. "A 3D virtual desktop". En the 4th international conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1149488.1149517.

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Vieira, Stephen A. "Why virtual desktop at CCRI?" En the ACM SIGUCCS 40th annual conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2382456.2382474.

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Robertson, George, Mary Czerwinski y Maarten van Dantzich. "Immersion in desktop virtual reality". En the 10th annual ACM symposium. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/263407.263409.

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Liao, Xiaoju, Man Zhang y Siqi Kong. "Experience of constructing virtual desktop". En International Conference on Communication Technology. Southampton, UK: WIT Press, 2014. http://dx.doi.org/10.2495/icct130341.

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Mason, C. A. "Desktop virtual reality in the RAF". En IEE Colloquium on Virtual Reality - User Issues. IEE, 1996. http://dx.doi.org/10.1049/ic:19960458.

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Ohta, Masaya, Hiroki Otani y Katsumi Yamashita. "Photo-based desktop virtual reality system". En 2014 International Conference on Electronics, Information and Communications (ICEIC). IEEE, 2014. http://dx.doi.org/10.1109/elinfocom.2014.6914399.

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Portillo-Rodriguez, O., C. A. Avizzano, A. Chavez-Aguilar, M. Raspolli, S. Marcheschi y M. Bergamasco. "Haptic Desktop: The Virtual Assistant Designer". En 2006 2nd IEEE/ASME International Conference on Mechatronics and Embedded Systems and Applications. IEEE, 2006. http://dx.doi.org/10.1109/mesa.2006.296968.

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Youssef, Mayssa, Ruby Krishnaswamy y Adam Ouorou. "Green virtual desktop: Design and operation". En 2013 International Conference on Communications and Information Technology (ICCIT). IEEE, 2013. http://dx.doi.org/10.1109/iccitechnology.2013.6579533.

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Hercegfi, Karoly, Anita Komlodi, Balint Szabo, Mate Koles, Emma Logo, Balazs P. Hamornik y Gyongyi Rozsa. "Experiences of virtual desktop collaboration experiments". En 2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 2015. http://dx.doi.org/10.1109/coginfocom.2015.7390622.

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Informes sobre el tema "Virtual desktop"

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Krovchuck, K. Virtual supercomputing on Macintosh desktop computers. Office of Scientific and Technical Information (OSTI), mayo de 1996. http://dx.doi.org/10.2172/576750.

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