Literatura académica sobre el tema "Virtual reality visualization"

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Artículos de revistas sobre el tema "Virtual reality visualization"

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Hirose, Michitaka. "Virtual Reality and Visualization." Journal of the Visualization Society of Japan 24, Supplement1 (2004): 9–12. http://dx.doi.org/10.3154/jvs.24.supplement1_9.

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El Beheiry, Mohamed, Sébastien Doutreligne, Clément Caporal, Cécilia Ostertag, Maxime Dahan, and Jean-Baptiste Masson. "Virtual Reality: Beyond Visualization." Journal of Molecular Biology 431, no. 7 (March 2019): 1315–21. http://dx.doi.org/10.1016/j.jmb.2019.01.033.

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Bryson, Steve. "Virtual reality in scientific visualization." Communications of the ACM 39, no. 5 (May 1996): 62–71. http://dx.doi.org/10.1145/229459.229467.

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Bryson, Steve. "Virtual reality in scientific visualization." Computers & Graphics 17, no. 6 (November 1993): 679–85. http://dx.doi.org/10.1016/0097-8493(93)90117-r.

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Dauitbayeva, A. O., A. A. Myrzamuratova, and A. B. Bexeitova. "INTERACTIVE VISUALIZATION TECHNOLOGY IN AUGMENTED REALITY." Bulletin of the Korkyt Ata Kyzylorda University 58, no. 3 (2021): 137–42. http://dx.doi.org/10.52081/bkaku.2021.v58.i3.080.

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This article is devoted to the issues of visualization and information processing, in particular, improving the visualization of three-dimensional objects using augmented reality and virtual reality technologies. The globalization of virtual reality has led to the introduction of a new term "augmented reality"into scientific circulation. If the current technologies of user interfaces are focused mainly on the interaction of a person and a computer, then augmented reality with the help of computer technologies offers improving the interface of a person and the real world around them. Computer g
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OGI, Tetsuro. "Virtual Reality Technology for Data Visualization." Journal of the Visualization Society of Japan 27, no. 106 (2007): 162–67. http://dx.doi.org/10.3154/jvs.27.162.

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Franklin, J., and Andrew Ryder. "Electromagnetic field visualization in virtual reality." American Journal of Physics 87, no. 2 (February 2019): 153–57. http://dx.doi.org/10.1119/1.5080224.

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Black, William R. "Virtual reality and three-dimensional visualization." Journal of Transport Geography 5, no. 1 (March 1997): 47. http://dx.doi.org/10.1016/s0966-6923(96)00062-2.

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Ribarsky, W., J. Bolter, A. Op den Bosch, and R. van Teylingen. "Visualization and analysis using virtual reality." IEEE Computer Graphics and Applications 14, no. 1 (January 1994): 10–12. http://dx.doi.org/10.1109/38.250911.

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Griffon, Sébastien, Amélie Nespoulous, Jean-Paul Cheylan, Pascal Marty, and Daniel Auclair. "Virtual reality for cultural landscape visualization." Virtual Reality 15, no. 4 (May 8, 2010): 279–94. http://dx.doi.org/10.1007/s10055-010-0160-z.

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Tesis sobre el tema "Virtual reality visualization"

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Modjeska, David K. "Hierarchical data visualization in desktop virtual reality." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0014/NQ53695.pdf.

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Gustafsson, Mattias, and Oliver Odd. "Virtual Reality Data Visualization : Concepts, technologies and more." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37222.

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Data Visualization (DV) can be seen as an important tool for communication and data analysis. Especially when huge amounts of data are involved, visual representation of data can facilitate observation of trends and patterns as well as understanding. Currently, two dimensional displays are mainly used for Data Visualization, both in two and three dimensions (2D and 3D). However, two dimensional displays are limited in terms of 3D visualization because they do not allow for true sense of depth and do not cover the observer’s full Field Of View (FOV). An alternative approach is to use Virtual Re
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Bidoshi, Kosta. "Virtual Reality Visualization for Maps of the Future." The Ohio State University, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=osu1046459366.

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Seibold, Andreas, Ralph Stelzer, and Bernhard Saske. "Virtual Reality bei Kärcher." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228177.

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Die Firma Kärcher wurde 1935 von Alfred Kärcher in Stuttgart-Bad Cannstatt zur Entwicklung und Herstellung industrieller Produkte auf dem Gebiet der Heiztechnik gegründet. Der erste Heißwasser-Hochdruckreiniger Europas entstand 1950 am neuen Stammsitz in Winnenden und bedeutete für Kärcher den Durchbruch in der Reinigungstechnik. Ein weiterer Meilenstein in der Firmengeschichte war die Einführung des ersten tragbaren Hochdruckreinigers und die damit verbundene Erschließung des Consumer-Marktes 1984.
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Dye, Michael P. "Vesuvius interactive atmospheric visualization in a virtual environment /." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1447607.

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Chan, Mei-mei Amy, and 陳美美. "An integrated system for virtual simulation and visualization of rapidprototyping." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B30502135.

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Sätterkvist, Arvid. "Visualizing conversational data in virtual reality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209590.

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Since the first implementation of a simple chatbot was made in1964, countless research and development have been made to makethe fascinating idea of talking to a computer a reality. But not untilrecently, have chatbots started to make an appearance in everydaylives amongst a broader audience. As the popularity of chatbotsincreases, the demands and functionality of the chatbots rises whichconsequently expands the size and complexity of the chatbot. Theconversational data from a chatbot can become very complex andhard to understand. Therefore, to ensure the continuousadvancement of features in c
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Chan, Mei-mei Amy. "An integrated system for virtual simulation and visualization of rapid prototyping /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23829655.

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He, Changming. "Volume Visualization in Projection-Based Virtual Environments: Interaction and Exploration Tools Design and Evaluation." Thesis, Griffith University, 2011. http://hdl.handle.net/10072/367768.

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Examples of volume data include medical scanned data such as CT and MRI data, seismic survey data, and computational fluid dynamic (CFD) data, etc. To better understand volumetric datasets, people use computer hardware and software to manipulate the data and generate 2D projections for viewing; this process is called volume visualization. Much research on volume visualization has been focused on volume rendering (how to render larger sets of data faster with a higher level of realism) or transfer function generation (how to highlight the regions of interest). To help improve the efficiency and
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Hetsel, Gene A. (Gene Arthur). "Virtual Reality for Scientific Visualization: an Exploratory Analysis of Presentation Methods." Thesis, University of North Texas, 1997. https://digital.library.unt.edu/ark:/67531/metadc500890/.

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Humans are very effective at evaluating information visually. Scientific visualization is concerned with the process of presenting complex data in visual form to exploit this capability. A large array of tools is currently available for visual presentation. This research attempts to evaluate the effectiveness of three different presentation models that could be used for scientific visualization. The presentation models studied were, two-dimensional perspective rendering, field sequential stereoscopic three dimensional rendering and immersive virtual reality rendering. A large section of a thre
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Libros sobre el tema "Virtual reality visualization"

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Chen, Chaomei. Information visualization: Beyond the horizon. 2nd ed. London: Springer, 2004.

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1960-, Chen Chaomei, ed. Information visualization: Beyond the horizon. 2nd ed. London: Springer, 2004.

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Cohen, Jonathan. Multi-resolution modeling for interactive visualization. Orlando, FL: Institute for Simulation and Training, University of Central Florida, 1996.

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Adams, Lee. Windows visualization programming with C/C++: 3D visualization, simulation, and virtual reality. Blue Ridge Summit, PA: Windcrest/McGraw-Hill, 1993.

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Germany) Workshop on Guiding Users through Interactive Experiences: Usability Centred Design and Evaluation of Virtual 3D Environments (2000 Paderborn. Proceedings User Guidance in Virtual Environments: Workshop on Guiding Users through Interactive Experiences : Usability Centred Design and Evaluation of Virtual 3D Environments. Edited by Paelke Volker and Volbracht Sabine. Aachen: Shaker Verlag, 2001.

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Visualization and virtual reality: 3D programming with Visual Basic for Windows. New York: Windcrest/McGraw-Hill, 1994.

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Chen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91581-4.

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Reinhold, Behringer, Mizell David W, and Klinker Gudrun J, eds. Augmented reality: Placing artificial objects in real scenes : proceedings of IWAR '98. Natick, Mass: A K Peters, 1999.

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N, Spencer Stephen, Association for Computing Machinery, and SIGGRAPH, eds. Proceedings: AFRIGRAPH 2001, 1st International Conference on Computer Graphics, Virtual Reality and Visualisation, Camps Bay, Cape Town, South Africa, November 05-07 November 2001. New York: ACM, 2001.

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Lynette, Van Zijl, Marais Patrick, Bouatouch K. 1950-, Marsden Gary, Spencer Stephen N, SIGGRAPH, European Association for Computer Graphics., African Graphics Association, and ACM Digital Library, eds. Proceedings AFRIGRAPH 2004: 3rd International Conference on Virtual Reality, Computer Graphics, Visualisation, and Interaction in Africa, Stellenbosch, South Africa, November 03-05, 2004. New York: ACM Press, 2004.

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Capítulos de libros sobre el tema "Virtual reality visualization"

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Parke, Frederic I. "Lower Cost Modular Spatially Immersive Visualization." In Virtual Reality, 142–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_16.

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Ferre, Manuel, Salvador Cobos, Rafael Aracil, and Miguel A. Sánchez Urán. "3D-Image Visualization and Its Performance in Teleoperation." In Virtual Reality, 22–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_3.

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Rau, René T., Daniel Weiskopf, and Hanns Ruder. "Special Relativity in Virtual Reality." In Mathematical Visualization, 269–79. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/978-3-662-03567-2_20.

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Kume, Naoto, Kazuya Okamoto, Takashi Tsukasa, and Hiroyuki Yoshihara. "VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization." In Virtual Reality, 670–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_72.

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Zell, Andreas, and Ralf Hübner. "Low Cost-3D Visualization of Neural Networks." In Virtual Reality ’94, 161–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-10795-9_12.

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Wu, Meng-Lin, and Voicu Popescu. "Anchored Multiperspective Visualization for Efficient VR Navigation." In Virtual Reality and Augmented Reality, 240–59. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3_15.

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Fischer, Roland, Kai-Ching Chang, René Weller, and Gabriel Zachmann. "Volumetric Medical Data Visualization for Collaborative VR Environments." In Virtual Reality and Augmented Reality, 178–91. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6_11.

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Qi, Wen. "How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks." In Virtual Reality, 338–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_37.

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Waldow, Kristoffer, Arnulph Fuhrmann, and Stefan M. Grünvogel. "Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality." In Virtual Reality and Augmented Reality, 246–62. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3_15.

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Ssin, Seungyoub, Hochul Cho, and Woontack Woo. "A-UDT: Augmented Urban Digital Twin for Visualization of Virtual and Real IoT Data." In Augmented Reality and Virtual Reality, 221–36. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2_17.

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Actas de conferencias sobre el tema "Virtual reality visualization"

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"Visualization and graphics technical committee." In 2014 IEEE Virtual Reality (VR). IEEE, 2014. http://dx.doi.org/10.1109/vr.2014.6802035.

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Petkov, Kaloian, Charilaos Papadopoulos, Min Zhang, Arie E. Kaufman, and Xianfeng Gu. "Conformal visualization for partially-immersive platforms." In 2011 IEEE Virtual Reality (VR). IEEE, 2011. http://dx.doi.org/10.1109/vr.2011.5759453.

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Li, Xiang, Mingbao Zhang, Yifan Zhao, Jialing Xu, Chunxue Li, and Jianing He. "Virtual Reality Shooting Range." In 2018 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2018. http://dx.doi.org/10.1109/icvrv.2018.00055.

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"IEEE Visualization and Graphics Technical Committee (VGTC)." In 2007 IEEE Virtual Reality Conference. IEEE, 2007. http://dx.doi.org/10.1109/vr.2007.352444.

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"IEEE Visualization and Graphics Technical Committee (VGTC)." In 2011 IEEE Virtual Reality (VR). IEEE, 2011. http://dx.doi.org/10.1109/vr.2011.5759423.

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"IEEE Visualization and Graphics Technical Committee (VGTC)." In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180859.

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Tredinnick, Ross, James Vanderheiden, Clayton Suplinski, and James Madsen. "CAVE visualization of the IceCube neutrino detector." In 2014 IEEE Virtual Reality (VR). IEEE, 2014. http://dx.doi.org/10.1109/vr.2014.6802079.

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"IEEE visualization and graphics technical committee (VGTC)." In 2015 IEEE Virtual Reality (VR). IEEE, 2015. http://dx.doi.org/10.1109/vr.2015.7223311.

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"IEEE visualization and graphics technical committee (VGTC)." In 2016 IEEE Virtual Reality (VR). IEEE, 2016. http://dx.doi.org/10.1109/vr.2016.7504675.

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"IEEE Visualization and Graphics Technical Committee (VGTC)." In 2013 IEEE Virtual Reality (VR). IEEE, 2013. http://dx.doi.org/10.1109/vr.2013.6549335.

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Informes sobre el tema "Virtual reality visualization"

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Maletic, Jonathan I. Inactive Display Models for Information Visualization in Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, September 2002. http://dx.doi.org/10.21236/ada409076.

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Bernard, James E., and Carolina Cruz-Neira. A Virtual Reality Applications Facility for Visualization of Joint Battlespace. Fort Belvoir, VA: Defense Technical Information Center, October 2002. http://dx.doi.org/10.21236/ada408821.

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Barkatov, Igor V., Volodymyr S. Farafonov, Valeriy O. Tiurin, Serhiy S. Honcharuk, Vitaliy I. Barkatov, and Hennadiy M. Kravtsov. New effective aid for teaching technology subjects: 3D spherical panoramas joined with virtual reality. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4407.

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Rapid development of modern technology and its increasing complexity make high demands to the quality of training of its users. Among others, an important class is vehicles, both civil and military. In the teaching of associated subjects, the accepted hierarchy of teaching aids includes common visual aids (posters, videos, scale models etc.) on the first stage, followed by simulators ranging in complexity, and finished at real vehicles. It allows achieving some balance between cost and efficiency by partial replacement of more expensive and elaborated aids with the less expensive ones. However
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Nechypurenko, Pavlo P., Viktoriia G. Stoliarenko, Tetiana V. Starova, Tetiana V. Selivanova, Oksana M. Markova, Yevhenii O. Modlo, and Ekaterina O. Shmeltser. Development and implementation of educational resources in chemistry with elements of augmented reality. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3751.

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The purpose of this article is an analysis of opportunities and description of the experience of developing and implementing augmented reality technologies to support the teaching of chemistry in higher education institutions of Ukraine. The article is aimed at solving problems: generalization and analysis of the results of scientific research concerning the advantages of using the augmented reality in the teaching of chemistry, the characteristics of modern means of creating objects of augmented reality; discussion of practical achievements in the development and implementation of teaching ma
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