Literatura académica sobre el tema "Visual studio"

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Artículos de revistas sobre el tema "Visual studio"

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Shabanova, Irina Yu y Stanislav V. Pridvizhkin. "CONFIGURING REVIT – VISUAL STUDIO INTEROPERABILITY". SOFT MEASUREMENTS AND COMPUTING 8, n.º 57 (2022): 43–51. http://dx.doi.org/10.36871/2618-9976.2022.08.004.

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The purpose of this article is to develop a methodology for setting up the interaction of Revit and Visual Studio programs, which provides a quick process for creating, debugging, testing and supporting program modules. The research hypothesis suggests that there is a method for efficient and optimized interaction between Visual Studio and Revit. As a result of the study, the authors described additional settings that will allow Visual Studio and Revit to interact more productively, which will speed up the process of creating additional software modules.
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Shields, Alison. "Studio conversations". International Journal of Education Through Art 14, n.º 3 (1 de septiembre de 2018): 379–84. http://dx.doi.org/10.1386/eta.14.3.379_3.

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In 2014, I embarked on a cross-Canada journey, visiting artists in their studios. Through interviews with artists and photograph documentation of the studios, I sought to understand the creative processes that occur within these spaces through art making. This visual essay draws from metaphors used by artists to describe a studio alongside photographs that I took to reveal my visual exploration of the space and my visual analysis and interpretation of the metaphors. Through the use of these metaphors alongside the photographs, I propose that a studio is more than a room, but rather a way of thinking. Furthermore, I reflect on how we might embrace these metaphors to imagine ways of fostering a creative educational space.
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Zulkarnain, Alfiansyah, Febrianti Setiana, Felicia Kristella y Felicia Violetta. "ANALISA UNSUR ESTETIKA DESAIN IDENTITAS VISUAL KARYA STUDIO DESAIN PENTAGRAM BERDASARKAN KACAMATA TEORI EKSPRESI DAN FORMALISME". GESTALT 1, n.º 1 (30 de junio de 2019): 1–12. http://dx.doi.org/10.33005/gestalt.v1i1.16.

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Kajian estetika atas karya desain komunikasi visual dilakukan atas hasil proyek-proyek desain identitas visual dari studio desain Pentagram, salah satu studio desain grafis berorientasi branding yang paling sukses dan ternama di dunia. Tiga studi kasus identitas visual yang dikaji yaitu identitas visual MTV World Creative Studio (perusahaan media), MIT Media Lab (laboratorium penelitian universitas), dan Saks Fifth Avenue (toko retail fashion). Kajian estetika akan dilakukan berdasarkan dua sudut pandang kacamata teoritis klasik, yaitu teori ekspresi dan formalisme. Dapat disimpulkan bahwa pada umumnya logo-logo atau identitas visual Pentagram yang sudah dikaji memiliki kualitas estetis yang variatif, tergantung dari sudut pandang kacamata teoritis yang diambil.
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Et.al, Mohd Farizal Puadi. "Studio Investigation: An Approach in Studio-Based Research". Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, n.º 3 (11 de abril de 2021): 846–51. http://dx.doi.org/10.17762/turcomat.v12i3.794.

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This article is about a studio investigation that is used as a practical studio-based research method to produce creative works of visual art. Creating an empirical research-oriented visual artwork isa creative process that involved intellectual phase on aesthetic object not an easy process. Studio-based research issimilar just like any other research is to contribute science through the creative work of visual art. Thus in the investigation studio, there are two phases of research method, which is the data generation phase and the artwork phase. For Phase data generation, there are four components of the study element, namely qualitative approach, neo-narrative process, visual research methodology and object (subject of study). The Artwork approach consists of two components - art-making that consists of four-phase elements and studio experience components.
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Ramadhani, Febri y Heldi Heldi. "Redesain Visual Identity Gofha Studio Parfume". DEKAVE : Jurnal Desain Komunikasi Visual 11, n.º 4 (30 de diciembre de 2021): 413. http://dx.doi.org/10.24036/dekave.v11i4.114758.

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Gofha studio Perfume is a business engaged in perfume refills in Payakumbuh. This business was founded by Taufik Hidayat on October 28, 2010. Gofha studio Parfume is located at Jl. Tan Malaka, Parik Muko Aie, Payakumbuh Lamposi Tigo Nagori, Payakumbuh City, West Sumatra 26219. Fundamental problems Business identity is not yet optimal, there is still no identity contained in the Gofha logo, and has not applied good and correct design principles. The purpose of this Visual Identity Redesign is to create a visual identity by implementing excellent design principles. therefore, it will give a strong identity and present a new face of the business that is expected to increase sales results in the future. The Glass Box approach, which is a rational thinking method, was employed as the analytical method, and the analysis used is SWOT. This design resulted in a Manual Book as the main media containing the Visual Identity Redesign designs starting from Thumbnails, Moodboards, concepts, grid systems, typography, colors. Supporting media is in the form of business cards, letters, stamps, posters, x-banners, T-shirts, paper bags, stickers, perfume bottles.Keywords: Redesign, Visual Identity, Gofha studio Parfume
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Ramadhani, Budi. "PERANCANGAN APLIKASI KEPEGAWAIAN MENGGUNAKAN PROGRAM VISUAL STUDIO". Technologia: Jurnal Ilmiah 8, n.º 4 (5 de octubre de 2017): 214. http://dx.doi.org/10.31602/tji.v8i4.1120.

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Peneletian ini merancang suatu Aplikasi penunjang keputusan yang menerapkan untuk membantu memberikan rekomendasi dalam pengambilan keputusan pemeliharaan data yang dihasilkan oleh Program VISUAL STUDIO 2010. Program khusus menangani tentang data-data karyawan. Yang dapat memudahkan dalam Sistem Informasi yang sesuai dengan kebutuhan untuk memudahkan pengguna mendapatkan Informasi data karyawan, riwayat jabatan, pangkat , dan penghasilan. Dengan adanya program ini diharapkan akan bisa di jadikan acuan untuk menemukan pemecahan terhadap masalah dalam data kepegawaian dan agar sistem informasi karyawan menggunakan program visual studio 2010 dapat diketahui oleh masyarakat. Kata Kunci : Aplikasi, Visual Studio 2010, Kepegawaian.
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Ratkevich, I. S. "FRIS language service for extended Fortran support in Microsoft Visual Studio". Proceedings of the Institute for System Programming of the RAS, n.º 3 (2015): 9–28. http://dx.doi.org/10.15514/ispras-2015-27(3)-1.

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Carlisle, Martin C. y J. A. Hamilton. "Integrating Ada 2005 into visual studio 2005". ACM SIGAda Ada Letters XXVI, n.º 3 (17 de noviembre de 2006): 15–20. http://dx.doi.org/10.1145/1185875.1185646.

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Kalantar, Negar y Alireza Borhani. "Studio in Transformation: Transformation in Studio". Journal of Architectural Education 70, n.º 1 (2 de enero de 2016): 107–15. http://dx.doi.org/10.1080/10464883.2016.1122497.

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Tumlir, Jan. "Studio Crisis!" Art Journal 71, n.º 1 (marzo de 2012): 58–75. http://dx.doi.org/10.1080/00043249.2012.10791080.

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Tesis sobre el tema "Visual studio"

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Padevět, Daniel. "Podpora testování v Microsoft Visual Studio". Master's thesis, Vysoká škola ekonomická v Praze, 2007. http://www.nusl.cz/ntk/nusl-12414.

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In software development process, there can be misunderstandings, communication problems between individual members of the development team and mistakes when writing code or designing applications. These problems need to be resolved before the application is released into the production environment. To discover these errors it is necessary to properly test the software product. All these activities are engaged in discipline called Software Quality Assurance (SQA), which is an integral part of the software development process. The thesis discusses this discipline and procedures for software testing using the Microsoft Visual Studio 2008. The main objective of this work is to create comprehensive methodology for automated testing of web and Windows applications in Microsoft Visual Studio and to verify that procedures in practice. The reader will learn the theoretical basis of software testing at the beginning of the thesis. In next chapter, there are described various features that Microsoft Visual Studio 2008 offers for software testing. Following chapter describes the applications testing in IBM Rational Functional Tester, which is suitable for Windows applications testing (Microsoft Visual Studio 2008 does not support this kind of tests). In other part of the work -- Case Study -- the reader will learn web and Windows applications testing. Case study can serve as a basis for further methodological manual for teams engaged in software testing. The usage of instruments for testing is explained in real examples. At the end of the work there are set out recommendations for the team collaboration using Microsoft Team Foundation Server, and there are also compared the testing instruments and reviewed functions that will come up with Microsoft Visual Studio 2010.
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Sundström, Jürgen. "ASSESSMENT OF ROSLYN ANALYZERS FOR VISUAL STUDIO". Thesis, Umeå universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-163370.

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So‰ware security is an ever growing subject that is gett‹ing more important as we implement more soft‰ware into our daily lives. We want to protect our personal information and keep our privacy intact. Since our so‰ftware systems are gett‹ing more complex as well, soft‰ware developers need support in the form of tools that can help them to keep the so‰ftware free from vulnerabilities. ‘There are many such tools available but the focus of this study is investigating the performance of the fairly new Roslyn analyzers for security that can be embedded into Visual Studio.Since Roslyn analyzers for security are, in the time of writing (June 2019), not subject in any released studies the goal is to lay a foundation for future work regarding these types of tools. ‘Therefore three Roslyn analyzers for security are being compared, on source code in the C# programming language provided by the SAMATE project, both with each other but also against classic static analysis tools.Four vulnerability categories from the SAMATE test suite for C# are used to investigate the analyzers, namely OS command injection (CWE-078), SQL Injection (CWE-089), XML Injection (CWE-091) and Cryptography algorithms (CWE-327).Th‘e performance of the analyzers is measured with the metrics recall, precision and F-measure which are commonly used in other similar studies and makes it possible to compare the results obtained within this study with the results ofother studies within the €field.Th‘e results of this study are inconclusive as the scope chosen turns out to be to narrow. Two of the analyzers are not generating warnings for two or more of the vulnerability categories which makes it impossible to compare them with each other in a reasonable fashion. Even comparing the analyzers with classic static analysis tools is obsolete since there is only one representative from the Roslyn analyzers which does not say much about the general performance of these analyzers.‘The study reveals the necessity of a more complete and controlled test suite to evaluate security tools on source code wri‹en in C#.i
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Степанюк, Анна Вікторівна. "Компонент рефакторингу в інтегрованому середовищі розробки Visual Studio". Bachelor's thesis, КПІ ім. Ігоря Сікорського, 2019. https://ela.kpi.ua/handle/123456789/28418.

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Дипломна записка містить опис рефалізації компоненту автоматизованого рефакторингу в IDE Visual Studio. Програмний продукт збільшує якість та продуктивність розробки через генерування нового коду, передбачення помилок, що можу виникнути на етапі виконання, використання оптимізованого та сучасного запису коду. Під час використання система ініціює процес рефакторингу, для блоку коду, вибраного користувачем. Компонент реалізовано з використанням платформи .Net компіляторів. Користувацький додаток представляє собою зручно встановлювану одиницю, яка розширює існуючий рефакторинг IDE Visual Studio. Записка містить 67 сторінки,24 рисунків та 14 посилань.
The diploma note contains a description of the refactoring of the automated refactoring component in IDE Visual Studio. The software product increases the quality and performance of the development by generating a new code, predicting errors that may occur during the execution phase, using an optimized and modern code entry. During use, the system initiates a refactoring process for a code block selected by the user. The component is implemented using the .Net compilers platform. The custom application is a comfortably installed unit that extends the existing refactoring of IDE Visual Studio. The note contains 67 pages, 24 images and 14 references.
Дипломная записка содержит описание рефализации компонента автоматизированного рефакторинга в IDE Visual Studio. Программный продукт увеличивает качество и производительность разработки через генерирования нового кода, предсказания ошибок, могу возникнуть на этапе выполнения, использование оптимизированного и современного записи кода. При использовании система инициирует процесс рефакторинга, для блока кода, выбранного пользователем. Компонент реализован с использованием платформы .Net компиляторов. Пользовательское приложение представляет собой удобно устанавливаемую единицу, расширяет существующий рефакторинг IDE Visual Studio.
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Thangavel, Gopalakrishnan. "Visual Studio Add-in for Proxy Object Code Generation". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-23205.

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In recent years, Component models have become common for desktop and server-side applications. But it has not obtained such importance in case of embedded real-time systems.  Therefore, there has been a lot of research undergoing for introducing such component models for embedded real-time systems.  This thesis work proposes an alternative approach for doing this, by the generation of proxies.   The idea is to provide an extension to an existing binary component and modify it to adapt to the targeted real-time operating system. Rather than modifying the existing component, a new component is generated, which is called as the proxy component.  This newly generated proxy component provides the same method implementation as the original component and also provides some additional services.  These services enable these components to meet the needs of targeted embedded real-time systems.  In order to achieve this, a Visual Studio 2008 add-in has been created. This add-in is capable of inspecting an existing Smart Device Component and visualizes the Classes, Interfaces and Methods in the original component in its UI.  In addition to this, the add-in also shows the available services to be included in the proxy component.  The UI of the add-in is designed in such a way that, the user is able to select the services, which should be included in the proxy component.  Based on the user’s selection, the add-in generates the proxy component with the additional services.
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Mirsha, Yevgen. "Vytvořte editor kopenogramů jako plugin do vývojového prostředí Visual Studio". Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193003.

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This work is devoted to the problems of algorithms graphical presentation, ways of execution such presentations and instruments enabling conversion of programming code to the above form. The aim of this work is designing and implementing tool enabling to kopenogram graphical presentation of programming codes, developed on the Microsoft.Net framework. The work contains of theoretical and practical parts. Theoretical part contains an introduction into the algorithm graphical presentation theory, methods of providing such presentation and an introduction to the graphical presentation using kopenograms. Practical part includes the design and implementing of a tool for kopenogram presentation based on an analysis of the programming code. The resulting tool is an extension of Microsoft Visual Studio development environment. Also practical part contains implementing guide and a briefing of technologies where used in a current implementation and user manuals with instructions on how to handle.
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Bezecný, Adam. "Podpora vývoje softwaru ve Visual Studiu 2005". Master's thesis, Vysoká škola ekonomická v Praze, 2006. http://www.nusl.cz/ntk/nusl-397.

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Diplomová práce popisuje vývoj softvéru na platformě Visual Studio 2005 Team System (VSTS). Práce klade důraz především na popis funkcionality umožňující efektivní týmovou spolupráci a na popis nových inovativních rysů. Práce nepopisuje pouze pozitivní rysy produktu, identifikuje také základní nedostatky současné verze, na základě zkušeností vývojových týmů používajících VSTS a subjektivních názorech autora.
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Gustafsson, Björn. "En grafisk webläsarkomponent med hjälp av WPF i Visual Studio". Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95348.

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WPF is a newly introduced graphical system that is a part of Microsoft’s .NET Framework. This report will evaluate WPF and its features. A comparison is made mainly towards the previous version of .NET which is .NET 2.0. The work is partly theoretical and partly implementational. The prototype that has been implemented is a graphical component which resembles a program in which a company can buy spare parts from. The report will also evaluate the use of flow documents and different text editing options. The implementation will focus on the usability of WPF.
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Alshami, Nada y Delal Jasem. "Microsoft Visual Studio och osCommerce - en jämförelse mellan två verktyg". Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Data- och elektroteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-23793.

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This report represents a comparison between two different tools used to create an online store that was developed by two students at the Technical University in Jönköping. The web shop will be of great benefit to both customers and administrator in a food firm known as Mattias' Livs. The company wanted an online store that facilitates the sale section and gives a full control of their stocks. The aim of this thesis is to create an online store that offers customers the ability to shop online and help the staff to operate the company in a simpler and more efficient way, which reduces the need for human resources and thus leads to less costs for the company. The aim also includes a comparison between the two different tools used to create the online store. At the start of work, the authors discussed the problem with the client and finally came up with a set of requirements, which our work is based on. The report includes an introduction chapter, which is divided into two different sections. The first section describes the background and problem description. While second chapter describes the purpose of the thesis and the subjects that the students will respond at the end of the report. The study compares the two different tools, which is Microsoft Visual Studio and osCommerce. Visual Studio has been the market leader in Internet-based applications since 1997. While osCommerce is a newer tool that has gained significant market share. The two tools are examined through the creation of two websites built into each tool. The results of this study show that Microsoft Visual Studio is a more efficient alternative for creating a stable web applications, but the tool has also some usability problems due to programming complexity. OsCommerce is a simple tool that has some issues with the design customization, at the same time it has a usable interface for the administrator. The web shop was published online by installing the application on a host server which means the customers can order products online.
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REHMAN, SAUD UR. "A Visual Studio Add-In for Software Component Services in Smart Devices". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12195.

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Reusability, reliability and flexibility are the key concerns in component based development. Moreover components should not affect the functionality of other components. So to address these issues software component models were introduced. This component based approach is also used in embedded real time systems. But due to recourse restrictions, traditional component models have a small domain. This problem is resolved by introducing a new software component services approach extending the functionality of already available component models. In my thesis I created a visual studio add-in which extended the functionality of a COM type library and provided the logging service for ATL smart device. It reads the classes and methods of the COM type library and then adds logging service using proxy objects. Then I tested my add-in with a managed client of a simple calculator. First I used the simple COM type library with the managed client and then I used it with my add-in’s output. The result in both cases were same so it’s clear that my add-in didn’t alter the basic functionality of the COM type library it just added the logging service to it.
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Jiang, Meng. "Evaluation of Low-Cost Water Quality Measurement System". Thesis, Mittuniversitetet, Avdelningen för elektronikkonstruktion, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-27179.

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Water is a very important element in our daily life, being able to check the water quality by ourselves would be a useful project to improve our life quality. My idea is to create something cheap and easy to examine the water quality and test it to see if it is capable for outdoor using as well. In this project I chose a DS18B20 as a temperature sensor. To get a system which can work as a water pump I chose an L298P as a motor driver board to support the electric motor, a Hall flow meter to get the flow and quantity, and a Water sensor to get the conductivity. With the Arduino and the Visual Studio user interface program, the system can extract the data that we want. The result of the measurement shows it is possible to analyse the water quality by comparing the conductivity of the known liquid to a test sample in a controlled environment. The system shows great promise of being a cheaper and easier system but still needs to improve accuracy, by reducing outside influence (like temperature), thereby enabling the system to work in more harsh environments.
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Libros sobre el tema "Visual studio"

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Visual studio hacks. Beijing: O'Reilly Media, 2005.

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Desjardins, Patrick. Visual Studio Condensed. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6823-9.

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Мюллер, Дж. Visual Studio 6. Київ: Ирина,ВНV, 1999.

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Nayyeri, Keyvan. Professional Visual studio extensibility. Indianapolis, IN: Wiley Pub., 2008.

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Professional Visual Studio 2010. Indianapolis, IN: Wiley Pub., 2010.

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Griffiths, Ian. Mastering Visual studio .NET. Beijing: O'Reilly, 2003.

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Nayyeri, Keyvan. Professional Visual studio extensibility. Indianapolis, IN: Wiley Pub., 2008.

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Ford, Sara. Microsoft Visual Studio tips. Redmond: Microsoft Press, 2009.

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Del Sole, Alessandro. Visual Studio Code Distilled. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6901-5.

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Nayyeri, Keyvan. Professional Visual studio extensibility. Indianapolis, IN: Wiley Pub., 2008.

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Capítulos de libros sobre el tema "Visual studio"

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Chivers, Ian. "Visual Studio". En Essential Visual C++ 6.0 fast, 11–28. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0733-0_2.

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MacDonald, Matthew. "Visual Studio". En Beginning ASP.NET 4.5 in C#, 77–120. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4252-9_4.

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MacDonald, Matthew. "Visual Studio". En Beginning ASP.NET 4.5 in VB, 75–116. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4330-4_4.

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MacDonald, Matthew, Dan Mabbutt y Adam Freeman. "Visual Studio". En Pro ASP.NET 4 in VB 2010, 21–70. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2512-6_2.

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MacDonald, Matthew. "Visual Studio". En Beginning ASP.NET 4 in C# 2010, 83–125. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2609-3_4.

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MacDonald, Matthew. "Visual Studio". En Beginning ASP.NET 4 in VB 2010, 79–122. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2612-3_4.

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Verma, Rishabh. "Extending Visual Studio". En Visual Studio Extensibility Development, 81–120. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5853-8_3.

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Desjardins, Patrick. "Introducing Visual Studio". En Visual Studio Condensed, 1–23. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6823-9_1.

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Desjardins, Patrick. "Configuring Visual Studio". En Visual Studio Condensed, 25–58. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6823-9_2.

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Desjardins, Patrick. "Extending Visual Studio". En Visual Studio Condensed, 207–25. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6823-9_9.

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Actas de conferencias sobre el tema "Visual studio"

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Tsai, Yun-Ta, Orazio Gallo, David Pajak y Kari Pulli. "Mobile visual computing in C++ on Android". En ACM SIGGRAPH 2013 Studio Talks. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503673.2503696.

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Amann, Sven, Sebastian Proksch, Sarah Nadi y Mira Mezini. "A Study of Visual Studio Usage in Practice". En 2016 IEEE 23rd International Conference on Software Analysis, Evolution and Reengineering (SANER). IEEE, 2016. http://dx.doi.org/10.1109/saner.2016.39.

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Grau, Oliver. "Studio production system for dynamic 3D content". En Visual Communications and Image Processing 2003, editado por Touradj Ebrahimi y Thomas Sikora. SPIE, 2003. http://dx.doi.org/10.1117/12.509898.

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Yamanouchi, Yuko, Hideki Mitsumine, Seiki Inoue y Shigeru Shimoda. "Construction of omnidirectional images for image-based virtual studio". En Visual Communications and Image Processing 2000, editado por King N. Ngan, Thomas Sikora y Ming-Ting Sun. SPIE, 2000. http://dx.doi.org/10.1117/12.386571.

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Amann, Sven, Sebastian Proksch y Sarah Nadi. "FeedBaG: An interaction tracker for Visual Studio". En 2016 IEEE 24th International Conference on Program Comprehension (ICPC). IEEE, 2016. http://dx.doi.org/10.1109/icpc.2016.7503741.

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Carlisle, Martin C. y J. A. Hamilton. "Integrating Ada 2005 into visual studio 2005". En the 2006 annual ACM SIGAda international conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1185642.1185646.

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Kosar, Tomaz, Marjan Mernik y Pablo E. Martinez Lopez. "Experiences on DSL Tools for Visual Studio". En 2007 29th International Conference on Information Technology Interfaces. IEEE, 2007. http://dx.doi.org/10.1109/iti.2007.4283866.

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Seghir, Mohamed Nassim y Daniel Kroening. "A visual studio plug-in for CProver". En 2013 3rd International Workshop on Developing Tools as Plug-ins (TOPI). IEEE, 2013. http://dx.doi.org/10.1109/topi.2013.6597193.

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Husni, Nyayu Latifah, Putri Adelia Rahma Sari, Tresna Dewi, Ade Silvia Handayani, Devi Sartika y Akhmad Mirza. "Visual Studio Code for Activity Monitoring Interface". En 5th FIRST T1 T2 2021 International Conference (FIRST-T1-T2 2021). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/ahe.k.220205.067.

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Vanns, Jim y Aaron Carey. "A fully cloud-based global visual effects studio". En SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897839.2927432.

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Informes sobre el tema "Visual studio"

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Semerikov, Serhiy O., Mykhailo M. Mintii y Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.

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The research provides a review of applying the virtual reality (VR) and augmented reality (AR) technology to education. There are analysed VR and AR tools applied to the course “Development of VR and AR software” for STEM teachers and specified efficiency of mutual application of the environment Unity to visual design, the programming environment (e.g. Visual Studio) and the VR and AR platforms (e.g. Vuforia). JavaScript language and the A-Frame, AR.js, Three.js, ARToolKit and 8th Wall libraries are selected as programming tools. The designed course includes the following modules: development of VR tools (VR and Game Engines; physical interactions and camera; 3D interface and positioning; 3D user interaction; VR navigation and introduction) and development of AR tools (set up AR tools in Unity 3D; development of a project for a photograph; development of training materials with Vuforia; development for promising devices). The course lasts 16 weeks and contains the task content and patterns of performance. It is ascertained that the course enhances development of competences of designing and using innovative learning tools. There are provided the survey of the course participants concerning their expectations and the course results. Reduced amounts of independent work, increased classroom hours, detailed methodological recommendations and increased number of practical problems associated with STEM subjects are mentioned as the course potentials to be implemented.
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Nakayama, Ken. Psychophysical Studies of Visual Cortical Functions. Fort Belvoir, VA: Defense Technical Information Center, octubre de 1988. http://dx.doi.org/10.21236/ada202814.

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Nakayama, Ken. Psychophysical Studies of Visual Cortical Function. Fort Belvoir, VA: Defense Technical Information Center, enero de 1992. http://dx.doi.org/10.21236/ada246962.

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Nakayama, Ken. Psychophysical Studies of Visual Cortical Function. Fort Belvoir, VA: Defense Technical Information Center, junio de 1991. http://dx.doi.org/10.21236/ada238663.

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Nakayama, Ken. Psychological Studies of Visual Cortical Function. Fort Belvoir, VA: Defense Technical Information Center, noviembre de 1989. http://dx.doi.org/10.21236/ada217029.

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Семеріков, С. О., С. Г. Литвинова y М. М. Мінтій. Впровадження курсу з розробки програмних засобів віртуальної та доповненої реальності для майбутніх викладачів STEM-дисциплін. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4141.

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У статті проаналізовано вітчизняний досвід використання технології доповненої реальності в освітньому просторі. Проведено огляд засобів віртуальної і доповненої реальності з метою вибору найбільш придатних для розробки курсу та прийнято рішення про доцільність спільного використання середовища Unity для візуального проектування, середовища програмування Visual Studio (чи подібного) та платформ віртуальної (Google VR чи подібного) та доповненої (Vuforia чи подібного) реальності. Розроблено факультатив «Розробка програмних засобів віртуальної та доповненої реальності», що складається з таких модулів: 1. Розробка засобів віртуальної реальності: віртуальна реальність та ігрові рушії; фізичні взаємодії та камера; 3D-інтерфейс користувача та позиціонування; 3D-взаємодія з користувачем; навігація та введення у віртуальній реальності. 2. Розробка засобів доповненої реальності: налаштування засобів доповненої реальності в Unity 3D; розробка проєкту з геопозиціонуванням; розробка навчальних матеріалів за допомогою Vuforia; розробка для перспективних пристроїв. Наведено завдання (за тижнями навчання) та зразки їх виконання. Визначено, що вивчення курсу сприяє розвитку компетентностей у проектуванні і використанні інноваційних засобів навчання. Наведено результати опитування учасників курсу для отримання зворотнього зв’язку про враження від навчання за курсом. З’ясовано, що найцікавішим респонденти вважають або процес розробки, або результат розробки, або практичне застосування додатків. 65 % визначили, що хотіли б і далі продовжувати поліпшувати свої знання про AR. Тільки 9 % опитаних не будуть використовувати отримані знання у професійній діяльності, 52 % думають, що будуть, 17 % планують, і 22 % вже використовують. Респонденти визначили напрямки вдосконалення курсу: зменшення самостійної роботи, збільшення аудиторних занять, деталізація методичних рекомендації та збільшення кількості практичних завдань, пов’язаних зі STEM-дисциплінами. Дослідження триває, продовжується впровадження розробленого курсу та експериментальна перевірка його ефективності.
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Sekuler, Robert. Model-Driven Study of Visual Memory. Fort Belvoir, VA: Defense Technical Information Center, diciembre de 2004. http://dx.doi.org/10.21236/ada435772.

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Stoots, Carl y George Griffith. Lighting Studies for Fuelling Machine Deployed Visual Inspection Tool. Office of Scientific and Technical Information (OSTI), abril de 2015. http://dx.doi.org/10.2172/1202888.

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ALTOMONTE, Sergio, Flávia BUKZEM, Rafael CAMPAMÀ PIZARRO, Donatienne CARMON, Giovanni CIAMPI, Ayana DANTAS DE MEDEIROS, Veronica GARCIA-HANSEN et al. Integrating daylighting and lighting in practice: Lessons learned from international case studies. IEA SHC Task 61, junio de 2021. http://dx.doi.org/10.18777/ieashc-task61-2021-0007.

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This report presents lessons learned from twenty-five worldwide real-life case studies implementing the integration of daylighting and electric lighting. The case studies were monitored with respect to energy use for lighting, visual performance, non-visual performance, and users’ satisfaction. The monitoring is largely based on field measurements, but it is also complemented with simulations and calculations where needed.
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Tabinskyy, Yaroslav. VISUAL CONCEPTS OF PHOTO IN THE MEDIA (ON THE EXAMPLE OF «UKRAINER» AND «REPORTERS»). Ivan Franko National University of Lviv, marzo de 2021. http://dx.doi.org/10.30970/vjo.2021.50.11099.

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The article is devoted to the analysis of the main forms of visualization in the media related to photo. The thematic visual concepts are described in accordance with the content of electronic media, which consider the impact of modern technologies on the development of media space. The researches of the Ukrainian and foreign educational institutions concerning the main features of modern photo is classificate. Modifications and new visual forms in the media are singled out. The main objective of the article is to study the visual concepts of modern photo and identify ideological and thematic priorities in photo projects. To achieve the main objective in the article a certain methodology were used. Due to the historical-theoretical description it was possible to substantiate the study of visual concepts. The conceptual-system method was used to study the subject of media photo projects. The main results of the research are the definition of visual concepts of photo on the example of electronic media and the identification of the main thematic features in the process of visual filling of the media space. Based on the study, we can conclude that today the information field needs quality visual content. For successful creation of visual concepts it is necessary to single out thematic features of modern photo and to carry out classifications on ideological and semantic signs. Given the rapid development of digital technologies, the topic of the scientific article we offer is relevant for scientists, journalists, media researchers, visual journalism experts and photojournalists. Modern space is filled with a large number of pictorial materials, which in most cases form specific images, patterns or stereotypes in the mind of the reader (viewer). Also important is the classification of photo used in journalistic publications. That is why there is a need to explore the content and principles of distribution of ideological priorities of photo in the media. The substantiation of scientists about the important place of photography in the modern media space and the future development of visual technologies, which already use artificial intelligence, is relevant.
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