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1

Poyo, Susan Ricke. "Transforming traditional practices of teacher preparation to meet changing needs of digital learners| A first step intervention by assessing and addressing needs of pre-service teachers in a dual learning environment." Thesis, Duquesne University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10109526.

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<p> Changes in the field of education require teachers&rsquo; acquisition of specific knowledge of technology and the skills of its effective use in the classroom. With the expansion of the traditional classroom to include virtual learning environments, concern still exists regarding characteristics necessary for quality teaching and learning.</p><p> This research is an examination of pre-service teachers&rsquo; needs relevant to integrating technology in an online learning environment. It is a first step toward acknowledging the responsibility teacher preparation programs have in the format
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SANNICANDRO, KATIA. "Disturbi Specifici dell’Apprendimento, Scuola e Tecnologie Didattiche: progettare percorsi di potenziamento per la Scuola Primaria." Doctoral thesis, Università di Foggia, 2016. http://hdl.handle.net/11369/351683.

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I disturbi specifici dell’apprendimento (DSA) interessano «uno specifico dominio di abilità, lasciando intatto il funzionamento intellettivo generale» (Consensus Conference, 2011, p. 7), sono considerati «una categoria clinica omogenea in considerazione del fatto che, nonostante le eventuali differenze neurocognitive che sottendono a ciascun disturbo, tutti producono effetti significativi e duraturi nel campo dello sviluppo scolastico e, a volte, nella vita sociale» (Stella, 2010, p. 4). La scuola occupa un ruolo fondamentale nei processi di individuazione precoce di eventuali segnali di
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Castro, Fernanda Salim Ferreira de. "A interação estudante - tecnologia educacional digital em enfermagem neonatal." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/22/22133/tde-26092013-163522/.

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É crescente o investimento de educadores em enfermagem em pesquisa e produção de objetos digitais de qualidade porque consideram que esta tecnologia oferece um futuro promissor para o processo ensino-aprendizagem. A interação homem-computador acontece através da interface, que deve ser amigável. Sabendo da importância dessa interação sentimo-nos instigadas em avaliar a interface de uma tecnologia educacional digital, junto ao usuário. Objetivo: Avaliar a interface da tecnologia educacional digital Cuidando do ambiente sensorial na unidade neonatal: ruído, luminosidade e manipulação com
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Moraes, Marcelo Jorge de. "Aplicação de recursos de ambiente virtual de aprendizagem em curso de biologia do ensino médio." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/81/81133/tde-20072011-152717/.

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Este trabalho refere-se à utilização de um Ambiente Virtual de Aprendizagem (AVA) em um curso presencial de Biologia com alunos do terceiro ano do Ensino Médio. O estudo foi desenvolvido com três turmas distintas nos anos de 2008, 2009 e 2010, em escola particular de São Paulo. O estudo teve por objetivo testar a hipótese de que os estudantes desse contexto buscaram no AVA principalmente um repositório de materiais. Era objetivo, também, verificar a possibilidade de estabelecer interações efetivas através de participação em fóruns. Pelas características metodológicas, o trabalho se enquadrou n
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Gomes, Bruna Djamila de Almeida. "A influência do meio digital na jornada de decisão do cliente para a escolha de instituto de ensino superior." Master's thesis, Instituto Superior de Economia e Gestão, 2020. http://hdl.handle.net/10400.5/20876.

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Mestrado em Marketing<br>O meio digital tem vindo a alterar o comportamento dos consumidores e das empresas, existindo novos pontos de interação entre ambos. Os pontos de interação digitais trouxeram novos desafios às organizações, sendo necessário o estudo da influência que estes têm na jornada de decisão dos clientes. Nesta investigação, estuda-se esta jornada no ensino superior, que é um setor importante para a sociedade, mas pouco explorado na literatura existente. Deste modo, a investigação realizada pretende responder a duas questões de investigação: "Qual é a jornada do cliente para a
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Milton, Watt Kristen D. "How Student-to-Teacher Interactions Encourage Self-Regulated Learning in One Computer-Based Alternative Program." ScholarWorks, 2019. https://scholarworks.waldenu.edu/dissertations/6761.

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The purpose of this exploratory case study was to examine how student-to-teacher interactions encourage students to develop self-regulated learning (SRL) habits and skills. Zimmerman's social cognitive theory of SRL, which supposes a relationship between academic success and SRL, is used as a conceptual framework. The representative case is a computer-based alternative education program for students at risk of dropping out of high school in grades 10-12. The teachers worked one-on-one with students in a computer lab while the students engaged in mastery-based learning using Apex Learning Inc.
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Echalar, Adda Daniela Lima Figueiredo. "FORMAÇÃO DOCENTE PARA A INCLUSÃO DIGITAL VIA AMBIENTE ESCOLAR: O PROUCA EM QUESTÃO." Pontifícia Universidade Católica de Goiás, 2015. http://localhost:8080/tede/handle/tede/722.

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Made available in DSpace on 2016-07-27T13:44:57Z (GMT). No. of bitstreams: 1 ADDA DANIELA LIMA FIGUEIREDO ECHALAR.pdf: 2121531 bytes, checksum: a433e82737cec01e51a8b027b86acac0 (MD5) Previous issue date: 2015-02-24<br>This research has as object of study teacher formation for digital inclusion via school environment in the context of the Program One Laptop per Child (PROUCA). This object is formed by the convergence of two thematic axs, the formation of teachers and the digital inclusion track school environment. Whereas access to technologies is not a sufficient condition for the reduction
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Torrezzan, Cristina Alba Wildt. "Design pedagógico : um olhar na construção de materiais educacionais digitais." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/17252.

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O presente estudo tem como objetivo a elaboração de parâmetros, baseados no design pedagógico, para a construção de materiais educacionais digitais (MED's). Esse tema justifica-se na necessidade desses materiais serem elaborados a partir do concomitante planejamento técnico, gráfico e pedagógico. Para o desenvolvimento desta dissertação, primeiramente realizou-se uma pesquisa bibliográfica sobre os principais fatores técnicos, gráficos e pedagógicos envolvidos na elaboração de materiais digitais. Após, desenvolveu-se a conceituação e as metas do design pedagógico, empregando-as na construção d
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Fioreze, Leandra Anversa. "Atividades digitais e a construção dos conceitos de proporcionalidade : uma análise a partir da teoria dos campos conceituais." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/19011.

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Nesta tese, foi desenvolvida uma investigação, utilizando, principalmente, atividades digitais relacionadas com a aprendizagem dos conceitos de proporcionalidade. A base para analisar as construções conceituais dos alunos é a Teoria dos Campos Conceituais, de Gerard Vergnaud. Esta teoria é considerada cognitivista e busca compreender os processos de conceitualização, situando e estudando as filiações e rupturas entre conhecimentos do ponto de vista de seu conteúdo conceitual. Além disso, esta teoria trabalha com a noção de conhecimento a partir das habilidades e informações expressas pelas cri
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Bassein, Emma (Emma R. ). "A digital path to environmental education." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/114116.

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Thesis: S.B., Massachusetts Institute of Technology, Department of Earth, Atmospheric, and Planetary Sciences, 2006.<br>Cataloged from PDF version of thesis. Pages 25 and 37-39 missing from original thesis.<br>Includes bibliographical references (page 28).<br>Digital technology has become completely engrained in the process of scientific research. Grade schools are beginning to incorporate computers and other digital devices into the learning process as tools for learning other subjects, including science. Educators have experimented with a variety of programs that incorporate computers, such
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Voychenko, O. "Three-component digital environment for life long learning support." Thesis, Сумський державний університет, 2012. http://essuir.sumdu.edu.ua/handle/123456789/29465.

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Effective support of LLL in case of rapid progress in IT requires new approaches. The traditional implementation of learning support based on the LMS types of systems has several drawbacks that hinder many benefits offered by modern ICT. In particular, their rigid access policies, traditional ways of learning resources management, as well as limitations to the organization of collaborative work in the framework of traditional LMS do not fully meet current challenges to the LLL support systems. When you are citing the document, use the following link http://essuir.sumdu.edu.ua/handle/123456789/
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Tsakissiris, Jane. "Student digital experience in a graduate higher education technology-enhanced learning environment." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/137217/1/Jane_Tsakissiris_Thesis.pdf.

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Higher education institutions are integrating technology-enhanced learning environments to prepare students for their professional careers in organisations that demand digital competency. The purpose of this research was to understand from a student's perspective their digital experience in a graduate business higher education technology-enhanced learning environment. The setting for this research was a single case of a graduate Human Resource Management project unit offered in both an Australian business school and a U.S. business school. The findings identified students' ideal learning appro
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Bing, Zhang. "New digital environment and media competence in education case study of how digital textbook improve chinese teaching in school." Doctoral thesis, Universitat Autònoma de Barcelona, 2018. http://hdl.handle.net/10803/666773.

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Krieglsteiner, Susann. "Collaborative Communication : A case study analysis of prosumer orientated environments in the digital educational space." Thesis, Uppsala universitet, Institutionen för informatik och media, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-208299.

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This research study is an analysis of the intertwining concepts of collaboration, prosumption, and communication in the contemporary digital educational space. The major objective of this thesis is to understand the operationalisation of the collaborative production of free and open artefacts. For this purpose, a framework is established for investigating communication and interaction activities of the people involved and their usage of ICT supported communications. Three exemplary projects are then examined using this framework: Schulbuch-O-Mat, a pilot project in which an electronic OER scho
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Alves, Teresa Cristina. "A educação e os multiletramentos: leitura e escrita de linguagem multissemiótica no hipertexto blog." Universidade Federal da Paraíba, 2015. http://tede.biblioteca.ufpb.br:8080/handle/tede/7662.

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Submitted by Viviane Lima da Cunha (viviane@biblioteca.ufpb.br) on 2015-12-07T11:49:43Z No. of bitstreams: 1 arquivototal.pdf: 5234127 bytes, checksum: f7c2442ee1d8d825b4409008fd4a6105 (MD5)<br>Made available in DSpace on 2015-12-07T11:49:43Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 5234127 bytes, checksum: f7c2442ee1d8d825b4409008fd4a6105 (MD5) Previous issue date: 2015-08-31<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES<br>Life of Human beings, currently, is totally linked to new technologies which, definitely, come to stay, attracted people attention. Tho
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Shin, Elizabeth. "Constructivist learning environments in digital storytelling workshops| An interview with Joseph Lambert." Thesis, Pepperdine University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10100913.

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<p> Storytelling is an effective means of imparting knowledge, beliefs, and traditions. In its multimedia form, digital storytelling has been made popular by the digital storytelling movement led by the Center for Digital Storytelling established in 1998. While digital storytelling has existed for a few decades, its use in education has been researched relatively recently over the past fifteen years (Holtzblatt &amp; Tschakert, 2011). As a result, it is important that continued research is done in order to understand how students are learning through digital storytelling. The constructivist en
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Buchholz, Sunshine R. "Recommendations on digital resources for the Wisconsin K-12 Forestry Education Program (LEAF) /." Link to full text, 2007. http://epapers.uwsp.edu/thesis/2007/Buchholz.pdf.

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Huang, Hsi-chi. "Constructive learning in the digital labyrinth : hypertext design experiences in web-based environments /." The Ohio State University, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=osu1486398195326352.

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Pavlenko, V., I. Ponomarenko, and A. Turan. "Innovative technologies in distance education." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/19373.

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Reid, John Morgan. "Exploratory research into environmental education, and digital media production : a subject/ive mosaic." Thesis, University of British Columbia, 2010. http://hdl.handle.net/2429/23340.

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Drawing from diverse data sources, this thesis explores issues associated with environmental education and digital media production. Working in an interpretive paradigm and developing concepts through anecdotes, literature study, interviews, and discussion, I invite the reader into a conversation that includes stories of learning about the environment, about digital media technology, and about teaching and learning experiences. Foregrounding my presence in this way envelops the field study and interview data in subjectivity, a tactic grounded in the theoretical notion of the co-construction of
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Olsson, Marie. "Digital learning resources for programming in higher education – a multimodal perspective." Licentiate thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-153200.

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Digital technology is developing rapidly, and educators are currently in the process of exploring what opportunities new technology can have for learning and teaching. This applies not least to the field of education in programming, as   learning to program is a great challenge for many students. Therefore, educators and researchers have sought to find educationally effective digital learning resources to facilitate the programming learning process. In this thesis, multimodal online learning environments, providing accessible and learner-focused learning activities, and multimodal software vis
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Kurilov, Jevgenij. "Digital library of education resources and services components interoperability problems." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2008. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2008~D_20080620_093755-60074.

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The main scientific problems investigated in this work deal with the creation of flexible open source e-Learning content and services system (referred here as Digital Library of Educational resources and services – DLE) providing learning customisation possibilities for its users. Standards and interoperability are key factors in the success of the introduction of such kind of DLEs, and therefore the main research object of the work is investigation and proposal of interoperability guidelines for DLE components. The main problem is not the identification of suitable standards and specification
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Westmoreland, Lanier A. "The feasibility of Web-enabled digitized video in a learning environment." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FWestmoreland.pdf.

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Thesis (M.S. in Information Technology Management)--Naval Postgraduate School, September 2003.<br>Thesis advisor(s): Norman F. Schneidswind, Brian Steckler. Includes bibliographical references (p. 35-37). Also available online.
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Fortin, Maurice G. "Faculty Use of the World Wide Web: Modeling Information Seeking Behavior in a Digital Environment." Thesis, University of North Texas, 2000. https://digital.library.unt.edu/ark:/67531/metadc2723/.

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There has been a long history of studying library users and their information seeking behaviors and activities. Researchers developed models to better understand these information seeking behaviors and activities of users. Most of these models were developed before the onset of the Internet. This research project studied faculty members' use of and their information seeking behaviors and activities on the Internet at Angelo State University, a Master's I institution. Using both a quantitative and qualitative methodology, differences were found between tenured and tenure-track faculty members o
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Wyatt, Shelly. "Examining Facebook as a Digitally Immersive Language Environment for French Language Learners." Doctoral diss., University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6039.

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This quasi-experimental study examined the impact of interactions with native French language Facebook posts on beginning French language learners' willingness to communicate (WTC) and their attitudes towards the target language and culture in a university setting. In addition, the degree of interaction, by participants, with the French language Facebook posts was recorded and analyzed. This study was conducted during the Spring 2013 semester at the University of Central Florida in Orlando, Florida. Participants in this study were recruited from two sections of FRE 1120, Elementary French Lang
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Spínola, Maria Sylvia Martignoni. "Percepção ambiental de estudantes do ensino fundamental I da rede municipal de ensino da Estância Turística de Piraju como motivação para o desenvolvimento de um aplicativo voltado à educação ambiental em espaços formais e não formais de ensino /." Bauru, 2020. http://hdl.handle.net/11449/192955.

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Orientador: Alexandre de Oliveira Legendre<br>Resumo: A presente dissertação trata-se de um estudo de mestrado profissional do Programa de Pós-Graduação em Docência para a Educação Básica que objetivou caracterizar a percepção ambiental de parcela de estudantes dos 5° Anos o Ensino Fundamental I da rede municipal da Estância Turística de Piraju. Conceitos de interdisciplinaridade, educação ambiental crítica, tecnologias digitais, gamificação e percepção ambiental foram revisitados e discutidos de forma a traçar a perspectiva defendida no estudo. Na pesquisa de campo foi aplicado um questionári
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Boyette, Marie Adele. "An investigation of the online learning environment in higher education through the observations and perceptions of students of color." [Tampa, Fla] : University of South Florida, 2008. http://purl.fcla.edu/usf/dc/et/SFE0002535.

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Hussein, K. A. N. "A framework for implementing social computing in higher education in the Gulf States." Thesis, University of Salford, 2013. http://usir.salford.ac.uk/29456/.

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This study sets out to develop a framework for implementing social computing (SC) tools in higher education (HE) to enhance both the teaching and learning processes, with a particular focus on HE institutions in the Gulf States. Among other things, it reviews and addresses the known problems of HE in the Gulf States, discusses available SC platforms, and identifies the most appropriate of these based on the extant literature about user acceptance of technology. SC platforms are quickly emerging as important new technologies that can support a variety of businesses. Many publications on SC disc
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Wixon, Naomi. "An Inductive Method of Measuring Students’ Cognitive and Affective Processes via Self-Reports in Digital Learning Environments." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-dissertations/504.

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Student affect can play a profoundly important role in students' post-school lives. Understanding students' affective states within online learning environments in particular has become an important matter of research, as digital tutoring systems have the potential to intervene at the moment that students are struggling and becoming frustrated, bored or disengaged. However, despite the importance of assessing students' affective states, there is no clear consensus about what emotions are most important to assess, nor how these emotions can be best measured. This dissertation investigates stude
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Gold, David, Merideth Garcia, and Anna V. Knutson. "Going Public in an Age of Digital Anxiety: How Students Negotiate the Topoi of Online Writing Environments." Digital Commons @ East Tennessee State University, 2019. https://dc.etsu.edu/etsu-works/5448.

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Though composition studies has long sought to leverage new technologies of literacy to help students go public, we remain anxious about our ability to do so, as students commonly enter our classrooms already composing for diverse public audiences in a variety of digital contexts. Yet students, too, are often anxious about these new modes of composition, which circulate in a destabilized rhetorical environment where traditional understandings of authority, argument, and audience no longer hold. This article identifies five topoi of this new rhetorical landscape—presence, persistence, permeabili
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Kjällander, Susanne. "Designs for Learning in an Extended Digital Environment : Case Studies of Social Interaction in the Social Science Classroom." Doctoral thesis, Stockholms universitet, Institutionen för pedagogik och didaktik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-55309.

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This thesis studies designs for learning in the extended digital interface in the Social Science classroom. The aim is to describe and analyse how pupils interact, make meaning and learn while deploying digital learning resources. Together with the thesis a multimodal design theoretical perspective on learning has developed: Designs for Learning. Here learning is understood as multimodal transformative processes of sign-making activities where teachers and pupils are viewed as didactic designers. A model called Learning Design Sequence has been developed and serves as a tool for data collectio
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Xing, Yang. "Local Environment Attachment and the Possibility of Using Citizen Science Approaches to Measure Firefly Populations in Time and Place." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1332393609.

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McLeod, Julie Kiser. "Digitally Curious: A Qualitative Case Study of Students’ Demonstrations of Curiosity in a Technology-Rich Learning Environment." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc84250/.

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Curiosity is an important construct for educators as it is connected with knowledge and higher-order thinking, goal-oriented behavior, motivation, and persistence. It is also negatively correlated with boredom and anxiety. While research documents this strong connection between learning and curiosity, no studies existed exploring curiosity in a technology-rich learning environment. The purpose of this study is to identify and examine whether students demonstrate curiosity in a sixth grade mathematics classroom with technology-integrated learning and if so, how and why. Technology-rich work was
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Petrucci, Mabel Ribeiro. "Ambientes virtuais: educação e cultura na construção do museu virtual josé américo de almeida." Universidade Federal da Paraí­ba, 2010. http://tede.biblioteca.ufpb.br:8080/handle/tede/4925.

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Made available in DSpace on 2015-05-07T15:10:00Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 2153152 bytes, checksum: 9ab6e74c7eafb81a48ffb67f0824a6b7 (MD5) Previous issue date: 2010-03-10<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>This dissertation has as the subject-matter Virtual Environment: Education and Culture in the construction of the Virtual Museum José Américo de Almeida, and as objects of study, the Museum house José Américo de Almeida. We want to show the importance of the virtual environment as an element in a culture that takes into account the links b
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Couto, Zelia de Fatima Seibt do. "Metadesign educacional: a autonomia compartilhada como cultura emergente da convivência digital." reponame:Repositório Institucional da FURG, 2016. http://repositorio.furg.br/handle/1/6029.

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Submitted by Raquel Vergara Gondran (raquelvergara38@yahoo.com.br) on 2016-04-04T16:44:15Z No. of bitstreams: 1 0000010873.pdf: 2929721 bytes, checksum: e6ab8a8fb9f058b03beb178f015530ae (MD5)<br>Made available in DSpace on 2016-04-04T16:44:15Z (GMT). No. of bitstreams: 1 0000010873.pdf: 2929721 bytes, checksum: e6ab8a8fb9f058b03beb178f015530ae (MD5) Previous issue date: 2016
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Sonza, Andréa Poletto. "Ambientes virtuais acessíveis sob a perspectiva de usuários com limitação visual." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/14661.

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Esta Tese integra-se ao leque de pesquisas já desenvolvidas pelo NIEE (Núcleo de Informática na Educação Especial) da UFRGS (Universidade Federal do Rio Grande do Sul) para potencializar o processo de info-inclusão. A partir da perspectiva do usuário com limitação visual, objetiva estudar os aspectos fundamentais em Ambientes Virtuais para que atendam à Acessibilidade, Usabilidade e Comunicabilidade para com deficientes visuais no contexto do Desenho Universal. O referencial teórico traz informações atinentes aos Espaços Virtuais, às Tecnologias Assistivas, aos Padrões de Desenvolvimento Web e
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Oliveira, Fabiana Martins de. "Jogos digitais educacionais destinados ao intercâmbio social, cultural e econômico: rompendo barreiras territoriais." Pontifícia Universidade Católica de São Paulo, 2015. https://tede2.pucsp.br/handle/handle/18200.

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Made available in DSpace on 2016-04-29T14:23:41Z (GMT). No. of bitstreams: 1 Fabiana Martins de Oliveira.pdf: 2599761 bytes, checksum: 32bfbb43f18c17407dfdf69a5efbd6a2 (MD5) Previous issue date: 2015-12-09<br>This study aims at the production of educational games that allow users to active participation in social and artistic contexts. Four are its aspects: first, the influence exerted by technological means to childhood. Second, the use of the simulation as a means of learning. Third, the free software use by students. And fourth, the objectives of arts education classes, which include the
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Araujo, Marcia Santiago de. "Sonhos no devir das redes do Centro de Educação Ambiental, Ciências e Matemática." reponame:Repositório Institucional da FURG, 2009. http://repositorio.furg.br/handle/1/2840.

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Tese (doutorado)-Universidade Federal do Rio Grande, Programa de Pós-Graduação em Educação Ambiental, Instituto de Educação, 2009.<br>Submitted by eloisa silva (eloisa1_silva@yahoo.com.br) on 2012-11-28T13:15:09Z No. of bitstreams: 1 mrcia santiago arajo.pdf: 3506268 bytes, checksum: f72943d526f0cf28893c0e42ed31df3e (MD5)<br>Made available in DSpace on 2012-11-28T13:15:09Z (GMT). No. of bitstreams: 1 mrcia santiago arajo.pdf: 3506268 bytes, checksum: f72943d526f0cf28893c0e42ed31df3e (MD5) Previous issue date: 2009<br>Esta tese apresenta uma pesquisa qualitativa, desenvolvida junto ao Program
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Alsofyani, Abrar H. "Examining EFL Learners’ Reading Comprehension: The Impact of Metacognitive Strategies Discussion and Collaborative Learning within Multimedia E-book Dialogic Environments." Scholar Commons, 2019. https://scholarcommons.usf.edu/etd/7729.

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For most English as a Foreign Language (EFL) learners, both reading and comprehension skills are challenging to acquire. EFL students find reading challenging due to their inability to comprehend and interpret text information, which may lead, at times, to demotivation and loss of interest. The current study intends to explore how Saudi EFL learners may better tackle reading comprehension challenges by examining the utilization of metacognitive reading strategies through discussion and extensive collaborative learning activities within a multimedia e-book dialogic environment. Accordingly, the
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Colombo, Marcelo. "Desenvolvimento de ferramenta de autoria para aplicação de videos digitais interativos na educação." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/251538.

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Orientador: Sergio Ferreira do Amaral<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação<br>Made available in DSpace on 2018-08-14T13:18:09Z (GMT). No. of bitstreams: 1 Colombo_Marcelo_M.pdf: 1136000 bytes, checksum: 371c3aa3d0e54815241dc000918c9b64 (MD5) Previous issue date: 2009<br>Resumo: Para o desenvolvimento desta ferramenta de autoria para aplicação de Vídeos Digitais Interativos na Educação, tomou-se como linha condutora as bases de Criação de Roteiros, Interatividade e Linguagem baseada em Vídeos, fazendo com que esse trabalho criasse um conjunto d
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Boston, Julie. "Learning in a digitally connected classroom: Secondary science teachers’ pedagogical reasoning and practices." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2019. https://ro.ecu.edu.au/theses/2275.

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Despite decades of research surrounding Information Communication Technology (ICT) use in schools, the pedagogical reasoning required to provide meaningful ICT enabled learning opportunities is rarely analysed in the literature. The purpose of this research was therefore to investigate teachers’ pedagogically reasoned practice. This study involved three exemplary Australian secondary science teachers, renowned for their expertise in utilising ICT working in classrooms where students had school issued one-to-one computers and reliable network access. The research utilised qualitative methods, i
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Huss, Astrid. "Hållbar utveckling i digitala läromedel för ämnet teknik : En studie av hur tema hållbar utveckling behandlas i fyra digitala läromedel för ämnet teknik i grundskolans högstadium." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-45598.

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Education for sustainable development is one of the more important tasks that the school has according to the National Agency for Education. Education for sustainable development is included in several subjects syllabi, including the subject technology. As previous research has shown, many young people feel a strong concern for the future due to climate change and the consequences this has for their future. This study examines how the theme of sustainable development is presented in today's technology teaching materials. The study also seeks answers to the question of whether the content of te
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Abbas, Bridget. "Urban English Language Arts Teachers’ Stories of Technology Use: A Narrative Inquiry." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6163.

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Technology use in high-minority, low-income middle school ELA classrooms is defined by traditional instructional practices (Applebee & Langer, 2013; Attewell, 2001; Boser, 2013; Cuban, 2001; Lankshear & Knobel, 2008), barriers to access (O’Dwyer et al., 2005; Purcell et al., 2013; Warschauer & Matuchniak, 2010), and inequalities in use (Banister & Reinhart, 2011; Beers, 2004; Gorski, 2009; Makinen, 2006; Powell, 2007; Reinhart et al., 2011; Dijk, 2003, 2006; Warschauer et al., 2004). This characterization, or grand narrative, of technology use is echoed and challenged by this narrative inquiry
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Passerino, Liliana Maria. "Pessoas com autismo em ambientes digitais de aprendizagem : estudo dos processos de interação social e mediação." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2005. http://hdl.handle.net/10183/13081.

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Todo ser humano, como ser social, vive em constante interação com o meio. É nessa interação que os seres humanos se constituem como pessoas, construindo as relações que estruturam suas vidas (relações sociais, afetivas, cognitivas, entre outras). Este princípio de desenvolvimento estudado por vários autores é principalmente abordado pela Teoria Sócio- Histórica como um processo dialético e complexo de inter-relações que se tecem entre o meio social e as bases biológicas e que promovem o desenvolvimento cognitivo e social dos sujeitos em interação. No Autismo, por outro lado, parece que vemos a
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Almeida, Cláudia Dos Santos. "A fotografia digital no design dos cursos de pedagogia a distância: a abordagem da questão ambiental do rio Tietê." Universidade Nove de Julho, 2016. http://bibliotecadigital.uninove.br/handle/tede/1408.

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Submitted by Nadir Basilio (nadirsb@uninove.br) on 2016-06-09T16:17:10Z No. of bitstreams: 1 Claudia Dos Santos Almeida.pdf: 2765145 bytes, checksum: a2641b15839aab704f6874430ee3e10a (MD5)<br>Made available in DSpace on 2016-06-09T16:17:10Z (GMT). No. of bitstreams: 1 Claudia Dos Santos Almeida.pdf: 2765145 bytes, checksum: a2641b15839aab704f6874430ee3e10a (MD5) Previous issue date: 2016-03-29<br>The research aims at digital photography in the educational design of the Pedagogy Course at the University Center. From educational design perspective, our goal is to identify the potential of this
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Zanin, Alice Aquino. "Análise da aplicação das tecnologias digitais de informação e comunicação à Disciplina Odontologia Forense." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/23/23153/tde-24082017-135144/.

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O uso de tecnologias digitais de informação e comunicação tem alterado a sociedade e seu emprego tem estimulado o debate na esfera pedagógica. A incorporação de tecnologias na educação pode ser considerada uma ferramenta facilitadora para transmissão de conhecimento ao aluno. O objetivo deste estudo de caso é identificar os desafios encontrados e as propostas de superação apresentadas. Buscou-se ainda analisar a satisfação e a usabilidade do ambiente virtual de aprendizagem (AVA) e dos materiais didáticos nele disponíveis, experimentados pelos alunos da graduação na Disciplina Odontologia Fore
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Azevedo, Greiton Toledo de. "Construção do conhecimento Matemático a partir da produção de jogos digitais em um ambiente construcionista de aprendizagem: desafios e possibilidades." Universidade Federal de Goiás, 2017. http://repositorio.bc.ufg.br/tede/handle/tede/7415.

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Submitted by Luciana Ferreira (lucgeral@gmail.com) on 2017-06-06T12:26:44Z No. of bitstreams: 2 Dissertação - Greiton Toledo de Azevedo - 2017.pdf: 9210718 bytes, checksum: 06fc74404cdd4449bbb59c52527fd71a (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)<br>Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2017-06-06T12:27:00Z (GMT) No. of bitstreams: 2 Dissertação - Greiton Toledo de Azevedo - 2017.pdf: 9210718 bytes, checksum: 06fc74404cdd4449bbb59c52527fd71a (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5
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Mansano, Neto João. "A ocupação de espaços digitais para divulgação de tema transversal em ambiente virtual de aprendizagem na UTFPR: uma abordagem complexa." Universidade Tecnológica Federal do Paraná, 2014. http://repositorio.utfpr.edu.br/jspui/handle/1/878.

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Este trabalho estuda a apropriação e ocupação de espaços digitais para divulgação de tema social em Ambiente Virtual de Aprendizagem (AVA), de uma universidade com o perfil, eminentemente, tecnológico. Para isto é destacada a importância da inserção de um elemento digital para motivação de inclusão de temas transversais aos materiais didáticos eletrônicos disponibilizados aos alunos. A necessidade de compreensão da relevância de práticas que adotam o pensamento linear-reducionista da lógica clássica e o entendimento de suas deficiências que podem ser supridas por abordagens alternativas, defin
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Dias, Cláudio da Costa. "A VIRTUALIZAÇÃO DIGITAL PRESENTE NO ENSINO - A trajetória inicial do fenômeno no Brasil e os primeiros Ambientes Virtuais de Aprendizagem." UNIVERSIDADE ESTADUAL DE PONTA GROSSA, 2007. http://tede2.uepg.br/jspui/handle/prefix/1202.

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Made available in DSpace on 2017-07-21T20:31:27Z (GMT). No. of bitstreams: 1 claudio dias.pdf: 1921592 bytes, checksum: 94b8d656dc9b08603cc983253349c71b (MD5) Previous issue date: 2007-12-12<br>The digital virtualization was proved by philosophers, sociologists, economists and educators. It is a global order phenomenon which has taken commerce, the finances and is accelerating in the Brazilian educational scenario recently. The present research shows that the state power, the ducational policies and the historical facts are increasing the digital virtualization phenomenon in Brazil since the
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Sakamoto, Susana Marilu Mainini. "Objetos digitais para o ensino de Geografia : contribuições para o desenvolvimento da consciência socioambiental /." Bauru, 2020. http://hdl.handle.net/11449/192269.

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Orientador: Lourenço Magnoni Júnior<br>Resumo: No mundo globalizado, as tecnologias complexas e flexíveis advindas do contexto técnico-científico e informacional da terceira revolução industrial estão cada vez mais inseridas nos diversos afazeres do cotidiano da sociedade. Portanto, essa pesquisa propôs ações educativas inovadoras, articulando o uso da tecnologia como meio no processo de ensino e aprendizagem da Geografia na Educação Básica. Nesse sentido, a pesquisa teve por objetivo central: planejar, desenvolver e avaliar o processo de aprendizagem dos conteúdos geográficos escolares relaci
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