Littérature scientifique sur le sujet « Game play Evaluation »
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Articles de revues sur le sujet "Game play Evaluation"
Gupta, Sagar, Prashant Kaushik, and Suma Dawn. "Game Play Evaluation Metrics." International Journal of Computer Applications 117, no. 3 (2015): 32–35. http://dx.doi.org/10.5120/20538-2902.
Texte intégralBunt, Lance, Byron Bunt, Veruschka Pelser-Carstens, and Gordon Matthew. "Play with Purpose: A Heuristic Approach to Evaluating Tabletop Serious Games for Academic Integrity Education." European Conference on Games Based Learning 18, no. 1 (2024): 142–52. http://dx.doi.org/10.34190/ecgbl.18.1.2879.
Texte intégralO'Donoghue, P. G. "Using Technology to Evaluate Game Play for Beginners and Proficient Players That Encompasses Game-Play Evaluation." Research Quarterly for Exercise and Sport 87, sup1 (2016): S6—S7. http://dx.doi.org/10.1080/02701367.2016.1200405.
Texte intégralArgaj, Gustáv. "Porovnanie plus/mínus bodov a hernej efektivity pri hodnotení individuálneho herného výkonu v basketbale." Studia sportiva 5, no. 1 (2011): 85–94. http://dx.doi.org/10.5817/sts2011-1-10.
Texte intégralRowe, Jonathan P., Eleni V. Lobene, Bradford W. Mott, and James C. Lester. "Play in the Museum." International Journal of Gaming and Computer-Mediated Simulations 9, no. 3 (2017): 96–113. http://dx.doi.org/10.4018/ijgcms.2017070104.
Texte intégralDébordès, Jean-Baptiste, Gilles Caporossi, and Denis Larocque. "Is my cross-promotion profitable? Evaluation of game-to-game cannibalization in free-to-play mobile games." Journal of Marketing Analytics 9, no. 3 (2021): 173–84. http://dx.doi.org/10.1057/s41270-021-00122-x.
Texte intégralGe, Jin, Tu Manghui, Kim Tae-Hoon, Heffron Justin, and White Jonathan. "Evaluation of Game-Based Learning in Cybersecurity Education for High School Students." Journal of Education and Learning (EduLearn) 12, no. 1 (2018): 150–58. https://doi.org/10.11591/edulearn.v12i1.7736.
Texte intégralKasapakis, Vlasios, and Damianos Gavalas. "Revisiting design guidelines for pervasive games." International Journal of Pervasive Computing and Communications 13, no. 4 (2017): 386–407. http://dx.doi.org/10.1108/ijpcc-d-17-00007.
Texte intégralHérnandez-Orallo, José, Marco Baroni, Jordi Bieger, et al. "A New AI Evaluation Cosmos: Ready to Play the Game?" AI Magazine 38, no. 3 (2017): 66–69. http://dx.doi.org/10.1609/aimag.v38i3.2748.
Texte intégralCanaan, Rodrigo, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, and Stefan Menzel. "Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 31–37. http://dx.doi.org/10.1609/aiide.v16i1.7404.
Texte intégralThèses sur le sujet "Game play Evaluation"
Hannan, Joseph. "Formative Evaluation of a Family Cooperation Board Game." UKnowledge, 2017. http://uknowledge.uky.edu/hes_etds/50.
Texte intégralGillani, Syed Muhammad Farhan. "Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)." Thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37490.
Texte intégralHill, Betty J. "Evaluation and Games That Music Teachers Play: A Case Study of a Peer Review Program." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1574681400815453.
Texte intégralSkaret, Michael. "Digitala krigsspel i taktikutbildning." Thesis, Försvarshögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:fhs:diva-2737.
Texte intégralDiegues, Débora. "O modelo lúdico na análise do brincar de crianças com Síndrome de Down." Universidade Presbiteriana Mackenzie, 2015. http://tede.mackenzie.br/jspui/handle/tede/1651.
Texte intégralWANG, Wei-Hsuan, and 王瑋萱. "Design and Evaluation of Play-based Learning Game Literacy Training Course." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/hr83k3.
Texte intégralSeagram, Robert. "Use of constructivism in the development and evaluation of an educational game environment." Thesis, 2004. http://hdl.handle.net/10413/4101.
Texte intégralChou, Yi-Shiuan, and 周逸璇. "The development and evaluation of a digital educational game using role-play strategy and simulation situation for teaching high school students’ electromagnet concepts." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/95638743809260882803.
Texte intégralFourie, Maria Elizabeth. "Voorwiskundige vaardighede as grondslag vir die bemeestering van wiskunde : 'n opvoedkundige sielkunde perspektief." Thesis, 2015. http://hdl.handle.net/10500/19163.
Texte intégralLivres sur le sujet "Game play Evaluation"
Constance, Kamii, ed. Achievement testing in the early grades: The games grown-ups play. National Association for the Education of Young Children, 1990.
Trouver le texte intégralPaavilainen, Janne, Hannu Korhonen, Elina Koskinen, and Kati Alha. Heuristic evaluation of playability. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0015.
Texte intégralFried, Robert L. Game of School: Why We All Play It, How It Hurts Kids, and What It Will Take to Change It. Wiley & Sons, Limited, John, 2015.
Trouver le texte intégralFried, Robert L. Game of School: Why We All Play It, How It Hurts Kids,and What It Will Take to Change It. Wiley & Sons, Incorporated, John, 2009.
Trouver le texte intégralFried, Robert L. The Game of School: Why We All Play It, How It Hurts Kids,and What It Will Take to Change It. Jossey-Bass, 2005.
Trouver le texte intégralHurka, Thomas, ed. Games, Sports, and Play. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198798354.001.0001.
Texte intégralDesurvire, Heather, and Dennis Wixon. Heuristics uncovered for Games User Researchers and game designers. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0014.
Texte intégralChambers, Dave. The Hockey Drill Book. Human Kinetics, 2016. http://dx.doi.org/10.5040/9781718219465.
Texte intégralLablanc, Michael L. SC 77 Shakespearean Criticism: Criticism of William Shakepeare's Plays and Poetry, from the First Published Appraisals to Current Evaluations (Shakespearean Criticism (Gale Res)). Thomson Gale, 2003.
Trouver le texte intégralLablanc, Michael L. SC Vol 79 Shakespearean Criticism: Criticism of William Shakespeare's Plays and Poetry, from the First Published Appraisals to Current Evaluations (Shakespearean Criticism (Gale Res)). Thomson Gale, 2004.
Trouver le texte intégralChapitres de livres sur le sujet "Game play Evaluation"
Fujii, Keisuke. "Potential Play Evaluation with Learning-Based Agent Modeling." In SpringerBriefs in Computer Science. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-1445-5_4.
Texte intégralBuchem, Ilona, Lukas Brömmling, and Niklas Bäcker. "“NAO Says”: Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO." In Digital Interaction and Machine Intelligence. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37649-8_14.
Texte intégralDerbali, Lotfi, and Claude Frasson. "Physiological Evaluation of Attention Getting Strategies during Serious Game Play." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21869-9_65.
Texte intégralFujii, Keisuke. "Predictive Analysis and Play Evaluation with Machine Learning." In SpringerBriefs in Computer Science. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-1445-5_3.
Texte intégralHusna, Asmaul, and Martin Müller. "Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-86585-5_4.
Texte intégralde Souza Filho, José Cezar, Ingrid Teixeira Monteiro, and Paulyne Matthews Jucá. "Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics." In Design, User Experience, and Usability. Practice and Case Studies. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23535-2_5.
Texte intégralBirklein, Laura, and Anna Susanne Steinweg. "I Can Do It on My Own?! Evaluation of Types of Implementation of Digital Game-Based Learning in Early Mathematics Education." In Teaching Mathematics as to be Meaningful – Foregrounding Play and Children’s Perspectives. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-37663-4_5.
Texte intégralIsbister, Katherine. "Enabling Social Play: A Framework for Design and Evaluation." In Evaluating User Experience in Games. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-963-3_2.
Texte intégralChu, Kimberly, Chui Yin Wong, and Chee Weng Khong. "Methodologies for Evaluating Player Experience in Game Play." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22098-2_24.
Texte intégralDesurvire, Heather, and Charlotte Wiberg. "Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration." In Online Communities and Social Computing. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02774-1_60.
Texte intégralActes de conférences sur le sujet "Game play Evaluation"
Ziemer, Tim. "Results from the Curat Sonification Game." In ICAD 2024: The 29th International Conference on Auditory Display. International Community for Auditory Display, 2024. http://dx.doi.org/10.21785/icad2024.007.
Texte intégralZheng, Chuanxiong, Lei Zhang, Hui Wang, Randy Gomez, Eric Nichols, and Guangliang Li. "Shaping Social Robot to Play Games with Human Demonstrations and Evaluative Feedback." In 2024 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2024. http://dx.doi.org/10.1109/icra57147.2024.10611605.
Texte intégralConstant, Thomas, and Guillaume Levieux. "Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play." In CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2022. http://dx.doi.org/10.1145/3505270.3558343.
Texte intégralLi, Zun, and Michael P. Wellman. "A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning." In Thirty-Third International Joint Conference on Artificial Intelligence {IJCAI-24}. International Joint Conferences on Artificial Intelligence Organization, 2024. http://dx.doi.org/10.24963/ijcai.2024/17.
Texte intégralJayakrishnan, Gokul Chettoor, Vijayanand Banahatti, Sachin Lodha, Gangadhara Sirigireddy, and Shree Nivas. "Housie: A Multiplayer Game for Cybersecurity Training and Evaluation." In CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2022. http://dx.doi.org/10.1145/3505270.3558328.
Texte intégralvan Dooren, Marierose M. M., Renske Spijkerman, Richard H. M. Goossens, Vincent M. Hendriks, and Valentijn T. Visch. "PLEX as input and evaluation tool in persuasive game design." In CHI PLAY '14: The annual symposium on Computer-Human Interaction in Play. ACM, 2014. http://dx.doi.org/10.1145/2658537.2661314.
Texte intégralKim, Jung-Ho, Soon-Chul Kwon, Kwang-Chul Son, and Seung-Hyun Lee. "Evaluation of vision training using 3D play game." In SPIE/IS&T Electronic Imaging, edited by Nicolas S. Holliman, Andrew J. Woods, Gregg E. Favalora, and Takashi Kawai. SPIE, 2015. http://dx.doi.org/10.1117/12.2082781.
Texte intégralIoan, Augustin. "POSSIBILITIES OF PLAY ACTIONS EVALUATION IN VOLLEYBALL." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-228.
Texte intégralVayanou, Maria, and Yannis Ioannidis. "Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions." In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2017. http://dx.doi.org/10.1109/vs-games.2017.8056612.
Texte intégralSu, Yanhui, Per Backlund, and Henrik Engström. "A Data-driven Model for Mobile Game New Version Update Evaluation." In Proceedings of DiGRA 2020 Conference: Play Everywhere. Digitial Games Research Association DiGRA, 2020. https://doi.org/10.26503/dl.v2020i1.1192.
Texte intégralRapports d'organisations sur le sujet "Game play Evaluation"
Roschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler, and Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Texte intégralLegarreta, Regina, Anais Maria Anderson Alonso, Maria Clemencia Monroy, et al. Corporate Evaluation: Managements Implementation of OVE Recommendations: IDB Groups Evaluation Recommendation Tracking System 2022. Inter-American Development Bank, 2023. https://doi.org/10.18235/0005311.
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