Letteratura scientifica selezionata sul tema "VR"
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Articoli di riviste sul tema "VR"
DeVeaux, Cyan, and Jeremy Bailenson. "Learning about VR in VR." XRDS: Crossroads, The ACM Magazine for Students 29, no. 1 (2022): 14–19. http://dx.doi.org/10.1145/3558189.
Testo completoPederson, Harold. "VR." Journal of Fluency Disorders 15, no. 5-6 (1990): 323–26. http://dx.doi.org/10.1016/0094-730x(90)90047-v.
Testo completoChang, Haoran. "Emersive VR: An expanded immersive VR practice." Virtual Creativity 11, no. 2 (2021): 207–22. http://dx.doi.org/10.1386/vcr_00055_1.
Testo completoLiao, Shujie. "A VR Music Learning Application VR-DRUM." Theoretical and Natural Science 2, no. 1 (2023): 37–43. http://dx.doi.org/10.54254/2753-8818/2/20220192.
Testo completoTanno, Takayuki. "The copyist model II in concurrent VR VI and concurrent VR VR schedules." Proceedings of the Annual Convention of the Japanese Psychological Association 79 (September 22, 2015): 1EV—094–1EV—094. http://dx.doi.org/10.4992/pacjpa.79.0_1ev-094.
Testo completoMarkman, Chris, M. Hess, Dan Lou, and Anh Nguyen. "VR Hackfest." Information Technology and Libraries 38, no. 4 (2019): 6–13. http://dx.doi.org/10.6017/ital.v38i4.11877.
Testo completoMagnor, Marcus, Susana Castillo, and Alexander Sorkine-Hornung. "Real VR." IEEE Computer Graphics and Applications 41, no. 4 (2021): 27–28. http://dx.doi.org/10.1109/mcg.2021.3085353.
Testo completoStrain, Ellen. "Virtual VR." Convergence: The International Journal of Research into New Media Technologies 5, no. 2 (1999): 10–15. http://dx.doi.org/10.1177/135485659900500202.
Testo completoKiss, Francisco, Sven Mayer, and Valentin Schwind. "Audio VR." Interactions 27, no. 3 (2020): 46–51. http://dx.doi.org/10.1145/3386385.
Testo completoParker-Starbuck, Jennifer. "VR Environments." PAJ: A Journal of Performance and Art 46, no. 3 (2024): 133–42. http://dx.doi.org/10.1162/pajj_a_00739.
Testo completoTesi sul tema "VR"
Tymoshenko. "VR-TECHNOLOGY." Thesis, Київ 2018, 2018. http://er.nau.edu.ua/handle/NAU/33924.
Testo completoDam, Roadley-Battin Nikolaj. "Educational VR : An exploration of educational VR for professional users." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-144071.
Testo completoChatterjee, Prateek. "Classic Driver VR." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/1251.
Testo completoForsman, Dina. "Säkerhetsutbildning med VR." Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20126.
Testo completoNovotný, Miroslav. "VR interaktivní aplikace." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363828.
Testo completoValenta, Marek. "VR interaktivní aplikace." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385947.
Testo completoLundgren, Kristoffer. "VR Museum Experience." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-80669.
Testo completoZhang, Lei. "Immunology Virtual Reality (VR): Exploring Educational VR Experience Design for Science Learning." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83948.
Testo completoPersson, Malin. "Panorama och VR teknik." Thesis, University of Skövde, University of Skövde, School of Humanities and Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4366.
Testo completoKelkkanen, Viktor. "Remote Rendering for VR." Licentiate thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21382.
Testo completoLibri sul tema "VR"
Feyder, Manuela, and Linda Rath-Wiggins. VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8.
Testo completoV.E. Riecansky Technical Translations, ed. VR translations index (1982-1985): Nos. VR/2027/82-VR/3081/85. V.E. Riecansky Technical Translations, 1986.
Cerca il testo completoSherman, William R., ed. VR Developer Gems. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b21598.
Testo completoBühler, Kai. Investitionsstandort VR China. Deutscher Universitätsverlag, 2000. http://dx.doi.org/10.1007/978-3-663-08066-4.
Testo completoauthor, Yu Mi, and Kim Kwang-jip author, eds. VR yŏngsang k'ont'ench'ŭ. K'ŏmyunik'eisyŏn Puksŭ, 2018.
Cerca il testo completoRehabilitation, Massachusetts Office of Education and Vocational. VR provider orientation materials. Office of Education and Vocational Rehabilitation], 1996.
Cerca il testo completoKumar, Abhishek. VR Integrated Heritage Recreation. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6077-7.
Testo completoLanger, Elle. Medieninnovationen AR und VR. Springer Berlin Heidelberg, 2020. http://dx.doi.org/10.1007/978-3-662-60826-5.
Testo completoCapitoli di libri sul tema "VR"
Feyder, Manuela, and Linda Rath-Wiggins. "Das Medium: VR." In VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8_1.
Testo completoFeyder, Manuela, and Linda Rath-Wiggins. "Das Handwerk: VR-Storytelling." In VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8_2.
Testo completoFeyder, Manuela, and Linda Rath-Wiggins. "Der Workflow: VR in der Redaktion." In VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8_3.
Testo completoFeyder, Manuela, and Linda Rath-Wiggins. "Das Berufsbild: VR-Journalist." In VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8_4.
Testo completoVince, John. "VR Hardware." In Essential Series. Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1263-1_5.
Testo completoVince, John. "VR Software." In Essential Series. Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1263-1_6.
Testo completoVince, John. "VR Applications." In Essential Series. Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1263-1_7.
Testo completoColubri, Andrés. "VR Basics." In Processing for Android. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2719-0_14.
Testo completoDo, Ellen Yi-Luen. "VR Sketchpad." In Computer Aided Architectural Design Futures 2001. Springer Netherlands, 2001. http://dx.doi.org/10.1007/978-94-010-0868-6_13.
Testo completoJones, Sarah, Steve Dawkins, and Julian McDougall. "Understanding VR." In Understanding Virtual Reality. Routledge, 2022. http://dx.doi.org/10.4324/9780367337032-7.
Testo completoAtti di convegni sul tema "VR"
Sivagar, M. R., D. Muruga Radha Devi, V. Brindha Devi, V. Sujatha, B. Priyavarshini, and P. Praveena. "VR Infusion - A VR Development for Neurodevelopmental Students." In 2025 International Conference on Computing and Communication Technologies (ICCCT). IEEE, 2025. https://doi.org/10.1109/iccct63501.2025.11020036.
Testo completoShevchuk, Nataliya, and Harri Oinas-Kukkonen. "VR or non-VR?" In AcademicMindtrek '20: Academic Mindtrek 2020. ACM, 2020. http://dx.doi.org/10.1145/3377290.3377312.
Testo completoUeoka, Ryoko, Ali AlMutawa, and Hikaru Katsuki. "Emotion hacking VR (EH-VR)." In SA '16: SIGGRAPH Asia 2016. ACM, 2016. http://dx.doi.org/10.1145/2988240.2988247.
Testo completoYuan, Rosina. "Papermoon VR: Creating VR Landscape through Exploring VR Creation Methods." In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2023. http://dx.doi.org/10.1109/vrw58643.2023.00355.
Testo completoWhitley, Alexander, Sönke Kirchhof, and Daniel Strutt. "Digital Dance Studio VR (DDS-VR)." In SIGGRAPH '23: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2023. http://dx.doi.org/10.1145/3588027.3595602.
Testo completovan Gemert, Thomas, and Joanna Bergstrom. "Evaluating VR Sickness in VR Locomotion Techniques." In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00078.
Testo completoLysenko, Sergii, and Artem Kachur. "Challenges Towards VR Technology: VR Architecture Optimization." In 2023 13th International Conference on Dependable Systems, Services and Technologies (DESSERT). IEEE, 2023. http://dx.doi.org/10.1109/dessert61349.2023.10416538.
Testo completoDokonal, Wolfgang, Mike Knight, and Ernst Dengg. "VR or not VR – an eeZee question?" In XX Congreso de la Sociedad Iberoamericana de Gráfica Digital. Editora Blucher, 2016. http://dx.doi.org/10.5151/despro-sigradi2016-777.
Testo completoWang, Yi, Xiao Liu, Chetan Arora, John Grundy, and Thuong Hoang. "Understanding VR Accessibility Practices of VR Professionals." In CHI 2025: CHI Conference on Human Factors in Computing Systems. ACM, 2025. https://doi.org/10.1145/3706598.3713927.
Testo completoPavlik, Ryan A., and Judy M. Vance. "VR JuggLua: A framework for VR applications combining Lua, OpenSceneGraph, and VR Juggler." In 2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems. IEEE, 2012. http://dx.doi.org/10.1109/searis.2012.6231166.
Testo completoRapporti di organizzazioni sul tema "VR"
DeConti, Gina. Relax VR. Iowa State University, 2019. http://dx.doi.org/10.31274/cc-20240624-1214.
Testo completoHoffman, Helene M. VR/Multimedia Synthesis, Phase II. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada343370.
Testo completoWoodruff, Simon. Collaborative VR Data Vis Tool. Office of Scientific and Technical Information (OSTI), 2022. http://dx.doi.org/10.2172/1894251.
Testo completoWiederhold, Brenda K. Cybertherapy 2005: A Decade of VR. Defense Technical Information Center, 2005. http://dx.doi.org/10.21236/ada436129.
Testo completoนิลอุบล, เดชฤทธิ์, ธิติมา ไตรพิพัฒน์, ธวัชชัย หุ่นสุวรรณ та กัญจน์ เตมียะเสน. การศึกษาลักษณะทางพันธุกรรมของยีน NSP-2 ของเชื้อไวรัสพีอาร์อาร์เอสที่แยกได้จากสุกรที่ติดเชื้อร่วมของสายพันธุ์อเมริกาเหนือและยุโรป. จุฬาลงกรณ์มหาวิทยาลัย, 2011. https://doi.org/10.58837/chula.res.2011.104.
Testo completoKennedy, Gregor, James Bailey, and Stephen O'Leary. Developing Decision-Making Skills Using Immersive VR. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada597431.
Testo completoPulido, Jesus. Current State of VR at LANL 2023. Office of Scientific and Technical Information (OSTI), 2023. http://dx.doi.org/10.2172/1974899.
Testo completoPopov, Oleksandr O., Anna V. Iatsyshyn, Andrii V. Iatsyshyn, et al. Immersive technology for training and professional development of nuclear power plants personnel. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4631.
Testo completoSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Testo completoBadler, Norman I. Hand Tool Manipulation and Self-Presence in VR. Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada362871.
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