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Artykuły w czasopismach na temat "Analyse immersive"
Umar, Najirah, Yuyun Yuyun, and Hamdan Gani. "Generating game immersion features for immersive game selection." ILKOM Jurnal Ilmiah 14, no. 3 (2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Pełny tekst źródłaKunderevych, Olena, Kateryna Kyrylenko, and Olesia Beniuk. "Imersiveness as the Twenty-First-Century Art Strategy (Analysis of Theatre Experience and Its Philosophical Bases)." Bulletin of KNUKiM. Series in Arts, no. 45 (December 17, 2021): 174–82. https://doi.org/10.31866/2410-1176.45.2021.247390.
Pełny tekst źródłaSarısakaloğlu, Aynur. "Virtuelle Realität im Journalismus. Potenziale und Herausforderungen der partizipativ-immersiven Dimension der Berichterstattung." Communicatio Socialis 56, no. 4 (2023): 460–70. http://dx.doi.org/10.5771/0010-3497-2023-4-460.
Pełny tekst źródłaTAHRANI, SOUHA, and GUILLAUME MOREAU. "Integration of Immersive Walking to Analyse Urban Daylighting Ambiences." Journal of Urban Design 13, no. 1 (2008): 99–123. http://dx.doi.org/10.1080/13574800701803506.
Pełny tekst źródłaScuri, Sabrina, Nuno Nunes, and Valentina Nisi. "A Questionnaire for Assessing Immersive Websites." Strategic Design Research Journal 15, no. 2 (2023): 150–66. http://dx.doi.org/10.4013/sdrj.2022.152.06.
Pełny tekst źródłaKhrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi, and Ivan Onishchenko. "Immersive Technologies for Digital Libraries." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 2 (2023): 341–52. http://dx.doi.org/10.31866/2617-796x.6.2.2023.293605.
Pełny tekst źródłaKhrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi, and Ivan Onishchenko. "Immersive Technologies for Digital Libraries." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 2 (2023): 341–52. https://doi.org/10.31866/2617-796X.6.2.2023.293605.
Pełny tekst źródłaLu, Andong. "The telling of a spatial allegory: the Danteum as narrative labyrinth." Architectural Research Quarterly 14, no. 3 (2010): 237–46. http://dx.doi.org/10.1017/s1359135510000990.
Pełny tekst źródłaNosenko, Oleksiy. "Immersive technologies in the formation of musical audio space." Collection of scientific works “Notes on Art Criticism” 24, no. 1 (2024): 23–32. http://dx.doi.org/10.63009/noac/1.2024.23.
Pełny tekst źródłaHan, J., and S. Lee. "RESIDENT'S SATISFACTION IN STREET LANDSCAPE USING THE IMMERSIVE VIRTUAL ENVIRONMENT-BASED EYE-TRACKING TECHNIQUE AND DEEP LEARNING MODEL." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4/W4-2022 (October 14, 2022): 45–52. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-w4-2022-45-2022.
Pełny tekst źródłaRozprawy doktorskie na temat "Analyse immersive"
Raboisson, Nathanaëlle. "Esthétique d'un art expérientiel : l'installation immersive et et interactive." Paris 8, 2014. http://octaviana.fr/document/18500332X#?c=0&m=0&s=0&cv=0.
Pełny tekst źródłaTrellet, Mikael. "Exploration et analyse immersives de données moléculaires guidées par la tâche et la modélisation sémantique des contenus." Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS262/document.
Pełny tekst źródłaOuedraogo, Inoussa. "Collaborative Immersive Analytics for Meteorological and Climatological Data." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG048.
Pełny tekst źródłaLascano, Benat. "Étude du bilinguisme basque-français chez des élèves suivant une scolarité primaire immersive en basqu." Thesis, Pau, 2016. http://www.theses.fr/2016PAUU1007/document.
Pełny tekst źródłaSzabo, Cukierman Hector Daniel. "Analyse de la performance des utilisateurs avec et sans défis visuels dans la localisation de sons rendus par une acoustique immersive de bas de gamme." Thèse, Université de Sherbrooke, 2017. http://hdl.handle.net/11143/11619.
Pełny tekst źródłaBisson, Isaline. "Approche multidimensionnelle et collaborative de la conception de formations professionnelles immersive centrée sur les utilisateurs." Electronic Thesis or Diss., Bourgogne Franche-Comté, 2023. http://www.theses.fr/2023UBFCA024.
Pełny tekst źródłaDo, Hana. "L'immersion sonore : analyse du phénomène et réalisation compositionnelle." Electronic Thesis or Diss., Sorbonne université, 2024. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2024SORUL030.pdf.
Pełny tekst źródłaGuan, Yanlin. "Interactive and immersive surface interrogation techniques over triangulated surfaces." Diss., Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04142003-173417.
Pełny tekst źródłaHefti, Manuel. "Nature urbaine et bien-être : analyse des processus psychologiques entre réalité et immersion virtuelle." Electronic Thesis or Diss., Nantes Université, 2024. http://www.theses.fr/2024NANU2011.
Pełny tekst źródłaAllan, Scott Young. "Ion Energy Measurements in Plasma Immersion Ion Implantation." Thesis, The University of Sydney, 2009. http://hdl.handle.net/2123/5338.
Pełny tekst źródłaKsiążki na temat "Analyse immersive"
Rehner, Katherine. Developing aspects of second language discourse competence. Lincom Europa, 2005.
Znajdź pełny tekst źródłaTernovaya, Lyudmila. War and peace in a hybrid dimension. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1058362.
Pełny tekst źródłaNazarov, Dmitriy, and Anton Kopnin. Information technologies in professional activity: data mining and business analytics. INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2110964.
Pełny tekst źródłaZhukova, Evgeniya, Tat'yana Suvorova, Irina Il'ina, and Iskra Kosmarskaya. Business communication and cross-cultural communication. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1859082.
Pełny tekst źródłaConference, Ontario Educational Research Council. [Papers presented at the 31st Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 8-9, 1989]. s.n.], 1989.
Znajdź pełny tekst źródłaConference, Ontario Educational Research Council. [Papers presented at the 30th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 2-3, 1988]. s.n.], 1988.
Znajdź pełny tekst źródłaOntario Educational Research Council. Conference. [Papers presented at the 28th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, Dec. 1986]. s.n.]., 1986.
Znajdź pełny tekst źródłaOntario Educational Research Council. Conference. [Papers presented at the 33rd Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 6-7, 1991]. s.n.], 1991.
Znajdź pełny tekst źródłaOntario Educational Research Council. Conference. [Papers presented at the 32nd Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 7-8, 1990]. s.n.], 1990.
Znajdź pełny tekst źródłaOntario Educational Research Council. Conference. [Papers presented at the 36th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 2-3, 1994]. s.n.], 1994.
Znajdź pełny tekst źródłaCzęści książek na temat "Analyse immersive"
Zappi, Victor, Dario Mazzanti, and Florent Berthaut. "From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments." In Sonic Interactions in Virtual Environments. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_13.
Pełny tekst źródłaKearney, Amanda, John Bradley, Vincent Dodd, et al. "Conceptualising Indigenous Law." In Indigenous Law and the Politics of Kincentricity and Orality. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-19239-5_1.
Pełny tekst źródłaBideci, Mujde, and Caglar Bideci. "Back in Time with Immersive Heritage Tourism Experience: A Study of Virtual Reality in Archaeological Sites." In Information and Communication Technologies in Tourism 2023. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-25752-0_33.
Pełny tekst źródłaD'Ascenzi, Eleonora, Vito Getuli, and Irene Fiesoli. "Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality. Firenze University Press, 2023. http://dx.doi.org/10.36253/979-12-215-0289-3.09.
Pełny tekst źródłaD'Ascenzi, Eleonora, Vito Getuli, and Irene Fiesoli. "Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality. Firenze University Press, 2023. http://dx.doi.org/10.36253/10.36253/979-12-215-0289-3.09.
Pełny tekst źródłaKumar, Abhishek. "Lightmap Analysis and Correction." In Immersive 3D Design Visualization. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6597-0_7.
Pełny tekst źródłaRichards-Rissetto, Heather, Kristy E. Primeau, David E. Witt, and Graham Goodwin. "Multisensory Experiences in Archaeological Landscapes—Sound, Vision, and Movement in GIS and Virtual Reality." In Capturing the Senses. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-23133-9_9.
Pełny tekst źródłaDamas, Susana Herrera, and Mª José Benítez de Gracia. "A prospective analysis of immersive journalism from the perspective of experts 1 , 2." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-3.
Pełny tekst źródłaMargariti, Katerina, Pantelis Velanas, Christos Malliarakis, John Soldatos, and Vassileios Roussakis. "LAW-GAME: Elevating Experiential Training Through Gamification Technologies." In Security Informatics and Law Enforcement. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-62083-6_23.
Pełny tekst źródłaZehrbach, G. "Chapter 4. Two-Way Immersion Charter Schools: An Analysis of Program Characteristics and Student Body Compositions." In Immersion Education, edited by Diane J. Tedick, Donna Christian, and Tara Williams Fortune. Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-007.
Pełny tekst źródłaStreszczenia konferencji na temat "Analyse immersive"
Pereyra, Alessandro, Rogine Gomez, Ho Lun Chan, and Vilupanur Ravi. "Corrosion of Open-Cell Aluminum Foams in Natural Seawater." In CORROSION 2021. AMPP, 2021. https://doi.org/10.5006/c2021-16926.
Pełny tekst źródłaZhou, Zhenghan, Kebin Liu, Yantong Xie, et al. "BuildEnVR: An Immersive Analysis System for Environmental Field." In 2024 IEEE 30th International Conference on Parallel and Distributed Systems (ICPADS). IEEE, 2024. https://doi.org/10.1109/icpads63350.2024.00071.
Pełny tekst źródłaMosca, Nicola, Maria Di Summa, Moh Rafik, Vittorio Bianco, Cosimo Patruno, and Ettore Stella. "Exploring the Microcosm: Immersive Tomographic Analysis of Specimens." In 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE). IEEE, 2024. https://doi.org/10.1109/metroxraine62247.2024.10796003.
Pełny tekst źródłaKalivas, John H., Jordan Peper, and Hyrum Redd. "Visualizing data using immersive virtual reality for improved analysis." In Three-Dimensional Imaging, Visualization, and Display 2025, edited by Xin Shen, Bahram Javidi, and Arun Anand. SPIE, 2025. https://doi.org/10.1117/12.3052999.
Pełny tekst źródłaAgostinelli, Serge, Marielle Metge, and Stéphane Brosia. "VIRTUAL AND REALITY: THE NUMERICAL BOUNDARIES. ANALYSE OF TWO INTERACTIVE AND TOTAL IMMERSIVE DEVICES WITH HEADSET (360° VISION)." In 10th CONTECSI International Conference on Information Systems and Technology Management. TECSI, 2013. http://dx.doi.org/10.5748/9788599693094-10contecsi/ps-399.
Pełny tekst źródłaBoscaro, Linda, Andrea Fossati, Veronica De Guglielmo, et al. "Exploring Human-Machine Interaction in Level 4 AVS: A Study on Take-Over Maneuver in a Roundabout Scenario." In ASME 2024 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2024. http://dx.doi.org/10.1115/detc2024-143430.
Pełny tekst źródłaTang, Qianqian, Yonghong Liu, and Qingxia Chen. "Innovative Design of Immersive Running Pod Based on Multi-sensory Theory." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006665.
Pełny tekst źródłaSkov, Mette, and Marianne Lykke. "Information-related behaviour as meaning-making processes: a study of science centre visitors." In ISIC: the Information Behaviour Conference. University of Borås, Borås, Sweden, 2020. http://dx.doi.org/10.47989/irisic2021.
Pełny tekst źródłaPaananen, Tiina, Tiina Kemppainen, Markus Makkonen, Matilda Holkkola, Olli Tyrväinen, and Lauri Frank. "Towards Techno-Psychological Immersion: A Narrative Literature Review of Immersion and Its Related Concepts." In 37th Bled eConference. University of Maribor Press, 2024. http://dx.doi.org/10.18690/um.fov.4.2024.34.
Pełny tekst źródłaDias, Joao, Ana Luisa Marques, and Pedro Costa. "Synesthetic Design and Intangible Heritage: Mixed Reality as a strategy for preserving and promoting endangered traditions." In Human Interaction and Emerging Technologies (IHIET 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006715.
Pełny tekst źródłaRaporty organizacyjne na temat "Analyse immersive"
Burov, O. Yu, Svitlana Lytvynova, Yu G. Nosenko, and Alisa Sukhih. Analytical materials on the use of immersive technologies in secondary education institutions. Institute for Digitalisation of Education of the NAES of Ukraіne, 2024. https://doi.org/10.33407/lib.naes.id/eprint/743838.
Pełny tekst źródłaXiong, Juan, Jianlin Wen, Songrui Zhang, Guangshu Pei, and Xu Han. Effect of immersive technology on K-12 and higher education students’ creativity: A systematic review and meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2022. http://dx.doi.org/10.37766/inplasy2022.1.0108.
Pełny tekst źródłaMoura, Rita, Cristina Camilo, and Sílvia Luís. The effects of immersive virtual nature on psychological outcomes: A protocol for a meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.1.0068.
Pełny tekst źródłaDahlén, Peter, Mats Wahlberg, and Ari Nykvist. Pros & cons of 360° video in journalistic video reporting. Linnaeus University, 2025. https://doi.org/10.15626/fojo.i.202507.
Pełny tekst źródłaBaluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Pełny tekst źródłaPopov, Oleksandr O., Anna V. Iatsyshyn, Andrii V. Iatsyshyn, et al. Immersive technology for training and professional development of nuclear power plants personnel. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4631.
Pełny tekst źródłaBenítez de Gracia, MJ, S. Herrera Damas, and E. Benítez de Gracia. Analysis of the immersive social content feature in the Spanish news media. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1403en.
Pełny tekst źródłaRoulin, Alexandre. Evolutionary Ecology of the Barn Owl (Free Seminar). Instats Inc., 2025. https://doi.org/10.61700/pmd0tt65xndss1655.
Pełny tekst źródłaBonnett, Michaela, Meaghan Kennedy, Sophie Becker, and Odiraa Okala. A Cross-Sectoral Approach to Innovation in Public Health. Orange Sparkle Ball, 2024. http://dx.doi.org/10.61152/hbtw2644.
Pełny tekst źródłaHernández, Ana, Magaly Lavadenz, and JESSEA YOUNG. Mapping Writing Development in Young Bilingual Learners. CEEL, 2012. http://dx.doi.org/10.15365/ceel.article.2012.2.
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