Artykuły w czasopismach na temat „Analyse immersive”
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Umar, Najirah, Yuyun Yuyun, and Hamdan Gani. "Generating game immersion features for immersive game selection." ILKOM Jurnal Ilmiah 14, no. 3 (2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Pełny tekst źródłaKunderevych, Olena, Kateryna Kyrylenko, and Olesia Beniuk. "Imersiveness as the Twenty-First-Century Art Strategy (Analysis of Theatre Experience and Its Philosophical Bases)." Bulletin of KNUKiM. Series in Arts, no. 45 (December 17, 2021): 174–82. https://doi.org/10.31866/2410-1176.45.2021.247390.
Pełny tekst źródłaSarısakaloğlu, Aynur. "Virtuelle Realität im Journalismus. Potenziale und Herausforderungen der partizipativ-immersiven Dimension der Berichterstattung." Communicatio Socialis 56, no. 4 (2023): 460–70. http://dx.doi.org/10.5771/0010-3497-2023-4-460.
Pełny tekst źródłaTAHRANI, SOUHA, and GUILLAUME MOREAU. "Integration of Immersive Walking to Analyse Urban Daylighting Ambiences." Journal of Urban Design 13, no. 1 (2008): 99–123. http://dx.doi.org/10.1080/13574800701803506.
Pełny tekst źródłaScuri, Sabrina, Nuno Nunes, and Valentina Nisi. "A Questionnaire for Assessing Immersive Websites." Strategic Design Research Journal 15, no. 2 (2023): 150–66. http://dx.doi.org/10.4013/sdrj.2022.152.06.
Pełny tekst źródłaKhrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi, and Ivan Onishchenko. "Immersive Technologies for Digital Libraries." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 2 (2023): 341–52. http://dx.doi.org/10.31866/2617-796x.6.2.2023.293605.
Pełny tekst źródłaKhrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi, and Ivan Onishchenko. "Immersive Technologies for Digital Libraries." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 2 (2023): 341–52. https://doi.org/10.31866/2617-796X.6.2.2023.293605.
Pełny tekst źródłaLu, Andong. "The telling of a spatial allegory: the Danteum as narrative labyrinth." Architectural Research Quarterly 14, no. 3 (2010): 237–46. http://dx.doi.org/10.1017/s1359135510000990.
Pełny tekst źródłaNosenko, Oleksiy. "Immersive technologies in the formation of musical audio space." Collection of scientific works “Notes on Art Criticism” 24, no. 1 (2024): 23–32. http://dx.doi.org/10.63009/noac/1.2024.23.
Pełny tekst źródłaHan, J., and S. Lee. "RESIDENT'S SATISFACTION IN STREET LANDSCAPE USING THE IMMERSIVE VIRTUAL ENVIRONMENT-BASED EYE-TRACKING TECHNIQUE AND DEEP LEARNING MODEL." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4/W4-2022 (October 14, 2022): 45–52. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-w4-2022-45-2022.
Pełny tekst źródłaSchwarz, Marie Isabel, and Anna Mauersberger. "Verkörperte Bildung durch die virtuelle Realität THE SHAPE OF US." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 51 (January 27, 2023): 430–59. http://dx.doi.org/10.21240/mpaed/51/2023.01.27.x.
Pełny tekst źródłaBilovus, Lesia, and Olena Vasylkiv. "Use of Immersive Multifunctional Hub in the Educational Process for the Study of Humanities." Ukrainian Journal on Library and Information Science, no. 14 (December 23, 2024): 152–60. https://doi.org/10.31866/2616-7654.14.2024.318333.
Pełny tekst źródłaScorpio, Michelangelo, Roberta Laffi, Ainoor Teimoorzadeh, and Sergio Sibilio. "Immersive virtual reality as a tool for lighting design: applications and opportunities." Journal of Physics: Conference Series 2042, no. 1 (2021): 012125. http://dx.doi.org/10.1088/1742-6596/2042/1/012125.
Pełny tekst źródłaRoussigné, Mathilde. "Tours et détours du Grand Paris. La ronde, une commande littéraire entre immersion et distanciation." RELIEF - REVUE ÉLECTRONIQUE DE LITTÉRATURE FRANÇAISE 16, no. 2 (2022): 126–37. http://dx.doi.org/10.51777/relief13502.
Pełny tekst źródłaFitó Carreras, Maria, Alfonso Méndiz Noguero, and Montserrat Vidal-Mestre. "The podcast as a sound experimentation tool for brands: The immersive narrative in Endesa's Sonidos que nos transforman." Cuadernos.info, no. 56 (October 2, 2023): 293–312. http://dx.doi.org/10.7764/cdi.56.62819.
Pełny tekst źródłaKlein, Karsten, Michael Aichem, Ying Zhang, Stefan Erk, Björn Sommer, and Falk Schreiber. "TEAMwISE: synchronised immersive environments for exploration and analysis of animal behaviour." Journal of Visualization 24, no. 4 (2021): 845–59. http://dx.doi.org/10.1007/s12650-021-00746-2.
Pełny tekst źródłaMaftei, Laura, and Chris Harty. "Designing in Caves: Using Immersive Visualisations in Design Practice." International Journal of Architectural Research: ArchNet-IJAR 9, no. 3 (2015): 53. http://dx.doi.org/10.26687/archnet-ijar.v9i3.693.
Pełny tekst źródłaYe, ShuHua, Pintusorn Onpium, and Fangli Ying. "Prevention and management of forest fires in an immersive environment." Ukrainian Journal of Forest and Wood Science 15, no. 2 (2024): 59–78. http://dx.doi.org/10.31548/forest/2.2024.59.
Pełny tekst źródłaBianconi, F., M. Filippucci, F. Cornacchini, and M. Seccaroni. "IMMERSIVE VISUAL EXPERIENCE FOR WAYFINDING ANALYSIS." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-2/W1-2022 (February 25, 2022): 89–96. http://dx.doi.org/10.5194/isprs-archives-xlvi-2-w1-2022-89-2022.
Pełny tekst źródłaMeher, Venkateswar, and Ms Sasmita Meher. "Immersive Learning Environments in Education: Application, Effect and Challenges." Asian Journal of Education and Social Studies 50, no. 4 (2024): 150–61. http://dx.doi.org/10.9734/ajess/2024/v50i41314.
Pełny tekst źródłaAlifuoco, Annalaura. "�Alive� Performance: Toward an Immersive Activist Philosophy." Performance Philosophy 3, no. 1 (2017): 126. http://dx.doi.org/10.21476/pp.2017.3187.
Pełny tekst źródłaBarrère, Florent. "Le cinéma 3D : entre immersion et théâtralité." Figures de l'Art. Revue d'études esthétiques 26, no. 1 (2014): 307–19. http://dx.doi.org/10.3406/fdart.2014.1645.
Pełny tekst źródłaCassidy, Brendan, Gavin Sim, David Wayne Robinson, and Devlin Gandy. "A Virtual Reality Platform for Analyzing Remote Archaeological Sites." Interacting with Computers 31, no. 2 (2019): 167–76. http://dx.doi.org/10.1093/iwc/iwz011.
Pełny tekst źródłaAdnan, Nur Faqihah, and Syarmila Hany Haron. "Immersive installation of proverbs for the hearing impaired." ARTEKS : Jurnal Teknik Arsitektur 10, no. 1 (2025): 113–24. https://doi.org/10.30822/arteks.v10i1.3578.
Pełny tekst źródłaHaas, Silke, and Julia Besch. "Exploring diversity in PE teacher training: Immersive learning challenges & potentials." Current Issues in Sport Science (CISS) 9, no. 4 (2024): 025. http://dx.doi.org/10.36950/2024.4ciss025.
Pełny tekst źródłaVorger, Camille. "S’immerger dans la langue grâce à une exposition immersive." Babylonia Journal of Language Education 3 (December 23, 2022): 46–50. http://dx.doi.org/10.55393/babylonia.v3i.213.
Pełny tekst źródłaLalo-Sayo, Edgard-Casimir. "Conception et diffusion d’une expérience de formation immersive, une note de lecture de l’ouvrage de Benjamin Fuzet et Clément Cahagne." Médiations et médiatisations, no. 15 (June 28, 2023): 230–34. http://dx.doi.org/10.52358/mm.vi15.336.
Pełny tekst źródłaRousseaux, Francis, and Indira Thouvenin. "Exploring informed virtual sites through Michel Foucault's heterotopias." International Journal of Humanities and Arts Computing 3, no. 1-2 (2009): 175–91. http://dx.doi.org/10.3366/ijhac.2009.0015.
Pełny tekst źródłaBatareina, Iryna, Olena Samborska, Natalia Lysenko, Alla Berestova, and Sergiy Bratushka. "Advancing virtual learning spaces in Ukraine's educational institutions." Multidisciplinary Reviews 8 (December 18, 2024): 2024spe071. https://doi.org/10.31893/multirev.2024spe071.
Pełny tekst źródłaKeppler, Sebastian, Nina Döllinger, Carolin Wienrich, Marc Erich Latoschik, and Johann Habakuk Israel. "Self-touch: an immersive interaction-technique to enhance body awareness." i-com 21, no. 3 (2022): 329–37. http://dx.doi.org/10.1515/icom-2022-0028.
Pełny tekst źródłaSantos, Úlima Souza dos, and Claudete Barbosa Ruschival. "Relations between multisensory languages in the design of spatiality." Projetica 13, no. 2 (2022): 254–76. http://dx.doi.org/10.5433/2236-2207.2022v13n2p254.
Pełny tekst źródłaPolechoński, Jacek, and Rajmund Tomik. "CAN IMMERSIVE VIRTUAL REALITY TRAVEL EXPERIENCE REPLACE REAL TRAVEL?" Folia Turistica 52 (September 30, 2019): 9–28. http://dx.doi.org/10.5604/01.3001.0013.2639.
Pełny tekst źródłaHartomo Soewardi and Muhamad Nashirulhaqi Izzuddin. "STUDY OF CYBERSICKNESS ON NON-IMMERSIVE VIRTUAL REALITY USING SMARTPHONE." Malaysian Journal of Public Health Medicine 20, Special1 (2020): 88–93. http://dx.doi.org/10.37268/mjphm/vol.20/no.special1/art.703.
Pełny tekst źródłaGrioui, Rym. "Les jeux en ligne massivement multijoueurs en tant que tiers lieux numériques : une analyse à la lumière des caractéristiques d’Oldenburg." Revue internationale animation, territoires et pratiques socioculturelles, no. 24 (January 3, 2024): 23–34. http://dx.doi.org/10.55765/atps.i24.1930.
Pełny tekst źródłaShiratuddin, Mohd Fairuz, Wai Wong Kok, and Shri Rai. "ViCubeLab-An Integrated Platform Using VR to Visualise and Analyse Road Traffic Conditions." Journal of Advanced Research in Applied Sciences and Engineering Technology 49, no. 2 (2024): 176–86. http://dx.doi.org/10.37934/araset.49.2.176186.
Pełny tekst źródłaPradini, Gagih, Dipa Teruna Awaloedin, Fitri Agustiani, and Ahmad Kelly. "5G Technology Transformation In Tourism." INTERNATIONAL JOURNAL OF ECONOMICS, MANAGEMENT, BUSINESS, AND SOCIAL SCIENCE (IJEMBIS) 4, no. 1 (2024): 523–36. http://dx.doi.org/10.59889/ijembis.v4i1.376.
Pełny tekst źródłaDreher, Matthieu, Jessica Prevoteau-Jonquet, Mikael Trellet, et al. "ExaViz: a flexible framework to analyse, steer and interact with molecular dynamics simulations." Faraday Discuss. 169 (2014): 119–42. http://dx.doi.org/10.1039/c3fd00142c.
Pełny tekst źródłaLiu, Zhuofan. "Using Technology Acceptance Model to Analyse the Influential Factors on Consumers Purchase Intention." Advances in Economics, Management and Political Sciences 49, no. 1 (2023): 230–37. http://dx.doi.org/10.54254/2754-1169/49/20230520.
Pełny tekst źródłaMüser, Sinja, Jens Maiero, Christian Dominic Fehling, et al. "Konzeption und Evaluation einer virtuellen Lernumgebung für die Hochschullehre." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 51 (January 24, 2023): 345–72. http://dx.doi.org/10.21240/mpaed/51/2023.01.24.x.
Pełny tekst źródłaPeng, S.-T., S.-Y. Hsu, and K.-C. Hsieh. "An Interactive Immersive Serious Game Application for Kunyu Quantu World Map." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-5/W3 (August 12, 2015): 221–27. http://dx.doi.org/10.5194/isprsannals-ii-5-w3-221-2015.
Pełny tekst źródłaRafiq, Samiha Binte, and Sumaiya Mahmud. "Marketing of Metaverse: the Current State and Prospects – A Case of Generation Z." International Journal of Metaverse 2, no. 1 (2024): 43–52. https://doi.org/10.54536/ijm.v2i1.1992.
Pełny tekst źródłaDarsan, Darsan. "EFFECTIVENESS OF ROLE PLAY IN IMPROVING COMMUNICATION COMPETENCE OF PRESCHOOL CHILDREN." Journal of Education Technology and Inovation 7, no. 2 (2024): 42–51. https://doi.org/10.31537/jeti.v7i2.2104.
Pełny tekst źródłaWu, Zijing, and Mirela Oktrova. "Impact of virtual reality technologies on the perception and interpretation of contemporary art." Interdisciplinary Cultural and Humanities Review 3, no. 2 (2024): 6–15. https://doi.org/10.59214/cultural/2.2024.06.
Pełny tekst źródłaKARPENKO, Vitalii, Natalia SHKVYRIA, Nina YAROVA, and Nataliia ТERENTIEVA. "Technological Innovation in Digital Brand Management: Leveraging Artificial Intelligence and Immersive Experiences." Journal of Research, Innovation and Technologies (JoRIT) 4, no. 16 (2025): 201. https://doi.org/10.57017/jorit.v4.2(8).06.
Pełny tekst źródłaScott, Gregory Adam, and Katherine Alexander. "Teaching Through the Uncanny: Red Candle Games’ Devotion." British Journal of Chinese Studies 12, no. 2 (2022): 70–75. http://dx.doi.org/10.51661/bjocs.v12i2.195.
Pełny tekst źródłaHlavacska, András. "Preparing a Tabletop Role-Playing Game Experiment: Methodological Notes for Studying the Immersion of Tabletop Role-Playing Game Participants." Acta Ludologica 7, Special Issue (2024): 84–97. https://doi.org/10.34135/actaludologica.2024-7-si.84-97.
Pełny tekst źródłaMarín-Morales, Javier, Juan Luis Higuera-Trujillo, Jaime Guixeres, Carmen Llinares, Mariano Alcañiz, and Gaetano Valenza. "Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios." PLOS ONE 16, no. 7 (2021): e0254098. http://dx.doi.org/10.1371/journal.pone.0254098.
Pełny tekst źródłaHan, Yijia, and Lin Luo. "Research on the “Three Movements, Two Steps, Three Dimensions” online and offline hybrid teaching model--The Principles of Management as an example." E3S Web of Conferences 251 (2021): 03081. http://dx.doi.org/10.1051/e3sconf/202125103081.
Pełny tekst źródłaRestivo, Maria Teresa, José Rodrigues, Maria Fátima Chouzal, Paulo Menezes, and José Almacinha. "Online Systems for Training the Evaluation of Deviations of Geometrical Characteristics." International Journal of Online and Biomedical Engineering (iJOE) 9, S8 (2013): 16. http://dx.doi.org/10.3991/ijoe.v9is8.3355.
Pełny tekst źródłaYu, Jingjing, Qi Xi, Runlei Li, Hui Tian, and Yaxi Xie. "Stochastic allocation strategy for irregular arrays based on geometric feature control." International Journal of Distributed Sensor Networks 16, no. 5 (2020): 155014772092177. http://dx.doi.org/10.1177/1550147720921775.
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