Gotowa bibliografia na temat „Android”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Zobacz listy aktualnych artykułów, książek, rozpraw, streszczeń i innych źródeł naukowych na temat „Android”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Artykuły w czasopismach na temat "Android"
Li, Ting Shun, Shu Gang Jing, Jiao Hui Xu i Yong Qiang Cheng. "The Research of Dalvik Virtual Machine on the Andriod Platform". Advanced Materials Research 468-471 (luty 2012): 2534–37. http://dx.doi.org/10.4028/www.scientific.net/amr.468-471.2534.
Pełny tekst źródłaSchroeder, Sarah, Kurtis Goad, Nicole Rothner, Ali Momen i Eva Wiese. "Effect of Individual Differences in Fear and Anxiety on Face Perception of Human and Android Agents". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, nr 1 (wrzesień 2021): 796–800. http://dx.doi.org/10.1177/1071181321651303.
Pełny tekst źródłaJihad, Asep, i Aan Lasmanah. "Pembelajaran matematika berbasis android untuk meningkatkan kemampuan komunikasi matematika di SMP". Jurnal Analisa 5, nr 2 (27.12.2019): 199–205. http://dx.doi.org/10.15575/ja.v5i2.6884.
Pełny tekst źródłaRiski, Widya Yuliatin. "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID BERMUATAN KEARIFAN LOKAL PADA MATERI GERAK DI MASA NEW NORMAL COVID-19 KELAS VIII SMP NEGERI 1 LEDO". Jurnal Inovasi Pendidikan dan Pengajaran (JIPP) 1, nr 2 (30.07.2022): 96–105. http://dx.doi.org/10.31571/jipp.v1i2.4967.
Pełny tekst źródłaSasala, An. "Panic! Humanity's Cis-Heteronormative Fear of the Transgender Android". Somatechnics 8, nr 1 (marzec 2018): 64–78. http://dx.doi.org/10.3366/soma.2018.0237.
Pełny tekst źródłaDewi Kusumaningsih, Bety Ayu Windi Ariyanto, Haryanti Budi Utami i Krisna Adi Ismaya. "La PUISIFY The Form of Application-Based Poetry Learning Media SAC.2.0 on Android". AKSIS: Jurnal Pendidikan Bahasa dan Sastra Indonesia 3, nr 2 (31.12.2019): 334–36. http://dx.doi.org/10.21009/aksis.030210.
Pełny tekst źródłaISHIGURO, Hiroshi. "Android". Journal of the Society of Mechanical Engineers 115, nr 1126 (2012): 630–31. http://dx.doi.org/10.1299/jsmemag.115.1126_630.
Pełny tekst źródłaRasool, Ghulam, i Azhar Ali. "Recovering Android Bad Smells from Android Applications". Arabian Journal for Science and Engineering 45, nr 4 (1.02.2020): 3289–315. http://dx.doi.org/10.1007/s13369-020-04365-1.
Pełny tekst źródłaWang, Shensheng, Yuk F. Cheong, Daniel D. Dilks i Philippe Rochat. "The Uncanny Valley Phenomenon and the Temporal Dynamics of Face Animacy Perception". Perception 49, nr 10 (9.09.2020): 1069–89. http://dx.doi.org/10.1177/0301006620952611.
Pełny tekst źródłaKusumawardhani, Arianti, Shafiq Nurdin i Mokh Suseno Aji Sari. "TEKNOLOGI SMARTPHONE ANDROID DAN APLIKASINYA SEBAGAI PENGENDALI PINTU AIR DAERAH ALIRAN SUNGAI (DAS)". Teknika: Engineering and Sains Journal 1, nr 2 (18.12.2017): 89. http://dx.doi.org/10.51804/tesj.v1i2.127.89-94.
Pełny tekst źródłaRozprawy doktorskie na temat "Android"
Sedin, Patrik. "Android - Onlinespelutveckling". Thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-24898.
Pełny tekst źródłaIn modern day, the cellphones have gone from being a simple communicationunit to something so much more. Today there are millions of appliatins for yourphone which makes them more like an entertainmet unit than just a phone. Thepurpose of this project is, with help of reaearch, make a cellphone application tothe operating system Android. The purpose of the application is to make adesign which is clean and has high usability, fast and effective software and tomake the application able to be successful. The projects goal is to gainknowledge in how to achieve that purpose. The goal with the research is to gainknowledge about what makes an application desirable and popular. The application created in this project is a casino application that will includecertain functions depending on the results of the research. Besides theapplication there was also a server created with the purpose of storing userinformation and communication between server and client. The developmentmethod used in this project is Extremeprogramming and has been developed inthe Eclipse IDE. There has been modules for Android SDK and Facebook SDKadded to the Eclipse IDE. There was scetches and UML-diagrams drawn tomake the programming easier and to gain better understanding of the mostcomplicated functions. The goal overall with the project has ben fullfilled.Although there is a huge problem with the security risks that will have besolved in future work. Besides working on the security there could also be somefixes made on the design and add more functions and games to the applicationin the future.
Danielsson, André. "Comparing Android Runtime with native : Fast Fourier Transform on Android". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208964.
Pełny tekst źródłaI denna studie undersöktes prestandaskillnader mellan Java-kod kompilerad av Android Runtime och C++-kod kompilerad av Clang på Android. En snabb Fourier Transform (FFT) användes under experimenten för att visa vilka användningsområden som kräver hög prestanda på en mobil enhet. Olika påverkande aspekter vid användningen av en FFT undersöktes. Ett test undersökte hur mycket påverkan Java Native Interface (JNI) hade på ett program i helhet. Resultaten från dessa tester visade att påverkan inte var signifikant för FFT-storlekar större än 64. Ett annat test undersökte prestandaskillnader mellan FFT-algoritmer översatta från Java till C++. Slutsatsen kring dessa tester var att av de översatta algoritmerna var Columbia Iterative FFT den som presterade bäst, både i Java och i C++. Vektorisering visade sig vara en effektiv optimeringsteknik för arkitekturspecifik kod skriven i C++. Slutligen utfördes tester som undersökte prestandaskillnader mellan flyttalsprecision för datatyperna float och double. float kunde förbättra prestandan genom att på ett effektivt sätt utnyttja processorns cache.
Rodgren, Staffan. "Android Map Application". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-177260.
Pełny tekst źródłaNordström, Johan, i Thommie Jönsson. "Orderhantering via Android". Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-9603.
Pełny tekst źródłaArvidsson, Simon, i Tobias Ekblom. "Marknadsplatsapplikation för Android". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-77045.
Pełny tekst źródłaWarsén, Daniel. "Spelmotorgränssnitt för Android". Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177173.
Pełny tekst źródłaThe goal of this thesis has been to research whether there are good ways to develop a flexible and future-proof game engine for a specific game type, strategy games, for Android units. This report covers the user interface of the game engine. To reach this goal a basic user interface, a proof-of-concept, has been developed and then tested and evaluated using both accepted and non-accepted methods. The results of these tests and evaluations have been mixed and have given room for several interesting analyses and conclusions, where the bottom line shows that the basis of the project is of sound quality, however there are certain issues that need to be dealt with before the engine is further developed and finished. The results and conclusions show that there is room for the product, however not necessarily an interest (testing this is beyond the scope of this report), and hint at the possibility to use this base as a basis for the development of the product that has been envisioned.
Björnerhag, Erik. "Spelmotorkonstruktion för Android". Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177174.
Pełny tekst źródłaThe purpose of this project has been to investigate if XML works as a language of description in a game engine. With focus on aspects such as what can be defined in the XML, what the loading times are and if the solution is easy to understand and if it is attractive. The idea behind the solution is that it should be easy to, together with a game engine, create two-dimensional strategy games without writing any compiling code, which in turn would make it possible for aspiring game developers to have an easy starting point where they can start their career. Results of the research shows that XML works as a solution for this kind of game and that it is possible to do a lot with it. The loading times for the system keep below acceptable levels with much to spare, according to the specifications set regarding to the amount of data to load. This solution is also an attractive one and there are several people that would want to utilize it. However, it has been shown that XML alone can not manage to be clear - for example, what the content of the XML files does, something that gives the indication that there needs to be more focus on documenting this and complete the XML solution with said documentation.
Andersson, Fredrik. "Applikationsutveckling för Android". Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12193.
Pełny tekst źródłaAndersson, Gustaf, i Fredrik Andersson. "Android Environment Security". Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20512.
Pełny tekst źródłaWahman, Joakim, i Erik Larsson. "Sportfiskeapplikation till Android". Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32321.
Pełny tekst źródłaThe interest in fishing in lakes in Sweden has become very large, but for the fishing watersnot to deteriorate one needs to take care of Sweden’s lakes better than the current situation.Sweden’s Sportfishing and Conservation Association has previously tried to get reportsof fish catches through surveys or through their website. However, this resulted in veryfew reports being received. The problem in this was not considered to be in the lack ofwillingness to report hence, in a survey, a full 90 % responded that they wanted to reporttheir catch. The problem was considered instead to lie with the way to register a catch. Thisshould be resolved through a mobile application, which allows for reporting the catch onthe spot. The application should be as simple to use as possible to get as many registrationsas possible, while still getting the information about the catch Sweden’s Sportfishing andConservation Association want. The results were an Android application that covers allthe requirements that were set, the requirements with the highest priority was to reporta catch with all the necessary information about it and that the application covers all ofVänern. The application currently covers only Vänern, Sweden’s largest lake. In additionto reporting of the catch, there is also a data view and a statistics view where the user getsan adequate statistics on their reports. The application is expected to get more reports andwill in turn help Sweden’s Sportfishing and Conservation Association to care for Swedishwaters better.
Książki na temat "Android"
Mosemann, Heiko, i Matthias Kose. Android. München: Carl Hanser Verlag GmbH & Co. KG, 2009. http://dx.doi.org/10.3139/9783446420717.
Pełny tekst źródłaLouis, Dirk, i Peter Müller. Android. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.
Pełny tekst źródła1975-, Conder Shane, red. Android wireless application development: Android essentials. Wyd. 3. Upper Saddle River, NJ: Addison-Wesley, 2012.
Znajdź pełny tekst źródłaMednieks, Zigurd R. Programming Android. Sebastopol, Calif: O'Reilly, 2011.
Znajdź pełny tekst źródłaDomokos, Tamás. Pornoid Android. Budapest: Fiatal Írók Szövetsége, 2010.
Znajdź pełny tekst źródłaNolan, Godfrey. Decompiling Android. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4249-9.
Pełny tekst źródłaMurphy, Mark L. Beginning Android. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2420-4.
Pełny tekst źródłaWickham, Mark. Practical Android. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3333-7.
Pełny tekst źródłaHashimi, Sayed Y., i Satya Komatineni. Pro Android. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-1597-4.
Pełny tekst źródłaCzęści książek na temat "Android"
Holly, Russell. "Why Android? Which Android?" W Taking Your Android Tablets to the Max, 1–23. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3690-0_1.
Pełny tekst źródłaAllen, Sarah, Vidal Graupera i Lee Lundrigan. "Android". W Pro Smartphone Cross-Platform Development, 35–50. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2869-1_3.
Pełny tekst źródłaOechsle, Rainer. "Android". W Java-Komponenten, 269–304. München: Carl Hanser Verlag GmbH & Co. KG, 2013. http://dx.doi.org/10.3139/9783446435919.016.
Pełny tekst źródłaLouis, Dirk, i Peter Müller. "Der Rechner wird vorbereitet". W Android, 1–15. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.001.
Pełny tekst źródłaLouis, Dirk, i Peter Müller. "Auf die Plätze, fertig … App!" W Android, 17–46. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.002.
Pełny tekst źródłaLouis, Dirk, i Peter Müller. "Was wann wofür". W Android, 47–60. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.003.
Pełny tekst źródłaLouis, Dirk, i Peter Müller. "Code". W Android, 61–85. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.004.
Pełny tekst źródłaLouis, Dirk, i Peter Müller. "Die Benutzeroberfläche (Layout)". W Android, 87–129. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.005.
Pełny tekst źródłaLouis, Dirk, i Peter Müller. "Ressourcen". W Android, 131–56. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.006.
Pełny tekst źródłaLouis, Dirk, i Peter Müller. "Mit dem Anwender interagieren". W Android, 157–74. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.007.
Pełny tekst źródłaStreszczenia konferencji na temat "Android"
Goaer, Olivier Le, Franck Barbier, Eric Cariou i Samson Pierre. "Android Executable Modeling: Beyond Android Programming". W 2014 2nd International Conference on Future Internet of Things and Cloud (FiCloud). IEEE, 2014. http://dx.doi.org/10.1109/ficloud.2014.73.
Pełny tekst źródłaHarty, Julian, i Matthias Müller. "Better Android apps using Android vitals". W the 3rd ACM SIGSOFT International Workshop. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3340496.3342761.
Pełny tekst źródłaPepić, Selver, Marija Mojsilović i Muzafer SaračevićMuzafer Saračević. "Android game development". W 9th International Scientific Conference Technics and Informatics in Education. University of Kragujevac, Faculty of Technical Sciences Čačak, 2022. http://dx.doi.org/10.46793/tie22.088p.
Pełny tekst źródłaSellwood, James, i Jason Crampton. "Sleeping android". W the Third ACM workshop. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2516760.2516774.
Pełny tekst źródłaTe-En Wei, Albert B. Jeng, Hahn-Ming Lee, Chih-How Chen i Chin-Wei Tien. "Android privacy". W 2012 International Conference on Machine Learning and Cybernetics (ICMLC). IEEE, 2012. http://dx.doi.org/10.1109/icmlc.2012.6359654.
Pełny tekst źródłaRoussel, Gilles, Remi Forax i Jerome Pilliet. "Android 292". W the 12th International Workshop. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2661020.2661032.
Pełny tekst źródłaPortokalidis, Georgios, Philip Homburg, Kostas Anagnostakis i Herbert Bos. "Paranoid Android". W the 26th Annual Computer Security Applications Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1920261.1920313.
Pełny tekst źródłaKurkovsky, Stan. "Android+Sphero". W Proceeding of the 44th ACM technical symposium. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2445196.2445523.
Pełny tekst źródłaSun, San-Tsai, Andrea Cuadros i Konstantin Beznosov. "Android Rooting". W CCS'15: The 22nd ACM Conference on Computer and Communications Security. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2808117.2808126.
Pełny tekst źródłaFelt, Adrienne Porter, Elizabeth Ha, Serge Egelman, Ariel Haney, Erika Chin i David Wagner. "Android permissions". W the Eighth Symposium. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2335356.2335360.
Pełny tekst źródłaRaporty organizacyjne na temat "Android"
Fletcher, Jonathan, David Doria i David Druno. Android Video Streaming. Fort Belvoir, VA: Defense Technical Information Center, maj 2014. http://dx.doi.org/10.21236/ada601489.
Pełny tekst źródłaYu, Ken F. Rooting an Android Device. Fort Belvoir, VA: Defense Technical Information Center, wrzesień 2015. http://dx.doi.org/10.21236/ada622506.
Pełny tekst źródłaSeybold, Patricia. Google Android vs. Apple iPhone. Boston, MA: Patricia Seybold Group, październik 2009. http://dx.doi.org/10.1571/psgp10-30-09cc.
Pełny tekst źródłaSeybold, Patricia. Google Android vs. Apple iPhone. Boston, MA: Patricia Seybold Group, październik 2009. http://dx.doi.org/10.1571//psgp10-30-09cc.
Pełny tekst źródłaBertels, Alex, Robert Bell i Brandon Eames. Emulating the Android Boot Process. Office of Scientific and Technical Information (OSTI), październik 2022. http://dx.doi.org/10.2172/1890781.
Pełny tekst źródłaConcannon, Brody. Android third-party library detection. Ames (Iowa): Iowa State University, styczeń 2019. http://dx.doi.org/10.31274/cc-20240624-218.
Pełny tekst źródłaVidas, Timothy, Jiaqi Tan, Jay Nahata, Chaur L. Tan, Nicolas Christin i Patrick Tague. A5: Automated Analysis of Adversarial Android Applications. Fort Belvoir, VA: Defense Technical Information Center, czerwiec 2014. http://dx.doi.org/10.21236/ada609111.
Pełny tekst źródłaYu, Ken F. Android Virtual Machine (VM) Setup on Linux. Fort Belvoir, VA: Defense Technical Information Center, grudzień 2014. http://dx.doi.org/10.21236/ada612920.
Pełny tekst źródłaJovel, Felipe, David Bruno, David Doria, Jonathan Fletcher i Tamim Sookoor. Mobile Ad-Hoc Networking on Android Devices. Fort Belvoir, VA: Defense Technical Information Center, marzec 2014. http://dx.doi.org/10.21236/ada598838.
Pełny tekst źródłaПоліщук, Олександр Павлович, Сергій Олексійович Семеріков, Ілля Олександрович Теплицький, Олена Петрівна Ліннік i Иван Иванович Линник. Разработка программного комплекса для ведения торгов на Интернет-аукционе eBay для платформы Google Android. Мінірегіон України, wrzesień 2011. http://dx.doi.org/10.31812/0564/956.
Pełny tekst źródła