Artykuły w czasopismach na temat „Animation”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Sprawdź 50 najlepszych artykułów w czasopismach naukowych na temat „Animation”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Przeglądaj artykuły w czasopismach z różnych dziedzin i twórz odpowiednie bibliografie.
Azad oğlu Aslanov, Rəşid. "Management of animation in tourism." SCIENTIFIC WORK 65, no. 04 (2021): 151–53. http://dx.doi.org/10.36719/2663-4619/65/151-153.
Pełny tekst źródłaPutri, Annisa Rizkiana, Seta Murdha Pamungkas, Ikhwata Andy Pratama, et al. "Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender." JISKA (Jurnal Informatika Sunan Kalijaga) 6, no. 1 (2021): 1–8. http://dx.doi.org/10.14421/jiska.2021.61-01.
Pełny tekst źródłaHuang, Zhihong. "Overview of the application of artificial intelligence in computer animation." Applied and Computational Engineering 40, no. 1 (2024): 1–6. http://dx.doi.org/10.54254/2755-2721/40/20230620.
Pełny tekst źródłaShakir, Samia, and Ali Al-Azza. "Facial Modelling and Animation: An Overview of The State-of-The Art." Iraqi Journal for Electrical and Electronic Engineering 18, no. 1 (2021): 28–37. http://dx.doi.org/10.37917/ijeee.18.1.4.
Pełny tekst źródłaYang, Zhijun. "2D animation comic character action generation technology based on biomechanics simulation and artificial intelligence." Molecular & Cellular Biomechanics 21, no. 1 (2024): 338. http://dx.doi.org/10.62617/mcb.v21i1.338.
Pełny tekst źródłaMateja, Deborah, Rebecca Armbruster, Jonathan Baumert, et al. "AnimateSVG: Autonomous Creation and Aesthetics Evaluation of Scalable Vector Graphics Animations for the Case of Brand Logos." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 13 (2023): 15710–16. http://dx.doi.org/10.1609/aaai.v37i13.26864.
Pełny tekst źródłaTabiszewski, Marek. "comparative analysis of transitions generated using the Unity game development platform." Journal of Computer Sciences Institute 30 (March 20, 2024): 47–52. http://dx.doi.org/10.35784/jcsi.5442.
Pełny tekst źródłaWijanarko, Andang. "Implementasi Prinsip Animasi Straight Ahead Action pada Karakter Hewan Berbasis Animasi 2D." JAMI: Jurnal Ahli Muda Indonesia 1, no. 1 (2020): 73–84. http://dx.doi.org/10.46510/jami.v1i1.20.
Pełny tekst źródłaBahaa Mustafa. "The Effect of Animation on The Society During The COVID-19 Pandemic." International Journal on Humanities and Social Sciences, no. 52 (December 19, 2023): 161–73. https://doi.org/10.33193/ijohss.52.2023.654.
Pełny tekst źródłaTao, Yijun, and Weilin He. "Application of Fragmented Narrative in MG Music Animation—Taking Incognito as An Example." Tobacco Regulatory Science 7, no. 5 (2021): 3612–20. http://dx.doi.org/10.18001/trs.7.5.1.137.
Pełny tekst źródłaQiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation." Lecture Notes in Education Psychology and Public Media 29, no. 1 (2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.
Pełny tekst źródłaLauer, Tobias, Rainer Müller, and Thomas Ottmann. "Animations for Teaching Purposes: Now and Tomorrow." JUCS - Journal of Universal Computer Science 7, no. (5) (2001): 420–33. https://doi.org/10.3217/jucs-007-05-0420.
Pełny tekst źródłaStith, Bradley J. "Use of Animation in Teaching Cell Biology." Cell Biology Education 3, no. 3 (2004): 181–88. http://dx.doi.org/10.1187/cbe.03-10-0018.
Pełny tekst źródłaKelly, Resa M., Sevil Akaygun, Sarah J. R. Hansen, and Adrian Villalta-Cerdas. "The effect that comparing molecular animations of varying accuracy has on students’ submicroscopic explanations." Chemistry Education Research and Practice 18, no. 4 (2017): 582–600. http://dx.doi.org/10.1039/c6rp00240d.
Pełny tekst źródłaLiu, Ying. "From 1950s to 1980s: The Formation, Development and Practice of the “National Style” Animation Concept of Shanghai Animation Film Studio." International Journal of Social Science Research 10, no. 2 (2022): 244. http://dx.doi.org/10.5296/ijssr.v10i2.20158.
Pełny tekst źródłaBitka, Stanisław. "Usłyszeć animację. Próba audiowizualnej analizy filmów „Dom” i „Labirynt”." Kultura Popularna 3, no. 57 (2018): 21–30. http://dx.doi.org/10.5604/01.3001.0012.7286.
Pełny tekst źródłaYing, Lee, Chih, and Li, Kun Chung. "AIGC-Assisted Instructional Design for the Self-Regulated Learning Course on "Implementing 2D Animation for the Ziyun Temple Stories"." International Journal of Religion 5, no. 1 (2024): 580–91. http://dx.doi.org/10.61707/k556b110.
Pełny tekst źródłaFakhrurozi, Irfan, Zulham Nur Fajar, and Rini Trisnawati. "PERANCANGAN FILM ANIMASI DONGENG SEBAGAI MEDIA EDUKASI ANAK PAUD." Jurnal Teknik Informasi dan Komputer (Tekinkom) 4, no. 2 (2021): 129. http://dx.doi.org/10.37600/tekinkom.v4i2.345.
Pełny tekst źródłaPERLIN, MARK W. "VISUALIZING DYNAMIC ARTIFICIAL INTELLIGENCE ALGORITHMS AND APPLICATIONS." International Journal on Artificial Intelligence Tools 03, no. 02 (1994): 289–307. http://dx.doi.org/10.1142/s0218213094000145.
Pełny tekst źródłaCole, Martin H., Deborah P. Rosenthal, and Michael J. Sanger. "Two studies comparing students’ explanations of an oxidation–reduction reaction after viewing a single computer animation: the effect of varying the complexity of visual images and depicting water molecules." Chemistry Education Research and Practice 20, no. 4 (2019): 738–59. http://dx.doi.org/10.1039/c9rp00065h.
Pełny tekst źródłaChen, Chen. "Painterly focused Chinese ink animation: Seeing through the cultural lens of the Xiang system." Animation Practice, Process & Production 8, no. 1 (2019): 141–64. http://dx.doi.org/10.1386/ap3_00009_1.
Pełny tekst źródłaLing, Xufeng, Yu Zhu, Wei Liu, Jingxin Liang, and Jie Yang. "The Generation of Articulatory Animations Based on Keypoint Detection and Motion Transfer Combined with Image Style Transfer." Computers 12, no. 8 (2023): 150. http://dx.doi.org/10.3390/computers12080150.
Pełny tekst źródłaFan, Liheng, Meichen Zhan, Wenjing Qing, Tan Gao, and Mengying Wang. "The Short-Term Impact of Animation on the Executive Function of Children Aged 4 to 7." International Journal of Environmental Research and Public Health 18, no. 16 (2021): 8616. http://dx.doi.org/10.3390/ijerph18168616.
Pełny tekst źródłaHutcheson, Tracy D., Richard F. Dillon, Chris M. Herdman, and Jo Wood. "To Animate or Not to Animate, that is the Question." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (1997): 345–49. http://dx.doi.org/10.1177/107118139704100177.
Pełny tekst źródłaLucas, Terry, and Ruslan Abd Rahim. "The Similarities and Nuances of Explicit Design Characteristics of Well-Received Online Instructional Animations." Animation 12, no. 1 (2017): 80–99. http://dx.doi.org/10.1177/1746847717690671.
Pełny tekst źródłaLei, Zhen, Hosein Taghaddos, SangHyeok Han, Ahmed Bouferguène, Mohamed Al-Hussein, and Ulrich Hermann. "From AutoCAD to 3ds Max: An automated approach for animating heavy lifting studies." Canadian Journal of Civil Engineering 42, no. 3 (2015): 190–98. http://dx.doi.org/10.1139/cjce-2014-0313.
Pełny tekst źródłaErsan, Merve Åženoymak. "Visual rhetoric in educational animations; An analysis on TED education Lessons." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 602–8. http://dx.doi.org/10.18844/prosoc.v2i1.924.
Pełny tekst źródłaPan, Yifang, Rishabh Agrawal, and Karan Singh. "S3: Speech, Script and Scene driven Head and Eye Animation." ACM Transactions on Graphics 43, no. 4 (2024): 1–12. http://dx.doi.org/10.1145/3658172.
Pełny tekst źródłaLyu, Binrui, Xinyi Song, and Jingyang Zhou. "The Research on the Transformations in "Pleasant Goat and Big Big Wolf" and Attitudes Towards the Animation Industry in China." Communications in Humanities Research 11, no. 1 (2023): 100–105. http://dx.doi.org/10.54254/2753-7064/11/20231382.
Pełny tekst źródłaCao, Luhao. "Regional Roots: A Study of Communication Strategies for the Sustainable Development of China's Animation Industry." Academic Journal of Management and Social Sciences 2, no. 3 (2023): 6–8. http://dx.doi.org/10.54097/ajmss.v2i3.7969.
Pełny tekst źródłaAfif, Muhammad Sayyid. "PENERAPAN METODE POSE TO POSE PADA ANIMASI “LEGENDA BATANG BANGAU”." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 6, no. 01 (2023): 1–10. http://dx.doi.org/10.30871/deca.v6i01.5769.
Pełny tekst źródłaArcadias, Laurence, Robin H. D. Corbet, Declan McKenna, and Isabella Potenziani. "Astro-animation: A case study of art and science education." Animation Practice, Process & Production 9, no. 1 (2020): 75–102. http://dx.doi.org/10.1386/ap3_000018_1.
Pełny tekst źródłaWaspada, Heri Priya, Ismanto Ismanto, and Firman Hidayah. "Penggunaan Hasil Motion Capture (Data Bvh) Untuk Menganimasikan Model Karakter 3d Agar Menghasilkan Animasi Yang Humanoid." JAMI: Jurnal Ahli Muda Indonesia 1, no. 2 (2020): 94–102. http://dx.doi.org/10.46510/jami.v1i2.34.
Pełny tekst źródłaLeis, John. "Animating Algorithms as a DSP Teaching Tool." International Journal of Electrical Engineering & Education 49, no. 3 (2012): 321–33. http://dx.doi.org/10.7227/ijeee.49.3.11.
Pełny tekst źródłaSenoymak, Merve Ersan. "Visual rhetoric in educational animations: An analysis on TED Education Lessons." Global Journal of Arts Education 7, no. 1 (2017): 19–25. http://dx.doi.org/10.18844/gjae.v7i1.1831.
Pełny tekst źródłaEhrlich, Nea. "The Animated Document: Animation’s Dual Indexicality in Mixed Realities." Animation 15, no. 3 (2020): 260–75. http://dx.doi.org/10.1177/1746847720974971.
Pełny tekst źródłaKousalya, Dr A., Dhivya R, Kalaivani P, Revathi R, and Dharani V. "Text-To-Animation: Generating 3D Animation Using Textual Descriptions." International Journal for Research in Applied Science and Engineering Technology 13, no. 4 (2025): 2763–69. https://doi.org/10.22214/ijraset.2025.68842.
Pełny tekst źródłaChoi, Woong, Naoki Hashimoto, Ross Walker, Kozaburo Hachimura, and Makoto Sato. "Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback." Journal of Advanced Computational Intelligence and Intelligent Informatics 12, no. 2 (2008): 116–24. http://dx.doi.org/10.20965/jaciii.2008.p0116.
Pełny tekst źródłaAnggara, Obik Dwi, Miftakul Amin, and Ema Laila. "STORYBOARD ANIMATIC SEBAGAI MEDIA PEMBELAJARAN DENGAN MOTION GRAPHIC STUDI KASUS ANIMASI 4MPERA." Jurnal Teknologi Informatika Multimedia Digital 1, no. 1 (2024): 100–109. https://doi.org/10.5281/zenodo.14233939.
Pełny tekst źródłaTian, Xiao Dong, Bo Xuan Wei, and Wei Ping Hu. "A Study of Clay Material Properties in Stop-Motion Animation." Advanced Materials Research 418-420 (December 2011): 34–37. http://dx.doi.org/10.4028/www.scientific.net/amr.418-420.34.
Pełny tekst źródłaPutri, Ni Luh. "Creating Animations with Powerpoint for Kindergarten Teachers in Dumoga Central District and Bolaang Mongondow District." International Journal of Research and Review 10, no. 11 (2023): 315–18. http://dx.doi.org/10.52403/ijrr.20231136.
Pełny tekst źródłaLiu, Zhiyi. "The methodology for creating animation using virtual reality in the context of big data." Journal of Computational Methods in Sciences and Engineering 25, no. 2 (2024): 1606–16. https://doi.org/10.1177/14727978241302162.
Pełny tekst źródłaHernandez-Mendez, Sergio, Carlos Hernández-Mejía, Delia Torres-Muñoz, and Carolina Maldonado-Mendez. "The Optimization of Numerical Algorithm Parameters with a Genetic Algorithm to Animate Letters of the Sign Alphabet." Multimodal Technologies and Interaction 8, no. 7 (2024): 61. http://dx.doi.org/10.3390/mti8070061.
Pełny tekst źródłaWang, Qian, and Sharul Azim Sharudin. "The Impact of Color in Animation Scenes on Emotional Expression." International Journal of Literature and Arts Studies 1, no. 1 (2025): 64–71. https://doi.org/10.71222/91x9r945.
Pełny tekst źródłaJiang, Diqiong, Jian Chang, Lihua You, Shaojun Bian, Robert Kosk, and Greg Maguire. "Audio-Driven Facial Animation with Deep Learning: A Survey." Information 15, no. 11 (2024): 675. http://dx.doi.org/10.3390/info15110675.
Pełny tekst źródłaNancy Jeane Tuturoong and Jimmy Reagen Robot. "3D Animation: Cultivation and Processing of Aren Juice Content in North Sulawesi." International Journal of Scientific Multidisciplinary Research 3, no. 2 (2024): 127–36. http://dx.doi.org/10.55927/ijsmr.v3i2.8065.
Pełny tekst źródłaArya, Kavi. "A functional animation starter-kit." Journal of Functional Programming 4, no. 1 (1994): 1–18. http://dx.doi.org/10.1017/s0956796800000915.
Pełny tekst źródłaWang, Hua, Xiaoyu He, and Mingge Pan. "An Interactive and Personalized Erasure Animation System for a Large Group of Participants." Applied Sciences 9, no. 20 (2019): 4426. http://dx.doi.org/10.3390/app9204426.
Pełny tekst źródłaJia, Shiyang, Stephanie Wang, Tzu-Mao Li, and Albert Chern. "Physical Cyclic Animations." Proceedings of the ACM on Computer Graphics and Interactive Techniques 6, no. 3 (2023): 1–18. http://dx.doi.org/10.1145/3606938.
Pełny tekst źródłaŻebrowski, Mateusz. "Educational Potential of Animated Films in Poland." Panoptikum, no. 18 (December 29, 2017): 106–19. http://dx.doi.org/10.26881/pan.2017.18.07.
Pełny tekst źródła