Gotowa bibliografia na temat „Artsteps”

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Artykuły w czasopismach na temat "Artsteps"

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Herliyani, Elly, Ketut Nala Hari Wardana, and Ni Nyoman Sri Witari. "Pembelajaran Artsteps, Minat Penerapan Teknologi Pameran Online, dan Kepuasan Mahasiswa dalam Berkarya." Edukasi: Jurnal Pendidikan 20, no. 1 (2022): 58–72. http://dx.doi.org/10.31571/edukasi.v20i1.3420.

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AbstrakPenelitian bertujuan untuk menganalisis pengaruh pembelajaran Artsteps terhadap kepuasan mahasiswa dalam berkarya, pengaruh minat penerapan teknologi online terhadap kepuasan mahasiswa dalam berkarya, serta pengaruh pembelajaran Artsteps dan minat penerapan teknologi pameran online secara bersama-sama terhadap kepuasan mahasiswa dalam berkarya. Metode penelitian menggunakan survei dengan pendekatan ex post facto atau penelitian kausal komparatif. Pengumpulan data menggunakan kuesioner dan dokumentasi. Data menggunakan data primer hasil pembelajaran Artsteps di tahun 2020. Subjek penelit
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Elly, Herliyani, Nala Hari Wardana Ketut, and Nyoman Sri Witari Ni. "Pembelajaran Artsteps, Minat Penerapan Teknologi Pameran Online, dan Kepuasan Mahasiswa dalam Berkarya." Edukasi: Jurnal Pendidikan 20, no. 1 (2022): 58–72. https://doi.org/10.31571/edukasi.v20i1.3420.

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<strong>Abstrak</strong> Penelitian bertujuan untuk menganalisis pengaruh pembelajaran Artsteps terhadap kepuasan mahasiswa dalam berkarya, pengaruh minat penerapan teknologi&nbsp;<em>online&nbsp;</em>terhadap kepuasan mahasiswa dalam berkarya, serta pengaruh pembelajaran Artsteps dan minat penerapan teknologi pameran&nbsp;<em>online</em>&nbsp;secara bersama-sama terhadap kepuasan mahasiswa dalam berkarya. Metode penelitian menggunakan survei dengan pendekatan&nbsp;<em>ex post facto&nbsp;</em>atau penelitian kausal komparatif. Pengumpulan data menggunakan kuesioner dan dokumentasi. Data menggu
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Sari, Vinny Juwika, and Putri Yanuarita Sutikno. "Development Artsteps Learning Media Using Songs on the Topic of Animal Life Cycle." Jurnal Penelitian Pendidikan IPA 10, no. 7 (2024): 4075–85. http://dx.doi.org/10.29303/jppipa.v10i7.7306.

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The inequality of student learning outcomes in the science and science content on animal life cycles and the learning media used by teachers in schools is still not optimal. Thus, interactive media is needed so that learning can run optimally, namely Artsteps using songs. This research aims to develop, and test the feasibility and the effectiveness of Artsteps learning media using songs in improving learning outcomes on animal life cycle for class IV. This type of research is Research and Development (R&amp;D) which uses the Borg and Gall development model. The result of this research is the p
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Fitriana, Putri Nur, Kurniana Bektiningsih, and W. Wikanso. "Developing digital learning media of Artsteps virtual exhibition on food chain material." Research and Development in Education (RaDEn) 4, no. 1 (2024): 271–84. http://dx.doi.org/10.22219/raden.v4i1.32456.

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The low student learned outcomes on the topic of food chains, as well as the less varied instructional media used by teachers, was the background of this researched. This researched aimed to developed, assess the feasibility, and tested the effectiveness of the Artsteps Virtual Exhibition learned media in enhancing learned outcomes on food chain material for fifth-grade students at one of elementary school in Semarang City. This typed of researched researched and development (R&amp;D) utilizing the Borg and Gall development model, which consisted of 10 stages. However, the researcher only reac
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Mukti, Ringgar Wahyu Tri, and Moh Fathurrahman Fathurrahman. "PENGEMBANGAN MEDIA PEMBELAJARAN ARTSTEPS UNTUK MENINGKATKAN HASIL BELAJAR SENI MUSIK." Jurnal Pendidikan Teknologi Informasi (JUKANTI) 6, no. 2 (2023): 329–41. http://dx.doi.org/10.37792/jukanti.v6i2.1049.

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Pada perkembangan zaman saat ini alat musik tradisional perlu untuk dilestarikan dikarenakan anak muda saat ini kurang peduli dengan adanya kebudayaan asli Indonesia. Pelestarian kebudayaan Indonesia terutama alat musik daerah ini dapat dilakukan pada saat pembelajaran di sekolah dasar. Sejalan dengan hal tersebut perlunya guru dalam mengikuti perkembangan zaman dalam proses pembelajarannya. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis aplikasi artsteps dan menguji kelayakan serta keefektifitasannya. Penelitian ini menggunakan metode Research and Development (R&amp;
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Kurniawan, Andi Ismunandar, Ashabul Kahfi, and Farida Febriati. "Pengembangan Media Digital Profil Sekolah Berbasis Virtual Reality Menggunakan Artsteps pada SMP Negeri 33 Sinjai." MARAS : Jurnal Penelitian Multidisiplin 3, no. 2 (2025): 654–59. https://doi.org/10.60126/maras.v3i2.936.

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Perkembangan teknologi informasi dan komunikasi mendorong dunia pendidikan untuk berinovasi dalam menyajikan informasi institusi secara lebih menarik dan interaktif. Salah satunya melalui pemanfaatan media digital berbasis virtual reality sebagai profil sekolah. Penelitian ini bertujuan untuk mengembangkan media digital profil sekolah berbasis virtual reality menggunakan platform Artsteps sebagai media promosi dan informasi interaktif di SMP Negeri 33 Sinjai. Jenis penelitian ini adalah Research and Development (R&amp;D) dengan menggunakan model pengembangan ADDIE yang terdiri atas lima tahap,
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Setiawan, Heru, Riandi Riandi, and Bambang Supriatno. "Inovasi Metode Gallery Walk pada Pembelajaran Online dengan Aplikasi Artsteps selama Pandemi Covid-19." Asatiza: Jurnal Pendidikan 3, no. 2 (2022): 78–94. http://dx.doi.org/10.46963/asatiza.v3i2.526.

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The purpose of this study is to analyze students’ response of the Gallery Walk Method with the innovation of ArtSteps of Plant and Animal Classification and evaluate the obstacles in online learning during the Covid-19 pandemic. This research was conducted in grade X which consists of 15 students in Senior High School of Global Mandiri Jakarta. The instrument is the questionnaire and interviews. Based on the results of the questionnaire, we found that most students gave positive responses. More than three-quarters of students can understand the plant and animal classification material well, ca
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Maulana, Muh Fajar, and Atip Nurharini. "Pengembangan Media Virtual Reality Berbasis Aplikasi Artsteps untuk Meningkatkan Hasil Belajar Seni Tari." FONDATIA 8, no. 3 (2024): 631–51. http://dx.doi.org/10.36088/fondatia.v8i3.5198.

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Limitations in providing innovative learning media and in accordance with advances in science and technology provide limitations for students in understanding the material, lack of desire to learn, and low learning outcomes. The purpose of the research is to develop Virtual Reality learning media based on the Artsteps application that can be used to teach students the material of the supporting elements of dance in grade V Elementary School. The type of research used is Research and Development (R&amp;D) using the ADDIE development model (Analysis, Design, Development, Implementation, and Eval
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Nurul Asti Seftiana, Fendahapsari Singgih Sendayu, Nonsihai, and Herda Fitri Br Ginting. "DEVELOPMENT OF ARTSTEPS-BASED MEDIA AS AN INFORMATION SERVICE TO PREVENT BULLYING BEHAVIOR IN STUDENTS AT SMA NEGERI 3 PALANGKA RAYA." BALANGA: Jurnal Pendidikan Teknologi dan Kejuruan 13, no. 1 (2025): 6–16. https://doi.org/10.37304/balanga.v13i1.18437.

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This study aims to develop Artsteps-based media as an informational service to prevent bullying behavior. The research adopts a Research and Development (RnD) approach using the Borg and Gall model, which has been simplified into three stages: the pre-development stage, which includes Research and Information Collecting; the development stage, which involves the Development of a Preliminary Form of Product; and the post-development stage, consisting of Preliminary Field Testing and Main Product Revision. The subjects of the product testing and development were evaluated by one media expert, on
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Putri, Shindi Audina, Apriade Voutama, and Nono Heryana. "Pemanfaatan Teknologi Virtual Reality sebagai Media Pengenalan UMKM Jawa Barat Berbasis Aplikasi Artsteps." STRING (Satuan Tulisan Riset dan Inovasi Teknologi) 8, no. 2 (2023): 223. http://dx.doi.org/10.30998/string.v8i2.17553.

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Rozprawy doktorskie na temat "Artsteps"

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Costa, António Rui Moreira Tinoco da. "Guidance of interceptor missiles based on Robust Control." Master's thesis, 2018. http://hdl.handle.net/10400.6/8555.

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Missiles development are constantly evolving. This is mainly due to the significantly increase in the performance of the missiles means of transportation (aircrafts, vessels, submarines, trucks and trains), allowing bigger and heavier armament, which results directly in much more precise control systems, with a capacity for different types of warheads, as well as an ability to store larger amounts of fuel. Regarding the subject addressed in this thesis, it should be taking into consideration that a tactical missile has to be quite versatile, as it can either aim to shoot down an aircraft with
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Książki na temat "Artsteps"

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Prell, Donald B. Karl Nolde An Artst's Life. Strand Publishing, 2015.

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Council, Canada, ed. Artstats: Selected statistics on the arts and culture in Canada. The Canada Council, 1993.

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Elliott, Anne. Artstars: Stories. Indiana University Press, 2019.

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Elliott, Anne. Artstars: Stories. Indiana University Press, 2019.

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Elliott, Anne. Artstars: Stories. Indiana University Press, 2019.

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Artstars: Stories. Indiana University Press, 2019.

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(EDT), Chronicle Books. Art Stamps: Magritte (Artstamps). Chronicle Books, 1995.

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(EDT), Chronicle Books. Art Stamps: Picasso (Artstamps). Chronicle Books, 1995.

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(EDT), Chronicle Books. Art Stamps: Miro (Artstamps). Chronicle Books, 1995.

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Części książek na temat "Artsteps"

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Lopes, Gabriel, Flávia Luzia Jasmim, Letícia Dutra Ferreira, and Elizandra Martins Silva. "CONSTRUINDO UM MUSEU VIRTUAL USANDO O ARTSTEPS." In Educação e Ciências: constituição de sentido nas experiências educacionais. Pedro e João Editores, 2024. http://dx.doi.org/10.51795/97865265161717388.

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Souza, Ozeias Guimarães, Marcio de Poly, and Julio Cesar Assis Da Cunha. "ÔCULOS DE REALIDADE VIRTUAL COMO FERRAMENTA PARA SIMULAÇÕES DE AULAS DE CAMPO." In Construindo a Docência: Fundamentos e Experiências na Formação de Professores. Editora Científica Digital, 2025. https://doi.org/10.37885/250318960.

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O capítulo investiga a integração da Realidade Virtual (RV) no ensino de Geografia, visando superar a falta de aulas de campo em escolas públicas devido a limitações financeiras e logísticas. Fundamentado em teóricos como Pierre Lévy (cibercultura e inteligência coletiva), Edgar Morin (abordagem complexa) e John Dewey (aprendizado ativo), defende a RV como ferramenta complementar às atividades presenciais. A tecnologia permite experiências imersivas em locais remotos (ex.: parques, museus), preparando alunos para visitas reais e ampliando o engajamento por meio de interações multissensoriais.
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"Front Matter." In The Artstars. Indiana University Press, 2019. http://dx.doi.org/10.2307/j.ctvktrx2c.1.

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"Volunteer." In The Artstars. Indiana University Press, 2019. http://dx.doi.org/10.2307/j.ctvktrx2c.10.

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"The Stone Floor." In The Artstars. Indiana University Press, 2019. http://dx.doi.org/10.2307/j.ctvktrx2c.11.

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"The Beginning of the End of the Beginning." In The Artstars. Indiana University Press, 2019. http://dx.doi.org/10.2307/j.ctvktrx2c.12.

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"Back Matter." In The Artstars. Indiana University Press, 2019. http://dx.doi.org/10.2307/j.ctvktrx2c.13.

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"Table of Contents." In The Artstars. Indiana University Press, 2019. http://dx.doi.org/10.2307/j.ctvktrx2c.2.

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"ACKNOWLEDGMENTS." In The Artstars. Indiana University Press, 2019. http://dx.doi.org/10.2307/j.ctvktrx2c.3.

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"Light Streaming from a Horse’s Ass." In The Artstars. Indiana University Press, 2019. http://dx.doi.org/10.2307/j.ctvktrx2c.4.

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Streszczenia konferencji na temat "Artsteps"

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"VIRTUAL AND IMMERSIVE LEARNING ENVIRONMENTS USING ARTSTEPS: EXPLORATORY STUDY WITH TEACHERS." In 16th International Conference on e-Learning. IADIS Press, 2022. http://dx.doi.org/10.33965/el2022_202203c022.

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Taniel Silva Franklin and Tito Luís Maia Santos. "Critério de estabilidade simplificado para sistemas lineares com atraso variável: uma abordagem via preditor de Artstein." In XXII Congresso Brasileiro de Automática. SBA Sociedade Brasileira de Automática, 2018. http://dx.doi.org/10.20906/cps/cba2018-0380.

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Ji, Kun, and Won-Jong Kim. "Robust Control for Networked Control Systems With Admissible Parameter Uncertainties." In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-81551.

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In this paper, robust H∞ control problems for networked control systems (NCSs) with network-induced time delays and subject to norm-bounded parameter uncertainties are presented and solved. Based on a new discrete-time model, two approaches of robust controller design are proposed—design of a memoryless state-feedback controller and design of a dynamic state-feedback controller. The proposed memoryless state-feedback controller design method is given in terms of linear matrix inequalities (LMIs), and the delay bound can be computed by using the standard LMI techniques. A numerical example is g
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