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1

Lyu, Xin. "Quantifying Momentum in Tennis: A Case Study of the 2023 Wimbledon Gentlemen’s Final." Highlights in Science, Engineering and Technology 107 (August 15, 2024): 166–72. http://dx.doi.org/10.54097/79n8c895.

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In sports competitions, especially in famous sports like tennis, momentum has a very significant impact on the outcome of the competition. In the era of big data, research can predict the momentum changes in the game based on historical data, thereby providing players and coaches with reasonable strategies. This analysis can increase the player's winning rate. Explore the presence and changes of momentum in the game through a case study of the 2023 Wimbledon men's singles final. The research selected key moments in the game, including serve games, break games, and errors, to capture momentum t
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Kardiyanto, Deddy Whinata, Hari Setijono, and Edy Mintarto. "The Analysis of Indonesian’s Paralympic Athletes Achievements in International Multi-event." Research, Society and Development 9, no. 1 (2020): e101911677. http://dx.doi.org/10.33448/rsd-v9i1.1677.

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The role of Paralympic athletes in sports has considered being important. The consideration is based on the desire to struggle as like normal people in the field of sports. Thus, this research is conducted in purpose to comprehend the whole phenomenon of Paralympic athletes in achieving accomplishment. Descriptive qualitative is applied in purpose to reveal the condition, facts, phenomenon, variable occurred. The main purpose is to understand the phenomenon more and focusing in the whole description rather by detailing on the related variables. The technique used in this research is documentat
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SINGH, VIKAS VIKRAM, N. HEMACHANDRA, and K. S. MALLIKARJUNA RAO. "BLACKWELL OPTIMALITY IN STOCHASTIC GAMES." International Game Theory Review 15, no. 04 (2013): 1340025. http://dx.doi.org/10.1142/s0219198913400252.

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Blackwell optimality in a finite state-action discounted Markov decision process (MDP) gives an optimal strategy which is optimal for every discount factor close enough to one. In this article we explore this property, which we call as Blackwell–Nash equilibrium, in two player finite state-action discounted stochastic games. A strategy pair is said to be a Blackwell–Nash equilibrium if it is a Nash equilibrium for every discount factor close enough to one. A stationary Blackwell–Nash equilibrium in a stochastic game may not always exist as can be seen from "Big Match" example where a stationar
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Cofano, Giacomo, Francesca D’Elia, Andrea Piccinno, and Italo Sannicandro. "Analysis of the External and Internal Load in 5vs5 Large Sided Games: Differences Between Different Sized Fields." Teorìâ ta Metodika Fìzičnogo Vihovannâ 21, no. 4 (2021): 337–42. http://dx.doi.org/10.17309/tmfv.2021.4.08.

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The study purpose. The purpose of the study is to analyze and understand the internal and external load in Large Sided Games (LSG) exercises carried out on fields of different sizes, defined as Small – Large Sided Games (SLSG) and Big – Large Sided Games (BLSG), according to the different square meters assigned to each player. 
 Materials and methods. 22 professional soccer players (average age: 23.59 ± 4.87 years, weight: 77.8 ± 7.6 kg, height: 183.5 ± 7.5 cm, age training: 13.1 ± 1.7). The LSG exercises were carried out on a 60 x 54 m field (270 m2/player), defined as "small" (SLSG) and
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Adarsh A. Nair, Aniketh V. Hotagi, Abdul Mateen, Ankit Kumar, and Kiran M. "Predictive Analysis and Comparison of Various Models on Esports Competitions." Journal of Advanced Zoology 44, S6 (2023): 1050–55. http://dx.doi.org/10.17762/jaz.v44is6.2357.

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eSports has emerged as a popular genre for players and viewers, promoting a global industry in entertainment. The study of eSports has grown to resolve the need for data driven feedback, which focuses on assessment, strategy, and prediction of cyber-athletes. The focus of this project is to create and compare various models to predict the likely winner for professional games based on the data recorded from various eSports tournament matches. Pro-games have the top industry and audience attention but are restricted in number. The project is dominant on Deep Learning and Machine Learning, where
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Creak, Simon. "National Restoration, Regional Prestige: The Southeast Asian Games in Myanmar, 2013." Journal of Asian Studies 73, no. 4 (2014): 853–77. http://dx.doi.org/10.1017/s0021911814001624.

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“Myanmar is telling Asia ‘we are coming back!’ This is the time. Watch out! We are coming back. After the SEA Games, we will host ASEAN [Association of Southeast Asian Nations]. Big things are happening in our country.” “Kyaw,” an amiable rig coordinator in his early thirties, was relaxing on the ground drinking beer with his wife, passing the time prior to Myanmar's opening men's football match of the 2013 Southeast Asian or SEA Games. Fifteen days later—after a glorious opening ceremony, a slew of gold medals, and a celebratory closing ceremony—his assessment seemed prescient. The government
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Sabri, Zineb, Aniss Moumen, and Youssef Fakhri. "Serious Games at the service of student’s integration into the work sector: Case of computer science engineering students." SHS Web of Conferences 119 (2021): 05005. http://dx.doi.org/10.1051/shsconf/202111905005.

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Students develop a big commitment personally and invest financially to pursue their education and get the degree that opens many gateways for them, but what if the degrees don’t match the skills required by most employers? As time has changed, employability is based on knowledge and several abilities such as soft skills, communication, leadership, creative and critical thinking. It is hard for universities to keep track of all these changes and, at the same time, the technological advancements, the hard facts and the skills of most of the disciplines. Our research aims to study the needs reque
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Ünver, Rafet. "A Quantıtatıve Study on the Score and Technıcal Analysıs of the 2021 Olympıc Games and 2021 World Champıonshıps Olympıc Weıghts-Men's Freestle Wrestlıng." Pakistan Journal of Medical and Health Sciences 16, no. 5 (2022): 464–69. http://dx.doi.org/10.53350/pjmhs22165464.

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In amateur sports branches, one of the most important and big sports organizations for both athletes, coaches, and also for the countries is the Olympic Games and the other is the World Championships. The Olympic Games, which could not be held in 2020 but postponed to 2021 due to the Covid-19 Pandemic in the world, and the 2021 World Wrestling Championship, which is included in the 2021 activity program of the United World Wrestling (UWW), were held in the same year with very short intervals. However, 72% of the wrestlers who participated in the Olympic Games either could not participate in th
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Das, S., and M. Damle. "Impact, capabilities, and credibility of video assistant referee in football/soccer." CARDIOMETRY, no. 25 (February 14, 2023): 307–14. http://dx.doi.org/10.18137/cardiometry.2022.25.307314.

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The penetration of technology & media advances into football has improved referees’ choices on contestable objectives. This paper analyzes the reception of Video Assistant Referees (VAR) and Goal Line Technology (GLT), and how the understanding of the correspondence between arbitrators influences the result of the games. In this study, we take a few examples of use cases where VAR has given major yet confusing decisions that drastically affected the match’s outcome. This investigation is planned for investigating the informative frame of reference for off-field and on-field referees. Decis
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Fernando, Bayas Machado Ramón, Chicaiza Sinchi Dina Lucia, Ponce Bravo Hernán Leopoldo, and Bayas Machado Juan Carlos. "Actividades Lúdicas “Aprendo Jugando” Para Desarrollar La Motricidad Gruesa En Los Niños Y Niñas Del Primer Año De Educación Básica." European Scientific Journal, ESJ 13, no. 26 (2017): 180. http://dx.doi.org/10.19044/esj.2017.v13n26p180.

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The purpose of this current research is to make and implement a didactic guide based on playful activities called “Aprendo Jugando”. This is in a bid to develop the gross motor skills on the first year basic education of boys and girls at Santa Mariana Educational Unit in Riobamba. The guide was organized through a schedule, and it contains games to influence the big muscles movements. The games are intended to reinforce the basic motor skills to evaluate the coordination of the body movements such as jump, match, and jumping on one foot. The sample incorporated 20 children chosen at random. T
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Eaton, Joshua A., Matthew-Donald D. Sangster, Molly Renaud, David J. Mendonca, and Wayne D. Gray. "Carrying the Team: The Importance of One Player’s Survival for Team Success in League of Legends." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (2017): 272–76. http://dx.doi.org/10.1177/1541931213601550.

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Objective: This research investigates the effect of “critical” team members and team familiarity on team performance in the Multi-player Online Battle Arena gaming environment, League of Legends™. Background: A critical team member is any member of a team whose presence (or absence) can have a dramatic impact on the team’s ability to reach their objective, while team familiarity can be viewed as the knowledge team members have about one another and the knowledge team members have about the tasks that must be accomplished. Methods: Data visualization techniques and logistic regression is used t
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Adeyemo, Victor Elijah, Anna Palczewska, Ben Jones, and Dan Weaving. "Identification of pattern mining algorithm for rugby league players positional groups separation based on movement patterns." PLOS ONE 19, no. 5 (2024): e0301608. http://dx.doi.org/10.1371/journal.pone.0301608.

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The application of pattern mining algorithms to extract movement patterns from sports big data can improve training specificity by facilitating a more granular evaluation of movement. Since movement patterns can only occur as consecutive, non-consecutive, or non-sequential, this study aimed to identify the best set of movement patterns for player movement profiling in professional rugby league and quantify the similarity among distinct movement patterns. Three pattern mining algorithms (l-length Closed Contiguous [LCCspm], Longest Common Subsequence [LCS] and AprioriClose) were used to extract
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Bakirov, Denys Ruslanovych. "‘BIG HISTORY’ OF EDUCATION: OUR PATH TO LISTENING SOCIETY. PART ⅕: THE STONE AGE." Journal of V. N. Karazin Kharkiv National University, Series "The Theory of Culture and Philosophy of Science", no. 63 (May 31, 2021): 77–85. http://dx.doi.org/10.26565/2306-6687-2021-63-09.

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The method of ‘Big History’ [Christian, 2011] — an academic study of the past from a very broad perspective — may be the most relevant pedagogical initiative of our days. This paper aims to offer the ‘big history’ of education — to narrate the story of civilization in light of conditions it creates for the development of adult people. I hypothesize, provocatively, that every culture is essentially a cult, an ecology of practices that cultivates people into a worshipped ‘form of life’. And since the given society ‘worships’ exactly that ‘form of life’ which is most conducive to solving its key
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Chaeroni, Ahmad, Gusril Gusril, Kamal Talib, et al. "Improving Soccer Coaching: Considerations of Individual Learning Styles, Intelligence Levels, and Motivation." Retos 58 (July 2, 2024): 377–83. http://dx.doi.org/10.47197/retos.v58.104086.

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Problem statement. In the increasingly complex and competitive world of soccer, training approaches that do not consider differences in individual learning styles, intelligence levels, and player motivation can be a serious obstacle in producing quality players. The lack of a holistic coaching approach based on differences in learning styles, intelligence levels, and motivation in training soccer players, which has the potential to hinder the development of optimal soccer playing skills among students, is a specific problem in this study. Purpose. The purpose of this study is to develop a holi
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Alcocer, Giovanni. "Climatic Change and Population Control." Mediterranean Journal of Basic and Applied Sciences 06, no. 04 (2022): 42–78. http://dx.doi.org/10.46382/mjbas.2022.6406.

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The main reasons for climate change which are explained in this article are as follows: -Climate pollution by gases with CO2 emission and Greenhouse Effect; Climate contamination of viruses with viruses from nature by animals or glaciers when thawing or produced in Laboratories; Induced Climate Change due to meteorological weapons with high intensity radio waves to produce rains, hurricanes and possible induction of earthquakes; Climate pollution by radiation due wars with irreversible consequences in the climate and Nuclear Winter; Climate Change due the explosion of missiles and atomic weapo
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Giovanni, Alcocer. "Climatic Change and Population Control." Mediterranean Journal of Basic and Applied Sciences (MJBAS) 6, no. 4 (2022): 42–78. https://doi.org/10.46382/MJBAS.2022.6406.

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<strong>ABSTRACT</strong> The main reasons for climate change which are explained in this article are as follows: -Climate pollution by gases with CO2 emission and Greenhouse Effect; Climate contamination of viruses with viruses from nature by animals or glaciers when thawing or produced in Laboratories; Induced Climate Change due to meteorological weapons with high intensity radio waves to produce rains, hurricanes and possible induction of earthquakes; Climate pollution by radiation due wars with irreversible consequences in the climate and Nuclear Winter; Climate Change due the explosion of
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Saunders, John. "Editorial." International Sports Studies 43, no. 1 (2021): 1–6. http://dx.doi.org/10.30819/iss.43-1.01.

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It was the Canadian philosopher Marshall McLuhan who first introduced the term ‘global village’ into the lexicon, almost fifty years ago. He was referring to the phenomenon of global interconnectedness of which we are all too aware today. At that time, we were witnessing the world just opening up. In 1946, British Airways had commenced a twice weekly service from London to New York. The flight involved one or two touch downs en-route and took a scheduled 19 hours and 45 minutes. By the time McLuhan had published his book “Understanding media; the extensions of man”, there were regular services
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Warmansyah, Jhoni, Restu Yuningsih, Evi Selva Nirwana, et al. "The Effect of Mathematics Learning Approaches and Self-Regulation to Recognize the Concept of Early Numbers Ability." JPUD - Jurnal Pendidikan Usia Dini 17, no. 1 (2023): 54–81. http://dx.doi.org/10.21009/jpud.171.05.

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The ability to recognize the concept of early numbers in early childhood is very important to develop so that children are ready to take part in learning mathematics at a higher level. This study aims to determine the effect of mathematics learning approaches and self-regulation to recognize the concept of early numbers ability in kindergarten. The study used an experimental method with a treatment design by level 2x2. The sample used was 32 children. Score data, ability to recognize number concepts, analyzed and interpreted. The results showed that: (1) The Realistic Mathematics Education app
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Buraimo, Babatunde, and David Forrest. "BIG GAMES: THE IMPORTANCE OF MATCH SIGNIFICANCE FOR ATTENDANCES IN FOUR EUROPEAN FOOTBALL LEAGUES." SSRN Electronic Journal, 2025. https://doi.org/10.2139/ssrn.5244551.

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Guo, Sainyu, and Lihua Yu. "Statistical Modeling Analysis of the Relationship between Player Performance and Winning and Losing in Sporting Football Games." Applied Mathematics and Nonlinear Sciences 9, no. 1 (2024). https://doi.org/10.2478/amns-2024-3437.

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Abstract The continuous development of big data technology makes data acquisition and organization easier and faster than before, and predicting the results of sports games through data mining algorithms has become a hot research direction. In this paper, crawler technology is used to collect data on players’ performance, game scores, wins, and losses in sports soccer games. Once the data has been pre-processed, the key player performance features are identified through a stepwise regression method, and the gray correlation coefficient and weighted gray correlation degree of dimensionless data
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Soviyah, Soviyah, and Nur Rifai Akhsan. "Boosting Students' Vocabulary through Index Card." Journal of English and Education (JEE), December 31, 2008. http://dx.doi.org/10.20885/jee.v2i2.6462.

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There are thousands of words in English. Learning these words is a big problem for students of English. However, there are ways to solve this problem. One way is to become familiar with the process of word formation. This process enables students to understand how a word is formed. This analysis is in important and useful to learn because they are very commonly used in English. Developing some skills in taking words apart will help students better understand what they read, what the meaning ofa word, and finally increase students' vocabulary.One way to learn word formation is through index car
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Lupton, Deborah, and Gareth M. Thomas. "Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps." M/C Journal 18, no. 5 (2015). http://dx.doi.org/10.5204/mcj.1012.

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IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity were largely private, and few people beyond the pregnant women herself had access to the foetus growing within her (Duden). Now pregnant and foetal bodies have become open to public portrayal and display (Lupton The Social Worlds of the Unborn). A plethora of online materials – websites depicting the unborn entity from the moment of conception, amateur YouTube videos of births, social media postings of ultrasounds a
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kingagen. "How to Play Poker Online at Kingagen." August 26, 2021. https://doi.org/10.5281/zenodo.5262844.

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Poker is one of the world&#39;s most intriguing and growing mental sports. People play it online and off as a hobby for enjoyment with friends and family, and professionally at the highest level. Online poker has brought this intriguing game to a larger spectrum of players &ndash; from beginners to hobbyists to experts. Now you don&#39;t even have to leave home to learn how to play poker or to play poker, since Spartan Poker is available online on your PC and mobile phone. <strong>Find out how to play poker at kingagen</strong> Most individuals new to poker ask whether it is a hard game to lea
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Siemienowicz, Rochelle. "Diary of a Film Reviewer." M/C Journal 8, no. 5 (2005). http://dx.doi.org/10.5204/mcj.2409.

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&#x0D; &#x0D; &#x0D; All critics declare not only their judgment of the work but also their claim to the right to talk about it and judge it. In short, they take part in a struggle for the monopoly of legitimate discourse about the work of art, and consequently in the production of the value of the work of art. (Pierre Bourdieu 36).&#x0D; &#x0D; &#x0D; As it becomes blindingly obvious that ‘cultural production’, including the cinema, now underpins an economy every bit as brutal in its nascent state as the Industrial Revolution was for its victims 200 years ago, both critique and cinephilia see
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Acland, Charles. "Matinees, Summers and Opening Weekends." M/C Journal 3, no. 1 (2000). http://dx.doi.org/10.5204/mcj.1824.

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Newspapers and the 7:15 Showing Cinemagoing involves planning. Even in the most impromptu instances, one has to consider meeting places, line-ups and competing responsibilities. One arranges child care, postpones household chores, or rushes to finish meals. One must organise transportation and think about routes, traffic, parking or public transit. And during the course of making plans for a trip to the cinema, whether alone or in the company of others, typically one turns to locate a recent newspaper. Consulting its printed page lets us ascertain locations, a selection of film titles and thei
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Rutherford, Amanda, and Sarah Baker. "The Disney ‘Princess Bubble’ as a Cultural Influencer." M/C Journal 24, no. 1 (2021). http://dx.doi.org/10.5204/mcj.2742.

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The Walt Disney Company has been creating magical fairy tales since the early 1900s and is a trusted brand synonymous with wholesome, family entertainment (Wasko). Over time, this reputation has resulted in the Disney brand’s huge financial growth and influence on audiences worldwide. (Wohlwend). As the largest global media powerhouse in the Western world (Beattie), Disney uses its power and influence to shape the perceptions and ideologies of its audience. In the twenty-first century there has been a proliferation of retellings of Disney fairy tales, and Kilmer suggests that although the main
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Brien, Donna Lee. "Bringing a Taste of Abroad to Australian Readers: Australian Wines & Food Quarterly 1956–1960." M/C Journal 19, no. 5 (2016). http://dx.doi.org/10.5204/mcj.1145.

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IntroductionFood Studies is a relatively recent area of research enquiry in Australia and Magazine Studies is even newer (Le Masurier and Johinke), with the consequence that Australian culinary magazines are only just beginning to be investigated. Moreover, although many major libraries have not thought such popular magazines worthy of sustained collection (Fox and Sornil), considering these publications is important. As de Certeau argues, it can be of considerable consequence to identify and analyse everyday practices (such as producing and reading popular magazines) that seem so minor and in
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