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Artykuły w czasopismach na temat "Computer Games Controlled by Eye Movements"
Yusuf, Sait Erdem, Furkan Ince Ibrahim, Kusetogullari Huseyin, and Haidar Sharif Md. "Computer Game Controlled by Eye Movements." International Journal of Scientific Research in Information Systems and Engineering (IJSRISE) 1, no. 2 (2015): 97–102. https://doi.org/10.5281/zenodo.836155.
Pełny tekst źródłaHundalekar, Abhishek, Siddesh Pingale, Vamshi Naidu, and Prof Khushabu Trivedi. "Eye Controlled Mouse." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 1831–36. http://dx.doi.org/10.22214/ijraset.2023.51081.
Pełny tekst źródłaK.Sanjeevaiah, B.Monika Lakshmi, B.Rohini, D.Swetha, and T.Praveen. "EYE CONTROLLED VIRTUAL MOUSE." international journal of engineering technology and management sciences 8, no. 3 (2024): 241–45. http://dx.doi.org/10.46647/ijetms.2024.v08i03.030.
Pełny tekst źródłaJuhola, M., K. Virtanen, M. Helin, V. Jäntti, P. Nurkkanen, and E. Aantaa. "Visual Stimulator for Eye Movement Studies Based on a Microcomputer System." Methods of Information in Medicine 25, no. 01 (1986): 31–34. http://dx.doi.org/10.1055/s-0038-1635451.
Pełny tekst źródłaKöhler, Bernd, Georg Bretthauer, Rudolf F. Guthoff, et al. "EyeGuidance – a computer controlled system to guide eye movements." Current Directions in Biomedical Engineering 2, no. 1 (2016): 433–36. http://dx.doi.org/10.1515/cdbme-2016-0096.
Pełny tekst źródłaFahrudin, Fikri, Mesi Andriani, Muallimin, and Eka Altiarika. "Gerakan Tangan Pemain Otomatis Menggunakan Computer Vision." Journal of Information Technology and society 1, no. 1 (2023): 15–19. http://dx.doi.org/10.35438/jits.v1i1.19.
Pełny tekst źródłaKhedkar, Shilpa. "Eye Gaze Controlled Virtual Keyboard." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 06 (2025): 1–9. https://doi.org/10.55041/ijsrem49646.
Pełny tekst źródłaDhanaraju, Mr. "Human-Eye Controlled Virtual Mouse." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (2022): 2623–29. http://dx.doi.org/10.22214/ijraset.2022.44478.
Pełny tekst źródłaJin, Tao, Guanglin Li, and Lihua Lei. "Trial frame for evaluating eye movements." Applied Optics 62, no. 25 (2023): 6754. http://dx.doi.org/10.1364/ao.498375.
Pełny tekst źródłaDæhlen, Are, Ilona Heldal, and Qasim Ali. "Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality." Computers 12, no. 7 (2023): 134. http://dx.doi.org/10.3390/computers12070134.
Pełny tekst źródłaRozprawy doktorskie na temat "Computer Games Controlled by Eye Movements"
Palm, Daniel. "Eye on the Prize : Enhancing Realism during Interaction towards Non-Player-Characters with Natural Eye Movements." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3680.
Pełny tekst źródłaBen, Khedher Asma. "Analyse visuelle et cérébrale de l’état cognitif d’un apprenant." Thèse, 2019. http://hdl.handle.net/1866/22656.
Pełny tekst źródłaCzęści książek na temat "Computer Games Controlled by Eye Movements"
Al-Shathri, Ashwag, Areej Al-Wabil, and Yousef Al-Ohali. "Eye-Controlled Games for Behavioral Therapy of Attention Deficit Disorders." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39473-7_114.
Pełny tekst źródłaSugiura, Akihiro, Kunihiko Tanaka, and Hiroki Takada. "Changes in Eye Movements and Body Sway While Viewing Stereoscopic Movies Under Controlled Consciousness." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23560-4_48.
Pełny tekst źródłaSugiura, Akihiro, Kunihiko Tanaka, and Hiroki Takada. "Relationship Between Eye Movements and Individual Differences in Motion Sickness Susceptibility While Viewing Stereoscopic Movies Under Controlled Consciousness." In Lecture Notes in Computer Science. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49282-3_29.
Pełny tekst źródłaXu, Shenglin, Zekun Qin, and Xin Lyu. "Application of Biofeedback Technology in Human-Computer Interaction in Video Games." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2024. http://dx.doi.org/10.3233/faia231504.
Pełny tekst źródłaMuro, Brenda Flores, and Eduardo César Contreras Delgado. "RACEM Game for PC for Use as Rehabilitation Therapy for Children with Psychomotor Disability and Results of Its Application." In Computer Games as Educational and Management Tools. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-60960-569-8.ch011.
Pełny tekst źródłaStreszczenia konferencji na temat "Computer Games Controlled by Eye Movements"
Septanto, Harry, Ary Setijadi Prihatmanto, and Adi Indrayanto. "A computer cursor controlled by eye movements and voluntary eye winks using a single channel EOG." In 2009 International Conference on Electrical Engineering and Informatics (ICEEI). IEEE, 2009. http://dx.doi.org/10.1109/iceei.2009.5254806.
Pełny tekst źródłaVachon, François, and Sébastien Tremblay. "What Eye Tracking Can Reveal about Dynamic Decision-Making." In Applied Human Factors and Ergonomics Conference. AHFE International, 2019. http://dx.doi.org/10.54941/ahfe100226.
Pełny tekst źródłaAntoine Moinnereau, Marc, Tiago Henrique Falk, and Alcyr Alves De Oliveira. "Measuring Human Influential Factors During VR Gaming at Home: Towards Optimized Per-User Gaming Experiences." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002056.
Pełny tekst źródłaAyres, T. J., A. Donelson, S. Brown, V. M. Bjelajac, and W. Van Selow. "On-Board Truck Computers and Accident Risk." In ASME 1996 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/imece1996-0698.
Pełny tekst źródłaBreugelmans, Jeffrey, and Yingzi Lin. "Biosensor Based Video Game Control for Physically Disabled Gamers." In ASME 2011 Dynamic Systems and Control Conference and Bath/ASME Symposium on Fluid Power and Motion Control. ASMEDC, 2011. http://dx.doi.org/10.1115/dscc2011-6000.
Pełny tekst źródłaUngureanu, Florina, and Robert gabriel Lupu. "THE ASSESSMENT OF LEARNING EMOTIONAL STATE USING THE EEG HEADSETS." In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-085.
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