Artykuły w czasopismach na temat „Computer Games Controlled by Eye Movements”
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Yusuf, Sait Erdem, Furkan Ince Ibrahim, Kusetogullari Huseyin, and Haidar Sharif Md. "Computer Game Controlled by Eye Movements." International Journal of Scientific Research in Information Systems and Engineering (IJSRISE) 1, no. 2 (2015): 97–102. https://doi.org/10.5281/zenodo.836155.
Pełny tekst źródłaHundalekar, Abhishek, Siddesh Pingale, Vamshi Naidu, and Prof Khushabu Trivedi. "Eye Controlled Mouse." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 1831–36. http://dx.doi.org/10.22214/ijraset.2023.51081.
Pełny tekst źródłaK.Sanjeevaiah, B.Monika Lakshmi, B.Rohini, D.Swetha, and T.Praveen. "EYE CONTROLLED VIRTUAL MOUSE." international journal of engineering technology and management sciences 8, no. 3 (2024): 241–45. http://dx.doi.org/10.46647/ijetms.2024.v08i03.030.
Pełny tekst źródłaJuhola, M., K. Virtanen, M. Helin, V. Jäntti, P. Nurkkanen, and E. Aantaa. "Visual Stimulator for Eye Movement Studies Based on a Microcomputer System." Methods of Information in Medicine 25, no. 01 (1986): 31–34. http://dx.doi.org/10.1055/s-0038-1635451.
Pełny tekst źródłaKöhler, Bernd, Georg Bretthauer, Rudolf F. Guthoff, et al. "EyeGuidance – a computer controlled system to guide eye movements." Current Directions in Biomedical Engineering 2, no. 1 (2016): 433–36. http://dx.doi.org/10.1515/cdbme-2016-0096.
Pełny tekst źródłaFahrudin, Fikri, Mesi Andriani, Muallimin, and Eka Altiarika. "Gerakan Tangan Pemain Otomatis Menggunakan Computer Vision." Journal of Information Technology and society 1, no. 1 (2023): 15–19. http://dx.doi.org/10.35438/jits.v1i1.19.
Pełny tekst źródłaKhedkar, Shilpa. "Eye Gaze Controlled Virtual Keyboard." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 06 (2025): 1–9. https://doi.org/10.55041/ijsrem49646.
Pełny tekst źródłaDhanaraju, Mr. "Human-Eye Controlled Virtual Mouse." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (2022): 2623–29. http://dx.doi.org/10.22214/ijraset.2022.44478.
Pełny tekst źródłaJin, Tao, Guanglin Li, and Lihua Lei. "Trial frame for evaluating eye movements." Applied Optics 62, no. 25 (2023): 6754. http://dx.doi.org/10.1364/ao.498375.
Pełny tekst źródłaDæhlen, Are, Ilona Heldal, and Qasim Ali. "Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality." Computers 12, no. 7 (2023): 134. http://dx.doi.org/10.3390/computers12070134.
Pełny tekst źródłaPathan, Yusuf. "Hand Gesture-Control Gaming and Mouse Navigation System." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 02 (2025): 1–9. https://doi.org/10.55041/ijsrem41237.
Pełny tekst źródłaBelkacem, Abdelkader Nasreddine, Supat Saetia, Kalanyu Zintus-art, et al. "Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors." Computational Intelligence and Neuroscience 2015 (2015): 1–10. http://dx.doi.org/10.1155/2015/653639.
Pełny tekst źródłaGandhi, T., M. Trikha, J. Santhosh, and S. Anand. "Development of an expert multitask gadget controlled by voluntary eye movements." Expert Systems with Applications 37, no. 6 (2010): 4204–11. http://dx.doi.org/10.1016/j.eswa.2009.11.082.
Pełny tekst źródłaShree, Vidya, and Sharanabasappa. "WEARABLE REAL TIME HEALTH TRACKERS AND ASSISTED-MOBILITY FOR NON-AMBULANT PATIENTS." International Journal of Research -GRANTHAALAYAH 5, no. 4RACSIT (2017): 41–46. http://dx.doi.org/10.29121/granthaalayah.v5.i4racsit.2017.3349.
Pełny tekst źródłaRania A, Fahad Shamim, Sarmad Shams, Murk Saleem, and Roz Nisha. "EOG Based Text and Voice Controlled Remote Interpreter for Quadriplegic Patients." VFAST Transactions on Software Engineering 12, no. 1 (2024): 36–45. http://dx.doi.org/10.21015/vtse.v12i1.1593.
Pełny tekst źródłaHaroon, Dr A. Syed. "Affordable Eye-Controlled Mouse: Enhancing Accessibility with Mediapipe and OpenCV." International Journal for Research in Applied Science and Engineering Technology 13, no. 4 (2025): 4785–88. https://doi.org/10.22214/ijraset.2025.69278.
Pełny tekst źródłaMohamed, Nachaat. "Eye-gesture control of computer systems via artificial intelligence." F1000Research 13 (February 19, 2024): 109. http://dx.doi.org/10.12688/f1000research.144962.1.
Pełny tekst źródłaSalmon, E. D., S. Magers, R. Skibbens, and N. R. Gliksman. "Video-enhanced differential interference contrast light microscopy: A method for semi-automatic object tracking." Proceedings, annual meeting, Electron Microscopy Society of America 49 (August 1991): 238–39. http://dx.doi.org/10.1017/s0424820100085496.
Pełny tekst źródłaJayasri, A. R., Dr P. Kanimozhi, and Dr T. Ananth kumar. "A Brief Review on Voice Assisted Hands-free Virtual Painting System." Middle East Journal of Applied Science & Technology 06, no. 04 (2023): 01–06. http://dx.doi.org/10.46431/mejast.2023.6401.
Pełny tekst źródłaTresanchez, Marcel, Tomàs Pallejà, and Jordi Palacín. "Optical Mouse Sensor for Eye Blink Detection and Pupil Tracking: Application in a Low-Cost Eye-Controlled Pointing Device." Journal of Sensors 2019 (December 10, 2019): 1–19. http://dx.doi.org/10.1155/2019/3931713.
Pełny tekst źródłaFischer, B., and H. Weber. "Express saccades and visual attention." Behavioral and Brain Sciences 16, no. 3 (1993): 553–67. http://dx.doi.org/10.1017/s0140525x00031575.
Pełny tekst źródłaKajiwara, Yusuke, Hiroaki Murata, Haruhiko Kimura, and Koji Abe. "Human-Computer Interface Controlled by Horizontal Directional Eye Movements and Voluntary Blinks Using AC EOG Signals." IEEJ Transactions on Electronics, Information and Systems 132, no. 4 (2012): 555–60. http://dx.doi.org/10.1541/ieejeiss.132.555.
Pełny tekst źródłaKogawa, Atsunori, Moeko Onda, and Yoshihiro Kai. "Development of a Remote-Controlled Drone System by Using Only Eye Movements: Design of a Control Screen Considering Operability and Microsaccades." Journal of Robotics and Mechatronics 33, no. 2 (2021): 301–12. http://dx.doi.org/10.20965/jrm.2021.p0301.
Pełny tekst źródłaGoldreich, D., R. J. Krauzlis, and S. G. Lisberger. "Effect of changing feedback delay on spontaneous oscillations in smooth pursuit eye movements of monkeys." Journal of Neurophysiology 67, no. 3 (1992): 625–38. http://dx.doi.org/10.1152/jn.1992.67.3.625.
Pełny tekst źródłaMatsumaru, Takafumi, Yang Liu, Yi Jiang, and Chuankai Dai. "Image-Projecting Desktop Arm Trainer for Hand-Eye Coordination Training." Journal of Robotics and Mechatronics 26, no. 6 (2014): 704–17. http://dx.doi.org/10.20965/jrm.2014.p0704.
Pełny tekst źródłaTantisatirapong, Suchada, Pargorn Puttapirat, Wongwit Senavongse, and Theerasak Chanwimalueang. "The Design of Cognitive Training Games for the Thai Elderly." ECTI Transactions on Electrical Engineering, Electronics, and Communications 19, no. 3 (2021): 289–97. http://dx.doi.org/10.37936/ecti-eec.2021193.244939.
Pełny tekst źródłaArsenault, Roland, and Colin Ware. "The Importance of Stereo and Eye-Coupled Perspective for Eye-Hand Coordination in Fish Tank VR." Presence: Teleoperators and Virtual Environments 13, no. 5 (2004): 549–59. http://dx.doi.org/10.1162/1054746042545300.
Pełny tekst źródłaAmaral, Mariana, Ranata Furlan, Guilherme Santana, and Clarice Figueiredo. "Feasibility of using a tongue-activated joystick by healthy pre-teen children." International Journal of Orofacial Myology 45, no. 1 (2019): 13–30. http://dx.doi.org/10.52010/ijom.2019.45.1.2.
Pełny tekst źródłaSun, Xiangyang, and Zihan Cai. "Research on an Eye Control Method Based on the Fusion of Facial Expression and Gaze Intention Recognition." Applied Sciences 14, no. 22 (2024): 10520. http://dx.doi.org/10.3390/app142210520.
Pełny tekst źródłaSchmidhuber, Jürgen, and Rudolf Huber. "LEARNING TO GENERATE ARTIFICIAL FOVEA TRAJECTORIES FOR TARGET DETECTION." International Journal of Neural Systems 02, no. 01n02 (1991): 125–34. http://dx.doi.org/10.1142/s012906579100011x.
Pełny tekst źródłaAydin, Sefa, Mesut Melek, and Levent Gökrem. "A Safe and Efficient Brain–Computer Interface Using Moving Object Trajectories and LED-Controlled Activation." Micromachines 16, no. 3 (2025): 340. https://doi.org/10.3390/mi16030340.
Pełny tekst źródłaArita, Reiko, and Shima Fukuoka. "Safety and Efficacy of Photocatalytic Micro-Mist Desktop Humidifier for Dry Eye Caused by Digital Environment: A Randomized Controlled Trial." Journal of Clinical Medicine 13, no. 13 (2024): 3720. http://dx.doi.org/10.3390/jcm13133720.
Pełny tekst źródłaVachon, François, Benoît R. Vallières, Dylan M. Jones, and Sébastien Tremblay. "Nonexplicit Change Detection in Complex Dynamic Settings." Human Factors: The Journal of the Human Factors and Ergonomics Society 54, no. 6 (2012): 996–1007. http://dx.doi.org/10.1177/0018720812443066.
Pełny tekst źródłaWu, Tiffany C., and John K. Tsotsos. "Real-world visual search goes beyond eye movements: Active searchers select 3D scene viewpoints too." PLOS One 20, no. 7 (2025): e0319719. https://doi.org/10.1371/journal.pone.0319719.
Pełny tekst źródłaXu, Yunfei, Haojie Luo, Qi Gao, Zhan Zhang, and Xiaomin Liu. "P‐5.12: Research on Intelligent Real time Interaction Method for High Precision Naked Eye 3D Display." SID Symposium Digest of Technical Papers 56, S1 (2025): 1066–69. https://doi.org/10.1002/sdtp.19001.
Pełny tekst źródłaScherf, K. Suzanne, Jason W. Griffin, Brian Judy, et al. "Improving sensitivity to eye gaze cues in autism using serious game technology: study protocol for a phase I randomised controlled trial." BMJ Open 8, no. 9 (2018): e023682. http://dx.doi.org/10.1136/bmjopen-2018-023682.
Pełny tekst źródłaFerrand, Nawfel, Susanne Trauzettel-Klosinski, Gunnar Blumenstock, Bogomil Voykov, and Stephan Kuester-Gruber. "Benefits of Explorative Saccade Training in Patients with Advanced Glaucomatous Visual Field Defects—A Randomized, Placebo-Controlled Study." Journal of Clinical Medicine 14, no. 9 (2025): 2876. https://doi.org/10.3390/jcm14092876.
Pełny tekst źródłaCardillo, Daniela, Caterina Calefato, Luca Minin, and Roberto Montanari. "A Workload Manager Architecture for the Monitoring of Drivers’ Cognitive Impairment." Interaction Design and Architecture(s), no. 5_6 (March 20, 2009): 70–73. http://dx.doi.org/10.55612/s-5002-005_6-011.
Pełny tekst źródłaWykowska, Agnieszka, Jasmin Kajopoulos, Karinne Ramirez-Amaro, and Gordon Cheng. "Autistic traits and sensitivity to human-like features of robot behavior." Interaction Studies 16, no. 2 (2015): 219–48. http://dx.doi.org/10.1075/is.16.2.09wyk.
Pełny tekst źródłaJohnson, Bradley N., Joel D. Mainland, and Noam Sobel. "Rapid Olfactory Processing Implicates Subcortical Control of an Olfactomotor System." Journal of Neurophysiology 90, no. 2 (2003): 1084–94. http://dx.doi.org/10.1152/jn.00115.2003.
Pełny tekst źródłaBagundang, Esnehara P. "Designing Stress Relieving Game Associated to Virtual and Augmented Reality for Bus Drivers." International Journal of Computer Science and Mobile Computing 10, no. 10 (2021): 40–46. http://dx.doi.org/10.47760/ijcsmc.2021.v10i10.007.
Pełny tekst źródłaYang, Liuyin, and Marc M. Van Hulle. "Real-Time Navigation in Google Street View® Using a Motor Imagery-Based BCI." Sensors 23, no. 3 (2023): 1704. http://dx.doi.org/10.3390/s23031704.
Pełny tekst źródłaCHIN, CRAIG A., ARMANDO BARRETO, and MALEK ADJOUADI. "INTEGRATION OF EMG AND EGT MODALITIES FOR THE DEVELOPMENT OF AN ENHANCED CURSOR CONTROL SYSTEM." International Journal on Artificial Intelligence Tools 18, no. 03 (2009): 399–414. http://dx.doi.org/10.1142/s0218213009000202.
Pełny tekst źródłaPoornima M, Paramesha R, and Rohith M N. "Enhancing accessibility and assistance through eye gaze tracking: The I alert approach." International Journal of Science and Research Archive 13, no. 2 (2024): 3735–41. https://doi.org/10.30574/ijsra.2024.13.2.2625.
Pełny tekst źródłaCajochen, Christian, Sylvia Frey, Doreen Anders, et al. "Evening exposure to a light-emitting diodes (LED)-backlit computer screen affects circadian physiology and cognitive performance." Journal of Applied Physiology 110, no. 5 (2011): 1432–38. http://dx.doi.org/10.1152/japplphysiol.00165.2011.
Pełny tekst źródłaShishkin, S. L., D. A. Berdyshev, A. S. Yashin, A. Y. Zabolotniy, A. E. Ossadtchii, and A. N. Vasilyev. "Quasi-movements and attempted movements: a possible alternative to motor imagery in BCI-based neurorehabilitation." Genes & Cells 18, no. 4 (2023): 687–90. http://dx.doi.org/10.17816/gc623412.
Pełny tekst źródłaPadilla-Castañeda, Miguel A., Edoardo Sotgiu, Michele Barsotti, et al. "An Orthopaedic Robotic-Assisted Rehabilitation Method of the Forearm in Virtual Reality Physiotherapy." Journal of Healthcare Engineering 2018 (August 1, 2018): 1–20. http://dx.doi.org/10.1155/2018/7438609.
Pełny tekst źródłaPecheranskyi, Ihor. "Digital Technologies and Audio-Visual Innovations in the Modern Music Industry." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 7, no. 1 (2024): 51–63. http://dx.doi.org/10.31866/2617-2674.7.1.2024.302762.
Pełny tekst źródłaSimmons, P. J., and F. C. Rind. "Orthopteran DCMD neuron: a reevaluation of responses to moving objects. II. Critical cues for detecting approaching objects." Journal of Neurophysiology 68, no. 5 (1992): 1667–82. http://dx.doi.org/10.1152/jn.1992.68.5.1667.
Pełny tekst źródłaPecheranskyi, Ihor. "Digital Technologies and Audio-Visual Innovations in the Modern Music Industry (on the Example of VR-Video Family from Björk and AirSticks by A. Ilsar)." Bulletin of Kyiv National University of Culture and Arts. Series in Audiovisual Art and Production 7, no. 1 (2024): 51–63. https://doi.org/10.31866/2617-2674.7.1.2024.302762.
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