Gotowa bibliografia na temat „Context-aware gaming”

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Artykuły w czasopismach na temat "Context-aware gaming"

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Wu, Maomao, Keith Mitchell, Duncan McCaffery, Joe Finney, and Adrian Friday. "Real Tournament – mobile context‐aware gaming for the next generation." Electronic Library 22, no. 1 (2004): 55–64. http://dx.doi.org/10.1108/02640470410520113.

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Anbarivan Nalapathy Leninsengathir, Jamiyandorj Batzorig, and Naga Kiran Viswadhanapalli. "Visual learning model for behavioral cloning in gaming: Towards human-like ai systems." International Journal of Science and Research Archive 14, no. 2 (2025): 010–24. https://doi.org/10.30574/ijsra.2025.14.2.0322.

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Behavioral cloning is a transformative paradigm in artificial intelligence, enabling systems to emulate human behaviors in complex domains such as gaming, robotics, and autonomous systems. This whitepaper presents a novel visual learning model designed to learn strategic and dynamic behaviors by analyzing gameplay footage. By employing sequential data processing and advanced temporal modeling, the architecture bridges human actions with actionable artificial intelligence (AI) strategies. The paper delves into the intricacies of model architecture, training methodologies, and evaluation metrics
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Söbke, Heinrich, Jannicke Baalsrud Hauge, and Ioana A. Stefan. "Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)." International Journal of Serious Games 4, no. 2 (2017): 39–58. https://doi.org/10.17083/ijsg.v4i2.182.

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The growing availability of mobile communication infrastructure over the last decade has contributed significantly to the maturity of Pervasive Gaming. The massive suc-cess of games such as Ingress and Pokémon Go made pervasive gaming a viable op-tion for transforming learning. By its adaptability to location and context, pervasive technology is a valuable support for the design of engaging learning experiences. De-spite profound examples of pervasive gaming as learning tool, there is still a lack of reliable methodologies to construct purposeful pervasive learning experiences. The Perv
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Czerska, Iwona. "Development directions of the gaming industry as opportunities for people with disabilities." Scientific Papers of Silesian University of Technology. Organization and Management Series 2023, no. 166 (2023): 157–66. http://dx.doi.org/10.29119/1641-3466.2022.166.10.

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Purpose: The study's main objective was to identify potential directions for developing gaming and virtual reality that can contribute to bridging the exclusion of people with disabilities. The specific objectives were to isolate functioning facilities for people with disabilities in the gaming market and to identify prospects for further development of technology-affecting facilities for gamers with disabilities. Design/methodology/approach: The author discussed existing gaming solutions as facilities for people with disabilities and then presented directions for further industry development
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Kumar, Manoj. "Virtual Reality and Artificial Intelligence: A Perfect Combination for Immersive Gaming." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 12 (2024): 1–6. https://doi.org/10.55041/ijsrem17965.

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The virtual reality and artificial intelligence, it is the immediate future in the field of game changers. It allows complete immersion and interactivity into experiences. Applied together, they create a level of realism, interactivity, and personalization never before possible. AI-powered algorithms allow NPCs to exhibit life-like behaviors, contextually adapting to player actions and dynamic context-aware responses. VR allows the simulation of three- dimensional environments in which a player is present and immersed between the real and virtual worlds. Dynamic, AI-powered environments evolve
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Xie, Dr Xiaoling, and Dr Zeming Fang. "Multi-Modal Emotional Understanding in AI Virtual Characters: Integrating Micro-Expression-Driven Feedback within Context-Aware Facial Micro-Expression Processing Systems." Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications 15, no. 3 (2024): 474–500. http://dx.doi.org/10.58346/jowua.2024.i3.031.

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To engage users, AI Virtual Characters must comprehend emotions. The paper develops and evaluates Chinese-specific context-aware facial micro-expression processing algorithms and feedback mechanisms to improve AI virtual characters' multi-modal emotional comprehension in Chinese culture. Specialized algorithms were used to collect and evaluate Chinese micro-expressions and assess AI virtual characters' emotional comprehension in user interactions. Chinese participants of various ages, genders, and places were recruited for micro-expression recognition to ensure cultural inclusion. A comprehens
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C L Lishan, Saravana M K, Snigdha P Rao, and Manushree K B. "A Comprehensive Survey on Gesture-Controlled Interfaces: Technologies, Applications, and Challenges." International Journal of Scientific Research in Science and Technology 12, no. 2 (2025): 1112–36. https://doi.org/10.32628/ijsrst251222672.

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Gesture-controlled interfaces are revolutionizing the way humans interact with computers and smart devices by replacing traditional input methods with intuitive body movements. These systems leverage advanced technologies such as computer vision, depth sensing, machine learning, and wearable sensors to accurately interpret user gestures in real time. This survey paper presents a comprehensive exploration of gesture-based interaction systems, beginning with a discussion of the core technologies that enable gesture recognition and tracking. It then delves into various application domains, includ
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Tyagi, Himani. "Real time object detection and interaction in at using deep learning." International Scientific Journal of Engineering and Management 04, no. 04 (2025): 1–7. https://doi.org/10.55041/isjem02998.

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Abstract—Augmented Reality (AR) has made extensive progress in various applications such as gaming, medical, and industrial automation. Support from deep learning-based real-time object detection offers improved user engagement and environment insight in AR environments. This article introduces a solution using Convolutional Neural Networks (CNNs) and existing state-of-the-art object detectors like YOLO (You Only Look Once) and Faster R-CNN for real-time object identification. The system handles camera input, real-time object detection, and interactive AR overlays based on object properties an
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Anuja Phapale and Shriya Sawashe. "3D Motion Gesture Control : Gesture Recognition and Adaptation for Human Computer Interaction." International Journal of Applied and Advanced Multidisciplinary Research 2, no. 1 (2024): 23–30. http://dx.doi.org/10.59890/ijaamr.v2i1.730.

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Advancements in human-computer interaction (HCI) have paved the way for more intuitive and immersive interfaces. The first part of the paper delves into the fundamental principles of 3D gesture recognition, including sensor technologies, machine learning algorithms, and computer vision techniques. It discusses the challenges associated with accurate recognition in various environmental conditions and the ways in which these challenges are being addressed by researchers. The second part focuses on the adaptation aspect of the technology. It highlights how 3D gesture recognition can be integrate
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Phapale, Anuja, and Shriya Sawashe. "3D Motion Gesture Control : Gesture Recognition and Adaptation for Human Computer Interaction." 3D Motion Gesture Control : Gesture Recognition and Adaptation for Human Computer Interaction 2, Vol. 2 No. 1 (2024): January, 2024 (2024): 8. https://doi.org/10.59890/ijaamr.v2i1.730.

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Advancements in human-computer interaction (HCI) have paved the way for more intuitive and immersive interfaces. The first part of the paper delves into the fundamental principles of 3D gesture recognition, including sensor technologies, machine learning algorithms, and computer vision techniques. It discusses the challenges associated with accurate recognition in various environmental conditions and the ways in which these challenges are being addressed by researchers. The second part focuses on the adaptation aspect of the technology. It highlights how 3D gesture recognition can be integrate
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Części książek na temat "Context-aware gaming"

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Bulling, Andreas, Daniel Roggen, and Gerhard Tröster. "EyeMote – Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography." In Fun and Games. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88322-7_4.

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Rawat, Anjali, Anand Rajavat, Purvee Bhardwaj, and Prathamesh Muzumdar. "AI-Driven Consent Mechanisms." In Integrating Parental Consent and Child Engagement With Digital Protection Rules. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-2716-7.ch016.

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This study introduces an AI-based consent framework designed to strengthen parental control in digital gaming while supporting child autonomy. Using data from the 2023 Video Game Behavior Dataset—comprising over 10,000 interactions from popular online multiplayer games—the approach applies Natural Language Processing and Transformer models (e.g., BERT, GPT-4) to detect harmful content, offer context-aware feedback to parents, and adjust controls based on a child's behavior and maturity. The system empowers children to make supervised digital decisions through a real-time consent model. Evaluat
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Kowalczuk, Karol. "Dydaktyczny kontekst wykorzystania gier komputerowych w procesie kształcenia." In Edukacja w przestrzeni społecznej - paradygmaty zmian. Wydawnictwo Uniwersytetu w Białymstoku, 2021. http://dx.doi.org/10.15290/ewpspz.2021.08.

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Computer games are most often seen as nothing but entertainment, but more and more often they are used in extensive educational strategies in the educational process. The effectiveness of the use of gaming is largely dependent on the correct understanding of its context in the teaching process. The complexity of the learning process creates wide opportunities for using games. At the same time, pedagogues themselves are aware of the fact that their pupils function in digital space. For their tools to be effective, they must largely correlate with the students. Therefore, modified teaching metho
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Kors, Martijn, Gabriele Ferri, Erik D. van der Spek, Cas Ketel, and Ben Schouten. "A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game." In Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805_ch06.

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Persuasive games are designed for a variety of objectives, from marketing to healthcare and activism. Some of the more socially aware ones cast players as members of disenfranchised minorities, prompting them to see what they see. In parallel, designers have started to leverage system-immersion to enable players to temporarily feel like another person, to sense what they sense. From these converging perspectives, we hypothesize a stilluncharted space of opportunities at the crossroads of games, empathy, persuasion, and system-immersion. We explored this space by designing A Breathtaking Journe
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Streszczenia konferencji na temat "Context-aware gaming"

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Saukkonen, Juha. "Educating entrepreneurial engineers. To be context-aware or generic?" In SEFI 50th Annual conference of The European Society for Engineering Education. Universitat Politècnica de Catalunya, 2022. http://dx.doi.org/10.5821/conference-9788412322262.1104.

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Entrepreneurship education (EE) is high on the agenda of governments and universities globally. With the new forms of entrepreneurship, there has been a surge of specific training programs and materials, e.g. ones dedicated to social entrepreneurship as well as for science & technology-based entrepreneurship. Parallel to this division of EE into subsegments, tools and methods such as the Business Model Canvas (BMC), Lean Start-Up and Customer Development methods, or Disciplined Entrepreneurship by MIT have spread to be used by EE practitioners globally. With the increasing globalization, v
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Que, Xinrui, and Yao Pan. "A Context-Aware Intelligent System to Assist User Profile Filtering using AI and Deep Learning." In 8th International Conference on Natural Language Processing (NATP 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.120105.

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Community based websites such as social networks and online forums usually require users to register by providing profile information and avatars. It is important to ensure these user uploaded information comply with the website policy. This includes the information being personal, related and clear, as well as not containing unhealthy/disturbing content. A review or censorship system is usually deployed to review new user registration. Nowadays, many platforms still use manual review or rely on 3rd party APIs. However, manual review is timeconsuming and costly. While 3rd party services are no
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Schmidt, Karsten, Udo Dannebaum, Rolf Schneider, and Abhijit Ambekar. "Cybersecurity in the Context of Fail-Operational Systems." In WCX SAE World Congress Experience. SAE International, 2024. http://dx.doi.org/10.4271/2024-01-2808.

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<div class="section abstract"><div class="htmlview paragraph">The development of highly automated driving functions (AD) recently rises the demand for so called Fail-Operational systems for native driving functions like steering and braking of vehicles. Fail-Operational systems shall guarantee the availability of driving functions even in presence of failures. This can also mean a degradation of system performance or limiting a system’s remaining operating period. In either case, the goal is independency from a human driver as a permanently situation-aware safety fallback solution
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