Gotowa bibliografia na temat „Educational games”
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Artykuły w czasopismach na temat "Educational games"
Ekaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Pełny tekst źródłaVan Horn, Royal. "Educational Games." Phi Delta Kappan 89, no. 1 (2007): 73–74. http://dx.doi.org/10.1177/003172170708900114.
Pełny tekst źródłaBelisario, Edni Rosalba, and Sandra Milena Hincapié Bernal. "Educational games." Revista Digital de Investigación y Postgrado 5, no. 10 (2024): 247–58. http://dx.doi.org/10.59654/kbc2pg21.
Pełny tekst źródłaYaman, Havva, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun, and Sibel Er Nas. "Secondary School Students’ Cognitive Structures Regarding Educational Games." Science Education International 34, no. 1 (2023): 15–24. http://dx.doi.org/10.33828/sei.v34.i1.2.
Pełny tekst źródłaHeintz, Stephanie, and Effie L. C. Law. "Digital Educational Games." ACM Transactions on Computer-Human Interaction 25, no. 2 (2018): 1–47. http://dx.doi.org/10.1145/3177881.
Pełny tekst źródłaSmith, D. R., and E. Munro. "Educational card games." Physics Education 44, no. 5 (2009): 479–83. http://dx.doi.org/10.1088/0031-9120/44/5/004.
Pełny tekst źródłaMill, Daniel, Priscila Andreoni Ribeiro, and Braian Veloso. "WRITING EDUCATIONAL GAMES." Conhecimento & Diversidade 15, no. 37 (2023): 310–35. http://dx.doi.org/10.18316/rcd.v15i37.10909.
Pełny tekst źródłaUSTA, GEZER Seda. "Educational Games and Relation of Educational Games with 21st Century Skills." Journal of Social Education 2, no. 2 (2023): 80–94. https://doi.org/10.5281/zenodo.10070348.
Pełny tekst źródłaLe, Huy Cuong, and Thi Huong Giang Nguyen. "Designing Digital Educational Games by Integrating Teaching Process into the Technology Platform of Entertainment Games." International Journal of Current Science Research and Review 07, no. 03 (2024): 1479–88. https://doi.org/10.5281/zenodo.10799084.
Pełny tekst źródłaManero, Borja, Javier Torrente, Manuel Freire, and Baltasar Fernández-Manjón. "An instrument to build a gamer clustering framework according to gaming preferences and habits." Computers in Human Behavior 63 (September 1, 2016): 353–63. https://doi.org/10.1016/j.chb.2016.03.085.
Pełny tekst źródłaRozprawy doktorskie na temat "Educational games"
Gong, Haojue. "RESEARCH ON THE GAME MECHANISM OF EDUCATIONAL GAMES – THINK ABOUT HOW TO CHOOSE THE SUITABLE GAME MECHANISMS WHEN DESIGNING EDUCATIONAL GAMES." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20957.
Pełny tekst źródłaTODOR, ROBERTO. "TAXONOMY OF EDUCATIONAL GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=33669@1.
Pełny tekst źródłaCOSTA, LEANDRO DEMENCIANO. "WHAT THE ENTERTAINMENT GAMES HAVE THAT THE EDUCATIONAL GAMES DO NOT HAVE: PRINCIPLES TO PROJECT EFFICIENT EDUCATIONAL GAMES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=11728@1.
Pełny tekst źródłaTollefsrud, John Ola. "The Educational Game Editor : The Design of a Program for Making Educational Computer Games." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9284.
Pełny tekst źródłaHeintz, Stephanie Alexandra. "Digital educational games : methodologies for evaluating the impact of game type." Thesis, University of Leicester, 2016. http://hdl.handle.net/2381/37613.
Pełny tekst źródłaGibson, Benjamin Ian. "Educational Games for Teaching Computer Science." Thesis, University of Canterbury. Computer Science and Software Engineering, 2013. http://hdl.handle.net/10092/9239.
Pełny tekst źródłaBenkar, Rohan Sudhir. "Configurable Persuasive Games." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1373323538.
Pełny tekst źródłaErickson, Darald Eugene. "The games teachers play: Students' opinions of educational games in the secondary classroom." CSUSB ScholarWorks, 2000. https://scholarworks.lib.csusb.edu/etd-project/1650.
Pełny tekst źródłaCarr, John. "Educational games to engage the un-engageable." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/13329/.
Pełny tekst źródłaChe, Pee Naim. "Computer games use in an educational system." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/12297/.
Pełny tekst źródłaKsiążki na temat "Educational games"
Foundation, Atma Vidya Educational, ed. Educational board games. Sangam Books, 1997.
Znajdź pełny tekst źródłaOskretkov, Vladimir, Evgeniy Ceymah, and Svetlana Maslikova. General surgery. Educational games. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1898402.
Pełny tekst źródłaGoldberg, Sally. Growing with games: Making your own educational games. University of Michigan Press, 1985.
Znajdź pełny tekst źródłaFrej, Edvardsen, and Kulle Halsten, eds. Educational games: Design, learning, and applications. Nova Science Publishers, 2009.
Znajdź pełny tekst źródłaCzęści książek na temat "Educational games"
Grace, Lindsay. "Educational Games." In Doing Things with Games. CRC Press, 2019. http://dx.doi.org/10.1201/9780429429880-4.
Pełny tekst źródłaTopping, Keith J. "Educational Games." In Improving Thinking in the Classroom. Routledge, 2023. http://dx.doi.org/10.4324/9781003402183-17.
Pełny tekst źródłaHoblitz, Anna. "Serious Games und Educational Games." In Spielend Lernen im Flow. Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-11376-6_2.
Pełny tekst źródłaOliva-Zamora, Miguel Ángel, and María Eugenia Larreina-Morales. "Cognitive Accessibility in Educational Games: A Set of Recommendations." In Transforming Media Accessibility in Europe. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-60049-4_16.
Pełny tekst źródłaAl-Worafi, Yaser. "Educational Games in Pharmacy Education." In A Guide to Online Pharmacy Education. CRC Press, 2022. http://dx.doi.org/10.1201/9781003230458-42.
Pełny tekst źródłaHamdaoui, Nabila, Mohammed Khalidi Idrissi, and Samir Bennani. "Adaptive Educational Games Using Game Metrics." In Proceedings of the Third International Afro-European Conference for Industrial Advancement — AECIA 2016. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60834-1_21.
Pełny tekst źródłaSöbke, Heinrich, and Jörg Londong. "Educational Opportunities of a Social Network Game." In Serious Games. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19126-3_6.
Pełny tekst źródłaKalmpourtzis, George. "Pedagogy and Games." In Educational Game Design Fundamentals. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315208794-3.
Pełny tekst źródłaBrom, Cyril, and Vit Sisler. "Designing Educational Computer Games." In Encyclopedia of the Sciences of Learning. Springer US, 2012. http://dx.doi.org/10.1007/978-1-4419-1428-6_985.
Pełny tekst źródłaAnnetta, Leonard A., Richard Lamb, and Marcus Stone. "Assessing Serious Educational Games." In Serious Educational Game Assessment. SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-329-7_5.
Pełny tekst źródłaStreszczenia konferencji na temat "Educational games"
Iskandar, Karto, Ferrari Anca Wijaya, Lalu Faishal Aswin, Fenny Tasya Zalsabiella, and Maria Grace Herlina. "Game On: Boosting Early Learning Through Fun Educational Games." In 2024 International Conference on Information Management and Technology (ICIMTech). IEEE, 2024. https://doi.org/10.1109/icimtech63123.2024.10780914.
Pełny tekst źródłaDos Santos, Wilk Oliveira, and Clovis Gomes Da Silva Junior. "Challenges of Games Virtualization Applied to Educational." In V Workshop de Desafios da Computação aplicada à Educação. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/desafie.2016.9160.
Pełny tekst źródłaCirnu, Carmen elena, Zlatko Nedelko, Ioana andreea Stefan, Antoniu Stefan, and Daniela Militaru. "THE EDUCATIONAL POTENTIAL OF COMMERCIAL COMPUTER GAMES." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-143.
Pełny tekst źródłaGheorghe, Ancuta florentina, Monica Crintescu, Carmen elena Cirnu, Daniel Beligan, Ioana andreea Stefan, and Antoniu Stefan. "PROTOTYPING DIGITAL EDUCATIONAL GAMES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-044.
Pełny tekst źródłaBeligan, Daniel, and Dragos Barbieru. "CASE STUDY REGARDING THE ASSESSMENT OF EDUCATIONAL GAMES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-041.
Pełny tekst źródłaStefan, Antoniu, Ioana andreea Stefan, Jannicke Baalsrud hauge, and Sylvester Arnab. "APPROACHING ASSESSMENT IN EDUCATIONAL GAMES." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-070.
Pełny tekst źródłaMoshirnia, Andrew. "The Educational Potential of Modified Video Games." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3130.
Pełny tekst źródła"Increasing Intrinsic Motivation of Programming Students: Towards Fix and Play Educational Games." In InSITE 2018: Informing Science + IT Education Conferences: La Verne California. Informing Science Institute, 2018. http://dx.doi.org/10.28945/3996.
Pełny tekst źródłaFisch, Shalom M. "Making educational computer games "educational"." In Proceeding of the 2005 conference. ACM Press, 2005. http://dx.doi.org/10.1145/1109540.1109548.
Pełny tekst źródłaOmar, Nurul Nisa, Lim Yan Peng, and Tengku Putri Norishah. "Educational online games." In ACE 2015: 12th International Conference on Advances in Computer Entertainment Technology. ACM, 2015. http://dx.doi.org/10.1145/2832932.2832973.
Pełny tekst źródłaRaporty organizacyjne na temat "Educational games"
Tokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3242.
Pełny tekst źródłaJane Hornickel, Jane Hornickel. Educational computer games: How long do benefits last? Experiment, 2014. http://dx.doi.org/10.18258/2780.
Pełny tekst źródłaLee, Shaun. How educational board games can make learning genetics fun. Edited by Shahirah Hamid. Monash University, 2024. http://dx.doi.org/10.54377/cac9-44e7.
Pełny tekst źródłaDevreese, Margaux. COMTOG Report on “Path Out”. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0039.
Pełny tekst źródłaTusor, Anita. COMTOG Report on “The Light in the Darkness”. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0038.
Pełny tekst źródłaStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Pełny tekst źródłaSoroko, Nataliia V., Lorena A. Mykhailenko, Olena G. Rokoman, and Vladimir I. Zaselskiy. Educational electronic platforms for STEAM-oriented learning environment at general education school. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3884.
Pełny tekst źródłaSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
Pełny tekst źródłaFedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4624.
Pełny tekst źródłaIsmailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev, and I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, 2022. http://dx.doi.org/10.12731/er0578.04072022.
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