Artykuły w czasopismach na temat „Educational games”
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Ekaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Pełny tekst źródłaVan Horn, Royal. "Educational Games." Phi Delta Kappan 89, no. 1 (2007): 73–74. http://dx.doi.org/10.1177/003172170708900114.
Pełny tekst źródłaBelisario, Edni Rosalba, and Sandra Milena Hincapié Bernal. "Educational games." Revista Digital de Investigación y Postgrado 5, no. 10 (2024): 247–58. http://dx.doi.org/10.59654/kbc2pg21.
Pełny tekst źródłaYaman, Havva, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun, and Sibel Er Nas. "Secondary School Students’ Cognitive Structures Regarding Educational Games." Science Education International 34, no. 1 (2023): 15–24. http://dx.doi.org/10.33828/sei.v34.i1.2.
Pełny tekst źródłaHeintz, Stephanie, and Effie L. C. Law. "Digital Educational Games." ACM Transactions on Computer-Human Interaction 25, no. 2 (2018): 1–47. http://dx.doi.org/10.1145/3177881.
Pełny tekst źródłaSmith, D. R., and E. Munro. "Educational card games." Physics Education 44, no. 5 (2009): 479–83. http://dx.doi.org/10.1088/0031-9120/44/5/004.
Pełny tekst źródłaMill, Daniel, Priscila Andreoni Ribeiro, and Braian Veloso. "WRITING EDUCATIONAL GAMES." Conhecimento & Diversidade 15, no. 37 (2023): 310–35. http://dx.doi.org/10.18316/rcd.v15i37.10909.
Pełny tekst źródłaUSTA, GEZER Seda. "Educational Games and Relation of Educational Games with 21st Century Skills." Journal of Social Education 2, no. 2 (2023): 80–94. https://doi.org/10.5281/zenodo.10070348.
Pełny tekst źródłaLe, Huy Cuong, and Thi Huong Giang Nguyen. "Designing Digital Educational Games by Integrating Teaching Process into the Technology Platform of Entertainment Games." International Journal of Current Science Research and Review 07, no. 03 (2024): 1479–88. https://doi.org/10.5281/zenodo.10799084.
Pełny tekst źródłaManero, Borja, Javier Torrente, Manuel Freire, and Baltasar Fernández-Manjón. "An instrument to build a gamer clustering framework according to gaming preferences and habits." Computers in Human Behavior 63 (September 1, 2016): 353–63. https://doi.org/10.1016/j.chb.2016.03.085.
Pełny tekst źródłaSillaots, M., and I. Maadvere. "Students designing educational games." EAI Endorsed Transactions on Game-Based Learning 1, no. 1 (2013): e7. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e7.
Pełny tekst źródłaNoemí, Peña-Miguel, and Sedano Hoyuelos Máximo. "Educational Games for Learning." Universal Journal of Educational Research 2, no. 3 (2014): 230–38. http://dx.doi.org/10.13189/ujer.2014.020305.
Pełny tekst źródłaMünz, Ulrich, Peter Schumm, and Frank Allgöwer. "Educational Games in Control." IFAC Proceedings Volumes 41, no. 2 (2008): 12625–30. http://dx.doi.org/10.3182/20080706-5-kr-1001.02136.
Pełny tekst źródłaFlowers, Lamont A. "Testing educational digital games." Communications of the ACM 64, no. 9 (2021): 38–40. http://dx.doi.org/10.1145/3450758.
Pełny tekst źródłaSong, Chiann‐Ru. "Educational games with blogs." Online Information Review 32, no. 5 (2008): 557–73. http://dx.doi.org/10.1108/14684520810913963.
Pełny tekst źródłaMozelius, Peter. "Game-construction students experiences of educational games - gaming outcomes and learning outcomes." International Journal of Information and Communication Technologies in Education 7, no. 2 (2018): 5–16. http://dx.doi.org/10.1515/ijicte-2018-0005.
Pełny tekst źródłaUbaydullayeva, Ra'no Furqat qizi. "THE IMPORTANCE OF GAME ACTIVITY IN THE DEVELOPMENT OF PRESCHOOL CHILDREN." EURASIAN JOURNAL OF ACADEMIC RESEARCH 1, no. 3 (2021): 442–46. https://doi.org/10.5281/zenodo.4985519.
Pełny tekst źródłaHelen, N. Perlas, and C. Ea Helmar. "THE LIVED EXPERIENCES OF THE MOBILE GAMERS." International Journal of Social Science and Humanities Research 11, no. 2 (2023): 188–94. https://doi.org/10.5281/zenodo.7924195.
Pełny tekst źródłaJung, Mi-A., and Hyung-Won Jung. "Analysis of Educational Elements of Educational Online Games - Focused on Real Farm Games -." Journal of the Korea Entertainment Industry Association 14, no. 3 (2020): 173–80. http://dx.doi.org/10.21184/jkeia.2020.4.14.3.173.
Pełny tekst źródłaGeorgieva-Tsaneva, Galya. "Application of Serious Educational Games in the Educational Process in Bulgaria." Innovative STEM Education 2, no. 1 (2020): 92–97. http://dx.doi.org/10.55630/stem.2020.0212.
Pełny tekst źródłaMacLean, Graham. "One Way to Create Educational Games." International Journal of Role-Playing, no. 6 (December 2, 2016): 51–54. http://dx.doi.org/10.33063/ijrp.vi6.247.
Pełny tekst źródłaRankin, John R., Sandra Sampayo Vargas, and Paul F. Taylor. "Testing Metaphorical Educational FPS Games." International Journal of Computer Games Technology 2009 (2009): 1–5. http://dx.doi.org/10.1155/2009/456763.
Pełny tekst źródłaHadzhikoleva, Stanka, Maria Gorgorova, Emil Hadzhikolev, and Georgi Pashev. "CREATING EDUCATIONAL GAMES WITH CHATGPT." Education and Technologies Journal 15, no. 1 (2024): 212–18. http://dx.doi.org/10.26883/2010.241.5981.
Pełny tekst źródłaYeptho, Vivi, Chideno Shitire, and Surendra Yadav. "Educational Implications of Naga Indigenous Games." Shodh Sari-An International Multidisciplinary Journal 04, no. 01 (2025): 297–308. https://doi.org/10.59231/sari7794.
Pełny tekst źródłaYeptho, Vivi, Chideno Shitire, and Surendra Yadav. "Educational Implications of Naga Indigenous Games." Edumania-An International Multidisciplinary Journal 3, no. 2 (2025): 269–80. https://doi.org/10.59231/edumania/9132.
Pełny tekst źródłaJukić, Dinko. "Educational Values in Digital Games." Media Literacy and Academic Research 2, no. 6 (2023): 157–76. http://dx.doi.org/10.34135/mlar-23-02-09.
Pełny tekst źródłaAlshar’e, Marwan, Ali Albadi, Malik Jawarneh, Noman Tahir, and Marya Al Amri. "Usability Evaluation of Educational Games: An Analysis of Culture as a Factor Affecting Children’s Educational Attainment." Advances in Human-Computer Interaction 2022 (August 22, 2022): 1–13. http://dx.doi.org/10.1155/2022/9427405.
Pełny tekst źródłaEscudeiro, P. M., N. F. Escudeiro, R. M. Reis, A. Barata, and R. Vieira. "Quality Criteria for Educational Games." EAI Endorsed Transactions on Game-Based Learning 1, no. 1 (2013): e3. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e3.
Pełny tekst źródłaLinek, Stephanie B., Birgit Marte, and Dietrich Albert. "Background Music in Educational Games." International Journal of Game-Based Learning 1, no. 3 (2011): 53–64. http://dx.doi.org/10.4018/ijgbl.2011070104.
Pełny tekst źródłaDruz, Yu M. "TYPES OF EDUCATIONAL BUSINESS GAMES." Educational Dimension 1 (May 19, 2022): 21–32. http://dx.doi.org/10.31812/educdim.5004.
Pełny tekst źródłaMinovic, Miroslav, Velimir Štavljanin, and Miloš Milovanovic. "Educational Games and IT Professionals." International Journal of Human Capital and Information Technology Professionals 3, no. 4 (2012): 25–38. http://dx.doi.org/10.4018/jhcitp.2012100103.
Pełny tekst źródłaAllery, Lynne A. "Educational games and structured experiences." Medical Teacher 26, no. 6 (2004): 504–5. http://dx.doi.org/10.1080/01421590412331285423.
Pełny tekst źródłaOzcan, A. "Educational Games for Malaria Diagnosis." Science Translational Medicine 6, no. 233 (2014): 233ed9. http://dx.doi.org/10.1126/scitranslmed.3009172.
Pełny tekst źródłaPaiva, Ana C. R., Nuno H. Flores, André G. Barbosa, and Tânia P. B. Ribeiro. "iLearnTest – Framework for Educational Games." Procedia - Social and Behavioral Sciences 228 (July 2016): 443–48. http://dx.doi.org/10.1016/j.sbspro.2016.07.068.
Pełny tekst źródłaAllery, Lynne. "Make use of educational games." Education for Primary Care 25, no. 1 (2014): 65–66. http://dx.doi.org/10.1080/14739879.2014.11494245.
Pełny tekst źródłaMinovic, Miroslav, Milos Milovanovic, Dusan Starcevic, and Mladan Jovanovic. "Learning objects in educational games." International Journal of Technology Enhanced Learning 2, no. 4 (2010): 336. http://dx.doi.org/10.1504/ijtel.2010.035736.
Pełny tekst źródłaManolova, Rositsa, and Veneta Stoyanova. "DIGITAL EDUCATIONAL GAMES IN KINDERGARTEN." Education and Technologies Journal 13, no. 2 (2022): 307–10. http://dx.doi.org/10.26883/2010.222.4314.
Pełny tekst źródłaKwon, Jungmin. "Educational Games and Bloom’s Taxonomy." Journal of Korea Game Society 22, no. 6 (2022): 33–42. http://dx.doi.org/10.7583/jkgs.2022.22.6.33.
Pełny tekst źródłaGLOBA, Angela, and Ala GASNAŞ. "Educational values of digital games." Acta et commentationes: Științe ale Educației 32, no. 2 (2023): 7–19. http://dx.doi.org/10.36120/2587-3636.v32i2.7-19.
Pełny tekst źródłaKickmeier-Rust, Michael D., Elke Mattheiss, Christina Steiner, and Dietrich Albert. "A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games." International Journal of Game-Based Learning 1, no. 1 (2011): 45–58. http://dx.doi.org/10.4018/ijgbl.2011010104.
Pełny tekst źródłaLiu, Xiongyi, Patrick Wachira, Selma Koc, and Roland Pourdavood. "An Exploratory Study of Predictors of Pre-Service Teachers’ Intention to Integrate Computer Games in Mathematics Education." International Journal of Education in Mathematics, Science and Technology 10, no. 1 (2021): 145–61. http://dx.doi.org/10.46328/ijemst.1827.
Pełny tekst źródłaHayati, Nur, and Novada Indra Roesdiana. "Medical Students’ Frequency of Playing Online Games with Their Academic Performance: A Cross-Sectional Study." Jurnal Pendidikan Kedokteran Indonesia: The Indonesian Journal of Medical Education 14, no. 1 (2025): 1. https://doi.org/10.22146/jpki.87453.
Pełny tekst źródłaGaydos, Matthew. "Co-designing Educational Games for Classrooms." International Journal of Designs for Learning 12, no. 1 (2021): 54–63. http://dx.doi.org/10.14434/ijdl.v12i1.31266.
Pełny tekst źródłaSharipova nodira. "Designing Educational Games and Their Benefits." JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION 1, no. 11 (2023): 346–48. http://dx.doi.org/10.56778/jdlde.v1i11.99.
Pełny tekst źródłaSharipova, Nodira Shavkat qizi. "DESIGNING EDUCATIONAL GAMES AND THEIR BENEFITS." INTERNATIONAL BULLETIN OF APPLIED SCIENCE AND TECHNOLOGY 3, no. 5 (2023): 53–55. https://doi.org/10.5281/zenodo.7890574.
Pełny tekst źródłaAlias, Siti Nursaila, and Faridah Ibrahim. "KEBERKESANAN PERMAINAN PENDIDIKAN TERHADAP PEMBELAJARAN HUKUM NEWTON THE EFFECTIVENESS OF EDUCATIONAL GAMES ON NEWTON’S LAWS LEARNING." Journal of Nusantara Studies (JONUS) 2, no. 1 (2017): 71. http://dx.doi.org/10.24200/jonus.vol2iss1pp71-85.
Pełny tekst źródłaSherry, John L. "Formative Research for STEM Educational Games." Zeitschrift für Psychologie 221, no. 2 (2013): 90–97. http://dx.doi.org/10.1027/2151-2604/a000134.
Pełny tekst źródłaSeytniyazova, Sarbinaz Bakhadirovna. "TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT." Eurasian Journal of Academic Research 1, no. 9 (2022): 584–88. https://doi.org/10.5281/zenodo.5813065.
Pełny tekst źródłaDewi Yohana Br Ginting, Raheliya Br Ginting, Meiliyani Br Ginting, and Asprina Br Surbakti. "Game Edukasi Untuk Anak TK Dan Dampak Penggunaan Android Di TK Bintang Timur P.Siantar." MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat 1, no. 5 (2023): 100–107. http://dx.doi.org/10.61132/mengabdi.v1i5.429.
Pełny tekst źródłaSuryani, Ela, and Kartika Yuni Purwanti. "Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak." Aksiologiya: Jurnal Pengabdian Kepada Masyarakat 3, no. 2 (2019): 148. http://dx.doi.org/10.30651/aks.v3i2.1486.
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