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Teh, Jessica L. F., and Andrew E. Aplin. "Playing the Melanoma Endgame." Clinical Cancer Research 24, no. 19 (2018): 4629–30. http://dx.doi.org/10.1158/1078-0432.ccr-18-0989.

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On, So-jin. "Structurizing the Factors of Baduk Strength in the Endgame." Journal of Go Studies 18, no. 1 (2024): 121–46. http://dx.doi.org/10.62578/290557.

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The purpose of this study is to analyze Baduk technique books, derive the factors of Baduk strength in the endgame, and structurize these factors. In order to achieve the purpose of the study, an analysis was conducted on the content presented in 12 Baduk technical books. We selected and conducted interviews with eight Baduk professional players from Korea, Japan and Taiwan. In order to demonstrate multiple factors, we presented situations that require the consideration of multiple factors. Through an analysis of game records, we examined how these factors are utilized in professional games. A
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Pratidina, Saskia Putri, and M. E. Fuady. "Pesan Moral dalam Film untuk Membangun Personal Branding." Bandung Conference Series: Public Relations 3, no. 2 (2023): 598–603. http://dx.doi.org/10.29313/bcspr.v3i2.8400.

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Abstract. Every moral message in the film has an effect on intrinsic elements such as the character of a character played, movie theme, background film story problem, which is usually packed according to the environment in human life or society.So that with that concept, people as an audience feel what the characters who played so that society can actualize in its real life.One example of a moral message in a film that the audience can understand and easily understand is a university film Marvel Avengers: Endgame. Research objectives to study and analyse representation a moral message in the f
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Shakti, Zasqia Damai Aulia. "Endgame, Its Opening and Closing Style: A Conversation Analytic Study." Lingua Susastra 5, no. 1 (2024): 68–80. http://dx.doi.org/10.24036/ls.v5i1.278.

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Conversation Analysis (CA) is crucial in discourse studies, focusing on everyday interactions. This study examines the conversational styles in the Indonesian talk show Endgame, hosted by Gita Wirjawan. Previous research on Indonesian talk shows has primarily explored speech acts and pragmatic aspects, with little emphasis on openings and closings. This study addresses that gap by applying CA to analyze these segments in "Endgame" episodes. Using a descriptive qualitative method, the study analyzes data from the four most-watched Endgame episodes as of November 2023. The findings reveal that E
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Pratama, Puspa Indah Aditya, and Tri Wahyu Retno Ningsih. "TRAITS OF MASCULINITY AS DEPICTED IN AVENGERS: ENDGAME MOVIE." ISLLAC : Journal of Intensive Studies on Language, Literature, Art, and Culture 5, no. 2 (2021): 251. http://dx.doi.org/10.17977/um006v5i22021p251-261.

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The concept of masculinity has broadened as a result of gender equality. Masculinity refers to a culture in which men's and women's social roles are clearly defined. This research objective was to find out traits of masculinity of male characters in Avengers: Endgame movie based on the theory proposed by David & Brannon, Beynon (2007). The research method used a descriptive qualitative method. The data of this research are dialogues and scenes in Avengers: Endgame movie. The results represent that there were seven traits of masculinity found in the male characters of Avengers: Endgame movi
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Koehler, Kevin, and Holger Albrecht. "Revolutions and the Military: Endgame Coups, Instability, and Prospects for Democracy." Armed Forces & Society 47, no. 1 (2019): 148–76. http://dx.doi.org/10.1177/0095327x19881747.

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This article presents a systematic analysis of military coups following popular mass uprisings in nondemocratic regimes, conceptualized as endgame coups. Drawing on our original, medium- n data set of revolutionary situations, we find that such endgame coups form a distinct type of military intervention in politics. Compared to regular coups, episodes of popular mass contestation prompt conservative interventions in politics of the military’s leadership aimed at preserving the regime’s authoritarian infrastructure. A systematic test of factors characterizing postcoup political trajectories is
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Weissman, Albert. "Opening, Middlegame, Endgame: Three Metaphors for Pharmaceutical Research." Drug Information Journal 27, no. 1 (1993): 203–12. http://dx.doi.org/10.1177/009286159302700136.

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Barnier, Brian, and Prachee Kale. "CYBERSECURITY: THE ENDGAME – PART TWO." EDPACS 64, no. 5 (2021): 1–30. http://dx.doi.org/10.1080/07366981.2021.1944024.

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Barnier, Brian, and Prachee Kale. "CYBERSECURITY: THE ENDGAME – PART ONE." EDPACS 62, no. 3 (2020): 1–18. http://dx.doi.org/10.1080/07366981.2020.1752466.

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Mayilvaganan, M. "Is it Endgame for LTTE?" Strategic Analysis 33, no. 1 (2008): 25–39. http://dx.doi.org/10.1080/09700160802518536.

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Dadwal, Shebonti Ray. "Iraq: An endgame in sight?" Strategic Analysis 22, no. 11 (1999): 1787–92. http://dx.doi.org/10.1080/09700169908458920.

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Frejlak, Stanisław. "Combinatorial Game Theory Meets Deep Learning:Efficient Endgame Analysis." Journal of Go Studies 18, no. 2 (2024): 17–50. https://doi.org/10.62578/504852.

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The endgame stage of Go presents a unique challenge for scientific research. Contrary to previous stages, in the endgame the key to a successful analysis is board decomposition into smaller, independent local positions. Go players typically analyze these positions separately and prioritize moves based on their value. In this paper, I introduce a novel program that automates this decomposition-based analysis for the endgame stage of Go. AlphaZero has revolutionized Computer Go, by applying a generic move-selection mechanism, based on neural network judgments and the MCTS search algorithm. Howev
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Saputra, Ivander Wilson, and Diah Ayu Candraningrum. "Brand Relationship Pada Komunitas Marvel Indonesia (Studi Analisis Film Avengers: Endgame)." Prologia 3, no. 2 (2019): 373. http://dx.doi.org/10.24912/pr.v3i2.6361.

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This study aims to determine the perceptions that emerge as well as how much is the level of interests fans based Avengers movie. The theory used in this research is the theory of mass communication, film, brand, and brand relationship. The approach used in this research is a qualitative approach with a phenomenological method. The subject of the study was the Indonesian Marvel Community with the object of the film Avengers: Endgame. Data collection is conduct by online research, interviews, and literature study. The speakers in this study were community founders, film experts, business expert
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SCHADD, MAARTEN P. D., MARK H. M. WINANDS, JOS W. H. M. UITERWIJK, H. JAAP VAN DEN HERIK, and MAURICE H. J. BERGSMA. "BEST PLAY IN FANORONA LEADS TO DRAW." New Mathematics and Natural Computation 04, no. 03 (2008): 369–87. http://dx.doi.org/10.1142/s1793005708001124.

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Fanorona is the national board game of Madagascar. The game's complexity is approximately the same as that of checkers. In this article, we present a search-based approach for weakly solving this game. It is a well-chosen combination of Proof-Number search and endgame databases. Retrograde analysis is used to generate the endgame databases in which every position with 7 or fewer pieces on the board has been solved. Then, a Proof-Number search variant, PN2, exploits the databases to prove that the game-theoretical value of the initial position is a draw. Future research should develop technique
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Andaru, F. Mario, and Bambang Hadinugroho. "The piranhas: Endgame of banking in Indonesia." Journal of Global Business Insights 9, no. 2 (2024): 163–75. https://doi.org/10.5038/2640-6489.9.2.1284.

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Neobank is a form of financial technology innovation that offers banking services without a branch office. This is a form of disruption in the banking industry. Therefore, this paper aims to look at the phenomenon regarding the shift in the banking industry due to the presence of neobanks and, at the same time, question whether this is the beginning of the extinction of conventional banking. Based on an analysis of the literature on fintech and digital banking from research, case studies, and news media in both English and Indonesian, this study discusses research related to neobank trends dis
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Akmal, Sarfraz, Elizabeth E. Ginalis, Nitesh V. Patel, Robert Aiken, Alis J. Dicpinigaitis, and Simon J. Hanft. "Leptomeningeal disease in glioblastoma: endgame or opportunity?" Journal of Neuro-Oncology 155, no. 2 (2021): 107–15. http://dx.doi.org/10.1007/s11060-021-03864-x.

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Arbi, Anggun Purnomo. "Character Education Values Used in the Avengers: Endgame Movie." JournEEL (Journal of English Education and Literature) 3, no. 1 (2021): 11–22. http://dx.doi.org/10.51836/journeel.v3i1.185.

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Abstract 
 This research was aimed to describe the character education values used in the Avengers: End Game Movie. Movie is described as the series of moving pictures combined with sound effects. Character education values .This study applied library research as it described the results of study. The data of this study were the phenomena and facts classified into the character education values. The source of data were the facts or phenomena shown in the movie scenes and the movie transcription of Avengers: Endgame. This study used two instruments called: the researcher himself and the do
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Hendlin, Yogi Hale, Elieen Le Han, and Pamela M. Ling. "Pharmaceuticalisation as the tobacco industry’s endgame." BMJ Global Health 9, no. 2 (2024): e013866. http://dx.doi.org/10.1136/bmjgh-2023-013866.

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ContextDeclining smoking prevalence and denormalisation of tobacco in developed countries reduced transnational tobacco company (TTC) profit during 1990s and 2000s. As these companies faced increasingly restrictive policies and lawsuits, they planned to shift their business to socially acceptable reduced-harm products. We describe the internal motivations and strategies to achieve this goal.MethodsWe analysed previously secret tobacco industry documents available through the Truth Tobacco Documents Library. These documents were triangulated with TTCs’ investor and other professional reports, w
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Maharaj, Shiva, Nick Polson, and Alex Turk. "Chess AI: Competing Paradigms for Machine Intelligence." Entropy 24, no. 4 (2022): 550. http://dx.doi.org/10.3390/e24040550.

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Endgame studies have long served as a tool for testing human creativity and intelligence. We find that they can serve as a tool for testing machine ability as well. Two of the leading chess engines, Stockfish and Leela Chess Zero (LCZero), employ significantly different methods during play. We use Plaskett’s Puzzle, a famous endgame study from the late 1970s, to compare the two engines. Our experiments show that Stockfish outperforms LCZero on the puzzle. We examine the algorithmic differences between the engines and use our observations as a basis for carefully interpreting the test results.
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Berkowitz, Bruce. "The Great Game and the Endgame in Afghanistan." Orbis 51, no. 1 (2007): 165–74. http://dx.doi.org/10.1016/j.orbis.2006.10.010.

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Kong, Amanda Y., and Lisa Henriksen. "Retail endgame strategies: reduce tobacco availability and visibility and promote health equity." Tobacco Control 31, no. 2 (2022): 243–49. http://dx.doi.org/10.1136/tobaccocontrol-2021-056555.

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An increasing number of countries have set tobacco endgame goals that target dramatic reductions in smoking prevalence. To achieve those targets and promote health equity, policies are needed to reduce the retail supply and visibility of tobacco products. Focusing on retailer reduction strategies and tobacco display bans, this special communication reviews solution-oriented research about the retail environment. It highlights examples of policy implementation and identifies data needs and research gaps for designing and evaluating retail policies to promote population health equitably.
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Bell, J. Bowyer. "The Irish republican army enters an endgame: An overview." Studies in Conflict & Terrorism 18, no. 3 (1995): 153–74. http://dx.doi.org/10.1080/10576109508435977.

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Ulpah, Andriani, Umi Narimawati, and Nurdin Nurdin. "ANALISIS STRATEGI ENDGAME POLIO BERDASARKAN SURVEILANS ACUTE FLACCID PARALYSIS (AFP)." Ekono Insentif 15, no. 2 (2021): 109–21. http://dx.doi.org/10.36787/jei.v15i2.699.

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Abstrak - Ilmu dan teknologi yang semakin berkembang memberikan manfaat yang baik bagi kehidupan termasuk dalam bidang kesehatan. Perkembangan dalam bidang kesehatan salah satunya dibuktikan dalam pemberantasan Virus Polio di dunia. Dimana WHO mengeluarkan suatu strategi dalam pemberantasan polio yang dinamakan dengan “Strategi Endgame Polio”. Di Indonesia sendiri penemuan kasus polio kembali ditemukan pada bulan April 2019 di Yahukimo, Papua. Untuk mempertahankan Sertifikat Bebas Polio, Indonesia harus membuktikan tidak lagi ditemukan kasus Polio selama tiga tahun. Untuk mencapai hal tersebut
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Camelia, Camelia, and Neneng Sri Wahyuningsih. "AN ERROR ANALYSIS OF ENGLISH-INDONESIAN SUBTITLE TRANSLATION IN AVENGERS: ENDGAME." JURNAL BAHASA ASING LIA 4, no. 01 (2023): 12–32. http://dx.doi.org/10.35962/jurnalbahasaasing-lia.v4i01.187.

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ABSTRACT
 
 This study aims to identify what kind of errors that the writer found in English-Indonesian subtitle of Avengers: Endgame movie. The method that was used in this study is a qualitative descriptive. The data are collected by watching the movie Avengers: Endgame with subtitles made by non-professional translators and professional translators at the same time to find errors that the non-professional made. The errors are analysed by using Mossop’s revision parameters. The result shows 21 errors. The most error found are related to errors in accuracy with 16 errors (76,2%). Th
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Grolleau, Gilles, Sana El Harbi, and Insaf Békir. "Playing with pirates: how companies can win the endgame." Journal of Business Strategy 37, no. 3 (2016): 30–36. http://dx.doi.org/10.1108/jbs-11-2014-0142.

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Purpose The purpose of this paper is to expose two mechanisms by which pirated firms that market cultural goods can strategically use piracy to increase their profits. Design/methodology/approach The authors interpret several world examples through the lens of behavioral economics to identify mechanisms that can make pirates’ initiatives profitable for the intellectual property rights holders. They also address two principal objections to “beneficial piracy”. Findings First, intrinsically motivated pirates can be in a better position to shape consumers’ preferences in a sense favorable to the
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Puljević, Cheneal, Kylie Morphett, Marita Hefler, et al. "Closing the gaps in tobacco endgame evidence: a scoping review." Tobacco Control 31, no. 2 (2022): 365–75. http://dx.doi.org/10.1136/tobaccocontrol-2021-056579.

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ObjectiveTobacco endgame policies aim to rapidly and permanently reduce smoking to minimal levels. We reviewed evidence syntheses for: (1) endgame policies, (2) evidence gaps, and (3) future research priorities.Data sourcesGuided by JBI scoping review methodology, we searched five databases (PubMed, CINAHL, Scopus, Embase and Web of Science) for evidence syntheses published in English since 1990 on 12 policies, and Google for publications from key national and international organisations. Reference lists of included publications were hand searched.Study selectionTwo reviewers independently scr
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Puspita, Ratna Dea, and Bayu Adi Laksono. "The Assumption of Adult Education (Andragogy) in Gita Wirjawan's Podcast With Maudy Ayunda: Modern Kartini Dares To Challenge The Status Quo [Endgame 53e25]." Progress In Social Development 4, no. 1 (2023): 34–41. http://dx.doi.org/10.30872/psd.v4i1.53.

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The purpose of this research is to find the assumptions of adult education (andragogy) in Gita Wirjawan's podcast with Maudy Ayunda. This research uses a qualitative approach with content analysis. The documentation material in this research is a podcast video with the title Maudy Ayunda: Kartini Modern Berani Tantang Status Quo [Endgame 53E25] with a duration of 1 hour 29 minutes 15 seconds and taken from the YouTube video sharing site. The total dialog related to adult assumptions is 30 points, including three assumptions, namely the assumption of knowledge needs, self-concept assumptions, a
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Hardy, Céline S. C., Lauren E. Bahr, Alan L. Rothman, et al. "Proceedings of the second annual dengue endgame summit: A call to action." PLOS Neglected Tropical Diseases 19, no. 4 (2025): e0013028. https://doi.org/10.1371/journal.pntd.0013028.

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On August 7–9, 2024, the second annual dengue “endgame” summit was held in Syracuse, NY, hosted by the Global Health Institute at SUNY Upstate Medical University. The meeting brought together attendees from around the world, with talks spanning healthcare, government control programs, basic research, and medical countermeasure development efforts. The summit goal was to work toward a better understanding of what dengue control could look like and the steps required to reach such a goal. The objectives of the meeting were to discuss the current global state of dengue, what dengue “control” migh
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Ridaryanthi, Melly, and Ceaserlyn Jindan Sinuyul. "Representation of Female Superhero and Gender Roles in the Avengers: Endgame." KOMUNIKA: Jurnal Dakwah dan Komunikasi 15, no. 2 (2021): 139–54. http://dx.doi.org/10.24090/komunika.v15i2.4580.

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This paper aims to present the study about the representation of female superhero characters and gender roles in Avenger: Endgame. This study is justified to be important as females usually have their stereotypical representation in mass media, including film. Thus, it is crucial to explore and analyze whether or not female superheroes are depicted similarly. There are three main characters analyzed in this movie, namely Gamora, Black Widow, and Nebula. This study applies the semiotics method with a qualitative approach whereby Roland Barthes Semiotics is employed as the theoretical foundation
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Gustafsson, Karl Erik. "End-game Strategies in the Swedish National Tabloid Industry." Nordicom Review 29, no. 2 (2008): 325–34. http://dx.doi.org/10.1515/nor-2017-0194.

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Abstract Based on decades of comparative research on the national tabloid industry in the Nordic countries, a forecast is made, based on the product life cycle (PLC) theory, that the Swedish national tabloid industry will decline. As PLC theory is a blunt forecasting instrument, every precaution is taken; still a forecast is made that the No.2 tabloid will lose the present endgame to the market leader and disappear in 5-10 years time. End-game strategies as well as exit barriers are discussed in detail. The conclusions are valid for the national tabloid industries in the other Nordic countries
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Margaretha, Pinkan, Rustono Farady Marta, Hana Panggabean, and Denny Putra. "Pedagogy of Freedom: Van-Dijk’s Socio-Cognitive Discursive Analysis on Nadiem Makariem Endgame Podcast." Studies in Media and Communication 12, no. 3 (2024): 405. http://dx.doi.org/10.11114/smc.v12i3.7097.

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Indonesian Ministry of Education, Culture, Research and Technology initiate Merdeka Belajar (Independent Learning) policy since 2020 to improve education quality. Education holds a crucial role in human capital development of nation to respond structural transformation challenges, global industrial revolution, and disruptive changes in many dimensions of human life. Indonesian education quality still needs to be improved, since the Indonesia 2018 PISA (Programme for International Student Assessment) rank in lower quartile compare with other 78 countries. Nadiem Makariem, the Education, Culture
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Supriyono, Olivia Faustine, and Esther Harijanti Kuntjara. "Gita Wirjawan’s Use of Politeness in Requesting and Using Addressing Terms in Two Endgame Podcasts." k@ta kita 11, no. 3 (2023): 449–56. http://dx.doi.org/10.9744/katakita.11.3.449-456.

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This research examines politeness in two Endgame podcasts, focusing on Gita Wirjawan's request and the use of address terms with a minister and a non-government employee. The writer analyzes politeness expressed by Gita Wirjawan in two podcasts on his channel using First-Order Politeness by Watts (2003) and the Indonesian (Javanese) politeness principle by Suseno (2001) and Kuntjara (2009). A descriptive qualitative approach is employed in this study. The analysis shows that Gita often uses direct language for requests, utilizes the term 'you' to blur their distance. The findings show that Git
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Zhao, P., W. Chen, and W. Yu. "Guidance law for intercepting target with multiple no-fly zone constraints." Aeronautical Journal 121, no. 1244 (2017): 1479–501. http://dx.doi.org/10.1017/aer.2017.87.

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ABSTRACTA composite guidance law is proposed for intercepting moving target while strictly satisfying the constraints on multiple No-Fly Zones (NFZs) distributed arbitrarily. The research has two major steps. In the first step, by considering only one NFZ, a guidance law is developed with three parts: Orientation Adjustment Scheme (OAS), Boundary-Constraint Handling Scheme (BCHS), and Proportional Navigation (PN). OAS determines the major flight direction by predicting the collision point of the missile and target. BCHS controls the missile to approach and then fly along the boundary of the NF
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Nangimah, Musrifatun. "The cultural repertoire of recontextualized superhero in the Avengers sequels." EduLite: Journal of English Education, Literature and Culture 6, no. 2 (2021): 353. http://dx.doi.org/10.30659/e.6.2.353-368.

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This research presents content analysis to the cultural repertoire of Marvel Cinematic Universe�s superhero motion pictures. It investigates the content, theme, and core ideas of Avengers sequels: The Avengers (2012), Avengers: Age of Ultron (2015), Avengers: Infinity War (2018), and Avengers: Endgame (2019). It explores how the Avengers sequels portrays recontextualization of superhero characters and whether as well as to what extent it provides US cultural monomyth. The finding shows that each character of the Avengers has flaws and vulnerabilities as common human beings that leave them from
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Croci, Ettore, Eric Nowak, and Olaf Ehrhardt. "The corporate governance endgame – minority squeeze-out regulation and post-deal litigation in Germany." Managerial Finance 43, no. 1 (2017): 95–123. http://dx.doi.org/10.1108/mf-01-2016-0032.

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Purpose The purpose of this paper is to examine minority squeeze-outs and their regulation in Germany, a country where majority shareholders have extensively used this tool since its introduction in 2002. Using unique hand-collected data, the authors carry out the first detailed analysis of the German squeeze-out offers from the announcement to the outcome of post-deal litigation, examining also the determinants of the decision to squeeze-out minority investors. Design/methodology/approach Using unique data on court rulings and compensations, the authors analyze a sample of 324 squeeze-outs of
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Charoenca, Naowarut, Nipapun Kungskulniti, Stephen Hamann, and Jeremiah Mock. "Uncovering Philip Morris International’s Fundamental Strategies for Product Placement in Thailand: Spotlighting Industry Penetration to Advance the Endgame." Asian Pacific Journal of Cancer Prevention 22, no. 12 (2021): 3789–801. http://dx.doi.org/10.31557/apjcp.2021.22.12.3789.

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DeZoort, F. Todd, and Mark H. Taylor. "COMMENTARY––A Public Interest View of Auditor Independence: Moving Toward Auditor Reliability When Considering and Promoting Audit Quality." Accounting and the Public Interest 15, no. 1 (2015): 53–63. http://dx.doi.org/10.2308/apin-10498.

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ABSTRACT A longstanding view inside and outside the auditing profession is that the public accounting profession rests on the foundation of independence (Previts and Merino 1998), with regulatory bodies requiring auditors to be independent both in appearance and in fact. For many decades, regulators and stakeholders alike have held the view that auditor independence is the auditor's endgame. We review recent research on the Reliability Framework, which recasts auditor independence with other professional constructs, including integrity, competence, and objectivity, as co-antecedents of auditor
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Abreu, Vinicius Santos de, and Tadeu Moreira de Classe. "EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption." Journal on Interactive Systems 14, no. 1 (2023): 215–30. http://dx.doi.org/10.5753/jis.2023.3165.

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Corruption, a pervasive issue that affects societies globally, is closely linked to inequality and the inadequate provision of public services. In this context, where the population is the primary victim, serious games are utilized to raise awareness, aiming to empower individuals and strengthen their role as vigilant citizens. Game designers strive to develop solutions that facilitate learning and reflection on corruption. This article proposes an adaptation of the Design Play and Experience Framework, referred to as the Endgame for Corruption Framework (EgC Framework). This adaptation incorp
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Grassly, Nicholas C. "The final stages of the global eradication of poliomyelitis." Philosophical Transactions of the Royal Society B: Biological Sciences 368, no. 1623 (2013): 20120140. http://dx.doi.org/10.1098/rstb.2012.0140.

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The global incidence of poliomyelitis has dropped by more than 99 per cent since the governments of the world committed to eradication in 1988. One of the three serotypes of wild poliovirus has been eradicated and the remaining two serotypes are limited to just a small number of endemic regions. However, the Global Polio Eradication Initiative (GPEI) has faced a number of challenges in eradicating the last 1 per cent of wild-virus transmission. The polio endgame has also been complicated by the recognition that vaccination with the oral poliovirus vaccine (OPV) must eventually cease because of
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Момуналиева, Ш. Ж., Дж. О. Абдырахманова, and К. Ч. Джанузаков. "THE ROLE OF PAWN STRUCTURES." НАУКА, НОВЫЕ ТЕХНОЛОГИИ И ИННОВАЦИИ КЫРГЫЗСТАНА, no. 3 (March 31, 2022): 263–70. http://dx.doi.org/10.26104/nntik.2022.75.47.049.

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Пешки – это важные боевые единицы, определяют весь характер борьбы, от пешечной структуры зависит вся позиция и стратегия игры. В связи с этим осуществлена попытка анализа дебютов игроков гроссмейстеров с рейтингом 2000+ методом расчёта относительной силы игроков. Предполагалось, что изучение эффективности пешечных структур в дебюте с переходом в миттешпиль и эндшпиль позволит использовать более результативно пешечную игру. Целью исследования явилось изучение эффективности пешечных структур в дебюте с переходом в миттешпиль и эндшпиль. В работе использованы методы сравнения, анализа результато
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Durkin, Sarah J., Emily Brennan, and Melanie A. Wakefield. "Optimising tobacco control campaigns within a changing media landscape and among priority populations." Tobacco Control 31, no. 2 (2022): 284–90. http://dx.doi.org/10.1136/tobaccocontrol-2021-056558.

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Reviews published over the past decade confirm tobacco control campaigns can be effective for influencing adult and youth tobacco use behaviours, with strengthening evidence for high cost-effectiveness. Evidence is also accumulating for positive campaign effects on interpersonal discussions, social norms and policy support that can help motivate and sustain quitting and reduce uptake. Research needs over the next decade centre on the rapidly changing media environment and the equity of campaign effects among high smoking prevalence communities. The field needs specific evidence on: how to meas
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Ryaguzova, Elena V. "Nikolai V. Krogius: A life-long chess game." Izvestiya of Saratov University. Educational Acmeology. Developmental Psychology 11, no. 4 (2022): 384–90. http://dx.doi.org/10.18500/2304-9790-2022-11-4-384-390.

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The article is devoted to the life and work of Nikolai Vladimirovich Krogius who was an international grandmaster (1964), European champion as part of the team (1965); two-time champion of the RSFSR (1952, 1964); Doctor of Psychological Sciences (1980), Head of the Department of Psychology of SSU (1978–1980), head of the Department of Chess of SCOLIPE (State Central Order of Lenin Institute of Physical Education) (1981–1983), Head of the Chess Department of the USSR State Sports Committee (1981–1989), Vice-President of FIDE (1986–1990). The objective of the article is to reflect on the life an
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S. Lad., Sumit, and Amol C. Adamuthe. "Improved Deep Learning Model for Static PE Files Malware Detection and Classification." International Journal of Computer Network and Information Security 14, no. 2 (2022): 14–26. http://dx.doi.org/10.5815/ijcnis.2022.02.02.

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Static analysis and detection of malware is a crucial phase for handling security threats. Most researchers stated that the problem with the static analysis is an imbalance in the dataset, causing invalid result metrics. It requires more time for extracting features from the raw binaries, and methods like neural networks require more time for the training. Considering these problems, we proposed a model capable of building a feature set from the dataset and classifying static PE files efficiently. The research work was conducted to emphasize the importance of feature extraction rather than foc
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Praveena, Dr M., and Dr V. Jaiganesh. "Improved Grasshopper Optimization Algorithm based Feature Selection with Evolutionary Outlay-Aware Deep Belief Network Classifier (IGOA-EOA-DBNC) for High Dimensional Datasets." Revista Gestão Inovação e Tecnologias 11, no. 2 (2021): 817–35. http://dx.doi.org/10.47059/revistageintec.v11i2.1716.

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Background: High dimensional datasets contain the curse of dimensionality, and hence data mining becomes a more difficult task. Feature selection in the knowledge data and discovery process provides a solution for this curse of dimensionality issue and helps the classification task reduce the time complexity and improve the accuracy. Objectives: This paper aims to recognize a bio-inspired algorithm that best suits feature selection and utilizes optimized feature selection techniques. This algorithm is used to design machine learning classifiers that are suitable for multiple datasets and for b
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Alscher, Alexander, and Christian Wissing. "ADOPTION OF DIGITAL VACCINATION SERVICES FROM A LITERALLY PROFESSIONAL VIEW: A COMMENTARY ON “IT IS THE CLICK FLOW, NOT THE VALUE” FROM A HEALTH CARE WORKERS AND AGILITY PERSPECTIVE." EPH-International Journal of Business & Management Science 9, no. 3 (2023): 14–16. http://dx.doi.org/10.53555/eijbms.v9i3.142.

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The interplay of innovation and health care workers (HCWs) focusing on vaccination were key in mastering the COVID-19 pandemic, which led to serious health, social and economic problems worldwide (Holzmann-Littig et al., 2022). Apart from optimizing traditional approaches to contain the pandemic outbreak, such as hygiene rules, testing regime, contact tracing, quarantine (Saw et al., 2021), new mRNA-vaccines and innovative digital technologies such as vaccination platforms were introduced (Kis et al., 2021). In this context, the study “Adoption of Digital Vaccination Services: It Is the Click
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Fang, Lingzhi, and Huangnan Shen. "Changes in technology and civilization—A conceptual study of the Metaverse." Metaverse 2, no. 2 (2021): 18. http://dx.doi.org/10.54517/m.v2i2.1785.

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<p class="15" align="justify">Advances in media technology continue to drive changes in the shape of human society, and human civilization has stepped into the eve of the Metaverse. Based on this practical background, this paper analyzes the Metaverse concept from three aspects: the proposed background, construction and characteristics of the Metaverse, and analyzes and summarizes the impact of the Metaverse on the current situation of the industry and the future of the industry. This paper argues that the proposal of <span style="font-family: 'Times New Roman';">M</span>etav
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Fang, Lingzhi, and Huangnan Shen. "Changes in technology and civilization—A conceptual study of the Metaverse." Metaverse 2, no. 2 (2021): 18. http://dx.doi.org/10.54517/met.v2i2.1785.

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<p class="15" align="justify">Advances in media technology continue to drive changes in the shape of human society, and human civilization has stepped into the eve of the Metaverse. Based on this practical background, this paper analyzes the Metaverse concept from three aspects: the proposed background, construction and characteristics of the Metaverse, and analyzes and summarizes the impact of the Metaverse on the current situation of the industry and the future of the industry. This paper argues that the proposal of <span style="font-family: 'Times New Roman';">M</span>etav
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KARLSEN, JAN REINERT, JAN HELGE SOLBAKK, and SØREN HOLM. "Ethical Endgames: Broad Consent for Narrow Interests; Open Consent for Closed Minds." Cambridge Quarterly of Healthcare Ethics 20, no. 4 (2011): 572–83. http://dx.doi.org/10.1017/s0963180111000314.

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The ongoing legal and bioethics debates on consent requirements for collecting, storing, and utilizing human biological material for purposes of basic and applied research—that is, genomic research biobanking—have already managed to pass through three ostensibly dissimilar stages
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Roschenko, Olena, and Ke Chen. "«Othello» G. Verdi – A. Boito as a game of chess." Aspects of Historical Musicology 29, no. 29 (2022): 68–90. http://dx.doi.org/10.34064/khnum2-29.04.

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In the opera Otello by G. Verdi – A. Boito, which contains many actual and virtual readings, the original musicological interpretation reveals the signs of a chess game. The metaphor of the chess game is based on a two-level analysis: the study of opera characters on the basis of establishing their functional correspondence to the chess game pieces and the identification of metaphorically represented chess situations in opera drama. The proposed analysis of Othello has made it possible to carry out an original musicological interpretation of the opera as a game of chess, which allows us to und
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Kang, Heewon, Eunsil Cheon, Hyun Kyung Kim, et al. "Vision for tobacco endgame in Korea: suggestions for countries with endgame aspirations." Tobacco Control, May 5, 2023, tc—2022–057691. http://dx.doi.org/10.1136/tc-2022-057691.

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Tobacco endgame is a focal point of discussion at both national and international levels. We aimed to describe efforts related to achieving the tobacco endgame in the Republic of Korea, an exemplar of a country with endgame aspirations, and compare them with the efforts of other nations. We reviewed the tobacco endgame efforts of three nations considered tobacco control leaders: New Zealand (NZ), Australia and Finland. The efforts/attempts of each country were described using an endgame strategy category. The tobacco control leaders had explicit goals to achieve a smoking prevalence of <5%
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