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Artykuły w czasopismach na temat "Engine 3D Game Development"
Rao, Vipul. "Game Development using Panda 3D Game Engine." International Journal on Recent and Innovation Trends in Computing and Communication 3, no. 2 (2015): 534–36. http://dx.doi.org/10.17762/ijritcc2321-8169.150223.
Pełny tekst źródłaGhodichor, Nitesh, Vaishali Patil, Yash Nagpure, and Yashavi Viragade. "A Comprehensive Investigation of 3D Game Development with Unreal Engine." International Journal of Microsystems and IoT 3, no. 1 (2025): 1499–506. https://doi.org/10.5281/zenodo.15473298.
Pełny tekst źródłaLi, Jiaming. "Research and Analysis of 3D games." Highlights in Science, Engineering and Technology 31 (February 10, 2023): 132–38. http://dx.doi.org/10.54097/hset.v31i.4825.
Pełny tekst źródłaRaut, Nihar. "3D First-Person Shooter Game Development Using Unreal Engine 5." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 4106–15. http://dx.doi.org/10.22214/ijraset.2023.51039.
Pełny tekst źródłaAfif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Pełny tekst źródłaHendriyani, Mungky, Agung Dharma Saputra, and Febrianto Herlambang. "PENGARUH UNREAL ENGINE DALAM PERKEMBANGAN DUNIA GAME." JEIS: JURNAL ELEKTRO DAN INFORMATIKA SWADHARMA 2, no. 2 (2022): 55–69. http://dx.doi.org/10.56486/jeis.vol2no2.226.
Pełny tekst źródłaBegemann, Andrew, and James Hutson. "Empirical insights into AI-assisted game development: A case study on the integration of generative AI tools in creative pipelines." Metaverse 5, no. 2 (2024): 2568. http://dx.doi.org/10.54517/m.v5i2.2568.
Pełny tekst źródłaCrampen, David, Yogender Yadav, Shofia Ishar, Sisi Zlatanova, and Wenwen Tian. "Development of 3D UDTs for Traffic Monitoring in Unreal 5 Game Engine." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4-2024 (October 21, 2024): 131–38. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-2024-131-2024.
Pełny tekst źródłaRantanen, Toni, Arttu Julin, Juho-Pekka Virtanen, Hannu Hyyppä, and Matti T. Vaaja. "Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications." ISPRS International Journal of Geo-Information 12, no. 8 (2023): 310. http://dx.doi.org/10.3390/ijgi12080310.
Pełny tekst źródłaStowell, Tim, Jon Scoresby, Michael R. Capell, and Brett E. Shelton. "Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine." International Journal of Gaming and Computer-Mediated Simulations 1, no. 4 (2009): 20–49. http://dx.doi.org/10.4018/jgcms.2009091502.
Pełny tekst źródłaRozprawy doktorskie na temat "Engine 3D Game Development"
Jašek, Roman. "Multiplatform Game Development Using the Unity Engine." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236075.
Pełny tekst źródłaKondrak, Krzysztof. "Design and implementation of application independent easy-to-use game engine." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18460.
Pełny tekst źródłaSennersten, Charlotte. "Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)." Licentiate thesis, Karlskrona : School of Technoculture, Humanities and Planning, Blekinge Institute of Technology, 2008. http://www.bth.se/fou/Forskinfo.nsf/allfirst2/e0fc9eb5eccc5468c12574d400432db2?OpenDocument.
Pełny tekst źródłaOpletal, Martin. "Vývoj 3D aplikací v prostředí Blender." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235410.
Pełny tekst źródłaChamberlain, Morne Edward. "A 3D Virtual Environment Development Platform for ASD Therapy Tools." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/2634.
Pełny tekst źródłaWeimar, Rolf. "A simplified game engine for a game development course." Master's thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/9202.
Pełny tekst źródłaZou, Ming. "Industrial Decision Support System with Assistance of 3D Game Engine." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2082.
Pełny tekst źródłaWesson, John W. "The Tower: Constructing a 3D Scene." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/226.
Pełny tekst źródłaNelson, Christopher University of Ballarat. "Spiritual Art: evoking the numinous using a 3D computer game engine." University of Ballarat, 2007. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/12793.
Pełny tekst źródłaNelson, Christopher. "Spiritual Art : evoking the numinous using a 3D computer game engine." Thesis, University of Ballarat, 2007. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/43390.
Pełny tekst źródłaKsiążki na temat "Engine 3D Game Development"
Blackman, Sue. Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. Apress, 2011.
Znajdź pełny tekst źródłaInc, ebrary, ed. 3D game development with Microsoft Silverlight 3: Beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine. Packt Pub., 2009.
Znajdź pełny tekst źródłaMillington, Ian. Game Physics Engine Development. Elsevier Science, 2007.
Znajdź pełny tekst źródłaChin, Robert. Beginning Android 3D Game Development. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6548-1.
Pełny tekst źródłaVillanueva, Nova. Beginning 3D Game Assets Development Pipeline. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-7196-4.
Pełny tekst źródłaBlackman, Sue. Beginning 3D Game Development with Unity. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3423-4.
Pełny tekst źródłaBrusca, Victor G. Introduction to Video Game Engine Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4.
Pełny tekst źródłaBlackman, Sue. Beginning 3D Game Development with Unity 4:. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4900-9.
Pełny tekst źródłaCzęści książek na temat "Engine 3D Game Development"
Jeong, Wooseong, and Unil Yun. "Development of 2D Side-Scrolling Running Game Using the Unity 3D Game Engine." In Advances in Computer Science and Ubiquitous Computing. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-3023-9_21.
Pełny tekst źródłaLee, Newton. "Unreal Engine, a 3D Game Engine." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_537.
Pełny tekst źródłaLee, Newton. "Unreal Engine, A 3D Game Engine." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-319-08234-9_537-1.
Pełny tekst źródłaCiesla, Robert. "Game Engine Museum." In Mostly Codeless Game Development. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2970-5_2.
Pełny tekst źródłaSutherland, Bruce. "Building a Game Engine." In Beginning Android C++ Game Development. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5831-5_4.
Pełny tekst źródłaLanzinger, Franz. "A 3D Game." In 3D Game Development with Unity. CRC Press, 2022. http://dx.doi.org/10.1201/9780429328725-2.
Pełny tekst źródłaLanzinger, Franz. "3D." In 3D Game Development with Unity. CRC Press, 2022. http://dx.doi.org/10.1201/9780429328725-3.
Pełny tekst źródłaMillington, Ian, Ian Millington, Leonard Daly, et al. "The Morgan Kaufmann Series in Interactive 3D Technology." In Game Physics Engine Development. Elsevier, 2007. http://dx.doi.org/10.1016/b978-0-12-369471-3.50002-2.
Pełny tekst źródłaLichtman, Daniel. "The Community Game Development Toolkit." In Ways of Seeing: The Book of Selected Readings 2024. International Visual Literacy Association, 2024. http://dx.doi.org/10.52917/ivlatbsr.2024.015.
Pełny tekst źródłaBao, Wenrui. "The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines." In Research Anthology on Game Design, Development, Usage, and Social Impact. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-7589-8.ch034.
Pełny tekst źródłaStreszczenia konferencji na temat "Engine 3D Game Development"
Tanoto, Carlos, Mochammad Haldi Widianto, and Jeremia Sandy. "3D Horror Game Development Using Unity: Evaluation of Human Psychology Through Horror Game." In 2024 International Conference of Adisutjipto on Aerospace Electrical Engineering and Informatics (ICAAEEI). IEEE, 2024. https://doi.org/10.1109/icaaeei63658.2024.10899190.
Pełny tekst źródłaTodorović, Danilo, Srđan Grujić, Mihajlo Vukajlović, and Žana Vinčić. "Developing a 2D game engine to simplify tile-based platformer development : Student paper." In 2025 24th International Symposium INFOTEH-JAHORINA (INFOTEH). IEEE, 2025. https://doi.org/10.1109/infoteh64129.2025.10959197.
Pełny tekst źródłaHu, Wenfeng, and Xin Zhang. "A Rapid Development Method of Virtual Assembly Experiments Based on 3D Game Engine." In 2nd International Conference on Electronic and Mechanical Engineering and Information Technology. Atlantis Press, 2012. http://dx.doi.org/10.2991/emeit.2012.53.
Pełny tekst źródłaZhang, Yawen. "Optimization of the Animation Production Process utilizing Game Engine." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003708.
Pełny tekst źródłaPopescu, Andrian, and Valeriu Cebotari. "Aspects of dynamics and graphics in video games." In Simpozion Ştiinţific al Tinerilor Cercetători. Ediţia a 22-a. Academy of Economic Studies, 2025. https://doi.org/10.53486/sstc2024.v2.02.
Pełny tekst źródłaMonteiro da Silva, Nathan de Andrade, and Pedro Moises de Sousa. "Science Kingdom as a Tool to Support High School Chemistry Teaching." In Workshop de Sistemas de Informação. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/wsis.2024.33688.
Pełny tekst źródłaChang, Chenghung P., Felipe Arango, Dror Kodman, Sven K. Esche, and Constantin Chassapis. "Utilization of Immersive Collaborative Student Laboratory Simulations Developed Using a Game Engine." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14532.
Pełny tekst źródłaQin, Carter, and Francis Rodriguez. "Autism Sphere: An Immersive Interactive Social Skills Training Platform for Children with Autism using Virtual Reality." In 5th International Conference on Advanced Natural Language Processing. Academy & Industry Research Collaboration Center, 2024. http://dx.doi.org/10.5121/csit.2024.141023.
Pełny tekst źródłaBeccaceci, Alessandra, Michelina Occhioni, Lucia Stacchiotti, Daniela Pennesi, and Eleonora Paris. "SUSTAINABLE CITY: A SERIOUS GAME IN CARDBOARD AND 3D VIRTUAL VERSIONS TO ENGAGE STUDENTS IN SUSTAINABILITY TOPICS." In 15th International Technology, Education and Development Conference. IATED, 2021. http://dx.doi.org/10.21125/inted.2021.0891.
Pełny tekst źródłaSforza, Lorenzo, Tommaso Lucchini, Alessandra Vaghini, Colin Bennett, and Nick Owen. "3D-CFD Modelling of Gas Exchange and Combustion Inside the Expander of a Recuperated Split-Cycle Engine." In 16th International Conference on Engines & Vehicles. SAE International, 2023. http://dx.doi.org/10.4271/2023-24-0130.
Pełny tekst źródłaRaporty organizacyjne na temat "Engine 3D Game Development"
Prokhorov, Оleksandr V., Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. Developing a 3D quest game for career guidance to estimate students’ digital competences. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4416.
Pełny tekst źródłaSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Pełny tekst źródłaBernstetter, Armin. Virtual Fieldwork in Unreal Engine (software). GEOMAR Helmholtz Centre for Ocean Research Kiel, 2024. http://dx.doi.org/10.3289/sw_6_2024.
Pełny tekst źródłaМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.
Pełny tekst źródłaKanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3745.
Pełny tekst źródłaTrahan, Corey, Jing-Ru Cheng, and Amanda Hines. ERDC-PT : a multidimensional particle tracking model. Engineer Research and Development Center (U.S.), 2023. http://dx.doi.org/10.21079/11681/48057.
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