Rozprawy doktorskie na temat „Gaming Industry in India”
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Sprawdź 50 najlepszych rozpraw doktorskich naukowych na temat „Gaming Industry in India”.
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Wingo, Rebecca Shirley. "Indian Gaming the Montana stalemate /." Thesis, Montana State University, 2009. http://etd.lib.montana.edu/etd/2009/wingo/WingoR0509.pdf.
Pełny tekst źródłaChhina, Gagun S. "Video gaming parlours : the emergence of video gaming in India." Thesis, University of Manchester, 2016. https://www.research.manchester.ac.uk/portal/en/theses/video-gaming-parlours-the-emergence-of-video-gaming-in-india(75217f0f-c060-4c68-b708-ed496b3988e1).html.
Pełny tekst źródłaJiang, Hua. "Money laundering control in Macau gaming industry." Thesis, University of Macau, 2010. http://umaclib3.umac.mo/record=b2147560.
Pełny tekst źródłaHyder, Mo T. "Wireless handheld solution for the gaming industry." [Denver, Colo.] : Regis University, 2008. http://165.236.235.140/lib/MHyder2008.pdf.
Pełny tekst źródłaLarsen, Christer-Andre. "Financial Aspects of the Online Gaming Service Industry." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for telematikk, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-13492.
Pełny tekst źródłaErshov, Igor. "Blockchain gaming: An analysis of the use of blockchain technology in the video gaming industry." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20533/.
Pełny tekst źródłaSimpson, Victoria Louise. "Social change within the gaming industry : a sociological investigation." Thesis, Manchester Metropolitan University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.399854.
Pełny tekst źródłaRelvas, António Miguel da Silva Reis de Miranda. "The impact of cloud gaming in the videogame industry." Master's thesis, Instituto Superior de Economia e Gestão, 2021. http://hdl.handle.net/10400.5/23447.
Pełny tekst źródłaAncikevics, Zigmunds, and Nelly Chemutai Lagat. "Talent attraction in Swedish Gaming Industry : An exploratory study." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-388634.
Pełny tekst źródłaLin, Guan Yn. "Globalization strategies of India pharmaceutical industry." Thesis, University of Macau, 2007. http://umaclib3.umac.mo/record=b1676654.
Pełny tekst źródłaMahamud, Abdirahman, Abdimajid Khayre, and Paula Bergholm. "Management of project failures in the gaming industry : The normalization approach." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44190.
Pełny tekst źródłaNasr, Maroun. "Gendered Game: Gender and gender imbalance in the gaming industry : How is the gender imbalance created and explained the Swedish Gaming firms?" Thesis, KTH, Skolan för industriell teknik och management (ITM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279613.
Pełny tekst źródłaCheng, Ho In. "An evaluation of the competitiveness of Macao's gaming industry within East Asia." Thesis, University of Macau, 2004. http://umaclib3.umac.mo/record=b1636700.
Pełny tekst źródłaDe, Young Mikaela, William Lehmus, and Viktor Sundqvist. "Physical Distribution in a Digital World : A study of the gaming industry." Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-19012.
Pełny tekst źródłaLaha, Sidhartha Sankar. "A Study of India`s intra-industry trade." Thesis, University of North Bengal, 2007. http://hdl.handle.net/123456789/554.
Pełny tekst źródłaMulkova, Karolina, and Melanie Meyer. "Customer Information in New Service Development : Case Study in the Swedish Gaming Industry." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326569.
Pełny tekst źródłaEriksson, Martin, and Tobias Ohlsson. "The Cargo Tray Industry in India – A Market Research." Thesis, Mälardalen University, School of Sustainable Development of Society and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-9939.
Pełny tekst źródłaKumar, Vishal S. M. Massachusetts Institute of Technology. "Software industry in India : product and intellectual property focus." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/67561.
Pełny tekst źródłaChi, Chen Lai. "The value chain in the Asian online gaming industry : a case study of Taiwan." Thesis, University of Westminster, 2009. https://westminsterresearch.westminster.ac.uk/item/90w54/the-value-chain-in-the-asian-online-gaming-industry-a-case-study-of-taiwan.
Pełny tekst źródłaMaher, Mario, and Rahand Kader. "Using Online Communities and User-Generated Content for Innovative ProductDevelopment in the Gaming Industry." Thesis, KTH, Maskinkonstruktion (Avd.), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-256003.
Pełny tekst źródłaHÄHLE, GUSTAV. "SUSTAINABLE COMPETITIVE ADVANTAGES IN THE INDUSTRY OF MOBILE GAMBLING." Thesis, KTH, Nationalekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-199209.
Pełny tekst źródłaRosén, Jimmy. "Hyperdistribution and the future of copyright economics : A study of the contemporary Nordic Gaming industry." Thesis, Linköping University, Culture, Society and Media Production, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18648.
Pełny tekst źródłaChio, Si Nga. "The effects of the booming gaming industry on Macao's public finance and future economic development." Thesis, University of Macau, 2009. http://umaclib3.umac.mo/record=b2120002.
Pełny tekst źródłaGandhi, Sunita. "The brick industry in India : energy use, tradition and development." Thesis, University of Cambridge, 1987. https://www.repository.cam.ac.uk/handle/1810/250896.
Pełny tekst źródłaHoyt, Timothy D. "Military industry and regional defense policy : India, Iraq, and Israel /." London [u.a.] : Routledge, 2007. http://www.loc.gov/catdir/toc/ecip067/2006002171.html.
Pełny tekst źródłaShelat, Uday H. (Uday Hiralal). "Industry, environment and people--formulating a resettlement policy in India." Thesis, Massachusetts Institute of Technology, 1987. http://hdl.handle.net/1721.1/77327.
Pełny tekst źródłaJoshi, Abhir Anil. "Impacts of Leadership on TQM in Food Industry in India." TopSCHOLAR®, 2018. https://digitalcommons.wku.edu/theses/2072.
Pełny tekst źródłaBrinker, Adam Parcell Joseph L. "Estimating India's soy protein consumption and exporting soy products to India." Diss., Columbia, Mo. : University of Missouri--Columbia, 2007. http://hdl.handle.net/10355/5084.
Pełny tekst źródłaKaushik, Bhaumik. "The emergence of the Bombay film industry : 1913-1936." Thesis, University of Oxford, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.391049.
Pełny tekst źródłaMikael, Svärd. "The Subscription Payment Model In The Games Industry." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-292741.
Pełny tekst źródłaChagas, José Bernardo Fonseca Pólvora Trindade. "University student gambling consumption." Master's thesis, Instituto Superior de Economia e Gestão, 2007. http://hdl.handle.net/10400.5/12142.
Pełny tekst źródłaSen, Samita. "Women and labour in late colonial India : the Bengal jute industry /." Cambridge : Cambridge university press, 1999. http://catalogue.bnf.fr/ark:/12148/cb37097970j.
Pełny tekst źródłaNayak, Rahul P. "A study of outsourcing of premedia services to India by US companies /." Online version of thesis, 2009. http://hdl.handle.net/1850/9748.
Pełny tekst źródłaVenugopal, Sajith Petroleum Engineering Faculty of Engineering UNSW. "The economics of petroleum exploration and development in India." Awarded by:University of New South Wales. School of Petroleum Engineering, 2005. http://handle.unsw.edu.au/1959.4/23410.
Pełny tekst źródłaEmiroglu, Ali Ulas. "A Comparative Analysis Of Software Industry Development Strategies: India, Ireland And Turkey." Master's thesis, METU, 2007. http://etd.lib.metu.edu.tr/upload/12608668/index.pdf.
Pełny tekst źródłaSrinivas, S. "Urban development and the information technology industry : a study of Bangalore, India." Thesis, University College London (University of London), 1997. http://discovery.ucl.ac.uk/1339570/.
Pełny tekst źródłaNowak, Florence. "Regional music goes digital : challenges of the Garhwali music industry (North India)." Paris, EHESS, 2015. http://www.theses.fr/2015EHES0668.
Pełny tekst źródłaRoy, Srabanti. "Changing trends of new wave cinema in India and the emergence of an "unconventional" Indian cinema in the early phase of the twenty-first century." Thesis, University of Wales Trinity Saint David, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.683056.
Pełny tekst źródłaKhan, Piyali Chandra. "Study on efficiency measurement of life insurance companies of India in the post reform era." Thesis, University of North Bengal, 2018. http://ir.nbu.ac.in/handle/123456789/2830.
Pełny tekst źródłaLindt, Benjamin. "A Traditional Institutionsurviving in a Modern Setting?The Reinterpretation of Caste in the IndianIT Industry." Thesis, University of Canterbury. School of Social and Political Sciences, 2011. http://hdl.handle.net/10092/5807.
Pełny tekst źródłaBatko, Michael. "Business Management Simulations - a detailed industry analysis as well as recommendations for the future." Serious Games Society, 2016. http://epub.wu.ac.at/5181/1/Batko_2016_IJSG_Business%2DManagement%2DSimulations.pdf.
Pełny tekst źródłaSareen, Eklavya. "The performance, regulation and reform of the power sector in India." Thesis, University of Oxford, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.285653.
Pełny tekst źródłaMo, Chen Jia, and 陳家模. "Core Competence Of The Gaming Machine Industry." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/71542690051808886137.
Pełny tekst źródłaLee, Wei-Jer, and 李維哲. "Application of OTAKU Economic Theory at Gaming Industry." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/98s634.
Pełny tekst źródłaChang, Chia-Ming, and 張家銘. "The Crisis and Opportunity of Taiwan Gaming Industry." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/09669877018524596640.
Pełny tekst źródłaLee, Gengjhih, and 李耿誌. "An Analysis Of Business Cycle Of U.S. Gaming Industry." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/80049332665459334907.
Pełny tekst źródłaYeh, Hui-ju, and 葉惠如. "Analysis of Global Gaming Industry: A Comparative Study of Casinos among Las Vegas, Atlantic City and Macau – Lessons for Gaming Industry in Taiwan." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/84fzsm.
Pełny tekst źródła歐哲文. "The Relationship between the Regulations of Taiwan Gaming Arcade Business and the Management Developing of Gaming Industry." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/64853196567687693312.
Pełny tekst źródłaChang, Chun-Hao, and 張峻豪. "Digital Gaming Industry System Change:The Case Study of Company A." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/6qbgjg.
Pełny tekst źródłaChen, Jerry, and 鄭奕凱. "The Research of Key Success Factors on Wireless Gaming Industry." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/87050749468409326753.
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