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Artykuły w czasopismach na temat "GESTURE CONTROLLING"

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Sayre, Umang. "Controlling Mouse Cursor Using Hand Gestures." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 03 (2025): 1–9. https://doi.org/10.55041/ijsrem43347.

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In the field of human-computer interaction ,input devices like keyboard, mouse have been the standard method of communication. However there is smoother and more natural way of communicating through the implementation of hand gesture. This study address the hands free application to control the cursor, aiming to develop a system that allow users to control the computer cursor using hand gesture. Python and OpenCV are powerful tools that can be utilized to recognize and interpret hand gestures. By implementing image processing techniques, developers can create software that can accurately ident
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Jahnavi, Mudili. "Controlling Computer Using Hand Gestures." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 05 (2025): 1–9. https://doi.org/10.55041/ijsrem49260.

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Abstract: In the realm of Human-Computer Interaction (HCI), the integration of webcams and various sensors has made gesture recognition increasingly accessible and impactful. Hand gestures provide a natural and intuitive mode of communication, enabling seamless interaction between humans and computers. This paper highlights the potential of hand gestures as an effective medium for non-verbal communication and control, with applications spanning across multiple domains. The proposed system leverages image processing techniques, sensor technologies, and computer vision to enable gesture-based co
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Vijaya, V. Krishna, Puvvala Harsha, Sricharan Murukutla, Kurra Eswar, and Nannapaneni Sravan Kuma. "Hand Gesture Controlling System." International Journal for Research in Applied Science and Engineering Technology 11, no. 1 (2023): 669–74. http://dx.doi.org/10.22214/ijraset.2023.48653.

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bstract: As a result of the industrial 4.0 revolution, hand gestures are becoming more and more significant in the disciplines of robotics and IoT. Hand gestures are often used in the IoT field in applications for smart homes, wearable technology, vehicles, virtual reality, and other things. Let's try to infuse this work with some of our own originality. Combining Python and Arduino for Laptop/Computer Gesture Control. We'll utilise two Ultrasonic sensors to determine where our hand is with relation to a media player (VLC) and control it. We'll mount two ultrasonic sensors on top of the monito
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Varshika, DSS. "Media-Player Controlling by Hand Gestures." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 2022–30. http://dx.doi.org/10.22214/ijraset.2021.348515421.

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In this Project we try to control our media player using hand gestures with the help of OpenCV and Python. Computer applications require interaction between human and computer. This interaction needs to be unrestricted and it has made it challenging to traditional input devices such as keyboard, mouse, pen etc. Hand gesture is an important component of body languages in linguistics. Human computer interaction becomes easy with the use of the hand as a device. Use of hand gestures to operate machines would make interaction interesting. Gesture recognition has gained a lot of importance. Hand ge
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Alyamani, Hasan J. "Gesture Vocabularies for Hand Gestures for Controlling Air Conditioners in Home and Vehicle Environments." Electronics 12, no. 7 (2023): 1513. http://dx.doi.org/10.3390/electronics12071513.

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With the growing prevalence of modern technologies as part of everyday life, mid-air gestures have become a promising input method in the field of human–computer interaction. This paper analyses the gestures of actual users to define a preliminary gesture vocabulary for home air conditioning (AC) systems and suggests a gesture vocabulary for controlling the AC that applies to both home and vehicle environments. In this study, a user elicitation experiment was conducted. A total of 36 participants were filmed while employing their preferred hand gestures to manipulate a home air conditioning sy
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SHAIK, Dr ABDUL NABI, E. SAI PRIYA, G. NIKITHA, K. PRACHEEN KUMAR, and N. SHRAVYA SHREE. "CONTROLLING VIDEOLAN CLIENT MEDIA USING LUCAS KANADE OPTIMAL FLOW ALGORITHM AND OPENCV." YMER Digital 21, no. 05 (2022): 246–55. http://dx.doi.org/10.37896/ymer21.05/29.

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In this project we've discussed a system which uses some dynamic hand gesture recognition technique to manage the media players like VLC media player. This project consist of certain modules which segments the foreground a part of the frame using detection of skin colour and approximate median technique. the popularity of hand gesture is finished by creating a call Tree, that uses certain features extracted from the segmented part. This hand gesture recognition technique introduces a replacement, natural thanks to interact with computers and is beneficial to several folks in our day-to-day lif
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Chakradhar, K. S., Prasanna Rejinthala Lakshmi, salla chowdary Sree Rama Brunda, Bharathi Pola, and Bhargava Petlu. "Controlling Media Player Using Hand Gestures." Electrical and Automation Engineering 2, no. 1 (2023): 45–54. http://dx.doi.org/10.46632/eae/2/1/7.

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Computer usage is increasing rapidly day by day but the input devices are limited and to access them, we need to be near the screen. To overcome this problem and control the screen, we can use hand gestures. For every operation, we used different hand gestures. We proposed a python program to control the media player through hand gestures. In this method, we used libraries like OpenCV, Media Pipe, PyAuto GUI, and other libraries to capture the video, provide ready-to-use ML solutions and automate your GUI and programmatically control your keyboard and mouse. Hand gestures will be used as the i
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Chakradhar, K. S., Lakshmi Prasanna Rejinthala, chowdary Sree Rama Brunda salla, Bharathi Pola, and Bhargava Petlu. "Controlling Media Player Using Hand Gestures." Electrical and Automation Engineering 2, no. 1 (2023): 45–54. http://dx.doi.org/10.46632/ese/2/1/7.

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Computer usage is increasing rapidly day by day but the input devices are limited and to access them, we need to be near the screen. To overcome this problem and control the screen, we can use hand gestures. For every operation, we used different hand gestures. We proposed a python program to control the media player through hand gestures. In this method, we used libraries like OpenCV, Media Pipe, PyAuto GUI, and other libraries to capture the video, provide ready-to-use ML solutions and automate your GUI and programmatically control your keyboard and mouse. Hand gestures will be used as the i
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Joshi, Dr S. M. "Controlling 3D Models in VR using Hand Gestures." International Journal for Research in Applied Science and Engineering Technology 12, no. 4 (2024): 1605–9. http://dx.doi.org/10.22214/ijraset.2024.60166.

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Abstract: The fusion of hand gesture detection technology with virtual reality (VR) environments enables users to interact organically with three-dimensional models. Utilizing VR headsets equipped with advanced hand tracking algorithms, individuals can engage with virtual objects through intuitive gestures, enriching their immersive experiences. Software development entails carrying out sophisticated gesture recognition algorithms and the assignment of specific actions to these gestures, such as grasping, rotating, and resizing 3D models. These interactions mirror real-world manipulations, emp
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Labhane, Nishant M., Prashant Harsh, and Meghan Kulkarni. "Multipoint Hand Gesture Recognition For Controlling Bot." International Journal of Scientific Research 1, no. 1 (2012): 46–48. http://dx.doi.org/10.15373/22778179/jun2012/16.

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Rozprawy doktorskie na temat "GESTURE CONTROLLING"

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Mráz, Stanislav. "Rozpoznání gest ruky v obrazu." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-219059.

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This master’s thesis is dealing with recognition of an easy static gestures in order to computer controlling. First part of this work is attended to the theoretical review of methods used to hand segmentation from the image. Next methods for hang gesture classification are described. The second part of this work is devoted to choice of suitable method for hand segmentation based on skin color and movement. Methods for hand gesture classification are described in next part. Last part of this work is devoted to description of proposed system.
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Miniotaité, Jura. "JoyTilt : Beyond GUI App Design for Embodied Experience of Controlling a Robot Vacuum Cleaner." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-294338.

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Domestic IoT appliances like smart speakers, smart locks and robot vacuum cleaners are usually connected through smartphone apps to provide additional functionality and remote control. Although smartphones have many different sensors and actuators, these apps provide a primarily graphical user interface with these appliances. To explore a more somatically engaging experience the prototype JoyTilt was designed, developed and tested with users. JoyTilt enables its user to control a robot vacuum cleaner like a toy car by tilting their phone in the direction they want it to go. This study found th
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Weinsteinová, Adéla. "Negativní aspekty nasazování ICT." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-199727.

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This diploma thesis exmines the negative aspects of using information and communication technologies. The main attention is fosused on virtual reality, especially 3D projection in order to decide wheather the using of it has negative impact on phycal and psychological state of the user or not, which exactly are these impacts and what probably cause them. This first part is dedicated to expain concept and history of ICT, explonation of the multidimensional princip and content of each dimension. The following is determination of which ICT areas are currently struggling in their use with negative
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DISODIA, MANEESH. "GESTURE CONTROLLED TELEOPERATION." Thesis, 2016. http://dspace.dtu.ac.in:8080/jspui/handle/repository/15361.

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This work represents the development of gesture based control over large distance as an interface to integrate various control signal. Here we are integrating user interface framework based on various current input device. The purpose is to tele operate a puppet (various servo) using human gesture as a controlee. The advancement in robotics and mechanics and software engineering, along with human ergonomics, allowed us to take control real world entity as an object to control real world coordinate. By simulating real condition like human based mundane task as a stored procedure after that we c
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Lin, Chun-wei, and 林君瑋. "A Research on User`s Mental Model in Gesture Controlling." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/80318078053562329279.

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碩士<br>南台科技大學<br>多媒體與電腦娛樂科學系<br>98<br>1801, Joseph Marie Jacquard improved the designment of loom, he took a series of punched card a kind of the input tool of calculator. Until now, by the pronunciation identification system and touch-control system, interface developers constantly looking for more natural, more suitable interaction to shorten the distance between human and machine. 1981, the Graph User Interface (GUI) developed by Palo Alto research centre of Xerox Company is more close to user-friendly, easy visibility, transparency…ect. The iPhone cell phone of Apple crop. in 2007, it short
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Fourney, Adam. "Design and Evaluation of a Presentation Maestro: Controlling Electronic Presentations Through Gesture." Thesis, 2009. http://hdl.handle.net/10012/4847.

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Gesture-based interaction has long been seen as a natural means of input for electronic presentation systems; however, gesture-based presentation systems have not been evaluated in real-world contexts, and the implications of this interaction modality are not known. This thesis describes the design and evaluation of Maestro, a gesture-based presentation system which was developed to explore these issues. This work is presented in two parts. The first part describes Maestro's design, which was informed by a small observational study of people giving talks; and Maestro's evaluation, which involv
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Tseng, Yu-Lin, and 曾鈺琳. "A 2D Controlling Interface Based on the Double-Handed Computer Vision Gesture Recognition." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/qrt5xr.

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碩士<br>國立臺北科技大學<br>創新設計研究所<br>100<br>The Movie “Minority Report” brought out a whole new concept of human computer technology, which has been evoking numerous related researches ever since. The evolution of input devices began with keyboards. There then ensued the invention of “mouse cursors”. Since that decade, multi-touch devices have been all the rage. Thus, more and more HCI technologies have been developed by researchers. According to the related studies, we learnt that there are still technical and conceptual obstacles existing in the recognition process. Hence, we reevaluate the rel
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LU, YU-MING, and 盧佑銘. "Research on the building and controlling adjustment of the quadcopter combined with gesture recognition." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/y58hq6.

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碩士<br>國立高雄師範大學<br>工業科技教育學系<br>107<br>The quadcopter has been popular in recent years because it is stable and easy to control. Therefore, it is applied to many fields, such as shooting, competitive flight, rescue and so on. In this article, Arduino NANO and MPU6050 module were used to make the quadcopter. Understanding the four-axis system flight principles and theories as well as adjusting the PID controller helped to achieve flight stablility of the four-axis aircraft. With the rise of wireless induction devices, the gesture recognition could be realized. Through the Leap Motion device, we
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Chao, Chun-Yi, and 趙峻毅. "Impact on Elementary School Students’ Science and Technology Learning Motivation and Performance in a Game-based Brainwave and Gesture Controlling Learning Environment." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/h6ynu9.

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碩士<br>國立高雄應用科技大學<br>資訊管理研究所碩士班<br>103<br>In the nowadays society, the learning method of school children becomes more complex than before. With diversity of courses, the traditional way of teaching methods is out of vogue. Improving children's learning outcome with the new information technology is necessary and important now. From the early distance learning and digital game-based learning are all of the kinds of technology-enhanced learning. The major characteristic of digital game-based learning is to attract school children's interests in learning and to improve the efficiency in students
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Pais, João Pedro Santos. "Análise do comportamento dos gestores de projeto em contexto de derrapagem." Master's thesis, 2018. http://hdl.handle.net/10071/18718.

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A gestão de projetos está cada vez mais presente nas empresas que pretendem estar na vanguarda do mercado. Devido à enorme competitividade entre as empresas nos vários setores de atividade, em particular na área de tecnologias de informação, o papel do gestor de projeto é cada vez mais visto como fundamental para as organizações. O estudo remete para o comportamento do gestor de projeto num contexto de derrapagem e de que forma este atua. Uma das conclusões deste trabalho de investigação, foi verificar que o contexto do projeto, interno ou externo, influência a forma como o gestor de projeto
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Książki na temat "GESTURE CONTROLLING"

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Santi, Francesco. Amministrazione e controlli: Società di persone, imprese gestite da enti collettivi, consorzi, gruppi europei di interesse economico... CEDAM, 2011.

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Colavolpe, Alessandro. Banche, assicurazioni e gestori di risparmio: Corporate governance, vigilanza e controlli : aggiornato con il D.L. n. 155/2008, conv. nella L. n. 190/2008, e il D.L. n. 185/2008, conv. nella L. n.2/2009. IPSOA, 2009.

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Części książek na temat "GESTURE CONTROLLING"

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Chandankhede, Pragati, and Sana Haji. "Gesture-Based Media Controlling Using Haar Cascade." In Advances in Intelligent Systems and Computing. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-3071-2_44.

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Dehankar, A. V., Sanjeev Jain, and V. M. Thakare. "Hand Gesture-Based User Interface for Controlling Mobile Applications." In Lecture Notes in Electrical Engineering. Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-13-1906-8_59.

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Kim-Tien, Nguyen, Nguyen Truong-Thinh, and Trinh Duc Cuong. "A Method for Controlling Wheelchair Using Hand Gesture Recognition." In Advances in Intelligent Systems and Computing. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-37374-9_93.

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Morisaki, Tao, Masahiro Fujiwara, Yasutoshi Makino, and Hiroyuki Shinoda. "Controlling Robot Vehicle Using Hand-Gesture with Mid-Air Haptic Feedback." In Lecture Notes in Electrical Engineering. Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-3194-7_60.

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Kumar, Ankit, Kamred Udham Singh, Gaurav Kumar, Teekam Singh, Tanupriya Choudhury, and Santosh Kumar. "Controlling PowerPoint Slide Presentations Through Hand Gestures." In Proceedings of Fifth International Conference on Computer and Communication Technologies. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-99-9707-7_10.

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Rajendra Prasad, K., Chadaram Tarun Naga Sai, Guntuboina Bhaskar Ganesh, Baina Rohini Raghavi, and Gunnam Sri Saketh. "Application Controlling Using Hand Gestures Through Yolov5s." In Springer Proceedings in Mathematics & Statistics. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-51167-7_81.

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Dalka, Piotr, and Andrzej Czyżewski. "Controlling Computer by Lip Gestures Employing Neural Networks." In Rough Sets and Current Trends in Computing. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13529-3_10.

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Santos, Jedid, Ivo Martins, and João M. F. Rodrigues. "Framework for Controlling KNX Devices Based on Gestures." In Lecture Notes in Computer Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78095-1_37.

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Tartari, G., D. Stødle, J. M. Bjørndalen, P. H. Ha, and O. J. Anshus. "Controlling and Coordinating Computers in a Room with In-Room Gestures." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-08491-6_9.

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Schäfer, Alexander, Gerd Reis, and Didier Stricker. "Controlling Continuous Locomotion in Virtual Reality with Bare Hands Using Hand Gestures." In Virtual Reality and Mixed Reality. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-16234-3_11.

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AbstractMoving around in a virtual world is one of the essential interactions for Virtual Reality (VR) applications. The current standard for moving in VR is using a controller. Recently, VR Head Mounted Displays integrate new input modalities such as hand tracking which allows the investigation of different techniques to move in VR. This work explores different techniques for bare-handed locomotion since it could offer a promising alternative to existing freehand techniques. The presented techniques enable continuous movement through an immersive virtual environment. The proposed techniques are compared to each other in terms of efficiency, usability, perceived workload, and user preference.
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Streszczenia konferencji na temat "GESTURE CONTROLLING"

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Naveen, B., H. M. Aishwarya, Y. M. Manu, et al. "Hand Gestures Mechanism for Controlling and Supervising the Smart Mattress." In 2024 International Conference on Recent Advances in Science and Engineering Technology (ICRASET). IEEE, 2024. https://doi.org/10.1109/icraset63057.2024.10894998.

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Borisov, Nikita S., and Yuri S. Belov. "A System for Controlling the GUI by Gestures using a Webcam, Based on MV Algorithms." In 2025 7th International Youth Conference on Radio Electronics, Electrical and Power Engineering (REEPE). IEEE, 2025. https://doi.org/10.1109/reepe63962.2025.10971072.

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Görmez, Sinem, and Carsten Röcker. "Exploring the Potential of Gestures for Controlling Doors and Windows in Smart Homes." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003674.

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This paper explores the potential of gesture interaction as an alternative control concept for doors, windows and sliding systems in smart homes. In a first step, a technical prototype was built that enables to open and close door and window elements with a hand-swiping gesture. In a second step, a user study with N = 95 participants was conducted to explore the perceived usefulness of the developed solution using a questionnaire with 24 items. The results showed that 78 percent of the participants liked the concept of contactless gesture control of doors, windows and sliding systems. The relu
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He, Yanming, Shumeng Hou, and Peiyao Cheng. "Generating a Gesture Set Using the User-defined Method in Smart Home Contexts." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002181.

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Gesture interaction is a natural interaction method and it has been widely applied in various smart contexts. Smart home system is a promising area to integrate gesture interaction. Under this background, it is necessary to generate a set of gestures that can support users’ intuitive interaction with smart home devices. Gesture elicitation study (GES) is an effective method used for generating gestures. In this study, by following GES, we develop a gesture set for controlling a smart TV via a smart speaker, which was common in smart home contexts. Two studies were conducted. In study 1, we con
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Siean, Alexandru-Ionut. "A Set of Smart Ring Gestures for Drone Control." In 12th International Conference on Electronics, Communications and Computing. Technical University of Moldova, 2022. http://dx.doi.org/10.52326/ic-ecco.2022/cs.12.

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We present in this paper the results of a frequency analysis of gesture commands frequently employed for human- drone interaction in the scientific literature, and we propose a set of gestures for controlling drones that can be performed with smart rings. Our method consists in the analysis of thirty-seven articles, which we examined closely to extract commands for human-drone interaction, including voice, gesture, and multi- modal input. Based on our meta-analysis, we present a set of six groups of commands for human-drone interaction together with a set of smart ring gestures to interact wit
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Méng Gāo, Méng, Deqiang Fu, and Ning Li. "Design and Implementation of Gesture Interaction for a Command And Control System Based on Multimodal Data Fusion." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005361.

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With the continuous improvement of people's demand for interactive experience,gesture interaction technology, as a natural and intuitive way of human-computer interaction, has attracted more and more attention and research. However, the research and application of gesture interaction in command and control system is still lacking. Firstly, the characteristics of command and control system and the key technologies of gesture interaction are investigated in this study.Then a series of operating gestures that meet the application scenarios of the command and control system are designed,and a gest
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Aditya, Wisnu, Noorkholis Luthfil Hakim, Timothy K. Shih, Avirmed Enkhbat, and Tipajin Thaipisutikul. "IC4Windows–Hand Gesture for Controlling MS Windows." In 2020 5th International Conference on Information Technology (InCIT). IEEE, 2020. http://dx.doi.org/10.1109/incit50588.2020.9310967.

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Huang, En-Wei, and Li-Chen Fu. "Segmented gesture recognition for controlling character animation." In the 2008 ACM symposium. ACM Press, 2008. http://dx.doi.org/10.1145/1450579.1450623.

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Akagi, John, Brady Moon, Xingguang Chen, and Cameron K. Peterson. "Gesture Commands for Controlling High-Level UAV Behavior." In 2019 International Conference on Unmanned Aircraft Systems (ICUAS). IEEE, 2019. http://dx.doi.org/10.1109/icuas.2019.8797743.

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Sideridis, Vasileios, Andrew Zacharakis, George Tzagkarakis, and Maria Papadopouli. "GestureKeeper: Gesture Recognition for Controlling Devices in IoT Environments." In 2019 27th European Signal Processing Conference (EUSIPCO). IEEE, 2019. http://dx.doi.org/10.23919/eusipco.2019.8903044.

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