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Artykuły w czasopismach na temat "Interaction Collaboratives"

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Arling, Priscilla A., Edward J. Miech, and Greg W. Arling. "Comparing Electronic and Face-to-Face Communication in the Success of a Long-Term Care Quality Improvement Collaborative." International Journal of Reliable and Quality E-Healthcare 2, no. 1 (2013): 1–10. http://dx.doi.org/10.4018/ijrqeh.2013010101.

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Researchers have long debated the effectiveness of electronic communication for getting work done in organizations, with many arguing that face-to-face interaction is key to high quality work and desired outcomes. Yet in healthcare quality improvement (QI) collaboratives, membership is frequently comprised of individuals from different, geographically dispersed organizations. This study examines the relationship between electronic and face-to-face interaction and the outcomes of a specific QI collaborative, the Empira Fall Prevention project in Minnesota. Outside of regularly scheduled meeting
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Knight, Andrew Walter, Chun Wah Michael Tam, Sarah Dennis, John Fraser, and Dimity Pond. "The role of quality improvement collaboratives in general practice: a qualitative systematic review." BMJ Open Quality 11, no. 2 (2022): e001800. http://dx.doi.org/10.1136/bmjoq-2021-001800.

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BackgroundThis systematic review used qualitative methodologies to examine the role of quality improvement collaboratives (QICs) in general practice. The aim was to inform implementers and participants about the utility of using or participating in QICs in general practice.MethodsIncluded studies were published in English, used a QIC intervention, reported primary research, used qualitative or mixed methods, and were conducted in general practice.A Medline search between January 1995 and February 2020 was developed and extended to include Embase, CINAHL and PsycInfo databases. Articles were so
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Ishimaru, Ann M., Megan Bang, Charlene Montaño Nolan, Aditi Rajendran, and Jondou Chase Chen. "Expanding Theories of Educational Change in Family & Community-Led Designs." Journal of Family Diversity in Education 5, no. 2 (2023): 83–114. http://dx.doi.org/10.53956/jfde.2023.179.

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In this paper, we share findings from Family Leadership Design Collaborative’s (FLDC) multi-year work, which comprised 10 co-design collaboratives engaged in historicizing their experiences and imagining transformative possibilities for education together. Using knowledge and interaction analysis (e.g., diSessa, Levin, & Brown, 2015) we examined collaboratives’ conceptual ecologies (Kelly & Green, 1998) to develop an empirical typology of collaboratives' theories of change (Tuck & Yang, 2018), or the broader aims and the who, what and how of their change-making conversations in com
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Kumar, Bijendra, and Prabir Sarkar. "Understanding Collaborative Interaction for Varying Product Complexity." International Journal of e-Collaboration 14, no. 3 (2018): 19–48. http://dx.doi.org/10.4018/ijec.2018070102.

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Small and medium scale enterprises (SMEs) often develop products collaboratively. Significant interaction among designers is critical to the success of any collaborative design session. There exist various tools for remotely located interactions, such as textual, video, audio, screen share modes with varied level of cost; however, often, SMEs are unable to afford them. This work aims to identify the most appropriate mode that are required for a successful collaborative design for a given product complexity. The authors made three categories of collaborative design activity (i.e., designing an
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Kitjaroonchai, Nakhon, and Suksan Suppasetseree. "Online Collaborative Writing via Google Docs: Case Studies in the EFL Classroom." Journal of Language Teaching and Research 12, no. 6 (2021): 922–34. http://dx.doi.org/10.17507/jltr.1206.08.

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This article reported a case study investigating small group interaction patterns in online collaborative writing tasks and factors influencing team collaborations. Participants included six Asian EFL university students who formed two small groups and were engaged in two online collaborative writing tasks via Google Docs. Data collection included the participants’ use of writing change functions and language functions during the collaborative writing processes revealed through Google Docs archives and collaborative essays. Semi-structured interviews were employed to examine factors influencin
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Peltonen, Pauliina. "L2 fluency in spoken interaction: a case study on the use of other-repetitions and collaborative completions." AFinLA-e: Soveltavan kielitieteen tutkimuksia, no. 10 (July 2, 2018): 118–38. http://dx.doi.org/10.30660/afinla.73130.

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 Second language (L2) speech fluency has usually been studied from an individual’s perspective with monologue speech samples, whereas fluency studies examining dialogue data, especially with focus on collaborative practices, have been rare. In the present study, the aim was to examine how participants maintain fluency collaboratively. Four Finnish upper secondary school students of English completed a problem-solving task in pairs, and their spoken interactions were analyzed qualitatively with focus on collaborative completions and other-repetions. The findings demonstrated
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Nichols, Naomi Elizabeth. "Revealing the complexity of community-campus interactions." Canadian Journal of Higher Education 44, no. 1 (2014): 69–94. http://dx.doi.org/10.47678/cjhe.v44i1.183548.

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In this paper, four qualitative case studies capture the complex interplay between the social and structural relations that shape community - academic partnerships. Collaborations begin as relationships among people. They are sustained by institutional structures that recognize and support these relationships. Productive collaborations centralize reciprocity, flexibility, and relationship building between individuals and institutions. Our findings also indicate a synergistic interaction between collaborative processes and outcomes: an equitable process supports the development of mutually bene
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Umbrico, Alessandro, Andrea Orlandini, Amedeo Cesta, et al. "Design of Advanced Human–Robot Collaborative Cells for Personalized Human–Robot Collaborations." Applied Sciences 12, no. 14 (2022): 6839. http://dx.doi.org/10.3390/app12146839.

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Industry 4.0 is pushing forward the need for symbiotic interactions between physical and virtual entities of production environments to realize increasingly flexible and customizable production processes. This holds especially for human–robot collaboration in manufacturing, which needs continuous interaction between humans and robots. The coexistence of human and autonomous robotic agents raises several methodological and technological challenges for the design of effective, safe, and reliable control paradigms. This work proposes the integration of novel technologies from Artificial Intellige
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Rigoni, Isabelle. "Accueillir les élèves migrants : dispositifs et interactions à l’école publique en France." Alterstice 7, no. 1 (2017): 39–50. http://dx.doi.org/10.7202/1040610ar.

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La France est un vieux pays d'immigration accueillant des familles depuis la fin du 19e siècle. Depuis, les flux migratoires n’ont cessé de se diversifier et de se complexifier. Le défi est de taille pour les travailleurs sociaux, mais également pour l’institution scolaire, qui doit intégrer chaque année plusieurs dizaines de milliers d’élèves migrants. Si l’école française est obligatoire pour tous les enfants depuis 1882, les aménagements pour les élèves allophones arrivants sont une disposition relativement récente. Comment penser l’accueil scolaire de ces enfants et de ces jeunes, inscrits
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KAPITANOFF, SUSAN, and CAROL PANDEY. "COLLABORATIVE TESTING IN STATISTICS: GROUP INTERACTION, ANXIETY, AND CLASS PERFORMANCE." STATISTICS EDUCATION RESEARCH JOURNAL 17, no. 2 (2018): 51–67. http://dx.doi.org/10.52041/serj.v17i2.158.

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Seventy-one students in two community college Statistics for the Social Sciences classes took six exams either individually or collaboratively. Assignment to test condition was randomly determined for each exam. Scores on collaboratively-taken exams were significantly higher than those for individually-taken exams, particularly for students with low GPAs and high test anxiety. Women’s, but not men’s, performances on the mid-term and final exams was related to the quality and quantity of their collaborative interactions. Thus, examining both quantity and quality of collaboration adds to our und
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Rozprawy doktorskie na temat "Interaction Collaboratives"

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Ragoonaden, Karen. "Les interactions collaboratives dans des cours à distance sur Internet." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp05/NQ65329.pdf.

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Simon, Cassandre. "Interaction collaborative et multimodalité pour la formation médicale en réalité virtuelle." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG073.

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Le compagnonnage, modèle traditionnel de la formation médicale, soulève des enjeux éthiques et de sécurité car les novices s'exercent sur de vrais patients. Pour y remédier, la Haute Autorité de Santé (HAS) a instauré la directive « jamais la première fois sur un patient », encourageant l'usage de la simulation. La réalité virtuelle (RV) s'impose alors comme un outil prometteur, offrant un environnement immersif où les étudiants peuvent s'exercer sans risque pour les patients. Cependant, les simulateurs actuels sont majoritairement centrés sur l'apprentissage autonome, limitant ainsi la présen
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Aguerreche, Laurent. "Partage d'interactions en environnements virtuels : de nouvelles techniques collaboratives basées sur un protocole de dialogue générique." Phd thesis, INSA de Rennes, 2010. http://tel.archives-ouvertes.fr/tel-00514269.

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La réalité virtuelle permet à des utilisateurs de manipuler des objets virtuels depuis un même lieu ou des sites géographiques distants. Toutefois, un objet virtuel ne peut souvent être manipulé que par une seule personne à la fois. Dans cette thèse, nous définissons un protocole d'interaction décrivant le dialogue entre des outils d'interaction et des objets interactifs. Ce protocole basé messages gère les interactions locales ou distantes sur des objets interactifs en mono et multi-utilisateurs. Il inclut également une gestion des permissions pour les accès des outils d'interaction. Par aill
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Altamimi, Loay. "Exploring information technology's potential for, and effect of, interaction and collaboration in the web survey process." Chambéry, 2010. http://www.theses.fr/2010CHAML005.

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Le Web et l'évolution rapide de ses technologies offrent des possibilités prometteuses pour l'interaction et la collaboration dans le processus d'enquête sur le Web. Toutefois, il reste encore un manque dans la littérature en ce qui concerne le traitement de cet aspect. Cette étude commence à combler ce manque en explorant le potentiel des outils des technologies de l'information (TI) et leurs effets dans le cadre de l'interaction et la collaboration dans le processus d'enquête sur le Web. Ce faisant, l'étude fait le point sur l'état actuel de la littérature traitant le sujet indiqué, étudie l
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Warnier, Mathieu. "Gestion des croyances de l'homme et du robot et architecture pour la planification et contrôle de tâches collaboratives homme-robot." Thesis, Toulouse, INSA, 2012. http://www.theses.fr/2012ISAT0061/document.

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Ce travail de thèse a eu pour objectif de définir et mettre en oeuvre l'architecture décisionnelle d'un robot réalisant une tâche en collaboration avec un homme pour atteindre un but commun. Un certain nombre de fonctionnalités existaient déjà ou ont été développées conjointement avec ce travail au sein de l'équipe. Ce travail a d'abord consisté en l'étude puis à la formalisation des différentes capacités nécessaires. Il s'est traduit concrètement par l'approfondissement de certains des modules fonctionnels existants par l'auteur ou par d'autres membres de l'équipe en lien étroit avec l'auteur
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Fournier, Etienne. "Intérêt de la prise en compte des variabilités de l’activité et de l’acceptabilité dans le cadre d’une conception centrée utilisateurs des situations de travail collaboratives Humain-Robot." Electronic Thesis or Diss., Université Grenoble Alpes, 2024. http://www.theses.fr/2024GRALH011.

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La Commission Européenne encourage l’utilisation de robots collaboratifs (cobots) pour assister l’humain dans son travail. Cependant, les cobots semblent avoir des difficultés à transformer favorablement les situations de travail lorsqu’ils ne prennent pas en compte les variabilités des situations. Cette thèse s’est donc donnée comme objectifs de caractériser les variabilités dans le cadre d’une l’implémentation cobotique et de guider une démarche de conception centrée sur les futurs utilisateurs en mobilisant les approches d’acceptabilité, d’acceptation et d’expérience utilisateur. Une analys
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Dodds, Trevor James. "Collaborative interaction in virtual environments." Thesis, University of Leeds, 2009. http://etheses.whiterose.ac.uk/1372/.

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Collaborative virtual environments (CVEs) extend existing virtual environment (VE) technology to enable it to run over a network (e.g. the Internet), and introduce mechanisms that allow multiple people to co-exist, be aware of each other’s presence (e.g. through avatars) and communicate. CVEs are useful for when teams of people want to collaborate when they are geographically separated, e.g. in games [14], social communication [65], visualisation [120], computational steering [17], or alternatively people might be spatially collocated in the real world but wish to work together in a VE, e.g. m
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Colás, Álvarez Joaquim. "Interaction and participation in collaborative storytelling systems." Doctoral thesis, Universitat Pompeu Fabra, 2017. http://hdl.handle.net/10803/456037.

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Storytelling is one of the oldest models of cultural expression in human history. Thanks to the evolution of information technologies, the Web 2.0 paradigm has impacted in this field: some modern audiences actively participate in their favorite narrative worlds. We define Shared Narrative spaces as informative spaces concerning narratives created, developed and maintained through the collaboration of multiple authors. Our research aims to understand the perception of SNS using a HCI (human-computer interaction) lens, and to define the determinant factors affecting users’ interaction (explorati
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Clayphan, Andrew. "Harnessing the Affordances of Interactive Tabletops for Collaborative Activities." Thesis, The University of Sydney, 2016. http://hdl.handle.net/2123/15290.

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The key contributions of this thesis are: a greater understanding of how to harness tabletop affordances to support small-group work and collaboration; the effectiveness of tabletops compared with other forms of single display groupware; the power of computer-supported collaborative scripts; and validation of the work in real settings. These contributions are presented as a series of carefully designed user studies. Each explores a key dimension to create new forms of support for collocated individuals to work together. The thesis is in two parts. The first part presents a set of foundationa
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Simonsson, Huck Andreas. "Exploring gesture based interaction and visualizations for supporting collaboration." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12896.

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This thesis will introduce the concept of collaboratively using freehand gestures to interact with visualizations. It could be problematic to work with data and visualizations together with others in the traditional desktop setting because of the limited screen size and a single user input device. Therefore this thesis suggests a solution by integrating computer vision and gestures with interactive visualizations. This integration resulted in a prototype where multiple users can interact with the same visualizations simultaneously. The prototype was evaluated and tested on ten potential users.
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Książki na temat "Interaction Collaboratives"

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Ronzhin, Andrey, Gerhard Rigoll, and Roman Meshcheryakov, eds. Interactive Collaborative Robotics. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87725-5.

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Ronzhin, Andrey, Gerhard Rigoll, and Roman Meshcheryakov, eds. Interactive Collaborative Robotics. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-43955-6.

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Auer, Michael E., David Guralnick, and James Uhomoibhi, eds. Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50337-0.

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Auer, Michael E., David Guralnick, and James Uhomoibhi, eds. Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50340-0.

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Ronzhin, Andrey, Gerhard Rigoll, and Roman Meshcheryakov, eds. Interactive Collaborative Robotics. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66471-2.

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Ronzhin, Andrey, Gerhard Rigoll, and Roman Meshcheryakov, eds. Interactive Collaborative Robotics. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-26118-4.

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Ronzhin, Andrey, Gerhard Rigoll, and Roman Meshcheryakov, eds. Interactive Collaborative Robotics. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99582-3.

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Ronzhin, Andrey, Gerhard Rigoll, and Roman Meshcheryakov, eds. Interactive Collaborative Robotics. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60337-3.

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Ronzhin, Andrey, Roman Meshcheryakov, and Zhen Xiantong, eds. Interactive Collaborative Robotics. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-23609-9.

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Ronzhin, Andrey, Aminagha Sadigov, and Roman Meshcheryakov, eds. Interactive Collaborative Robotics. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-43111-1.

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Części książek na temat "Interaction Collaboratives"

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Sullivan, James, Meredith Banasiak, Christopher Messick, and Raymond Rimey. "Social-Technical Tools for Collaborative Sensemaking and Sketching." In Human-Computer Interaction. Interacting in Various Application Domains. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02583-9_67.

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Reid, F. J. M., and S. E. Reed. "Interaction and Entrainment in Collaborative Design Meetings." In Collaborative Design. Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0779-8_22.

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Pipek, Volkmar, and Helge Kahler. "Supporting Collaborative Tailoring." In Human-Computer Interaction Series. Springer Netherlands, 2006. http://dx.doi.org/10.1007/1-4020-5386-x_15.

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Payne, Stephen J., and Andrew Howes. "Signal Detection Theory and Collaborative Diagnosis." In Adaptive Interaction. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-031-02199-2_3.

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Verma, Himanshu, Jakub Mlynář, Camille Pellaton, Matteo Theler, Antoine Widmer, and Florian Evéquoz. "“WhatsApp in Politics?!”: Collaborative Tools Shifting Boundaries." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85623-6_37.

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AbstractWe examine the technological aspects of political collaborative practices in one of the first studies of participatory constitution writing in the course of its progression. In particular, we examine how digital collaborative and communicative tools can facilitate (or inhibit) the permeation of boundaries, which manifest through the differences in political ideologies and partisan beliefs. Our study is grounded in interviews with 15 members of the Constituent Assembly in the canton of Valais, Switzerland, and its primary contribution is in constructing a fine-grained contextualized und
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Probst, Andreas, Detlef Gerhard, Sébastien Bougain, and Christian Nigischer. "Continuous Research and Development Partnership in Engineering Education." In Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50337-0_1.

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Dropčová, Veronika, and Zuzana Kubincová. "Team-Based Projects and Peer Assessment. IT Works!" In Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50337-0_10.

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Lazareva, Aleksandra. "Role of the Online Tutor in Establishing Social Presence in Asynchronous Text-Based Collaborative Learning Environments." In Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50337-0_11.

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Lelardeux, Catherine Pons, David Panzoli, Michel Galaup, et al. "3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room." In Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50337-0_12.

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Marth, Nadine, Klaus Lehmann, and Jürgen Apfelbeck. "Students’ Motivations and Motivating Students in Study Islands." In Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50337-0_13.

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Streszczenia konferencji na temat "Interaction Collaboratives"

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Tocchetti, Andrea, Stefano Brusadelli, and Mariagrazia Fugini. "Detecting Social Interaction." In 2024 32nd International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE). IEEE, 2024. https://doi.org/10.1109/wetice64632.2024.00018.

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Adam Assim, Mohamad Ibrani Shahrimin Bin, and Mohamad Maulana Bin Magiman. "Sociocultural Imperatives of Collaborative Interactions among Malaysian Indigenous and Non-Indigenous Children in an Educational Environment." In GLOCAL Conference on Asian Linguistic Anthropology 2020. The GLOCAL Unit, SOAS University of London, 2020. http://dx.doi.org/10.47298/cala2020.16-1.

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This paper seeks to describe the vital traits of sociocultural artifacts within collaborative social interactive patterns exhibited by indigenous and non-indigenous children in a computer environment. The case investigative method was used in one pre-primary centre in metropolitan Perth, Western Australia, to examine the patterns of collaboration among young children whilst working with computers. To assess the children’s current social skills and computer competence, and their general social interaction with peers, the researcher interviewed the children and their teacher through a semi-struc
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Chen, Qian, Yunfei Chen), Ziyue Huang, and Lei Tang. "Research on Key Elements of UI Design of Image Editing System Based on CSCW." In Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001068.

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In the post-epidemic era, the application of computer-supported collaborative work (CSCW) in graphics and image software has become increasingly urgent. Collaborative image editing software allows users who are geographically distributed in different locations to view and edit the same shared image object through the network. The interaction of the CSCW system includes human-computer interaction and human-to-human interaction, and human-to-human interaction expands the time and space of interaction, and also strengthens the freedom of interaction between user groups. The research object of thi
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Puckdeepun, T., J. Jaafar, M. F. Hassan, and F. A. Hussin. "Investigating collaborative interaction using interactive table and IR devices." In 2010 International Conference on User Science and Engineering (i-USEr 2010). IEEE, 2010. http://dx.doi.org/10.1109/iuser.2010.5716728.

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Scotto, Fabio, Chia Hsuan Chao, Giacomo Montiani, Achilleas Xydis, Fabio Gramazio, and Matthias Kohler. "EchoXR: A Collaborative VR Framework for Spatial Acoustics in Architectural Design." In Human Interaction and Emerging Technologies (IHIET 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006713.

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This paper introduces EchoXR, a multiplayer Virtual Reality (VR) framework enabling real-time, collaborative exploration of architectural acoustics. By leveraging advanced tracking and spatial audio technologies, participants can co-experience how design changes—such as adding absorptive panels, altering partitions, or varying materials—impact the acoustics of a virtual environment. Although acoustic simulations often require extensive processing time, EchoXR integrates optimized algorithms with VR’s immersive capabilities to deliver a realistic acoustic performance in real time. Notably, user
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Gheorghe, Mihaela, and Anisoara Dumitrache. "INTERACTIVE LEARNING DURING COVID-19 PANDEMIC." In eLSE 2021. ADL Romania, 2021. http://dx.doi.org/10.12753/2066-026x-21-048.

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During the Pandemic, the access to online education was the best solution to continue teaching. The evolution of technology and its inclusion in the educational process has had its primary role in changing the way we learn, teach, and evaluate. Students are no longer tied to a specific space to be in contact with information, which they no longer necessarily take from books. Access to information paves the way for deciding individually what to learn, in what system, whether to join a learning community, or to download materials to study individually. Interactive learning is based on the exchan
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"INTERACTION-ORIENTED COLLABORATIONS." In 9th International Conference on Enterprise Information Systems. SciTePress - Science and and Technology Publications, 2007. http://dx.doi.org/10.5220/0002376502020207.

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Puntambekar, Sadhana, and Rosemary Luckin. "Documenting collaborative interactions." In the Conference. Association for Computational Linguistics, 2002. http://dx.doi.org/10.3115/1658616.1658811.

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Pinho Filho, Tércio. "COLLABORATIVE AND ADVERSARIAL INTERACTIONS ON THE PROJECT: A CONCEPTUALLY INTEGRATED APPROACH TO VALUE CO-CREATION." In 10th IPMA Research conference: Value co-creation in the project society. International Project Management Association, Serbian Project Management Association, 2022. http://dx.doi.org/10.56889/mzyw6656.

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Project studies analyze co-creation or co-destruction of value as different categories of interaction, based on their outcome. In this paper I propose a framework in which value interactions sit on a spectrum, ranging from more creative to more destructive, as collaborative persuasion strategies gradually become adversarial. This analytical framework can be useful for coding data and discussing findings with a more nuanced understanding of co-creation processes that embraces action that cannot be considered purely collaborative. The main contribution of this paper is to distinguish middle grou
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Barthelmess, Paulo, Edward Kaiser, Rebecca Lunsford, David McGee, Philip Cohen, and Sharon Oviatt. "Human-centered collaborative interaction." In the 1st ACM international workshop. ACM Press, 2006. http://dx.doi.org/10.1145/1178745.1178747.

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Raporty organizacyjne na temat "Interaction Collaboratives"

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Bernstetter, Armin. The Digital Lab Book (software). GEOMAR Helmholtz Centre for Ocean Research Kiel, 2024. http://dx.doi.org/10.3289/sw_7_2024.

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The Digital Lab Book is a provenance visualization and management tool for immersive and collaborative cisual analytics. It acts as a direct companion to the Virtual Fieldwork Unreal Engine application providing a web-application that tracks interaction in the Unreal Engine. Each interaction in Unreal Engine triggers committing a visualization state to the DLB. The interaction history can be managed similar to a git repository by creating branches and stepping back to previous states in a visualized repository graph. The visualization states can be annotated, and organized in an internal mind-
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Sofge, D., Dennis Perzanowski, M. Skubic, et al. Achieving Collaborative Interaction with a Humanoid Robot. Defense Technical Information Center, 2003. http://dx.doi.org/10.21236/ada434972.

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Berger, Thor, and Erik Prawitz. Collaboration and Connectivity: Historical Evidence from Patent Records. Department of Economics and Statistics, Linnaeus University, 2023. http://dx.doi.org/10.15626/ns.wp.2023.02.

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Why has collaboration become increasingly central to technological progress? We document the role of lowered travel costs by combining patent data with the rollout of the Swedish railroad network in the 19th and early-20th century. Inventors that gain access to the network are more likely to produce collaborative patents, which is partly driven by long-distance collaborations with other inventors residing along the emerging railroad network. These results suggest that the declining costs of interacting with others is fundamental to account for the long-term increase in inventive collaboration.
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Klug, Michael, Thomas Burnett, Angelo Fancello, et al. A Scalable, Collaborative, Interactive Light-field Display System. Defense Technical Information Center, 2014. http://dx.doi.org/10.21236/ada605284.

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Stanley, Rachel H. R., Thomas Thomas, Yuan Gao, et al. US SOLAS Science Report. Woods Hole Oceanographic Institution, 2021. http://dx.doi.org/10.1575/1912/27821.

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The Surface Ocean – Lower Atmosphere Study (SOLAS) (http://www.solas-int.org/) is an international research initiative focused on understanding the key biogeochemical-physical interactions and feedbacks between the ocean and atmosphere that are critical elements of climate and global biogeochemical cycles. Following the release of the SOLAS Decadal Science Plan (2015-2025) (Brévière et al., 2016), the Ocean-Atmosphere Interaction Committee (OAIC) was formed as a subcommittee of the Ocean Carbon and Biogeochemistry (OCB) Scientific Steering Committee to coordinate US SOLAS efforts and activitie
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Graves, David Barry, and Gottlieb Oehrlein. Collaborative Research. Fundamental Science of Low Temperature Plasma-Biological Material Interactions. Office of Scientific and Technical Information (OSTI), 2014. http://dx.doi.org/10.2172/1242540.

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Schneider, Niklas. Collaborative Project: Ocean-Atmosphere Interaction From Meso- to Planetary-Scale: Mechanisms, Parameterization, and Variability. Office of Scientific and Technical Information (OSTI), 2018. http://dx.doi.org/10.2172/1479865.

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Saravanan, Ramalingam, and Justin Small. Collaborative project. Ocean-atmosphere interaction from meso- to planetary-scale. Mechanics, parameterization, and variability. Office of Scientific and Technical Information (OSTI), 2015. http://dx.doi.org/10.2172/1233736.

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Small, Richard, Frank Bryan, Joseph Tribbia, et al. Collaborative project. Ocean-atmosphere interaction from meso-to planetary-scale. Mechanisms, parameterization, and variability. Office of Scientific and Technical Information (OSTI), 2015. http://dx.doi.org/10.2172/1184220.

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Moore, Jefferson. COLLABORATIVE PROPOSAL: FIRE, DUST, AIR AND WATER: IMPROVING AEROSOL BIOGEOCHEMISTRY INTERACTIONS IN ACME. Office of Scientific and Technical Information (OSTI), 2022. http://dx.doi.org/10.2172/1843845.

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