Gotowa bibliografia na temat „Interactive”

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Artykuły w czasopismach na temat "Interactive"

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Splechtna, Rainer, Mai Elshehaly, Denis Gračanin, Mario Ɖuras, Katja Bühler, and Krešimir Matković. "Interactive interaction plot." Visual Computer 31, no. 6-8 (2015): 1055–65. http://dx.doi.org/10.1007/s00371-015-1095-x.

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Smyer, Bradley. "Interactive Computer Service Liability for User-Generated Content After Roommates.com." University of Michigan Journal of Law Reform, no. 43.3 (2010): 811. http://dx.doi.org/10.36646/mjlr.43.3.interactive.

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This Note explores the future of interactive computer service provider (ICSP) liability for user-generated content under the Communications Decency Act (CDA) after Roommates.com II. Roommates.com II held that a housing website was not entitled to immunity under § 230 of the CDA from federal Fair Housing Act claims, in part because providing preselected answers to a mandatory questionnaire rendered the site an "information content provider" at least partially responsible for creation or development of answers. After examining the historical and legislative origins of ICSP immunity for user-gene
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Pavlovych, Maryna. "INTERACTIVE TECHNOLOGY USAGE IN THE FUTURE TRANSLATORS’ TRAINING AS A PLEDGE OF SUCCESSFUL INTERCULTURAL INTERACTION." Bulletin of Alfred Nobel University Series "Pedagogy and Psychology» 1, no. 27 (2024): 178–84. http://dx.doi.org/10.32342/2522-4115-2024-1-27-19.

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The article considers the issue and expediency of organizing interactive training in the process of future translators’ training for intercultural interaction in Ukrainian higher education institutions. The article aims to investigate and define the essence and specifics of interactive technologies in the educational process; to establish the conditions for their use in forming the professional identity and skills in the training of translators as specialists in intercultural communication. The research used content and terminological analysis, comparison, classification, and modelling methods
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Mora-Fernández, Jorge. "The Analysis of Interactive Media and Digital Culture - Hypermedia Literacy in Peru and Bolivia." Comunicar 20, no. 39 (2012): 139–49. http://dx.doi.org/10.3916/c39-2012-03-04.

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This paper compiles data on how the use of hypermedia, interactive multimedia and interfaces have changed the classical dynamics of human communications and education to create a new paradigm. This paradigm originates in the interface since it allows multidirectional and multimedia communications through interactions with the elements of which it is composed. This research describes the different aesthetic, narrative, emotional and value elements that are integrated within the cultural hypermedia interfaces. These hypermedia elements are fundamental components to be taken into account in the c
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Jabborova, Dilafruz Furkatovna, and Shirinboy Sharofovich Olimov. "Interactive Learning Technology." American Journal of Social Science and Education Innovations 02, no. 12 (2020): 122–26. http://dx.doi.org/10.37547/tajssei/volume02issue12-21.

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In this article the authors explain the interactive technology of teaching, its essence, its forms and features. Features of interactive learning technologies include motivation, purposefulness, new information delivery, interactive exercises, new products, reflexion, evaluation and homework. Soft and active methods, approaches to interactive methods are highlighted.
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Underdown, Angela. "Learning about interaction through interactive media." Journal of Health Visiting 2, no. 4 (2014): 178–79. http://dx.doi.org/10.12968/johv.2014.2.4.178.

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Johnston, Andrew. "Conversational Interaction in Interactive Dance Works." Leonardo 48, no. 3 (2015): 296–97. http://dx.doi.org/10.1162/leon_a_01017.

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This paper describes an interactive dance/physical theatre work entitled Encoded, which made use of motion capture techniques and real-time fluid simulations to create systems intended to support, stimulate and augment live performance. Preliminary findings from a qualitative study of performers’ experiences with the system raise a number of issues, including the challenges of creating theatrical meaning with interactive systems, using Contact Improvisation as a metaphor for engaging creative systems, and the impact that large-scale projections can have on performers’ engagement.
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Eiserman, Jennifer, and Gerald Hushlak. "Keeping Interactive Art Interactive." International Journal of the Inclusive Museum 6, no. 2 (2014): 183–96. http://dx.doi.org/10.18848/1835-2014/cgp/v06i02/44449.

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Janawati, Desak Putu Anom, Putu Beny Pradnyana, and N. W. S. Darmayanti. "E-BOOK INTERAKTIF MEMBACA MENULIS PERMULAAN." Jurnal Utilitas 8, no. 1 (2022): 12–16. http://dx.doi.org/10.22236/utilitas.v8i1.8586.

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The interactive e-book was developed to improve early reading and writing skills as log of pandemic Covid-19. The type of this research is R&D with the product of this research is the E-Book Interactive reading and writing starters. The questionnaire instrument was used as a research data collection technique. The results of the product validity test show the following results. First, the appearance of the interactive E- book product has an attractive appearance, second, the selection of an attractive typeface and the presentation of animated text in the form of a video embedded in the int
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Janawati, Desak Putu Anom, Putu Beny Pradnyana, and N. W. S. Darmayanti. "Developing Interactive E-Book for Early Reading-Writing Stage at Class I Elementary School." Pedagogia : Jurnal Pendidikan 11, no. 1 (2021): 31–36. http://dx.doi.org/10.21070/pedagogia.v11i1.1466.

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The interactive e-book was developed to improve early reading and writing skills as log of pandemic Covid-19. The type of this research is R&D with the product of this research is the E-Book Interactive reading and writing starters. The questionnaire instrument was used as a research data collection technique. The results of the product validity test show the following results. First, the appearance of the interactive E- book product has an attractive appearance, second, the selection of an attractive typeface and the presentation of animated text in the form of a video embedded in the int
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Rozprawy doktorskie na temat "Interactive"

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Celerier, Jean-Michael. "Authoring interactive media : a logical & temporal approach." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0037/document.

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La question de la conception de médias interactifs s'est posée dès l'apparition d'ordinateurs ayant des capacités audio-visuelles. Un thème récurrent est la question de la spécification temporelle d'objets multimédia interactifs : comment peut-on créer des présentations multimédia dont le déroulé prend en compte des événements extérieurs au système.Ce problème rejoint un autre champ d'application, qui est celui de la musique et plus spécifiquement des partitions interactives : des pièces musicales dont l'interprétation pourra varier dans le temps en fonction d'indications données par la partit
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Lu, Karyn Y. "Interaction Design Principles for Interactive Television." Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.

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Interactive television (iTV) is an umbrella term used to cover the convergence of television with digital media technologies such as computers, personal video recorders, game consoles, and mobile devices, enabling user interactivity. Increasingly, viewers are moving away from a "lean back" model of viewing to a more active "lean forward" one. When fully realized on a widespread scale in the United States, our current experience of watching television will be dramatically transformed. Because iTV is a new medium in its own right, however, standards for iTV programming and interaction in the Uni
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Bustos, Christian. "Implementing implicit interaction in interactive film." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.

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In this paper, an user study will be taken on in order to explore how different types of interaction affect the levels of immersion and experience within interactive film. The two different types of interaction that will be compared in this study are implicit interaction, and explicit interaction. The format of interactive film has not experienced too many changes the last years, and the user could experience a loss of immersion when using the format as it is shaped today. Usually, interactive films interrupt the flow of the narrative in order to give the user the time to make a choice. This m
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Zacchiroli, Stefano <1979&gt. "User interaction widgets for interactive theorem proving." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/1/Tesi_Zacchiroli.pdf.

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Matita (that means pencil in Italian) is a new interactive theorem prover under development at the University of Bologna. When compared with state-of-the-art proof assistants, Matita presents both traditional and innovative aspects. The underlying calculus of the system, namely the Calculus of (Co)Inductive Constructions (CIC for short), is well-known and is used as the basis of another mainstream proof assistant—Coq—with which Matita is to some extent compatible. In the same spirit of several other systems, proof authoring is conducted by the user as a goal directed proof search, using
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Zacchiroli, Stefano <1979&gt. "User interaction widgets for interactive theorem proving." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/.

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Matita (that means pencil in Italian) is a new interactive theorem prover under development at the University of Bologna. When compared with state-of-the-art proof assistants, Matita presents both traditional and innovative aspects. The underlying calculus of the system, namely the Calculus of (Co)Inductive Constructions (CIC for short), is well-known and is used as the basis of another mainstream proof assistant—Coq—with which Matita is to some extent compatible. In the same spirit of several other systems, proof authoring is conducted by the user as a goal directed proof search, using
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Murat, Mathilde. "Scénographie interactive, interfaces et interférences." Thesis, Toulouse 2, 2014. http://www.theses.fr/2014TOU20013/document.

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La démarche artistique à laquelle se lie ce travail de thèse est le fruit d’interrogations sur ce qui constitue les liens kinesthésiques et perceptuels à l’environnement. Ralliées à ces explorations, les technologies de l’interactivité, issues de la pensée cybernétique et de l’essor de l’informatique, permettent l’instauration de scénographies qui se construisent par interférence avec la corporéité,dans son caractère autopoïétique, au travers des dispositifs d’interfaces. L’interactivité est appréhendéeici dans son volet hypermédia. Cette thèse est l’expression d’un travail de recherches prati
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Myrick, Kimberly A. "Inside commercial interaction, audience research in interactive media." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0028/MQ30978.pdf.

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Rateau, Hanaë. "Exploring interactive sub-spaces for gestural midair interaction." Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10054/document.

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Cette thèse s'intéresse à comment utiliser les gestes dans l'air pour enrichir les l'interaction Homme-Machine en utilisant des espaces interactifs. Cette thèse s'inspire d'un concept de la communication non verbale : la proxémie. Cette théorie, introduite par Edward T. Hall, affirme entre autres que notre perception de l'espace est dynamique. Et s'accorde à l'environnement que nous percevons. En m'inspirant de cette théorie, je présente ici un nouveau concept d'interaction accompagné de son framework de design : Mimetic Interaction Space (MIS). Afin de montrer ce que le concept peut apporter
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Rivière, Guillaume. "Interaction tangible sur table interactive : application aux géosciences." Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13837/document.

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Cette thèse traite des interfaces utilisateur tangibles (TUI). La première partie de ce manuscrit concerne l'interaction tangible sur table interactive. Nous introduisons tout d'abord les TUIs et les tables interactives. Nous validons une hypothèse concernant la spécialisation de la forme des interacteurs tangibles et nous en tirons les conséquences pour la conception des TUIs. Nous proposons une solution de boîtier à boutons pour y déporter certaines opérations dans le contexte d'une TUI sur table interactive. Nous abordons la construction et le développement d'un système de tables interactiv
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Mawson, Mark. "Interactive fluid-structure interaction with many-core accelerators." Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/interactive-fluidstructure-interaction-with-manycore-accelerators(a4fc2068-bac7-4511-960d-41d2560a0ea1).html.

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The use of accelerator technology, particularly Graphics Processing Units (GPUs), for scientific computing has increased greatly over the last decade. While this technology allows larger and more complicated problems to be solved faster than before it also presents another opportunity: the real-time and interactive solution of problems. This work aims to investigate the progress that GPU technology has made towards allowing fluid-structure interaction (FSI) problems to be solved in real-time, and to facilitate user interaction with such a solver. A mesoscopic scale fluid flow solver is impleme
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Książki na temat "Interactive"

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Bastide, Rémi, Philippe Palanque, and Jörg Roth, eds. Engineering Human Computer Interaction and Interactive Systems. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/b136790.

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O'Neill, Shaleph. Interactive Media: The Semiotics of Embodied Interaction. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-036-0.

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O'Neill, Shaleph. Interactive media: The semiotics of embodied interaction. Springer, 2008.

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Graham, Lisa. The principles of interactive design. Delmar Publishers, 1999.

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Tahiroǧlu, Koray M. Interactive performance systems: Experimenting with human musical interaction. University of Art and Design Helsinki, 2008.

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Salimbene, Suzanne. Interactive reading. Newbury House Publishers, 1986.

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Mitchell, Alex, and Mirjam Vosmeer, eds. Interactive Storytelling. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-92300-6.

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Ryan, Kathleen M., and David Staton. Interactive Documentary. Routledge, 2022. http://dx.doi.org/10.4324/9781003174509.

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Bhowmik, Achintya K., ed. Interactive Displays. John Wiley & Sons, Ltd, 2014. http://dx.doi.org/10.1002/9781118706237.

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Goldin, Dina, Scott A. Smolka, and Peter Wegner, eds. Interactive Computation. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/3-540-34874-3.

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Części książek na temat "Interactive"

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Proença, José, and Dave Clarke. "Interactive Interaction Constraints." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38493-6_15.

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Vosmeer, Mirjam, and Ben Schouten. "Interactive Cinema: Engagement and Interaction." In Interactive Storytelling. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_14.

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Weik, Martin H. "interactive." In Computer Science and Communications Dictionary. Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_9278.

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Carstensdottir, Elin, Erica Kleinman, and Magy Seif El-Nasr. "Towards an Interaction Model for Interactive Narratives." In Interactive Storytelling. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_24.

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de Lima, Edirlei Soares, Bruno Feijó, Cesar T. Pozzer, et al. "Social Interaction for Interactive Storytelling." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33542-6_1.

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Byun, Haewon. "Interaction for Interactive Popup Book." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22309-9_47.

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Cavazza, Marc, and Fred Charles. "User Interaction for Interactive Storytelling." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_57.

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Cavazza, Marc, and Fred Charles. "User Interaction for Interactive Storytelling." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-52-8_57-1.

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Bishop, Allison, and Yevgeniy Dodis. "Interactive Coding for Interactive Proofs." In Theory of Cryptography. Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-49099-0_13.

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Mehta, Manish, Andrea Corradini, Santiago Ontañón, and Peter Juel Henrichsen. "Textual vs. Graphical Interaction in an Interactive Fiction Game." In Interactive Storytelling. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16638-9_29.

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Streszczenia konferencji na temat "Interactive"

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Lawrence, Tom, Tianyuan Zhang, Clarice Hilton, and Marco Gillies. "Interactive Machine Learning for Movement Interaction in VR." In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2025. https://doi.org/10.1109/vrw66409.2025.00081.

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Dong, Shaocong, Lihe Ding, Zhanpeng Huang, Zibin Wang, Tianfan Xue, and Dan Xu. "Interactive3D: Create What You Want by Interactive 3D Generation." In 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2024. http://dx.doi.org/10.1109/cvpr52733.2024.00478.

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Keinonen, Turkka. "Industrial interaction or interactive industrial." In the second Nordic conference. ACM Press, 2002. http://dx.doi.org/10.1145/572020.572079.

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Garcia, Nadia Lee, Gisela T. de Clunie, and Gregorio Santana. "Kiosco informativo interactivo informational kiosk interactive." In 2013 8th Computing Colombian Conference (8CCC). IEEE, 2013. http://dx.doi.org/10.1109/colombiancc.2013.6637530.

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Teixeira, Cesar A. C., Erick L. Melo, Renan G. Cattelan, and Maria da Graça C. Pimentel. "User-media interaction with interactive TV." In the 2009 ACM symposium. ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529690.

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Jain, Sumit, and C. Karen Liu. "Interactive synthesis of human-object interaction." In the 2009 ACM SIGGRAPH/Eurographics Symposium. ACM Press, 2009. http://dx.doi.org/10.1145/1599470.1599476.

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Turner, Jessica. "Interactive System Testing using Interaction Sequences." In EICS '18: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. ACM, 2018. http://dx.doi.org/10.1145/3220134.3220148.

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Horváth, Ferenc, Gergő Balogh, Attila Szatmári, Qusay Idrees Sarhan, Béla Vancsics, and Árpád Beszédes. "Interacting with interactive fault localization tools." In A-TEST '22: 13th International Workshop on Automating Test Case Design, Selection and Evaluation. ACM, 2022. http://dx.doi.org/10.1145/3548659.3561311.

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"Interactive Narration Requires Interaction and Emotion." In International Conference on Agents and Artificial Intelligence. SciTePress - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004259605270530.

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Jarraya, Tarek, and Zahia Guessoum. "Reuse Interaction Protocols to Develop Interactive Agents." In 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology. IEEE, 2006. http://dx.doi.org/10.1109/iat.2006.109.

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Raporty organizacyjne na temat "Interactive"

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Bass, Len, and Joelle Coutaz. Human-Machine Interaction Considerations for Interactive Software. Defense Technical Information Center, 1989. http://dx.doi.org/10.21236/ada206574.

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Pomplun, Alan R. Interactive design center. Office of Scientific and Technical Information (OSTI), 2005. http://dx.doi.org/10.2172/876335.

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Goldie, James, ed. Interactive: asteroid strikes. Monash University, 2022. http://dx.doi.org/10.54377/6c1f-1f78.

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Goldie, James. Interactive: climate solutions. Monash University, 2023. http://dx.doi.org/10.54377/4eaf-cab2.

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Ramos, Octavio. Plutonium Timeline Interactive. Office of Scientific and Technical Information (OSTI), 2024. http://dx.doi.org/10.2172/2323496.

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Trikalinos, Thomas A., Gaelen P. Adam, Jens Jap, et al. Web Interactive Presentation of EPC Reports: A Foray Into Interactive Reports. Agency for Healthcare Research and Quality (AHRQ), 2019. http://dx.doi.org/10.23970/ahrqepcmethengageinteractive.

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Seitz, S. S., D. A. Reioux, M. J. Blessington, Diana Jozwik, and K. M. Mulliken. Alaska Geochemistry (interactive map). Alaska Division of Geological & Geophysical Surveys, 2017. http://dx.doi.org/10.14509/geochem.

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Neukomm, Monica, Valerie Nubbe, and Robert Fares. Grid-Interactive Efficient Buildings. Office of Scientific and Technical Information (OSTI), 2019. http://dx.doi.org/10.2172/1508212.

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Neuhauser, K. S., F. L. Kanipe, R. F. Weiner, H. R. Yoshimura, and H. W. Joy. Interactive development of RADTRAN. Office of Scientific and Technical Information (OSTI), 1995. http://dx.doi.org/10.2172/40780.

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Fetterman, Harold. Microwave-Optical Interactive Devices. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada387467.

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