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Celerier, Jean-Michael. "Authoring interactive media : a logical & temporal approach." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0037/document.

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La question de la conception de médias interactifs s'est posée dès l'apparition d'ordinateurs ayant des capacités audio-visuelles. Un thème récurrent est la question de la spécification temporelle d'objets multimédia interactifs : comment peut-on créer des présentations multimédia dont le déroulé prend en compte des événements extérieurs au système.Ce problème rejoint un autre champ d'application, qui est celui de la musique et plus spécifiquement des partitions interactives : des pièces musicales dont l'interprétation pourra varier dans le temps en fonction d'indications données par la partit
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Fenley, Sue. "Navigational patterns in interactive multimedia." Thesis, Open University, 2006. http://oro.open.ac.uk/56471/.

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The central purpose of this thesis is to investigate whether users have distinct preferences for specific navigational patterns in multimedia: that is preferences for moving through multimedia. Subsidiary questions are whether users have preferences for working strategies, (the mental approach to investigating software) whether these preferences are similar for specific groups and whether these preferences are affected by the software's system and navigational design. Four groups were investigated within two ranges: children to adults, and novices to experts. The literature review revealed fou
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Lopes, Rui Jorge H. C. "New platforms for interactive multimedia services." Thesis, Lancaster University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431458.

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Herrington, Janice A. "Authentic learning in interactive multimedia environments." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 1997. https://ro.ecu.edu.au/theses/1478.

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The instructional technology community is in the midst of a philosophical shift from a behaviourist to a constructivist framework, a move that may begin to address the growing rift between formal school learning and real-life learning. One theory of learning which has the capacity to promote authentic learning is that of situated learning. The purpose of the study was to investigate the way students learn from an interactive multimedia package and learning environment based on a situated learning model. To do this, it was necessary to identify the critical characteristics of a situated learnin
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Almeroth, Kevin C. "Support for efficient, scalable delivery of interactive multimedia services." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/12369.

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Asawadechsakdi, Wilai. "Interactive origami /." Online version of thesis, 1992. http://hdl.handle.net/1850/11636.

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Shan, Yeung M. "The beauty of multimedia /." Online version of thesis, 1991. http://hdl.handle.net/1850/11301.

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Brown, Brian Wayne. "Interactive versus non-interactive platforms for teaching plant morphology." Auburn, Ala., 2005. http://repo.lib.auburn.edu/2005%20Fall/Thesis/BROWN_BRIAN_48.pdf.

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Harvey, Darren S. "Interactive multimedia for classroom and web use." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1999. http://handle.dtic.mil/100.2/ADA362548.

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Thesis (M.S. in Electrical Engineering) Naval Postgraduate School, March 1999.<br>Thesis advisor(s): Jon T. Butler. "March 1999". Includes bibliographical references (p. 157-158). Also available online.
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Pleuss, Andreas. "Model-Driven Development of Interactive Multimedia Applications." Diss., lmu, 2009. http://nbn-resolving.de/urn:nbn:de:bvb:19-114969.

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Chobe, Amol S. "Multilingual interactive integrated multimedia based e-commerce." FIU Digital Commons, 2000. http://digitalcommons.fiu.edu/etd/2343.

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As we approach the end of the twentieth century, E-commerce is a critical force shaping the world of today and tomorrow. E-commerce have introduced a new society where people can buy freely, anywhere, at anytime, across the globe on the web. There seems to be a market for consultants and outsourcing purveyors who will take your money and put together an online business for you. These are all very different markets, however. As lot of people speak different language than English, the concept of Multilingual Technology is essential. The primary purpose of this research paper is to study the Inte
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Nguyen, Mai Lan. "A multimedia presentation system for interactive learning." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39990.pdf.

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Yuan, Lei. "Metadata management for Multimedia Interactive TeleLearning System." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ61013.pdf.

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Erbad, Aiman. "Real-time support for interactive multimedia applications." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/42878.

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Emerging interactive multimedia applications, such as real-time visualizations, animations, on-line games, virtual reality, and video conferencing have low latency interactions and continuous high resource (e.g., CPU processing and network bandwidth) demands. The combination of latency sensitive interactions and high resource demands is challenging for best-effort platforms, such as the Internet, general-purpose operating systems and Web browsers because these platforms have no timing or resource guarantees and tend to favor high utilization. When demands exceed available resources, it is impo
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Torres, José. "Visual information retrieval through interactive multimedia queries." Thesis, Lancaster University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431417.

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Wayanti, Rina. "Interactive multimedia instruction for teaching western animation /." The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487947501136876.

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Buchanan, Maria Cecelia. "Specifying temporal behavior in interactive multimedia documents /." Thesis, Connect to this title online; UW restricted, 1995. http://hdl.handle.net/1773/6933.

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Welch, Amanda L. "Multimedia and interactive components in converged media." [Tampa, Fla.] : University of South Florida, 2004. http://purl.fcla.edu/fcla/etd/SFE0000288.

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Cairncross, Sandra. "Interactive multimedia and learning : realising the benefits." Thesis, Edinburgh Napier University, 2002. http://researchrepository.napier.ac.uk/Output/4628.

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Interactive multimedia has the potential to create high quality learning environments that actively engage the learner. For example it can combine explanation with illustrative examples, on-line assessment with feedback and provide opportunities to practise and experiment. A range of media elements can be used to convey a given message and the learner can study at a time, place and pace convenient to them. However there is growing evidence that the potential of interactive multimedia is not being fulfilled. Early designs were often driven by technology rather than pedagogy, with a focus on the
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Cicha, Cheryl R. "Effective communication in interactive media through application of Gestalt principles /." Online version of thesis, 1995. http://hdl.handle.net/1850/12260.

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Cockett, W. A. "Multimedia and the curriculum." Thesis, Brunel University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.260301.

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Uscamayta, Andrey Omar Mozo. "Ubiquitous collaborative multimedia capture of live experiences toward authoring extensible interactive multimedia documents." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-14092017-083647/.

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The growing importance of multimedia content generated by ordinary users demands research for models, methods, technologies and systems that support multimedia production. Despite recent results allowing the collaborative capture of video via mobile devices, there is gap in supporting the collaborative capture of multiple media. In this dissertation we propose that ubiquitous collaborative multimedia production can be carried out by users who capture and annotate multiple media using the CMoViA mobile application. CMoViA also allows export the user-generated content to the CI+WaC, which allows
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Ruan, Hui Yu. "Robot rescue : an interactive game /." Online version of thesis, 2006. https://ritdml.rit.edu/dspace/handle/1850/2802.

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Leggett, Michael Graham College of Fine Art &amp Design UNSW. "Burning the Interface : artists' interactive multimedia 1992 - 1998." Awarded by:University of New South Wales. College of Fine Art & Design, 2000. http://handle.unsw.edu.au/1959.4/19334.

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The thesis describes the development during the 1990s of visual artists' utilisation of computer-based interactive multimedia and the production internationally, with a focus on Australian artists, of artworks on the CD-ROM media format. Earlier parts of the author's research led to the exhibition, 'Burning the Interface &lt International Artists' CD-ROM&gt', which he co-curated, opening at the Museum of Contemporary Art, Sydney, in 1996, before touring to Perth, Brisbane, Melbourne and Adelaide. The thesis surveys the range of practice by artists working with digital media and the opportunit
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Poon, Nelson. "3D scenario and interactive multimedia courseware authoring system." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0018/MQ48443.pdf.

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Agamanolis, Stefan Panayiotis. "High-level scripting environments for interactive multimedia systems." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/29104.

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Choi, S. H. "Congestion control for real-time interactive multimedia streams." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/1310151/.

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The Internet is getting richer, and so the services. The richer the services, the more the users demand. The more they demand, the more we guarantee(1). This thesis investigates the congestion control mechanisms for interactive multimedia streaming applications. We start by raising a question as to why the congestion control schemes are not widely deployed in real-world applications, and study what options are available at present. We then discuss and show some of the good reasonings that might have made the control mechanism, specifically speaking the rate-based congestion control mechanism,
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WANG, ZHUO. "AN INTERACTIVE WEB-BASED MULTIMEDIA COURSEWARE WITH XML." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1037990192.

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Poon, Nelson (Nelson Sheung Kwan) Carleton University Dissertation Computer Science. "3D scenario and interactive multimedia courseware authoring system." Ottawa, 2000.

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Curtis, Kelley. "Designing Interactive Multimedia for the Anthropology Exhibit Gallery." [Tampa, Fla. : s.n.], 2003. http://purl.fcla.edu/fcla/etd/SFE0000079.

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Daly, Maura R. "An interactive multimedia presentation for the Department of Residence Life apartment area /." Online version of thesis, 1994. http://hdl.handle.net/1850/12199.

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Stemler, Luann K. Rhodes Dent. "Templates and training materials for the development of instructional multimedia modules using Visual BASIC." Normal, Ill. Illinois State University, 1996. http://wwwlib.umi.com/cr/ilstu/fullcit?p9633410.

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Thesis (Ed. D.)--Illinois State University, 1996.<br>Title from title page screen, viewed May 25, 2006. Dissertation Committee: Dent M. Rhodes (chair), Fay F. Bowren, Janet D. Hartman, Kenneth F. Jerich. Includes bibliographical references (leaves 91-100) and abstract. Also available in print.
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Anderson, Sarah E. "Multimedia as a promotion tool : a heuristic approach." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1397367.

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The United States is in an emerging period of transition, shifting to online multimedia campaigns. This research attempts to explore general knowledge of multimedia expansion, and through qualitative research methods provide a successful model for the development of an effective promotion tool. Findings from the heuristic study showed users preferences for varying forms of media, thus demonstrating the need to provide content in many different forms. The findings from this study aide in the development of multimedia, and illustrate the need for further studies in the use of multimedia as a pro
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Campion, Russel John. "TRIuMPh : a multimedia design method for task requirement formulation, media integration, device combination, and practical implementation design issues." Thesis, Staffordshire University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.267313.

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Chan, Yip-cheung, and 陳葉祥. "Experimental-theoretical interplay in dynamic geometry environments." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B41633921.

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Stanley, Michael Brooke. "Participant music listening behaviours in interactive multimedia music instruction." Thesis, The University of Sydney, 1999. http://hdl.handle.net/2123/361.

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While emerging technologies such as interactive multimedia are increasingly being employed in computerised music instruction, understanding of participant music listening behaviours in interactive multimedia music instruction is currently very limited. With the aim of elucidating music listening behaviour, the central concern of this work is to identify and explain participant interactions with the audio components of interactive multimedia music instruction. The investigation employs a novel documentation procedure, which extends the application of digital audio recording technology, to provi
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Stanley, Michael Brooke. "Participant music listening behaviours in interactive multimedia music instruction." University of Sydney. Music Education, 1999. http://hdl.handle.net/2123/361.

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While emerging technologies such as interactive multimedia are increasingly being employed in computerised music instruction, understanding of participant music listening behaviours in interactive multimedia music instruction is currently very limited. With the aim of elucidating music listening behaviour, the central concern of this work is to identify and explain participant interactions with the audio components of interactive multimedia music instruction. The investigation employs a novel documentation procedure, which extends the application of digital audio recording technology, to provi
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Flint, Nancy. "A graphic designer's considerations in multimedia application development." Thesis, Birmingham City University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.480896.

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Multimedia has been increasingly identified as a new medium of communication. However, the development of this medium has been largely driven by technological concerns, with apparently little regard for its (visual, conceptual) design. In conjunction with this, graphic designers have been experiencing a 'shift in their working practices and roles, with designers not only required to design on screen (for print), but also increasingly to design for screen, i. e. for multimedia and other screen-based, multimodal, interactive forms. These two factors, combined with an overall lack of understandin
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Fitzgerald, Thomas A. "New music composition for live performance and interactive multimedia." Faculty of Creative Arts, 2004. http://ro.uow.edu.au/theses/284.

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The focus of this DCA thesis is the development of original creative audio and audio-visual work. Central to this is a study of the nature of interactivity and sonic relationships between electroacoustic and acoustic music, extended further by the application of sonic and visual interactivity. This written documentation accompanies the major part of the DCA submission, a folio of five original works. Its purpose is to clarify, document and contextualise the creation of these works and to illuminate the aesthetic underpinnings and compositional techniques that I have developed during the period
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Wayshak, Corinne. "MIT in motion : an interactive multimedia information retrieval system." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/14291.

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Van, Loon Carey Brunner, Frances Berdan, and Edward A. Stark. "EthnoQuest: An interactive multimedia simulation for cultural anthropology fieldwork." CSUSB ScholarWorks, 1999. https://scholarworks.lib.csusb.edu/etd-project/1938.

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EthnoQuest, an interactive multimedia CD-ROM simulating a visit to a fictional village named Amopan, was conceived as an adjunct to college-level classroom instruction in introductory anthropology courses. Since these classes typically involve large numbers of students, the logistics on conducting actual fieldwork pose serious problems for instructors and students alike. The conception of an engaging, interactive, accessible learning tool that incorporates appropriate pedagogical principles has found its ultimate expression in EthnoQuest.
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Carlson, Raymond V. "Interactive magazine design /." Online version of thesis, 1992. http://hdl.handle.net/1850/11648.

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Harvey, Connie Winfield. "IISMA, an interactive information system /." Online version of thesis, 1993. http://hdl.handle.net/1850/11221.

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Chang, Shen. "Multimedia versus print in facilitating audience learning." HKBU Institutional Repository, 2010. https://repository.hkbu.edu.hk/etd_ra/1169.

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Chen, Mei-Ling. "D-base : interactive digital fashion catalogue /." Online version of thesis, 2008. http://hdl.handle.net/1850/10955.

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John, Vikas. "Interactivity and health communication : content analysis of interactive elements on HIV/AIDS awareness and prevention websites /." Online version of thesis, 2008. http://hdl.handle.net/1850/5762.

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Hyouck, Jin Kwon. "Modio : interactive sound visualization /." Electronic version of thesis, 2006. https://ritdml.rit.edu/dspace/handle/1850/2684.

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Hudson, Alison. "Issues affecting the introduction and implementation of educational multimedia." Thesis, Sheffield Hallam University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.361391.

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Citrola, Penny. "Creating tools to educate and engage how interactive media can aid in scientific understanding /." Thesis, Montana State University, 2008. http://etd.lib.montana.edu/etd/2008/citrola/CitrolaP0808.pdf.

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A well-educated citizenry, armed with an awareness of science and technological principles, is vital to the success of our society. In order to keep the public interested in scientific topics, it is important that students become engaged with science in their younger years. Interactive media technology provides a means to achieving this goal by developing students\' investigative abilities. Creation and use of interactive media technology is an essential step toward bridging these two imperatives: the need to connect students with science topics in order to pique and maintain interest in these
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Lowes, Natalie. "Barksolot : a dog training website /." Barksolot website, 2007. http://www.barksolot.com/.

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