Gotowa bibliografia na temat „Machine learning interactif”
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Artykuły w czasopismach na temat "Machine learning interactif"
Chavel, Thierry. "La rencontre humaine est-elle soluble dans l’intelligence artificielle ?" Management international 28, no. 2 (2024): 142–44. http://dx.doi.org/10.59876/a-ma53-q5cw.
Pełny tekst źródłaLi, Jiahang. "Research on Interactive System of Movie Subtitle Speech Based on Machine Learning Technology." Frontiers in Computing and Intelligent Systems 2, no. 2 (2022): 22–24. http://dx.doi.org/10.54097/fcis.v2i2.3744.
Pełny tekst źródłaAnimesh, Kumar, and Dr Srikanth V. "Enhancing Healthcare through Human-Robot Interaction using AI and Machine Learning." International Journal of Research Publication and Reviews 5, no. 3 (2024): 184–90. http://dx.doi.org/10.55248/gengpi.5.0324.0831.
Pełny tekst źródłaAn, Chang. "Student Status Supervision in Ideological and Political Machine Teaching Based on Machine Learning." E3S Web of Conferences 275 (2021): 03028. http://dx.doi.org/10.1051/e3sconf/202127503028.
Pełny tekst źródłaAmershi, Saleema, James Fogarty, Ashish Kapoor, and Desney Tan. "Effective End-User Interaction with Machine Learning." Proceedings of the AAAI Conference on Artificial Intelligence 25, no. 1 (2011): 1529–32. http://dx.doi.org/10.1609/aaai.v25i1.7964.
Pełny tekst źródłaGuo, Chao-Yu, and Ke-Hao Chang. "A Novel Algorithm to Estimate the Significance Level of a Feature Interaction Using the Extreme Gradient Boosting Machine." International Journal of Environmental Research and Public Health 19, no. 4 (2022): 2338. http://dx.doi.org/10.3390/ijerph19042338.
Pełny tekst źródłaZholshiyeva, Lazzat, Zhanat Manbetova, Dinara Kaibassova, et al. "Human-machine interactions based on hand gesture recognition using deep learning methods." International Journal of Electrical and Computer Engineering (IJECE) 14, no. 1 (2024): 741–48. https://doi.org/10.11591/ijece.v14i1.pp741-748.
Pełny tekst źródłaSpillard, Samuel, Christopher J. Turner, and Konstantinos Meichanetzidis. "Machine learning entanglement freedom." International Journal of Quantum Information 16, no. 08 (2018): 1840002. http://dx.doi.org/10.1142/s0219749918400026.
Pełny tekst źródłaKumar, Dr Tribhuwan, Klinge Orlando Villalba-Condori, Dennis Arias-Chavez, Rajesh K., Kalyan Chakravarthi M, and Dr Suman Rajest S. "An Evaluation on Speech Recognition Technology based on Machine Learning." Webology 19, no. 1 (2022): 646–63. http://dx.doi.org/10.14704/web/v19i1/web19046.
Pełny tekst źródłaCoe, J. P. "Machine Learning Configuration Interaction." Journal of Chemical Theory and Computation 14, no. 11 (2018): 5739–49. http://dx.doi.org/10.1021/acs.jctc.8b00849.
Pełny tekst źródłaRozprawy doktorskie na temat "Machine learning interactif"
Scurto, Hugo. "Designing With Machine Learning for Interactive Music Dispositifs." Electronic Thesis or Diss., Sorbonne université, 2019. http://www.theses.fr/2019SORUS356.
Pełny tekst źródłaGosselin, Philippe-Henri. "Apprentissage interactif pour la recherche par le contenu dans les bases multimédias." Habilitation à diriger des recherches, Université de Cergy Pontoise, 2011. http://tel.archives-ouvertes.fr/tel-00660316.
Pełny tekst źródłaSungeelee, Vaynee. "Human-Machine Co-Learning : interactive curriculum generation for the acquisition of motor skills." Electronic Thesis or Diss., Sorbonne université, 2024. https://theses.hal.science/tel-04828514.
Pełny tekst źródłaCrochepierre, Laure. "Apprentissage automatique interactif pour les opérateurs du réseau électrique." Electronic Thesis or Diss., Université de Lorraine, 2022. http://www.theses.fr/2022LORR0112.
Pełny tekst źródłaLai, Hien Phuong. "Vers un système interactif de structuration des index pour une recherche par le contenu dans des grandes bases d'images." Phd thesis, Université de La Rochelle, 2013. http://tel.archives-ouvertes.fr/tel-00934842.
Pełny tekst źródłaPace, Aaron J. "Guided Interactive Machine Learning." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1355.pdf.
Pełny tekst źródłaKrishna, Sooraj. "Modelling communicative behaviours for different roles of pedagogical agents." Electronic Thesis or Diss., Sorbonne université, 2021. http://www.theses.fr/2021SORUS286.
Pełny tekst źródłaSchild, Erwan. "De l’importance de valoriser l’expertise humaine dans l’annotation : application à la modélisation de textes en intentions à l’aide d’un clustering interactif." Electronic Thesis or Diss., Université de Lorraine, 2024. http://www.theses.fr/2024LORR0024.
Pełny tekst źródłaGeorgiev, Nikolay. "Assisting physiotherapists by designing a system utilising Interactive Machine Learning." Thesis, Uppsala universitet, Institutionen för informatik och media, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447489.
Pełny tekst źródłaKim, Been. "Interactive and interpretable machine learning models for human machine collaboration." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98680.
Pełny tekst źródłaKsiążki na temat "Machine learning interactif"
Renals, Steve, Samy Bengio, and Jonathan G. Fiscus, eds. Machine Learning for Multimodal Interaction. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11965152.
Pełny tekst źródłaPopescu-Belis, Andrei, Steve Renals, and Hervé Bourlard, eds. Machine Learning for Multimodal Interaction. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-78155-4.
Pełny tekst źródłaBengio, Samy, and Hervé Bourlard, eds. Machine Learning for Multimodal Interaction. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/b105752.
Pełny tekst źródłaPopescu-Belis, Andrei, and Rainer Stiefelhagen, eds. Machine Learning for Multimodal Interaction. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-85853-9.
Pełny tekst źródłaRenals, Steve, and Samy Bengio, eds. Machine Learning for Multimodal Interaction. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11677482.
Pełny tekst źródłaRaedt, Luc de. Interactive theory revision: An inductive logic programming approach. Academic Press, 1992.
Znajdź pełny tekst źródłaBösser, Tom. Learning in man-computer interaction: Areview of the literature. Springer-Verlag, 1987.
Znajdź pełny tekst źródłaNaidenova, Xenia. Machine learning methods for commonsense reasoning processes: Interactive models. Information Science Reference, 2010.
Znajdź pełny tekst źródłaNaidenova, Xenia. Machine learning methods for commonsense reasoning processes: Interactive models. Information Science Reference, 2010.
Znajdź pełny tekst źródłaBösser, Tom. Learning in man-computer interaction: A review of the literature. Springer-Verlag, 1987.
Znajdź pełny tekst źródłaCzęści książek na temat "Machine learning interactif"
Wall, Emily, Soroush Ghorashi, and Gonzalo Ramos. "Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching." In Human-Computer Interaction – INTERACT 2019. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-29387-1_34.
Pełny tekst źródłaDrucker, Steven M., Danyel Fisher, and Sumit Basu. "Helping Users Sort Faster with Adaptive Machine Learning Recommendations." In Human-Computer Interaction – INTERACT 2011. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23765-2_13.
Pełny tekst źródłaDesolda, Giuseppe, Andrea Esposito, Rosa Lanzilotti, and Maria F. Costabile. "Detecting Emotions Through Machine Learning for Automatic UX Evaluation." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85613-7_19.
Pełny tekst źródłaLange, Marvin, Reuben Kirkham, and Benjamin Tannert. "Strategically Using Applied Machine Learning for Accessibility Documentation in the Built Environment." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85616-8_25.
Pełny tekst źródłaKühlwein, Daniel, Jasmin Christian Blanchette, Cezary Kaliszyk, and Josef Urban. "MaSh: Machine Learning for Sledgehammer." In Interactive Theorem Proving. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39634-2_6.
Pełny tekst źródłaRaber, Frederic, Felix Kosmalla, and Antonio Krueger. "Fine-Grained Privacy Setting Prediction Using a Privacy Attitude Questionnaire and Machine Learning." In Human-Computer Interaction – INTERACT 2017. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-68059-0_48.
Pełny tekst źródłaSchrammel, Johann. "Exploring New Ways of Utilizing Automated Clustering and Machine Learning Techniques in Information Visualization." In Human-Computer Interaction – INTERACT 2011. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23768-3_41.
Pełny tekst źródłaAmunategui, Manuel, and Mehdi Roopaei. "Interactive Drawing Canvas and Digit Predictions Using TensorFlow on GCP." In Monetizing Machine Learning. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3873-8_8.
Pełny tekst źródłaKaiser, Michael, Volker Klingspor, and Holger Friedrich. "Human-Agent Interaction and Machine Learning." In Machine Learning: ECML-97. Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/3-540-62858-4_98.
Pełny tekst źródłaWang, Peng, and David B. Sawyer. "Translator–Computer Interaction Through Language Data." In Machine Learning in Translation. Routledge, 2023. http://dx.doi.org/10.4324/9781003321538-11.
Pełny tekst źródłaStreszczenia konferencji na temat "Machine learning interactif"
Katta, Jithendra, Nikhil Reddy Kodumuru, and Swathi Katta. "InterACT: Enhancing Human-AI Interaction." In 2025 International Conference on Machine Learning and Autonomous Systems (ICMLAS). IEEE, 2025. https://doi.org/10.1109/icmlas64557.2025.10967771.
Pełny tekst źródłaLawrence, Tom, Tianyuan Zhang, Clarice Hilton, and Marco Gillies. "Interactive Machine Learning for Movement Interaction in VR." In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2025. https://doi.org/10.1109/vrw66409.2025.00081.
Pełny tekst źródłaKopiler, Alberto, Tiago Novello, Guilherme Schardong, Luiz Schirmer, Daniel Perazzo, and Luiz Velho. "INTERACT-NET: An Interactive Interface for Multimedia Machine Learning." In 2024 37th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI). IEEE, 2024. http://dx.doi.org/10.1109/sibgrapi62404.2024.10716312.
Pełny tekst źródłaWang, Weihao, Chyan Zheng Siow, Takenori Obo, and Naoyuki Kubota. "Long-Distance Gesture Recognition for Interactive Communication." In 2024 International Conference on Machine Learning and Cybernetics (ICMLC). IEEE, 2024. https://doi.org/10.1109/icmlc63072.2024.10935098.
Pełny tekst źródłaLIU, CHAO, XIZHAO WANG, and QIANG LIU. "Enhancing Drug-Drug Interaction Prediction by Knowledge Graph Embedding." In 2024 International Conference on Machine Learning and Cybernetics (ICMLC). IEEE, 2024. https://doi.org/10.1109/icmlc63072.2024.10935249.
Pełny tekst źródłaGao, Yuan. "Emotion Recognition in Human-Robot Interaction: Multimodal Fusion, Deep Learning, and Ethical Considerations." In International Conference on Data Analysis and Machine Learning. SCITEPRESS - Science and Technology Publications, 2024. https://doi.org/10.5220/0013526100004619.
Pełny tekst źródłaSaranya, V. S., U. Ganesh Naidu, ParvathananiRajendra Kumar, E. Elamathi, JayavarapuKarthik, and AjithSundaram. "LookCursorAI: Machine Learning-Enhanced Eye-Powered Interaction." In 2024 IEEE 3rd World Conference on Applied Intelligence and Computing (AIC). IEEE, 2024. http://dx.doi.org/10.1109/aic61668.2024.10730891.
Pełny tekst źródłaFails, Jerry Alan, and Dan R. Olsen. "Interactive machine learning." In the 8th international conference. ACM Press, 2003. http://dx.doi.org/10.1145/604045.604056.
Pełny tekst źródłaPlant, Nicola, Ruth Gibson, Carlos Gonzalez Diaz, et al. "Movement interaction design for immersive media using interactive machine learning." In MOCO '20: 7th International Conference on Movement and Computing. ACM, 2020. http://dx.doi.org/10.1145/3401956.3404252.
Pełny tekst źródłaPlant, Nicola, Clarice Hilton, Marco Gillies, et al. "Interactive Machine Learning for Embodied Interaction Design: A tool and methodology." In TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2021. http://dx.doi.org/10.1145/3430524.3442703.
Pełny tekst źródłaRaporty organizacyjne na temat "Machine learning interactif"
Porter, Reid B., James P. Theiler, and Donald R. Hush. Interactive Machine Learning in Data Exploitation. Office of Scientific and Technical Information (OSTI), 2013. http://dx.doi.org/10.2172/1060903.
Pełny tekst źródłaSuter, Jonathan, Johnathan Cree, Jesse Johns, and Gianluca Longoni. Neural Interactive Machine Learning: Final Report: Compilation of presentation material. Office of Scientific and Technical Information (OSTI), 2021. http://dx.doi.org/10.2172/1988291.
Pełny tekst źródłaShukla, Indu, Rajeev Agrawal, Kelly Ervin, and Jonathan Boone. AI on digital twin of facility captured by reality scans. Engineer Research and Development Center (U.S.), 2023. http://dx.doi.org/10.21079/11681/47850.
Pełny tekst źródłaPasupuleti, Murali Krishna. Quantum Cognition: Modeling Decision-Making with Quantum Theory. National Education Services, 2025. https://doi.org/10.62311/nesx/rrvi225.
Pełny tekst źródłaWilson, D., Steven Peckham, Max Krackow, Sora Haley, Sophia Bragdon, and Jay Clausen. Discriminating buried munitions based on physical models for their thermal response. Engineer Research and Development Center (U.S.), 2025. https://doi.org/10.21079/11681/49749.
Pełny tekst źródłaBao, Jieyi, Xiaoqiang Hu, Cheng Peng, et al. Advancing INDOT’s Friction Test Program for Seamless Coverage of System: Pavement Markings, Typical Aggregates, Color Surface Treatment, and Horizontal Curves. Purdue University, 2024. http://dx.doi.org/10.5703/1288284317734.
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