Artykuły w czasopismach na temat „Machine learning interactif”
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Chavel, Thierry. "La rencontre humaine est-elle soluble dans l’intelligence artificielle ?" Management international 28, no. 2 (2024): 142–44. http://dx.doi.org/10.59876/a-ma53-q5cw.
Pełny tekst źródłaLi, Jiahang. "Research on Interactive System of Movie Subtitle Speech Based on Machine Learning Technology." Frontiers in Computing and Intelligent Systems 2, no. 2 (2022): 22–24. http://dx.doi.org/10.54097/fcis.v2i2.3744.
Pełny tekst źródłaAnimesh, Kumar, and Dr Srikanth V. "Enhancing Healthcare through Human-Robot Interaction using AI and Machine Learning." International Journal of Research Publication and Reviews 5, no. 3 (2024): 184–90. http://dx.doi.org/10.55248/gengpi.5.0324.0831.
Pełny tekst źródłaAn, Chang. "Student Status Supervision in Ideological and Political Machine Teaching Based on Machine Learning." E3S Web of Conferences 275 (2021): 03028. http://dx.doi.org/10.1051/e3sconf/202127503028.
Pełny tekst źródłaAmershi, Saleema, James Fogarty, Ashish Kapoor, and Desney Tan. "Effective End-User Interaction with Machine Learning." Proceedings of the AAAI Conference on Artificial Intelligence 25, no. 1 (2011): 1529–32. http://dx.doi.org/10.1609/aaai.v25i1.7964.
Pełny tekst źródłaGuo, Chao-Yu, and Ke-Hao Chang. "A Novel Algorithm to Estimate the Significance Level of a Feature Interaction Using the Extreme Gradient Boosting Machine." International Journal of Environmental Research and Public Health 19, no. 4 (2022): 2338. http://dx.doi.org/10.3390/ijerph19042338.
Pełny tekst źródłaZholshiyeva, Lazzat, Zhanat Manbetova, Dinara Kaibassova, et al. "Human-machine interactions based on hand gesture recognition using deep learning methods." International Journal of Electrical and Computer Engineering (IJECE) 14, no. 1 (2024): 741–48. https://doi.org/10.11591/ijece.v14i1.pp741-748.
Pełny tekst źródłaSpillard, Samuel, Christopher J. Turner, and Konstantinos Meichanetzidis. "Machine learning entanglement freedom." International Journal of Quantum Information 16, no. 08 (2018): 1840002. http://dx.doi.org/10.1142/s0219749918400026.
Pełny tekst źródłaKumar, Dr Tribhuwan, Klinge Orlando Villalba-Condori, Dennis Arias-Chavez, Rajesh K., Kalyan Chakravarthi M, and Dr Suman Rajest S. "An Evaluation on Speech Recognition Technology based on Machine Learning." Webology 19, no. 1 (2022): 646–63. http://dx.doi.org/10.14704/web/v19i1/web19046.
Pełny tekst źródłaCoe, J. P. "Machine Learning Configuration Interaction." Journal of Chemical Theory and Computation 14, no. 11 (2018): 5739–49. http://dx.doi.org/10.1021/acs.jctc.8b00849.
Pełny tekst źródłaHolzinger, Andreas. "Interactive Machine Learning (iML)." Informatik-Spektrum 39, no. 1 (2015): 64–68. http://dx.doi.org/10.1007/s00287-015-0941-6.
Pełny tekst źródłaHarvey, Neal, and Reid Porter. "User-driven sampling strategies in image exploitation." Information Visualization 15, no. 1 (2014): 64–74. http://dx.doi.org/10.1177/1473871614557659.
Pełny tekst źródłaDawood, Dr Amina Atiya, and Balasem Alawi Hussain. "Machine Learning for Single and Complex 3D Head Gestures: Classification in Human-Computer Interaction." Webology 19, no. 1 (2022): 1431–45. http://dx.doi.org/10.14704/web/v19i1/web19095.
Pełny tekst źródłaZholshiyeva, Lazzat, Zhanat Manbetova, Dinara Kaibassova, et al. "Human-machine interactions based on hand gesture recognition using deep learning methods." International Journal of Electrical and Computer Engineering (IJECE) 14, no. 1 (2024): 741. http://dx.doi.org/10.11591/ijece.v14i1.pp741-748.
Pełny tekst źródłaLindvall, Martin, Jesper Molin, and Jonas Löwgren. "From machine learning to machine teaching." Interactions 25, no. 6 (2018): 52–57. http://dx.doi.org/10.1145/3282860.
Pełny tekst źródłaThieme, Anja, Danielle Belgrave, Akane Sano, and Gavin Doherty. "Machine learning applications." Interactions 27, no. 2 (2020): 6–7. http://dx.doi.org/10.1145/3381342.
Pełny tekst źródłaBaker del Aguila, Ryan, Carlos Daniel Contreras Pérez, Alejandra Guadalupe Silva-Trujillo, Juan C. Cuevas-Tello, and Jose Nunez-Varela. "Static Malware Analysis Using Low-Parameter Machine Learning Models." Computers 13, no. 3 (2024): 59. http://dx.doi.org/10.3390/computers13030059.
Pełny tekst źródłaGillies, Marco. "Understanding the Role of Interactive Machine Learning in Movement Interaction Design." ACM Transactions on Computer-Human Interaction 26, no. 1 (2019): 1–34. http://dx.doi.org/10.1145/3287307.
Pełny tekst źródłaSadhasivam, Jayakumar, Senthil J, Ganesh R.M, and Chellapan N. "Liver Disease Prediction Using Machine Learning Classification." Webology 18, no. 02 (2021): 441–52. http://dx.doi.org/10.14704/web/v18si02/web18293.
Pełny tekst źródłaJ, Cynthia, G. Sakthi Priya, C. Kevin Samuel, Suguna M, Senthil J, and S. Abraham Jebaraj. "Traffic Flow Forecasting Using Machine Learning Techniques." Webology 18, no. 04 (2021): 1512–26. http://dx.doi.org/10.14704/web/v18si04/web18295.
Pełny tekst źródłaAbdullah, Syahid, Wisnu Ananta Kusuma, and Sony Hartono Wijaya. "Sequence-based prediction of protein-protein interaction using autocorrelation features and machine learning." Jurnal Teknologi dan Sistem Komputer 10, no. 1 (2022): 1–11. http://dx.doi.org/10.14710/jtsiskom.2021.13984.
Pełny tekst źródłaBai, Xiuyan, and Jiawen Shi. "A Machine Learning Based Method to Evaluate Learning in Gamification Practices." International Journal of Emerging Technologies in Learning (iJET) 18, no. 21 (2023): 171–85. http://dx.doi.org/10.3991/ijet.v18i21.44689.
Pełny tekst źródłaPhongying, Methaporn, and Sasiprapa Hiriote. "Diabetes Classification Using Machine Learning Techniques." Computation 11, no. 5 (2023): 96. http://dx.doi.org/10.3390/computation11050096.
Pełny tekst źródłaMitra, Manu. "Editorial on Advances in Machine Learning and Robotics." American Research Journal of Electronics and Communication Engineering 3, no. 1 (2019): 1–5. https://doi.org/10.5281/zenodo.2601637.
Pełny tekst źródłaTeso, Stefano, and Oliver Hinz. "Challenges in Interactive Machine Learning." KI - Künstliche Intelligenz 34, no. 2 (2020): 127–30. http://dx.doi.org/10.1007/s13218-020-00662-x.
Pełny tekst źródłaWicaksono, Mochamad Fajar, Myrna Dwi Rahmatya, and Angga Rinaldi. "Interactive Letter and Number Learning Machines For Early Childhood." CCIT Journal 13, no. 2 (2020): 220–32. http://dx.doi.org/10.33050/ccit.v13i2.1057.
Pełny tekst źródłaSrushti, Surendra Naik. "Understanding Artificial Intelligence and Machine Learning." International Journal of Advance and Applied Research S6, no. 22 (2025): 816–20. https://doi.org/10.5281/zenodo.15533444.
Pełny tekst źródłaIbrahim, Dr Abdul-Wahab Sami, and Dr Baidaa Abdul khaliq Atya. "Detection of Diseases in Rice Leaf Using Deep Learning and Machine Learning Techniques." Webology 19, no. 1 (2022): 1493–503. http://dx.doi.org/10.14704/web/v19i1/web19100.
Pełny tekst źródłaDuan, Jiashun, and Xin Zhang. "A Class-Incremental Learning Method for Interactive Event Detection via Interaction, Contrast and Distillation." Applied Sciences 14, no. 19 (2024): 8788. http://dx.doi.org/10.3390/app14198788.
Pełny tekst źródłaV., Dr Suma. "COMPUTER VISION FOR HUMAN-MACHINE INTERACTION-REVIEW." Journal of Trends in Computer Science and Smart Technology 2019, no. 02 (2019): 131–39. http://dx.doi.org/10.36548/jtcsst.2019.2.006.
Pełny tekst źródłaStephens, Keri, Anastazja Harris, Amanda Hughes, et al. "Human-AI Teaming During an Ongoing Disaster: How Scripts Around Training and Feedback Reveal this is a Form of Human-Machine Communication." Human-Machine Communication 6 (July 1, 2023): 65–85. http://dx.doi.org/10.30658/hmc.6.5.
Pełny tekst źródłaPooja, Tyagi, and Sharma Anurag. "Implementation of Fraudulent Sellers Detection System of Online Marketplaces using Machine Learning Techniques." International Journal of Recent Technology and Engineering (IJRTE) 10, no. 2 (2021): 194–98. https://doi.org/10.35940/ijrte.B6298.0710221.
Pełny tekst źródłaShanmugapriya, Dr V., and Nivetha R S. "AUTISM PREDICTION USING MACHINE LEARNING." International Scientific Journal of Engineering and Management 04, no. 03 (2025): 1–7. https://doi.org/10.55041/isjem02471.
Pełny tekst źródłaBerg, Stuart, Dominik Kutra, Thorben Kroeger, et al. "ilastik: interactive machine learning for (bio)image analysis." Nature Methods 16 (September 30, 2019): 1226–32. https://doi.org/10.1038/s41592-019-0582-9.
Pełny tekst źródłaAntonio Lorenza, Gabriella Caterina, and Bianca Isabella. "Machine Learning Techniques for Accurate Prediction of Proteins Function." Fusion of Multidisciplinary Research, An International Journal 1, no. 2 (2020): 85–96. https://doi.org/10.63995/hixn4599.
Pełny tekst źródłaYarimizu, Masayuki, Cao Wei, Yusuke Komiyama, et al. "Tyrosine Kinase Ligand-Receptor Pair Prediction by Using Support Vector Machine." Advances in Bioinformatics 2015 (August 11, 2015): 1–5. http://dx.doi.org/10.1155/2015/528097.
Pełny tekst źródłaChetan, Bulla, Parushetti Chinmay, Teli Akshata, Aski Samiksha, and Koppad Sachin. "A Review of AI Based Medical Assistant Chatbot." Research and Applications of Web Development and Design 3, no. 2 (2020): 1–14. https://doi.org/10.5281/zenodo.3902215.
Pełny tekst źródłaFung, Lee Hua, and Seetha Letchumy M. Belaidan. "Sentiment Analysis in Online Products Reviews Using Machine Learning." Webology 18, SI05 (2021): 914–28. http://dx.doi.org/10.14704/web/v18si05/web18271.
Pełny tekst źródłaYang, Humin, Achyut Shankar, and Velliangiri S. "Artificial Intelligence-Enabled Interactive System Modeling for Teaching and Learning Based on Cognitive Web Services." International Journal of e-Collaboration 19, no. 2 (2023): 1–18. http://dx.doi.org/10.4018/ijec.316655.
Pełny tekst źródłaPorter, Reid, James Theiler, and Don Hush. "Interactive Machine Learning in Data Exploitation." Computing in Science & Engineering 15, no. 5 (2013): 12–20. http://dx.doi.org/10.1109/mcse.2013.74.
Pełny tekst źródłade Wit, Paulus A. J. M., and Roberto Moraes Cruz. "Learning from AF447: Human-machine interaction." Safety Science 112 (February 2019): 48–56. http://dx.doi.org/10.1016/j.ssci.2018.10.009.
Pełny tekst źródłaGlikis, Rafael, Christos Makris, and Nikos Tsirakis. "DrCaptcha: An interactive machine learning application." Computer Science and Information Systems, no. 00 (2020): 48. http://dx.doi.org/10.2298/csis200130048g.
Pełny tekst źródłaSundar, Balapuri Shiva. "Emotion Detection on text using Machine Learning and Deep Learning Techniques." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (2022): 2277–86. http://dx.doi.org/10.22214/ijraset.2022.44293.
Pełny tekst źródłaNivas, K., M. Rajesh Kumar, G. Suresh, T. Ramaswamy, and Yerraboina Sreenivasulu. "Facial Emotion Detection Using Deep Learning." International Journal for Research in Applied Science and Engineering Technology 11, no. 1 (2023): 427–33. http://dx.doi.org/10.22214/ijraset.2023.48585.
Pełny tekst źródłaAdawy, Mohammad, Hasan Abualese, Nidhal Kamel Taha El-Omari, and Abdulwadood Alawadhi. "Human-Robot Interaction (HRI) using Machine Learning (ML): a Survey and Taxonomy." International Journal of Advances in Soft Computing and its Applications 16, no. 3 (2024): 166–82. http://dx.doi.org/10.15849/ijasca.241130.11.
Pełny tekst źródłaLürig, Christoph. "Learning Machine Learning with a Game." European Conference on Games Based Learning 16, no. 1 (2022): 316–23. http://dx.doi.org/10.34190/ecgbl.16.1.481.
Pełny tekst źródłaSurse, Shriram, Pankaj Koli, Tahoor Khan, and Prof Aditi Wangikar. "GESTURE CONTROL MOUSE USING MACHINE LEARNING." International Journal of Engineering Applied Sciences and Technology 10, no. 01 (2025): 76–81. https://doi.org/10.33564/ijeast.2025.v10i01.011.
Pełny tekst źródłaRaj, Rishav, Vivek Herenj, Vikash Roy, and ManojKumar Mishra. "Personality Prediction System Using Machine Learning." International Research Journal of Computer Science 11, no. 10 (2024): 627–32. https://doi.org/10.26562/irjcs.2024.v1110.05.
Pełny tekst źródłaRaj, Rishav, Vivek Herenj, Vikash Roy, and Manoj Mishra. "Personality Prediction System Using Machine Learning." International Journal of Innovative Research in Advanced Engineering 11, no. 11 (2024): 819–24. https://doi.org/10.26562/ijirae.2024.v1111.05.
Pełny tekst źródłaZhu, Chaoyang. "Hidden Markov Model Deep Learning Architecture for Virtual Reality Assessment to Compute Human–Machine Interaction-Based Optimization Model." International Journal on Recent and Innovation Trends in Computing and Communication 11, no. 7 (2023): 01–13. http://dx.doi.org/10.17762/ijritcc.v11i7.7736.
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