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Artykuły w czasopismach na temat "Memorable experiences"

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Stone, Matthew J., Joelle Soulard, Steven Migacz, and Erik Wolf. "Elements of Memorable Food, Drink, and Culinary Tourism Experiences." Journal of Travel Research 57, no. 8 (October 18, 2017): 1121–32. http://dx.doi.org/10.1177/0047287517729758.

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This study identified elements leading to memorable food, drink, or culinary experiences while traveling. More than 1,000 respondents in four countries described their most memorable food or drink travel experience. Qualitative analysis found five general elements leading to memorable food travel experiences: food or drink consumed, location/setting, companions, the occasion, and touristic elements (e.g., novelty, authenticity). While these elements were frequently mentioned together, a single element (e.g., extraordinary view or entrée) was sufficient to create a memorable experience. The bro
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Pizam, Abraham. "Creating memorable experiences." International Journal of Hospitality Management 29, no. 3 (September 2010): 343. http://dx.doi.org/10.1016/j.ijhm.2010.04.003.

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Buehring, Joern, and Barry O’Mahony. "Designing memorable guest experiences." Journal of Hospitality and Tourism Insights 2, no. 4 (November 5, 2019): 358–76. http://dx.doi.org/10.1108/jhti-11-2018-0077.

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Purpose Managing the customer experience is critical for hospitality businesses because business viability can depend on the delivery of valued guest experiences. The industry lacks research that can assist in developing the specific measures and tools to design experiences that meet guests’ expectations. The purpose of this paper is to identify the constructs and generators of memorable experiences (ME) from the perspectives of luxury hotel hosts and guests. Design/methodology/approach Data were collected in two sequential phases. In the first phase, non-probability sampling was used to engag
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Chandralal, Lalith, and Fredy-Roberto Valenzuela. "Memorable Tourism Experiences: Scale Development." Contemporary Management Research 11, no. 3 (August 27, 2015): 291–310. http://dx.doi.org/10.7903/cmr.13822.

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Seyfi, Siamak, C. Michael Hall, and S. Mostafa Rasoolimanesh. "Exploring memorable cultural tourism experiences." Journal of Heritage Tourism 15, no. 3 (July 10, 2019): 341–57. http://dx.doi.org/10.1080/1743873x.2019.1639717.

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Sthapit, Erose, Senthilkumaran Piramanayayagam, and Peter Björk. "Tourists' Motivations, Emotions, and Memorable Local Food Experiences." Journal of Gastronomy and Tourism 5, no. 1 (December 7, 2020): 17–32. http://dx.doi.org/10.3727/216929720x15968961037881.

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This study aimed to explore tourists' general local food preferences, whether tasting local food was one of their major motivations for undertaking a recent trip, the emotions they associated with the experience, and what constituted a memorable local food experience. Data were collected using an open-ended questionnaire. Based on the survey responses of 210 tourists, almost all the respondents were Indian nationals. The majority of the respondents could be categorized as food neophiliacs, since they exhibited a tendency to seek new food tastes while traveling. For more than half the responden
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Roest, Henk. "New service development; creating memorable experiences." Journal of Retailing and Consumer Services 10, no. 1 (January 2003): 57–58. http://dx.doi.org/10.1016/s0969-6989(02)00019-x.

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Reast, Jon. "Memorable customer experiences: A research anthology." Journal of Marketing Management 29, no. 11-12 (August 2013): 1430–32. http://dx.doi.org/10.1080/0267257x.2013.832056.

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Stach, Jens. "How memorable experiences influence brand preference." Qualitative Market Research: An International Journal 20, no. 4 (September 11, 2017): 394–415. http://dx.doi.org/10.1108/qmr-03-2016-0023.

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Purpose This paper aims to illuminate mechanisms through which memorable experiences with brands create lasting preferences. It is based on the proposition that intense positive (negative) affective consumption in the consumer’s youth creates powerful imprints, which influence brand preference (distaste) throughout life. Design/methodology/approach Autobiographical memories with Nutella are retrieved from three different user groups, i.e. heavy-, light- and non-users. The retrieved memory narratives are analysed using conditioning theory, i.e. operant, classical or no conditioning are identifi
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Sthapit, Erose, and Dafnis N. Coudounaris. "Memorable tourism experiences: antecedents and outcomes." Scandinavian Journal of Hospitality and Tourism 18, no. 1 (February 8, 2017): 72–94. http://dx.doi.org/10.1080/15022250.2017.1287003.

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Rozprawy doktorskie na temat "Memorable experiences"

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PEREIRA, MARIANA LOPES DA SILVA. "MEMORABLE TOURISM EXPERIENCES AND NOSTALGIA." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2017. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=30714@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>O turismo pode reviver experiências e momentos que ficaram no passado. Este estudo identifica dimensões por meio das quais experiências memoráveis provocam nostalgia em relação a locais de turismo. Foram conduzidas quinze entrevistas em profundidade, analisadas com base em métodos da filosofia fenomenológica. Experiências memoráveis que remetem a sentimentos nostálgicos não parecem ser necessariamente relacionadas aos locais ou destinos, mas à reprodução de sensações e emoções ali vivenciadas, ou à lembrança de momentos passados com familia
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Luca, Claudia Atena. "Memorable experiences in rural tourism : Study of Rural areas from Cluj Napoca County, Romania." Thesis, Högskolan Dalarna, Turismvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28876.

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With the shift nowadays towards an experience economy, the increased attention placed on memorable experiences and how to stage them can be viewed as a major trend which can act as a source of information regarding the stories that people share about themselves and their self-perceptions, as well as helping businesses make a step towards their guests. In this vein, rural tourism is highly consumed by people searching for these unique and memorable experiences, but the knowledge on tourists’ experiences in a rural setting are very limited. Therefore, this paper seeks to examine what memorable e
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Andrade, Anne-Louise. "Informing Teaching Practice Through Students’ Perspectives of Their Most Memorable Learning Experiences." Thèse, Université d'Ottawa / University of Ottawa, 2013. http://hdl.handle.net/10393/23668.

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This qualitative study answers the call to include students’ voices in research on learning by listening to students’ perspectives about their learning experiences. Student voice inquiries into learning typically explore students’ perspectives of their learning experiences in school for enhancing teaching practice. The present study explores students’ perspectives of their learning experiences both in and out of school and elicits students’ voices through written narrative, in combination with more common approaches to student voice inquiry. The purpose of which is to inform teaching practi
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Fletcher, Rebecca, and fletcherette@hotmail com. "The child in nature." RMIT University. Education, 2006. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20070418.102156.

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There is little research on the young child's experience of the natural environment. Due to the increase in urbanisation, indoor recreation and indoor schooling many young children have become isolated from the natural environment. A love for nature and a sense of wonder in nature is being lost in the hurried childhood. This loss of access to nature impacts on the child's health and wellbeing, sense of connection and environmental literacy. This research study explores how Melbourne preschool children experience and use nature through the environments provided to them in the presch
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Dallimore, Elise J. "The role of memorable messages in the socialization experiences of new university faculty : the impact of gender and disciplinary affiliation on the process of organizational and occupational assimilation /." Thesis, Connect to this title online; UW restricted, 1998. http://hdl.handle.net/1773/8228.

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Sandhu, Cecilia. "A memorable reading experience with motion graphics." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139940.

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Studien omfattar ämnet motion graphics (rörlig grafik) och hur det kan förmedla en skriven text. En textbaserad rörlig grafik togs fram för att undersöka om rörelserna gjorde textinnehållet lättare att minnas och förstå jämfört med att läsa texten statiskt. Skillnader men också likheter gällande korttidsminne och läsupplevelse undersöktes genom två testgrupper. Studien visar på att läsarna mindes bättre med motion graphics, att motion graphics i vissa fall kan förmedla en mer positiv och specifik känsloupplevelse. Det framkom också att genom motion graphics så kan läsares fokus flyttas till de
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Oliveira, João Carlos Lopes de. "Impacto das experiências turísticas memoráveis, imagem, satisfação e valor percecionado na lealdade ao destino turístico." Master's thesis, Instituto Superior de Economia e Gestão, 2020. http://hdl.handle.net/10400.5/20915.

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Mestrado em Marketing<br>O aumento da procura por experiências turísticas memoráveis (ETMs), aliado ao aumento da concorrência entre os destinos turísticos, resultou na crescente relevância da investigação no âmbito das ETMs. Estas experiências são uma fonte de informação crucial para as intenções comportamentais dos turistas. A imagem do destino turístico (IDT), o valor percecionado e a satisfação global, também, são fatores preponderantes no que toca aos comportamentos de lealdade dos turistas, que os gestores de destino procuram instigar. Neste sentido, o objetivo da presente dissertação pa
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Yoon, Seyee. "Creating memorable tasting room experience : service provider perspectives." Thesis, University of British Columbia, 2017. http://hdl.handle.net/2429/62652.

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Wine tours and wine tastings are important components of the Okanagan tourism industry. For wineries to survive in today’s increasingly competitive market, they need to satisfy not only the basic needs of consumers but also provide memorable experiences that “engage [consumers] on an emotional, physical, intellectual or even spiritual level” (Pine and Gilmore, 1998, p. 99). Providing the right type of experience with products, services, and accompanying marketing programs has become acutely important (Kotler, Bowen, and Makens, 2014). Despite the widespread focus on and acknowledgment of the i
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Bank, Linn, Ludwig Skalare, and Mathilda Widerberg. "Creating memorable customer experience : The case for vintage E-tailers of apparel and fashion pieces." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-23449.

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Owing to technological development, companies want to transmit a memorable customer experience to their customer in order to enhance their competitive advantage. The purpose of this thesis is twofold - (1) to explore how E-tailers of vintage are working to create memorable online customer experiences and (2) to identify the challenges vintage E-tailers face whilst trying to create these experiences. Earlier research focusing on consumer experience within an online setting was used as a theoretical framework. Semi-structured interviews with eight successful companies, all working with selling v
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Duvdahl, Jenny, and Malin Frisk. "Konsten att skapa upplevelser : En komparativ studie om hur upplevelseföretag resonerar om lyckade, minnesvärda och extraordinära upplevelser." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30909.

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Syfte: Syftet med denna uppsats är att få en djupare förståelse för vad företagen anser behövs för att upplevelser ska bli lyckade och minnesvärda. Vi vill även ta reda på vad företagen tycker utmärker en extraordinär upplevelse. Metod: Till vår uppsats har vi använt oss av en kvalitativ metod som består av semistrukturerade intervjuer, mejlintervjuer och en telefonintervju. Totalt har sex intervjuer utförts med sex olika upplevelseföretag. Slutsatser: Personal och deras bemötande är viktigt för att upplevelsen ska bli lyckad. Platsen där upplevelsen utövas har också stor betydelse och den kan
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Książki na temat "Memorable experiences"

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Passley, George. Some of my most memorable experiences. London: Islington Community Education Service, 1991.

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author, Otta Jesse 1986, ed. From mindless to mindful: How to create memorable service experiences. London, Ontario, Canada: Insomniac Press, 2014.

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Richardson, Lynn Elizabeth. An acoustical and architectural jewel, Centre in the Square: 25 years of creating memorable experiences. Kitchener, Ont: Centre in the Square, 2006.

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Brydel, Paul. Loadmaster Chronicles: The war years, the loss of innocence, and-- other memorable experiences, 1967-1969. Charlotte, N.C: Aero Press Books, 2008.

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Brydel, Paul. Loadmaster chronicles: The war years, the loss of innocence, and-- other memorable experiences, 1967-1969. Charlotte, N.C: Aero Press Books, 2008.

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Joseph, Jim. The experience effect: Engage your customers with a consistent and memorable brand experience. New York: AMACOM, 2010.

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The experience effect: Engage your customers with a consistent and memorable brand experience. New York: AMACOM, 2010.

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Marsáns, Luis Felipe. Experiencias memorables de mis 50 anos de periodista profesional. Miami, Florida: L.F. Marsáns, 2012.

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Vanhamme, Joëlle. Memorable Customer Experiences. Routledge, 2016. http://dx.doi.org/10.4324/9781315594828.

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Laker, John. Memorable Moments and near Death Experiences. Troubador Publishing Limited, 2018.

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Części książek na temat "Memorable experiences"

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Tian, Mingge, and Gemma Cànoves. "Exploring Emotional and Memorable Tourism Experiences." In Tourism Product Development in China, Asian and European Countries, 137–51. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-4447-7_8.

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Hallmann, Kirstin, and Anita Zehrer. "Limits of Modelling Memorable Experiences: How Authentic Shall Events Be?" In Tourism and Leisure, 269–86. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06660-4_17.

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Herjanto, Halimin, and Sanjaya S. Gaur. "Creating Memorable Experiences: Lessons from the World’s Top 10 Hotels." In Hospitality Marketing and Consumer Behavior, 49–72. Toronto ; Waretown, NJ, USA : Apple Academic Press, 2017. |: Apple Academic Press, 2017. http://dx.doi.org/10.1201/9781315366227-3.

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Koskinen, Elina, and Mikko Meriläinen. "Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO." In Transforming Society and Organizations through Gamification, 247–70. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68207-1_13.

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Koskinen, Elina, Dale Leorke, Kati Alha, and Janne Paavilainen. "Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO." In Augmented Reality Games I, 95–116. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9_7.

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McColl, Rod, and Jan Mattsson. "Thanks For The Memories. Towards a MODEL of Memorable Service Experiences." In Developments in Marketing Science: Proceedings of the Academy of Marketing Science, 196. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10951-0_69.

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Navdeep, Kaur Kular. "Creating Memorable Consumer Experiences: Insights from the Hospitality and Tourism Industry." In Hospitality Marketing and Consumer Behavior, 19–47. Toronto ; Waretown, NJ, USA : Apple Academic Press, 2017. |: Apple Academic Press, 2017. http://dx.doi.org/10.1201/9781315366227-2.

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Iaffaldano, Nicolaia, and Sonia Ferrari. "Applying sustainability indicators in the analysis and segmentation of tourist demand - implications for marine visitor experiences on the Tremiti Islands, Italy." In Managing visitor experiences in nature-based tourism, 192–204. Wallingford: CABI, 2021. http://dx.doi.org/10.1079/9781789245714.0192.

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Abstract This chapter presents the findings of qualitative questionnaire research carried out in the Tremiti Islands Marine Reserve, which is part of Gargano National Park, Italy. The study have identified different segments of tourists visiting Tremiti by means of the model proposed by Arnegger et al. (2010), using the matrix suggested in the model. The model was used to understand and categorize visitor characteristics, their expectations and levels of satisfaction, and the strengths and weaknesses of local offerings. This is crucial information for the managers of the marine reserve who require thorough knowledge of the different types of visitors to adapt to the needs, expectations and preferences of the visitors in order to offer high-quality services and memorable experiences.
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Iaffaldano, Nicolaia, and Sonia Ferrari. "Applying sustainability indicators in the analysis and segmentation of tourist demand - implications for marine visitor experiences on the Tremiti Islands, Italy." In Managing visitor experiences in nature-based tourism, 192–204. Wallingford: CABI, 2021. http://dx.doi.org/10.1079/9781789245714.0015.

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Abstract This chapter presents the findings of qualitative questionnaire research carried out in the Tremiti Islands Marine Reserve, which is part of Gargano National Park, Italy. The study have identified different segments of tourists visiting Tremiti by means of the model proposed by Arnegger et al. (2010), using the matrix suggested in the model. The model was used to understand and categorize visitor characteristics, their expectations and levels of satisfaction, and the strengths and weaknesses of local offerings. This is crucial information for the managers of the marine reserve who require thorough knowledge of the different types of visitors to adapt to the needs, expectations and preferences of the visitors in order to offer high-quality services and memorable experiences.
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Bharwani, Sonia, and Vinnie Jauhari. "An Exploratory Study of Competencies Required to Cocreate Memorable Customer Experiences in the Hospitality Industry." In Hospitality Marketing and Consumer Behavior, 159–85. Toronto ; Waretown, NJ, USA : Apple Academic Press, 2017. |: Apple Academic Press, 2017. http://dx.doi.org/10.1201/9781315366227-7.

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Streszczenia konferencji na temat "Memorable experiences"

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Lindeman, Robert W., and Steffi Beckhaus. "Crafting memorable VR experiences using experiential fidelity." In the 16th ACM Symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1643928.1643970.

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Kosmadoudi, Zoe, Theodore Lim, James Ritchie, Ying Liu, and Raymond C. W. Sung. "Analytic Models in Game Based Productive Systems." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34366.

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Current computer-aided design (CAD) applications deliver limited user experience due to their complex functionality and step-by-step evolution; on the contrary, games offer memorable and formative experiences to their users. Hence, the article focuses on the architecture characteristics of games and CAD with a particular interest in developing and evaluating a CAD system embedded with game mechanics for mechanical engineering design. To establish the benefit of game-enriched engineering design ecosystem preliminary experiments were conducted to investigate engineer affect whilst carrying out p
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Brzovska, Ezeni, Nikolina Palamidovska Sterjadovska, and Đurđana Ozretić Došen. "THE EXPERIENCE ECONOMY APPROACH - AN EMPIRICAL EXAMINATION IN WINE INDUSTRY." In Economic and Business Trends Shaping the Future. Ss Cyril and Methodius University, Faculty of Economics-Skopje, 2020. http://dx.doi.org/10.47063/ebtsf.2020.0037.

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The purpose of this paper is to analyze the four realms of experience economy model (education, entertainment, escapism, and esthetic) and to examine their impact on wine tourists’ arousal, memory and loyalty. The experience economy has recently emerged as a relevant framework for understanding the consumers’ experience across different industries. Wineries are facing new challenges where tourists are in search for exciting, unique, and memorable experiences. Consequently, wine institutions should strive to create desirable experiential environment as an essential source of differentiation and
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Kitajima, Muneo, Shono Shimizu, and Katsuko T. Nakahira. "Creating Memorable Experiences in Virtual Reality: Theory of Its Processes and Preliminary Eye-Tracking Study Using Omnidirectional Movies with Audio-Guide." In 2017 3rd IEEE International Conference on Cybernetics (CYBCONF). IEEE, 2017. http://dx.doi.org/10.1109/cybconf.2017.7985770.

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Anderson, John, and Maja Wilson. "The Many Inputs To Creating a Single Moving Form, the V&A Swingbridge." In Footbridge 2022 (Madrid): Creating Experience. Madrid, Spain: Asociación Española de Ingeniería Estructural, 2021. http://dx.doi.org/10.24904/footbridge2022.109.

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&lt;p&gt;The moving bridges within the V&amp;amp;A Waterfront, Cape Town, South Africa, are a recognised part of its identity and a memorable part of any visitor’s experience. One of its moving footbridges, a cable stayed swing bridge was recently replaced with a new wider swing bridge. The new 4 m wide bridge doubles the previous crossing’s capacity and improves access across the cut to the expanding Clock Tower Precinct. Moving bridges are an integration of many functional design requirements and, in the V&amp;amp;A, important experiences and place-makers for visitors. This paper tells the s
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Krishna Yadav, Janardan. "Memorable Tourism Experience and Tourist Satisfaction." In The International Conference on Research in Management & Economics. acavent, 2018. http://dx.doi.org/10.33422/ime.2018.12.70.

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Trocchianesi, Raffaella, Daniele Duranti, and Davide Spallazzo. "Tangible interaction in museums and temporary exhibitions: embedding and embodying the intangible values of cultural heritage." In Systems & Design: Beyond Processes and Thinking. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3322.

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Moving from a design perspective, the paper explores the potential of tangible interaction in giving shape to intangible contents in museums and temporary exhibitions. Going beyond tangibility intended in the strict sense of touching assets (Dudley 2010), we use here a wider interpretation of tangibility that considers touch in the sense of embodied experience. In this way we consider as tangible all those experiences that foster a strong involvement of the body. Tangible interaction is interpreted as a practice able to multiply the levels of the narrative, to make the visit experience memorab
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Wilson, Ruth, and Marina Carroll. "WHAT IS ON THE OTHER SIDE OF THE FLIP? WE PUT THE SPOTLIGHT BACK ON THE CLASSROOM TO EXPLORE THE PHYSICAL SETTINGS THAT WILL SUPPORT MEANINGFUL AND MEMORABLE CAMPUS EXPERIENCES FOR TODAY’S STUDENTS." In International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.0770.

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Falcón Linares, Carolina. "WHAT DOES A STUDENT OF A TEACHING DEGREE LEARN APART FROM SUBJECTS?" In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end135.

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Awareness of emotional experiences, vicarious learning and values, in relation to teaching profession, had emerged as a core of interest in previous research. This case study aims to activate awareness of future teachers in several ways. It is about developing critical reasoning about learning from a complexity perspective: (a) training the ability to contextualize learning with their personal beliefs and values, (b) improving strategies to transfer it, and (c) accompanying construction of professional judgment. The intervention is carried out during two academic years with students of Teachin
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Amira Ariffin, Nor Alina, Poh-Chuin Teo, Theresa C. F. Ho, and Choo Ling Suan. "Memorable Tourist Experience and Satisfaction: A Study in Melaka." In 2020 Second International Sustainability and Resilience Conference: Technology and Innovation in Building Designs. IEEE, 2020. http://dx.doi.org/10.1109/ieeeconf51154.2020.9319969.

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