Gotowa bibliografia na temat „Mixed Reality Healthcare”

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Artykuły w czasopismach na temat "Mixed Reality Healthcare"

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Researcher. "REVOLUTIONIZING HEALTHCARE: THE BENEFITS OF MIXED REALITY." International Journal of Computer Engineering and Technology (IJCET) 15, no. 5 (2024): 1111–17. https://doi.org/10.5281/zenodo.14036075.

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This comprehensive article explores the transformative impact of Mixed Reality (MR) technology in healthcare, examining its current applications, benefits, challenges, and future possibilities. The article investigates how MR enhances surgical precision, revolutionizes medical education, improves patient rehabilitation, and facilitates remote consultations. Through an analysis of case studies and current implementations, we demonstrate MR's potential to significantly improve patient outcomes, medical training efficiency, and overall healthcare delivery. The article also addresses the challenge
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Condino, Sara, Marco Gesi, Rosanna Maria Viglialoro, Marina Carbone, and Giuseppe Turini. "Serious Games and Mixed Reality Applications for Healthcare." Applied Sciences 12, no. 7 (2022): 3644. http://dx.doi.org/10.3390/app12073644.

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Viglialoro, Rosanna Maria, Sara Condino, Giuseppe Turini, Marina Carbone, Vincenzo Ferrari, and Marco Gesi. "Augmented Reality, Mixed Reality, and Hybrid Approach in Healthcare Simulation: A Systematic Review." Applied Sciences 11, no. 5 (2021): 2338. http://dx.doi.org/10.3390/app11052338.

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Simulation-based medical training is considered an effective tool to acquire/refine technical skills, mitigating the ethical issues of Halsted’s model. This review aims at evaluating the literature on medical simulation techniques based on augmented reality (AR), mixed reality (MR), and hybrid approaches. The research identified 23 articles that meet the inclusion criteria: 43% combine two approaches (MR and hybrid), 22% combine all three, 26% employ only the hybrid approach, and 9% apply only the MR approach. Among the studies reviewed, 22% use commercial simulators, whereas 78% describe cust
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Gerup, Jaris, Camilla B. Soerensen, and Peter Dieckmann. "Augmented reality and mixed reality for healthcare education beyond surgery: an integrative review." International Journal of Medical Education 11 (January 18, 2020): 1–18. http://dx.doi.org/10.5116/ijme.5e01.eb1a.

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Sayadi, Lohrasb R., Alexandra Naides, Maddie Eng, et al. "The New Frontier: A Review of Augmented Reality and Virtual Reality in Plastic Surgery." Aesthetic Surgery Journal 39, no. 9 (2019): 1007–16. http://dx.doi.org/10.1093/asj/sjz043.

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AbstractMixed reality, a blending of the physical and digital worlds, can enhance the surgical experience, leading to greater precision, efficiency, and improved outcomes. Various studies across different disciplines have reported encouraging results using mixed reality technologies, such as augmented and virtual reality. To provide a better understanding of the applications and limitations of this technology in plastic surgery, we performed a systematic review of the literature in accordance with Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines. The initial query
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Fu, Yu, Yan Hu, and Veronica Sundstedt. "A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare." ACM Transactions on Computing for Healthcare 3, no. 2 (2022): 1–27. http://dx.doi.org/10.1145/3472303.

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Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and communication technologies have been recognised and implemented in healthcare in recent years. One of the popular application ways is games, due to the potential benefits of providing an engaging and immersive experience in a virtual environment. This study presents a systematic literature review that evaluates the state-of-the-art on VR/AR/MR game applications in healthcare by collecting and analysing related journal and conference papers published from 2014 through to the first half of 2020. After retrieving
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Mutyara, Dehana, Anang Kukuh Adisusilo, and Bima Ahmad Perkasa Abdillah. "Literature Review: Immersive Technology as a Teaching Aid in the Health Sector." IC-ITECHS 5, no. 1 (2024): 309–15. https://doi.org/10.32664/ic-itechs.v5i1.1668.

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The increasing complexity of healthcare education and the limitations of traditional teaching methods necessitate innovative approaches to meet global demands for skilled professionals. Immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Extended Reality (XR), offer transformative potential by providing interactive, lifelike simulations that bridge theoretical knowledge and practical skills. This study employs a systematic literature review alongside case studies and interviews with educators and students to assess the effectiveness of these
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Mondal, Ramkrishna. "Role of augmented reality and virtual reality from the Indian healthcare education perspective – A systematic review." Journal of Family Medicine and Primary Care 13, no. 8 (2024): 2841–50. http://dx.doi.org/10.4103/jfmpc.jfmpc_368_24.

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ABSTRACT Augmented reality (AR) and virtual reality (VR), are upcoming technologies with considerable potential to revolutionizing healthcare education, enhancing patient safety, and improving healthcare quality particularly in the Indian context. This review is conducted to view the current scenario of Indian context considering the impact of COVID-19. The current systematic review study was done following PRISMA 2020 guidelines using the key terms “Augmented Reality,” “Virtual Reality,” “Healthcare,” and “India.” Only the PubMed database was selected based on its reputation and authenticity,
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Kumar, Rajiv. "Learning With Augmented Reality." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem34221.

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The effective development of healthcare competencies poses great educational challenges. A possible approach to provide learning opportunities is the use of augmented reality (AR) where virtual learning experiences can be embedded in a real physical context. The aim of this study was to provide a comprehensive overview of the current state of the art in terms of user acceptance, the AR applications developed and the effect of AR on the development of competencies in healthcare. Methods. We conducted an integrative review. Integrative reviews are the broadest type of research review methods all
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Chauhan, Vanshika. "Using Mixed Reality for Iterative Sketching and Prototyping in Product Design." International Journal for Research in Applied Science and Engineering Technology 11, no. 6 (2023): 704–42. http://dx.doi.org/10.22214/ijraset.2023.53648.

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Abstract: Mixed reality (MR) integrates virtual objects and environments with the real-world using sensors, cameras, and displays. Unlike virtual reality, which is completely immersive, MR allows users to interact with virtual objects while still being aware of the physical environment. This technology can be applied to education, healthcare, entertainment, and product design. MR can simulate user experiences, allowing designers to test the usability and functionality of their designs before they are manufactured. In education, MR provides immersive learning experiences that allow students to
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Rozprawy doktorskie na temat "Mixed Reality Healthcare"

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Giulianini, Daniele. "Studio e sviluppo prototipale di un sistema per la visualizzazione e la manipolazione di contenuti DICOM in realtà aumentata." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/19566/.

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Negli ultimi anni c’è stato un notevole incremento dell’interesse nei confronti della realtà aumentata, dovuto soprattutto ai recenti sviluppi tecnologici che hanno permesso la sua introduzione al grande pubblico. Sulle sue incredibili potenzialità a lungo termine, alcuni ricercatori si sono espressi individuandola come la maggiore candidata a soppiantare la tecnologia degli smartphone e a divenire l’interfaccia dominante d’accesso all’informazione. L’estensione della percezione umana mediante la sovrapposizione di un layer informativo digitale, volto a potenziarla, preservando comunque l’in
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Nardicchia, Giulia. "Studio e sviluppo prototipale di un'applicazione di realtà mista in ambito healthcare con dispositivo hololens 2." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2022. http://amslaurea.unibo.it/25623/.

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La seguente tesi si pone come obiettivo lo studio e lo sviluppo di un’applicazione di realtà mista in ambito healthcare. Inizialmente, vengono date le basi teoriche per comprendere il significato di Extended Reality presentando le tecnologie che la compongono come la Virtual Reality, l'Augmented Reality e la Mixed Reality. In seguito vengono descritte le diverse tipologie di dispositivi in grado di permettere la realtà mista. In particolare vengono presentati: HoloLens 2 e MagicLeapOne. Nell’elaborato di tesi acquisisce un ruolo importante la trattazione dei diversi aspetti da tenere in consid
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Pouke, M. (Matti). "Augmented virtuality:transforming real human activity into virtual environments." Doctoral thesis, Oulun yliopisto, 2015. http://urn.fi/urn:isbn:9789526208343.

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Abstract The topic of this work is the transformation of real-world human activity into virtual environments. More specifically, the topic is the process of identifying various aspects of visible human activity with sensor networks and studying the different ways how the identified activity can be visualized in a virtual environment. The transformation of human activities into virtual environments is a rather new research area. While there is existing research on sensing and visualizing human activity in virtual environments, the focus of the research is carried out usually within a specific t
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Książki na temat "Mixed Reality Healthcare"

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Gesi, Marco, Sara Condino, Giuseppe Turini, Rosanna Maria Viglialoro, and Marina Carbone, eds. Serious Games and Mixed Reality Applications for Healthcare. MDPI, 2022. http://dx.doi.org/10.3390/books978-3-0365-4152-5.

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Części książek na temat "Mixed Reality Healthcare"

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John, Blooma, and Nilmini Wickramasinghe. "A Review of Mixed Reality in Health Care." In Healthcare Delivery in the Information Age. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-17347-0_18.

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Stone, Robert J. "Blending the Best of the Real with the Best of the Virtual: Mixed Reality Case Studies in Healthcare and Defence." In Augmented Reality and Virtual Reality. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64027-3_19.

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Croatti, Angelo, Manuel Bottazzi, and Alessandro Ricci. "Agent-Based Mixed Reality Environments in Healthcare: The Smart Shock Room Project." In Advances in Practical Applications of Agents, Multi-Agent Systems, and Trustworthiness. The PAAMS Collection. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49778-1_34.

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Wrzesińska, Natalia. "Mixed and Augmented Reality in Healthcare: When Will It Deliver Its Promises?" In Health Informatics. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-17666-1_8.

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Hilton, Dave, Sue Cobb, Tony Pridmore, John Gladman, and Judi Edmans. "Development and Evaluation of a Mixed Reality System for Stroke Rehabilitation." In Advanced Computational Intelligence Paradigms in Healthcare 6. Virtual Reality in Psychotherapy, Rehabilitation, and Assessment. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-17824-5_10.

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Konarski, Alastair, Ketan Kantamaneni, Suresh Kondi, and Bibhas Roy. "The Development of Augmented and Mixed Reality in Orthopaedic Surgery: A Review of Its Evolving Use in the Healthcare Industry." In Springer Proceedings in Business and Economics. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-77975-6_33.

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Dunbar, Willy, and Yves Coppieters. "Addressing Sexual and HIV-Related Stigma in Haiti: Need for Societal Engagement." In Sustainable Development Goals Series. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-53793-6_15.

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AbstractAs the world has entered the fourth decade of the AIDS epidemic, Men who have sex with men (MSM) continue to be disproportionately affected by HIV and victims of stigma, prejudice, and discrimination in the Caribbean and Haiti. Using a mixed-methods realist design, we have engaged with MSM communities, healthcare providers, policymakers, and members of civil society to analyze the impact of stigma on the linkages across the continuum of HIV services through engagement, linkage, and retention. Findings showed that from the social construction of heteronormativity to Christian religious
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Gomes Ataide, Elmer Jeto, Holger Fritzsche, Marco Filax, Dinesh Chittamuri, Lakshmi Sampath Potluri, and Michael Friebe. "ENT Endoscopic Surgery and Mixed Reality." In Biomedical and Clinical Engineering for Healthcare Advancement. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0326-3.ch002.

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Minimally invasive otorhinolaryngology surgery uses a system that consists of an endoscope, microscope, high-resolution display, and several surgical tools to perform procedures of the Ear, Nose and Throat (ENT) up to the upper Oesophagus. The complexity, and number of systems used, forces the surgeon to focus on multiple factors rather than exclusively on the procedure. This chapter focuses on the development of a system integrating the endoscopic feed with a Mixed Reality (MR) headset. For that, the visual data stream from an endoscopy system is integrated with an MR head-mounted device. An
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Ma, Kevin Sheng-Kai. "Extended Reality-Augmented Technologies in Healthcare." In Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-7029-9.ch002.

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Extended reality (XR)-facilitated technologies, encompassing augmented reality (AR), virtual reality (VR), and mixed reality (MR), have been actively and increasingly involved in various fields and aspects of healthcare. Practical examples covered in this chapter include XR-facilitated surgical systems, rehabilitation modalities for mental illness, and education modules for clinicians and medical students. In the surgery field, technologies incorporating AR have been increasingly improving the safety and effectiveness of surgery. In mental health rehabilitation, users of head-mounted displays
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Baby Maruthi, Puvvadi. "The Gamification in Education, Healthcare, and Industry." In Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-4703-8.ch011.

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Wireless sensor networks (WSN) consist of large numbers of sensor nodes, which are limited in battery power and communication range and have multi-modal sensing capabilities. In this chapter, energy-efficient data aggregation technique is proposed to improve the lifetime of the sensor. Here, the author has used three layer architecture by deploying mobile element/node, which can periodically visit cluster heads (CHs) at which first level data aggregation has been applied to eliminate redundancy. After collecting data from all CHs, mobile element itself will perform second level of data aggrega
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Streszczenia konferencji na temat "Mixed Reality Healthcare"

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Vicario, Marina, María Elena Ceballos, Fernando Torres, and Janice Arias. "Integrating Mixed Reality Technologies in Learning Renal Anatomy: Advancing Educational Resource Development for Training Healthcare Professionals." In 2025 Institute for the Future of Education Conference (IFE). IEEE, 2025. https://doi.org/10.1109/ife63672.2025.11025017.

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Di Loreto, Ines, Abdelkader Gouaich, and Nadia Hocine. "Mixed reality serious games for post-stroke rehabilitation." In 5th International ICST Conference on Pervasive Computing Technologies for Healthcare. IEEE, 2011. http://dx.doi.org/10.4108/icst.pervasivehealth.2011.246102.

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Ge, Rui, and Tsung-Chih Hsiao. "A Summary of Virtual Reality, Augmented Reality and Mixed Reality Technologies in Film and Television Creative Industries." In 2020 IEEE 2nd Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability (ECBIOS). IEEE, 2020. http://dx.doi.org/10.1109/ecbios50299.2020.9203607.

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Tahmasbi, Nargess, and Elham Rastegari. "Introduction to the Minitrack on Virtual, Augmented, and Mixed Reality in Healthcare." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2021. http://dx.doi.org/10.24251/hicss.2021.486.

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Rastegari, Elham, and Nargess Tahmasbi. "Introduction to the Minitrack on Virtual, Augmented, and Mixed Reality in Healthcare." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2022. http://dx.doi.org/10.24251/hicss.2022.517.

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Lin, Pei-Jung, Bo-Chang Tsai, and Yung-Wei Tsai. "Telemedicine System Based on Mixed Reality and Cognitive Speech Service Technologies." In 2022 IEEE 4th Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability (ECBIOS). IEEE, 2022. http://dx.doi.org/10.1109/ecbios54627.2022.9944986.

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Gasques Rodrigues, Danilo, Janet Johnson, and Nadir Weibel. "Real-time guidance for cardiopulmonary resuscitation in Mixed Reality." In Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare – Demos, Posters, Doctoral Colloquium. EAI, 2018. http://dx.doi.org/10.4108/eai.20-4-2018.2276450.

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Shah, Sana R., and Brian J. Park. "Comparison of video capture cards for streaming real-time procedural imaging onto mixed reality headset." In Imaging Informatics for Healthcare, Research, and Applications, edited by Brian J. Park and Hiroyuki Yoshida. SPIE, 2023. http://dx.doi.org/10.1117/12.2655751.

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Lin, Fang-Yi, Yuan-Hao Ho, Wen-Yen Shieh, Yu-Chi Hsiung, and Chih-Lung Lin. "Hand Rehabilitation System Based on Mixed Reality and Virtual Skeleton for Remote Healthcare." In 2024 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2024. http://dx.doi.org/10.1109/icce59016.2024.10444378.

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Kruse, Lucie, Julia Hertel, Fariba Mostajeran, Susanne Schmidt, and Frank Steinicke. "Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare." In 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2023. http://dx.doi.org/10.1109/ismar59233.2023.00082.

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Raporty organizacyjne na temat "Mixed Reality Healthcare"

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Pasupuleti, Murali Krishna. Next-Generation Extended Reality (XR): A Unified Framework for Integrating AR, VR, and AI-driven Immersive Technologies. National Education Services, 2025. https://doi.org/10.62311/nesx/rrv325.

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Abstract: Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), is evolving into a transformative technology with applications in healthcare, education, industrial training, smart cities, and entertainment. This research presents a unified framework integrating AI-driven XR technologies with computer vision, deep learning, cloud computing, and 5G connectivity to enhance immersion, interactivity, and scalability. AI-powered neural rendering, real-time physics simulation, spatial computing, and gesture recognition enable more realistic and adap
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