Gotowa bibliografia na temat „Painterly animation”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Zobacz listy aktualnych artykułów, książek, rozpraw, streszczeń i innych źródeł naukowych na temat „Painterly animation”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Artykuły w czasopismach na temat "Painterly animation"
Seifi, Hasti, Steve DiPaola, and Ali Arya. "Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering." International Journal of Computer Games Technology 2011 (2011): 1–7. http://dx.doi.org/10.1155/2011/164949.
Pełny tekst źródłaChen, Chen. "Painterly focused Chinese ink animation: Seeing through the cultural lens of the Xiang system." Animation Practice, Process & Production 8, no. 1 (2019): 141–64. http://dx.doi.org/10.1386/ap3_00009_1.
Pełny tekst źródłaPark, Youngsup, and Kyunghyun Yoon. "Painterly animation using motion maps." Graphical Models 70, no. 1-2 (2008): 1–15. http://dx.doi.org/10.1016/j.gmod.2007.06.001.
Pełny tekst źródłaO'Donovan, P., and A. Hertzmann. "AniPaint: Interactive Painterly Animation from Video." IEEE Transactions on Visualization and Computer Graphics 18, no. 3 (2012): 475–87. http://dx.doi.org/10.1109/tvcg.2011.51.
Pełny tekst źródłaYoungsup Park and YoonKyungHyun. "Motion Areas based Painterly Animation using Various Edges." Journal of the Korea Computer Graphics Society 14, no. 1 (2008): 1–10. http://dx.doi.org/10.15701/kcgs.2008.14.1.1.
Pełny tekst źródłaBassett, Katie, Ilya Baran, Johannes Schmid, Markus Gross, and Robert W. Sumner. "Authoring and animating painterly characters." ACM Transactions on Graphics 32, no. 5 (2013): 1–12. http://dx.doi.org/10.1145/2484238.
Pełny tekst źródłaPollak-Lewis, Barbara. "Interview with Nina Paley." AOQU (Achilles Orlando Quixote Ulysses). Rivista di epica 5, no. 2 (2024): 337–48. https://doi.org/10.54103/2724-3346/27700.
Pełny tekst źródłaWu, Pei, and Sijie Chen. "A Study on the Relationship between Painter’s Psychology and Anime Creation Style Based on a Deep Neural Network." Computational Intelligence and Neuroscience 2022 (July 5, 2022): 1–11. http://dx.doi.org/10.1155/2022/7761191.
Pełny tekst źródłaCheng, Jun. "The Application of Storyboard in Animation." Computer Software and Media Applications 2, no. 1 (2019): 5. http://dx.doi.org/10.24294/csma.v2i1.1170.
Pełny tekst źródłaKaptan Siray, Basak. "Concrete Abstract: Exploring Tactility in Abstract Animations from Early Avant-garde Films to Contemporary Artworks." International Journal of Film and Media Arts 6, no. 2 (2021): 28–41. http://dx.doi.org/10.24140/ijfma.v6.n2.02.
Pełny tekst źródłaRozprawy doktorskie na temat "Painterly animation"
Barroso, Nicolas. "Génération d'images intermédiaires pour la création d'animations 2D stylisées à base de marques." Electronic Thesis or Diss., Université de Toulouse (2023-....), 2024. http://www.theses.fr/2024TLSES083.
Pełny tekst źródłaEldstål, Emil. "Generating Procedural Environments using Masks : Layered Image Document to Real-time environment." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74667.
Pełny tekst źródłaLangerman, Jorike. "Diek Grobler : an artists monograph with interactive catalogue." Diss., 2011. http://hdl.handle.net/10500/5138.
Pełny tekst źródłaKsiążki na temat "Painterly animation"
Watkins, Adam, Jingtian Li, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Znajdź pełny tekst źródłaWatkins, Adam, Jingtian Li, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Znajdź pełny tekst źródłaWatkins, Adam, Jingtian Li, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Znajdź pełny tekst źródłaWatkins, Adam, Jingtian Li, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Znajdź pełny tekst źródłaCreating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Znajdź pełny tekst źródłaLi, Jingtian, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Znajdź pełny tekst źródłaLi, Jingtian, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Znajdź pełny tekst źródłaLi, Jingtian, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Znajdź pełny tekst źródłaCzęści książek na temat "Painterly animation"
Lee, Hyo Keun, Young Sup Park, and Kyung Hyun Yoon. "A Study on the Dynamic Painterly Stroke Generation for 3D Animation." In Computational Science and Its Applications — ICCSA 2003. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44842-x_33.
Pełny tekst źródłaLi, Jingtian, Adam Watkins, Kassandra Arevalo, and Matthew Tovar. "FPS Animations." In Creating Games with Unity, Substance Painter, & Maya. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-14.
Pełny tekst źródłaLi, Jingtian, Adam Watkins, Kassandra Arevalo, and Matthew Tovar. "FPS Animation in Maya." In Creating Games with Unity, Substance Painter, & Maya. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-11.
Pełny tekst źródłaLi, Jingtian, Kassandra Arevalo, and Matthew Tovar. "FPS Animation in Maya." In Creating Games with Unreal Engine, Substance Painter, & Maya. CRC Press, 2020. http://dx.doi.org/10.1201/9781003053101-11.
Pełny tekst źródłaNg, Yuk Lan. "Veiled Zen Journeys through Early Muromachi Flower-and-Bird Paintings." In Animating the Spirited. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496826268.003.0014.
Pełny tekst źródłaO'Meara, Simon. "The House as Dwelling." In The Ka'ba Orientations. Edinburgh University Press, 2020. http://dx.doi.org/10.3366/edinburgh/9780748699308.003.0007.
Pełny tekst źródłaVillaverde, Cirilo. "I I." In Cecilia Valdés. Oxford University PressNew York, NY, 2005. http://dx.doi.org/10.1093/oso/9780195143959.003.0002.
Pełny tekst źródłaOrmstad, Ottar. "YELLOW FLOWER POWER." In Indian Electronic Literature Anthology: Volume I. Indian Institute of Technology Knowledge Sharing in Publishing - IIT KSHIP, 2023. http://dx.doi.org/10.57004/book1.n.
Pełny tekst źródłaHerren, Graley. "Ekphrasis." In The Edinburgh Companion to Don DeLillo and the Arts. Edinburgh University Press, 2023. http://dx.doi.org/10.3366/edinburgh/9781474499903.003.0012.
Pełny tekst źródłaStreszczenia konferencji na temat "Painterly animation"
Meier, Barbara J. "Painterly rendering for animation." In the 23rd annual conference. ACM Press, 1996. http://dx.doi.org/10.1145/237170.237288.
Pełny tekst źródłaHays, James, and Irfan Essa. "Image and video based painterly animation." In the 3rd international symposium. ACM Press, 2004. http://dx.doi.org/10.1145/987657.987676.
Pełny tekst źródłaShukla, Umesh. ""Still I Rise" painterly animation off the shelf." In ACM SIGGRAPH 2002 conference abstracts and applications. ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242266.
Pełny tekst źródłaLin, Liang, Kun Zeng, Han Lv, Yizhou Wang, Yingqing Xu, and Song-Chun Zhu. "Painterly animation using video semantics and feature correspondence." In the 8th International Symposium. ACM Press, 2010. http://dx.doi.org/10.1145/1809939.1809948.
Pełny tekst źródłaCastaneda, Saif, and Ergun Akleman. "Shading with painterly filtered layers." In Expressive '17: The joint symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering. ACM, 2017. http://dx.doi.org/10.1145/3092907.3122800.
Pełny tekst źródłaBertea, Armand. "USE OF NEW FEATURES AND ADD-ONS IN POWERPOINT TO CREATE ANIMATIONS THAT STIMULATE LEARNING." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-068.
Pełny tekst źródłaHawkes, Rycharde. "The painter." In ACM SIGGRAPH 2004 Computer animation festival. ACM Press, 2004. http://dx.doi.org/10.1145/1186015.1186090.
Pełny tekst źródłaLu, Jingwan, Pedro V. Sander, and Adam Finkelstein. "Interactive painterly stylization of images, videos and 3D animations." In the 2010 ACM SIGGRAPH symposium. ACM Press, 2010. http://dx.doi.org/10.1145/1730804.1730825.
Pełny tekst źródłaLima, Cláudia, Susana Barreto, and Rodrigo Carvalho. "Interpreting Francis Bacon's Work through Contemporary Digital Media: Pedagogical Practices in University Contexts." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001420.
Pełny tekst źródła