Gotowa bibliografia na temat „Peephole Interaction”

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Artykuły w czasopismach na temat "Peephole Interaction"

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Araki, Tomohiro, and Takashi Komuro. "On-mouse projector: Peephole interaction using a mouse with a mobile projector." Pervasive and Mobile Computing 50 (October 2018): 124–36. http://dx.doi.org/10.1016/j.pmcj.2018.09.002.

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Paramasivam, Ramya, K. Lavanya, Parameshachari Bidare Divakarachari, and David Camacho. "A Robust Framework for Speech Emotion Recognition Using Attention Based Convolutional Peephole LSTM." International Journal of Interactive Multimedia and Artificial Intelligence In Press, In Press (2025): 1–14. https://doi.org/10.9781/ijimai.2025.02.002.

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Streszczenie:
Speech Emotion Recognition (SER) plays an important role in emotional computing which is widely utilized in various applications related to medical, entertainment and so on. The emotional understanding improvises the user machine interaction with a better responsive nature. The issues faced during SER are existence of relevant features and increased complexity while analyzing of huge datasets. Therefore, this research introduces a wellorganized framework by introducing Improved Jellyfish Optimization Algorithm (IJOA) for feature selection, and classification is performed using Convolutional Pe
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Yin, Jibin, Miaomiao Wu, Shujie Bai, Hua Liu, and Shoulin Wei. "A scrolling performance model based on two-dimensional touch peephole interactions." Behaviour & Information Technology, June 20, 2023, 1–11. http://dx.doi.org/10.1080/0144929x.2023.2226777.

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Chen, Chien-Hsiung, and Xiao Li. "Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole Interface." International Journal of Human–Computer Interaction, February 1, 2021, 1–11. http://dx.doi.org/10.1080/10447318.2021.1876356.

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Chen, Xiang, Rubing Huang, Xin Li, Lei Xiao, Ming Zhou, and Linghao Zhang. "A Novel User Emotional Interaction Design Model Using Long and Short-Term Memory Networks and Deep Learning." Frontiers in Psychology 12 (April 20, 2021). http://dx.doi.org/10.3389/fpsyg.2021.674853.

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Emotional design is an important development trend of interaction design. Emotional design in products plays a key role in enhancing user experience and inducing user emotional resonance. In recent years, based on the user's emotional experience, the design concept of strengthening product emotional design has become a new direction for most designers to improve their design thinking. In the emotional interaction design, the machine needs to capture the user's key information in real time, recognize the user's emotional state, and use a variety of clues to finally determine the appropriate use
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Rozprawy doktorskie na temat "Peephole Interaction"

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Simon, Sebastian. "Collaborative learning in mobile settings : conceptual framework and design of an innovative device to augment flat visual representations." Electronic Thesis or Diss., Le Mans, 2024. http://www.theses.fr/2024LEMA1019.

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Cette thèse de doctorat est centrée sur la conception et l'expérimentation d'un outil pour soutenir l'apprentissage collaboratif, en petits groupes autonomes, lors de sorties sur le terrain. À cette fin, nous avons développé SPART, un dispositif d'augmentation de surfaces planes, par exemple des cartes ou des images, qui peut être utilisé avec des smartphones ou des tablettes standards. Il offre un grand espace de travail et des interactions intuitives similaires aux tables interactives. Ce dispositif a été testé dans le cadre d'une activité en classe, d'une sortie pédagogique et d'une exposit
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Części książek na temat "Peephole Interaction"

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Li, Xiao, and Chien-Hsiung Chen. "The Effect of Peephole Interaction Mode and User Experience on Wayfinding Performance." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51828-8_5.

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Streszczenia konferencji na temat "Peephole Interaction"

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Ens, Barrett, David Ahlström, and Pourang Irani. "Moving Ahead with Peephole Pointing." In SUI '16: Symposium on Spatial User Interaction. ACM, 2016. http://dx.doi.org/10.1145/2983310.2985756.

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Yee, Ka-Ping. "Interaction techniques and applications for peephole displays." In CHI '03 extended abstracts. ACM Press, 2003. http://dx.doi.org/10.1145/765891.765902.

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Miyazaki, Masashi, and Takashi Komuro. "Augmented Reality-Based Peephole Interaction using Real Space Information." In 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2019. http://dx.doi.org/10.1109/ismar-adjunct.2019.00017.

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Kaufmann, Bonifaz, and Martin Hitz. "X-large virtual workspaces for projector phones through peephole interaction." In the 20th ACM international conference. ACM Press, 2012. http://dx.doi.org/10.1145/2393347.2396441.

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McNally, Brenna, Mona Leigh Guha, Leyla Norooz, Emily Rhodes, and Leah Findlater. "Incorporating peephole interactions into children's second language learning activities on mobile devices." In IDC'14: Interaction Design and Children 2014. ACM, 2014. http://dx.doi.org/10.1145/2593968.2593982.

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Huber, Jochen, Jürgen Steimle, and Max Mühlhäuser. "A Model of Embodied Dynamic Peephole Pointing for Hidden Targets." In Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/hci2011.61.

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Hasan, Khalad, David Ahlström, and Pourang P. Irani. "Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation." In SUI '15: Symposium on Spatial User Interaction. ACM, 2015. http://dx.doi.org/10.1145/2788940.2788957.

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Kaufmann, Bonifaz, and David Ahlström. "Studying spatial memory and map navigation performance on projector phones with peephole interaction." In CHI '13: CHI Conference on Human Factors in Computing Systems. ACM, 2013. http://dx.doi.org/10.1145/2470654.2466434.

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Kerber, Frederic, Antonio Krüger, and Markus Löchtefeld. "Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task." In the 16th international conference. ACM Press, 2014. http://dx.doi.org/10.1145/2628363.2628393.

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Dindler, Christian. "Peepholes as Means of Engagement in Interaction Design." In Nordes 2009: Engaging Artifacts. Nordes, 2009. http://dx.doi.org/10.21606/nordes.2009.019.

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