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Artykuły w czasopismach na temat "Pervasive game design framework"
Söbke, Heinrich, Jannicke Baalsrud Hauge, and Ioana A. Stefan. "Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)." International Journal of Serious Games 4, no. 2 (2017): 39–58. https://doi.org/10.17083/ijsg.v4i2.182.
Pełny tekst źródłaSchmitz, Birgit, Roland Klemke, and Marcus Specht. "A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information." International Journal of Mobile and Blended Learning 5, no. 4 (2013): 59–71. http://dx.doi.org/10.4018/ijmbl.2013100104.
Pełny tekst źródłaAbreu, Vinicius Santos de, and Tadeu Moreira de Classe. "EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption." Journal on Interactive Systems 14, no. 1 (2023): 215–30. http://dx.doi.org/10.5753/jis.2023.3165.
Pełny tekst źródłaStudley, Thomas, Jon Drummond, Nathan Scott, and Keith Nesbitt. "Evaluating Digital Games for Competitive Music Composition." Organised Sound 25, no. 1 (2020): 75–88. http://dx.doi.org/10.1017/s1355771819000487.
Pełny tekst źródłaKasapakis, Vlasios, and Damianos Gavalas. "Revisiting design guidelines for pervasive games." International Journal of Pervasive Computing and Communications 13, no. 4 (2017): 386–407. http://dx.doi.org/10.1108/ijpcc-d-17-00007.
Pełny tekst źródłaKristiansen, Erik. "Design Games for In-Situ Design." International Journal of Mobile Human Computer Interaction 5, no. 3 (2013): 1–22. http://dx.doi.org/10.4018/jmhci.2013070101.
Pełny tekst źródłaSantos, Luciano HO, Kazuya Okamoto, Shusuke Hiragi, et al. "Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults." Journal of Rehabilitation and Assistive Technologies Engineering 6 (January 2019): 205566831984444. http://dx.doi.org/10.1177/2055668319844443.
Pełny tekst źródłaKai, Liu, Wee Hoe Tan, and Erni Marlina Saari. "Undergraduate students' perceived success factors on learning: An online flipped classroom for designing pervasive games." Journal of ICT in Education 9, no. 2 (2022): 1–15. http://dx.doi.org/10.37134/jictie.vol9.2.1.2022.
Pełny tekst źródłaViviers, Herman Albertus, Jacobus Paulus Fouché, and Gerda Marié Reitsma. "Developing soft skills (also known as pervasive skills)." Meditari Accountancy Research 24, no. 3 (2016): 368–89. http://dx.doi.org/10.1108/medar-07-2015-0045.
Pełny tekst źródłaFrazier, Spencer, and Mark Riedl. "Persistent and Pervasive Real-World Sensing Using Games." Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 2 (September 5, 2014): 16–17. http://dx.doi.org/10.1609/hcomp.v2i1.13176.
Pełny tekst źródłaRozprawy doktorskie na temat "Pervasive game design framework"
Kostakos, Vassilis. "A design framework for pervasive computing systems." Thesis, University of Bath, 2004. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.409882.
Pełny tekst źródłaOest, Samuel. "A Playcentric Design Process of a Storytelling Pervasive Game." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-143812.
Pełny tekst źródłaFoxberg, Evelina. "Visby Treasure Haunt : An Evaluation of Impactful Design Patterns in a Pervasive Horror Game." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-333466.
Pełny tekst źródłaAava, Kim. "Game Save : Game Save Incorporation in Game Design through a MDA Analysis." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-204237.
Pełny tekst źródłaStauffer, Griffin K. "Design-build vs design-bid-build a procurement method selection framework." Thesis, (8 MB), 2006. http://handle.dtic.mil/100.2/ADA471905.
Pełny tekst źródłaLUCIANO, HENRIQUE DE OLIVEIRA SANTOS. "Pervasive Game Design : a Case Study Using Social Interaction to Promote Physical Activity of Elderly People." Kyoto University, 2019. http://hdl.handle.net/2433/244577.
Pełny tekst źródłaCarter, Justin T. "A conceptual framework of game feel: An evolutionary approach." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/227919/1/Justin_Carter_Thesis.pdf.
Pełny tekst źródłaKoffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Pełny tekst źródłaInci, Semsa Ebru. "An Investigation Into The Process Of Architectural Design Within The Framework Of Game." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12606427/index.pdf.
Pełny tekst źródłaYang, Yue. "Facilitating Game-Based Design in Personal Finance : The Design Process and Framework of Gamification Design in Personal Saving." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-272128.
Pełny tekst źródłaKsiążki na temat "Pervasive game design framework"
Gose, Stephen. Kiwijs Game Design Workbook: Game Development Workbook Using Kiwi JavaScript Game Framework Engine. Independently Published, 2016.
Znajdź pełny tekst źródłaPhaser. js Game Design Workbook: Game Development Guide Using Phaser JavaScript Game Framework. Independently Published, 2016.
Znajdź pełny tekst źródłaPhaser. js Game Design Workbook: Game Development Guide Using Phaser JavaScript Game Framework. Independently Published, 2016.
Znajdź pełny tekst źródłaKiwijs Game Design Workbook: Game Development Workbook Using Kiwi JavaScript Game Framework Engine. Independently Published, 2016.
Znajdź pełny tekst źródłaSolarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. CRC Press LLC, 2017.
Znajdź pełny tekst źródłaSolarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. CRC Press LLC, 2017.
Znajdź pełny tekst źródłaSolarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. CRC Press LLC, 2017.
Znajdź pełny tekst źródłaSolarski, Chris. Interactive Stories and Video Game Art: A Storytelling Framework for Game Design. CRC Press LLC, 2017.
Znajdź pełny tekst źródłaInteractive Stories and Video Game Art: A Storytelling Framework for Game Design. A K Peters/CRC Press, 2017.
Znajdź pełny tekst źródłaInteractive Stories and Video Game Art: A Storytelling Framework for Game Design. Taylor & Francis Group, 2016.
Znajdź pełny tekst źródłaCzęści książek na temat "Pervasive game design framework"
Ricchiuti, Diego. "MDA Framework." In Game Design Tools. CRC Press, 2022. http://dx.doi.org/10.1201/9781003229438-15.
Pełny tekst źródłaSintoris, Christos, Nikoleta Yiannoutsou, and Nikolaos Avouris. "A Game Design Workshop to Support the Elaboration of Game Ideas." In Distributed, Ambient, and Pervasive Interactions. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07788-8_7.
Pełny tekst źródłaFerreira, Nivia, Priscila Trovo, and Sérgio Nesteriuk. "Emergence in Game Design: Theoretical Aspects and Project’s Potentialities." In Distributed, Ambient and Pervasive Interactions. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58697-7_45.
Pełny tekst źródłaWalk, Wolfgang, Daniel Görlich, and Mark Barrett. "Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design." In Game Dynamics. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-53088-8_3.
Pełny tekst źródłaKonrad, Robert, Thomas Tregel, and Stefan Göbel. "Game Design Principles in a Game Programming Framework." In Serious Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02762-9_26.
Pełny tekst źródłaMonroy-Rodríguez, Guillermo, Luis Martín Sánchez-Adame, Sonia Mendoza, Ivan Giovanni Valdespin-Garcia, and Dominique Decouchant. "Towards an Interaction Design Framework for IoT Healthcare Systems." In Distributed, Ambient and Pervasive Interactions. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-34668-2_7.
Pełny tekst źródłaDasgupta, Archi, Mohamed Handosa, Mark Manuel, and Denis Gračanin. "A User-Centric Design Framework for Smart Built Environments." In Distributed, Ambient and Pervasive Interactions. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21935-2_11.
Pełny tekst źródłaWang, Kun, Bilan Huang, Lin Ding, Hanxu Bu, Ying Ge, and Tingting Gu. "Experience Design for Multi-device Sharing Based on 3C Framework." In Distributed, Ambient and Pervasive Interactions. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-34668-2_9.
Pełny tekst źródłaAbade, Tiago, Tiago Gomes, José Luís Silva, and José C. Campos. "Design and Evaluation of a Smart Library Using the APEX Framework." In Distributed, Ambient, and Pervasive Interactions. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07788-8_29.
Pełny tekst źródłaCaporusso, Nicholas, Angela Walters, Meng Ding, et al. "Comparative User Experience Analysis of Pervasive Wearable Technology." In Advances in Human Factors in Wearable Technologies and Game Design. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20476-1_1.
Pełny tekst źródłaStreszczenia konferencji na temat "Pervasive game design framework"
Balasubramanian, Vaidheyar Raman, Akhil Gupta, Nusrat Shaheen, Srinivasan Jayaraman, Nandish Shivaprasad, and Neelima Singh. "Secure Network Topology Design and Management Using Artificial Intelligence Framework." In 2025 International Conference on Pervasive Computational Technologies (ICPCT). IEEE, 2025. https://doi.org/10.1109/icpct64145.2025.10939212.
Pełny tekst źródłaPattiasina, Timothy John, Harits Ar Rosyid, Anik Nur Handayani, Hartarto Junaedi, Edwin Meinardi Trianto, and David Saputra Octadianto Soedargo. "Pioneering a New Era in Mental Health Treatment: A Framework for Virtual Reality Serious Game Design." In 2024 International Conference on Information Technology Systems and Innovation (ICITSI). IEEE, 2024. https://doi.org/10.1109/icitsi65188.2024.10929457.
Pełny tekst źródłaBratosin, Ioan alexandru, Ionelbujorel Pavaloiu, Nicolae Goga, et al. "ANALYZING ECONOMICAL MORAL TENDENCIES IN A VIRTUAL ENVIRONMENT." In eLSE 2021. ADL Romania, 2021. http://dx.doi.org/10.12753/2066-026x-21-066.
Pełny tekst źródłaErmi, Laura, and Frans Mäyrä. "Challenges for pervasive mobile game design." In the 2005 ACM SIGCHI International Conference. ACM Press, 2005. http://dx.doi.org/10.1145/1178477.1178554.
Pełny tekst źródłaLankoski, Petri, Satu Heli�, Jani Nummela, Jussi Lahti, Frans M�yr�, and Laura Ermi. "A case study in pervasive game design." In the third Nordic conference. ACM Press, 2004. http://dx.doi.org/10.1145/1028014.1028083.
Pełny tekst źródłaMora-Zamora, Rodolfo, and Esteban Brenes-Villalobos. "Integrated framework for game design." In CLIHC '19: IX Latin American Conference on Human Computer Interaction. ACM, 2019. http://dx.doi.org/10.1145/3358961.3358984.
Pełny tekst źródłaTremblay, Jonathan, and Clark Verbrugge. "A Game Genre Agnostic Framework for Game-Design." In 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering (GAS). IEEE, 2015. http://dx.doi.org/10.1109/gas.2015.9.
Pełny tekst źródłaTanenbaum, Theresa Jean, Daniel Gardner, and Michael Cowling. "Teaching Pervasive Game Design in a Zombie Apocalypse." In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. ACM, 2017. http://dx.doi.org/10.1145/3130859.3131440.
Pełny tekst źródłaBarakat, Nahla H. "A Framework for integrating software design patterns with game design framework." In ICSIE '19: 2019 8th International Conference on Software and Information Engineering. ACM, 2019. http://dx.doi.org/10.1145/3328833.3328871.
Pełny tekst źródłaGuo, Hong, Hallvard Trætte, Alf Inge Wang, and Meng Zhu. "TeMPS: A Conceptual Framework for Pervasive and Social Games." In 2010 IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010). IEEE, 2010. http://dx.doi.org/10.1109/digitel.2010.40.
Pełny tekst źródłaRaporty organizacyjne na temat "Pervasive game design framework"
Моісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, 2023. http://dx.doi.org/10.31812/123456789/8486.
Pełny tekst źródłaFuentes, J. Rodrigo, Klaus Schmidt-Hebbel, and Raimundo Soto. Fiscal Rule and Public Investment in Chile. Inter-American Development Bank, 2021. http://dx.doi.org/10.18235/0003105.
Pełny tekst źródłaFramework for Integrating Gender Equality and Social Inclusion in the Asian Development Bank’s South Asia Operations. Asian Development Bank, 2023. http://dx.doi.org/10.22617/tim230294-2.
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