Rozprawy doktorskie na temat „Pervasive game design framework”
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Kostakos, Vassilis. "A design framework for pervasive computing systems." Thesis, University of Bath, 2004. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.409882.
Pełny tekst źródłaOest, Samuel. "A Playcentric Design Process of a Storytelling Pervasive Game." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-143812.
Pełny tekst źródłaFoxberg, Evelina. "Visby Treasure Haunt : An Evaluation of Impactful Design Patterns in a Pervasive Horror Game." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-333466.
Pełny tekst źródłaAava, Kim. "Game Save : Game Save Incorporation in Game Design through a MDA Analysis." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-204237.
Pełny tekst źródłaStauffer, Griffin K. "Design-build vs design-bid-build a procurement method selection framework." Thesis, (8 MB), 2006. http://handle.dtic.mil/100.2/ADA471905.
Pełny tekst źródłaLUCIANO, HENRIQUE DE OLIVEIRA SANTOS. "Pervasive Game Design : a Case Study Using Social Interaction to Promote Physical Activity of Elderly People." Kyoto University, 2019. http://hdl.handle.net/2433/244577.
Pełny tekst źródłaCarter, Justin T. "A conceptual framework of game feel: An evolutionary approach." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/227919/1/Justin_Carter_Thesis.pdf.
Pełny tekst źródłaKoffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Pełny tekst źródłaInci, Semsa Ebru. "An Investigation Into The Process Of Architectural Design Within The Framework Of Game." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12606427/index.pdf.
Pełny tekst źródłaYang, Yue. "Facilitating Game-Based Design in Personal Finance : The Design Process and Framework of Gamification Design in Personal Saving." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-272128.
Pełny tekst źródłaHanchate, Narender. "A game theoretic framework for interconnect optimization in deep submicron and nanometer design." [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001523.
Pełny tekst źródłaEvans, Bruce. "The Message in the Mechanics: Designing Game Mechanics that Reflect a Character’s Mental State." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555615050474514.
Pełny tekst źródłaSzykman, Alexandre Greluk. "A framework for the application of participatory design with agile game development in a NUI game for wheelchair users." reponame:Repositório Institucional da UFABC, 2016.
Znajdź pełny tekst źródłaCapdevila, Ibañez Bruno. "Serious game architecture and design : modular component-based data-driven entity system framework to support systemic modeling and design in agile serious game developments." Paris 6, 2013. http://www.theses.fr/2013PA066727.
Pełny tekst źródłaDe, Beer J. W. (Koos). "Analysing alternate reality games based on game design theory to propose a conceptual framework." Diss., University of Pretoria, 2015. http://hdl.handle.net/2263/57176.
Pełny tekst źródłaLemoine, Bérénice. "Generation of Adapted Training Game Activities : a Model-Driven Engineering Design and Implementation Framework." Electronic Thesis or Diss., Le Mans, 2024. https://cyberdoc-int.univ-lemans.fr/Theses/2024/2024LEMA1013.pdf.
Pełny tekst źródłaShiratuddin, Mohd Fairuz. "Framework for Context-Aware Information Processing for Design Review in a Virtual Environment." Diss., Virginia Tech, 2009. http://hdl.handle.net/10919/26311.
Pełny tekst źródłaSchütte, Julian Hendrik [Verfasser], Claudia [Akademischer Betreuer] Eckert, and Stefan [Akademischer Betreuer] Katzenbeisser. "Security Policies in Pervasive Systems : Design of a Modular Security Policy Framework for Semantic, Multi-Domain, Service-Oriented Pervasive Systems / Julian Hendrik Schütte. Gutachter: Claudia Eckert ; Stefan Katzenbeisser. Betreuer: Claudia Eckert." München : Universitätsbibliothek der TU München, 2013. http://d-nb.info/1041322968/34.
Pełny tekst źródłaSchütte, Julian Hendrik Verfasser], Claudia [Akademischer Betreuer] [Eckert, and Stefan [Akademischer Betreuer] Katzenbeisser. "Security Policies in Pervasive Systems : Design of a Modular Security Policy Framework for Semantic, Multi-Domain, Service-Oriented Pervasive Systems / Julian Hendrik Schütte. Gutachter: Claudia Eckert ; Stefan Katzenbeisser. Betreuer: Claudia Eckert." München : Universitätsbibliothek der TU München, 2013. http://nbn-resolving.de/urn:nbn:de:bvb:91-diss-20130813-1128393-0-4.
Pełny tekst źródłaGustafsson, Adam. "An Analysis of Platform Game Design : Implementation Categories and Complexity Measurements." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-35517.
Pełny tekst źródłaHansson, Torsten. "Enhancing Game Jam Experiences: Finding more productive and focused group work interactions through establishing a framework." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22996.
Pełny tekst źródłaStefanin, Thiago. "Kangram maker game : framework de aprendizagem criativa, design thinking e canvas para a construção de projetos educacionais /." Bauru, 2020. http://hdl.handle.net/11449/192652.
Pełny tekst źródłaDahlberg, Rikard. "Herzberg's Motivation Factors in A Gamification Environment : How motivational factors may be applied to game design in order to describe the experience of a serious game." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11577.
Pełny tekst źródłaFernández, Marco Gero. "A Framework for Agile Collaboration in Engineering." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/7630.
Pełny tekst źródłaHall, Joshua. "Designing serious gameplay from the ground up." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/91417/1/Joshua_Hall_Thesis.pdf.
Pełny tekst źródłaXiaoxi, Zhao. "Framework for an Eye Gaze Driven Video Game: an Application to Therapy of Stroke Patients with Hemispatial Neglect." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1440394724.
Pełny tekst źródłaBrook, Luke James. "A sound idea: An investigation into accessible video game design for the deaf and hard of hearing." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2017. https://ro.ecu.edu.au/theses/1984.
Pełny tekst źródłaBack, Jon. "Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience." Doctoral thesis, Uppsala universitet, Människa-datorinteraktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-268060.
Pełny tekst źródłaBarboza, Junior Alcides Teixeira. "PerMotivE: um framework de apoio ao processo de design de jogos baseado em persuasão, motivação e engajamento." Universidade Presbiteriana Mackenzie, 2018. http://tede.mackenzie.br/jspui/handle/tede/3590.
Pełny tekst źródłaSabir, Essaïd. "MAC protocols design and a cross-layered QoS framework for next generation wireless networks." Phd thesis, Université d'Avignon, 2010. http://tel.archives-ouvertes.fr/tel-00544071.
Pełny tekst źródłaSmårs, Jonathan. "Implementing Digital Fun : Locating success factors in PC games." Thesis, Karlstads universitet, Handelshögskolan, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-39160.
Pełny tekst źródłaAstic, Isabelle. "Adaptation dynamique des jeux de visite pour les musées : contribution à l'équilibrage de l'expérience du visiteur joueur." Thesis, Paris, CNAM, 2018. http://www.theses.fr/2018CNAM1208/document.
Pełny tekst źródłaAstic, Isabelle. "Adaptation dynamique des jeux de visite pour les musées : contribution à l'équilibrage de l'expérience du visiteur joueur." Electronic Thesis or Diss., Paris, CNAM, 2018. http://www.theses.fr/2018CNAM1208.
Pełny tekst źródłaAtes, Ozan K. "Global Supply Chain and Competitive Business Strategies: A Case Study of Blood Sugar Monitoring Industry." Ohio University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1364987292.
Pełny tekst źródłaHůla, Vladimír. "Herní webový portál - objektové programování." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2016. http://www.nusl.cz/ntk/nusl-242147.
Pełny tekst źródłaSANTOS, JÚNIOR Antônio Dias dos. "Arcabouço de software para a aquisição de dados de saúde através de jogos eletrônicos." Universidade Federal de Campina Grande, 2013. http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/1838.
Pełny tekst źródłaFreitag, Felipe. "ALUNOS AUTORES NO ENSINO MÉDIO: (RE) EDUCAÇÃO LINGUOLITERÁRIA NA TEORIA HOLÍSTICA DA ATIVIDADE E INSTRUMENTALIZAÇÃO DOCENTE ATRAVÉS DA PESQUISA-AÇÃO." Universidade Federal de Santa Maria, 2015. http://repositorio.ufsm.br/handle/1/9939.
Pełny tekst źródłaLai, Chien-Yu, and 賴建宇. "A Pervasive Pet Social Game Design." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/31481008196565915606.
Pełny tekst źródłaTsai, Tsun-Hung, and 蔡遵弘. "The Design and Effect of applying Pervasive Game in Cultural Heritage." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/4p87xn.
Pełny tekst źródłaAlmeida, Ricardo Francisco Vilelas de. "A proposal for a framework for serious game development based on entertainment game design." Master's thesis, 2015. http://hdl.handle.net/10071/10951.
Pełny tekst źródłaHuang, Yi-Ting, and 黃儀婷. "A Serious Game Design Framework Study for Taiwanese Indigenous Cultural Heritage." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/4wpf8w.
Pełny tekst źródłaTsai, Yong-Zhang, and 蔡詠暲. "The Framework of Game GUI Design and Implementation for Cross-Platform." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/8j776w.
Pełny tekst źródłaKao, Chia-ting, and 高嘉廷. "Design and Implementation of Simple Development Framework Game Engine with State-Oriented and Abstract Game Event." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/99681898561092900673.
Pełny tekst źródła(9834266), Glen Shearer. "Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning." Thesis, 2024. https://figshare.com/articles/thesis/Reportable_Serious_Game_Mechanics_SGMX_an_ontological_framework_for_the_analysis_and_design_of_digital_game-based_learning/27601275.
Pełny tekst źródłaChen, Shih-kai, and 陳詩愷. "Design and Implementation on Multi-Development Network Framework and Simplification of the Developing Game." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/26720820734094682772.
Pełny tekst źródłaChih-Ming, Chiu, and 邱志明. "Design and Implementation of an Intelligent Game Engine Framework for Natural Interaction Enabled Multiplayer Games." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/85959886302083995560.
Pełny tekst źródłaShew, James. "Guidance Under Uncertainty: Employing a Mediator Framework in Bilateral Incomplete-Information Negotiations." Thesis, 2008. http://hdl.handle.net/10012/4017.
Pełny tekst źródła(8695122), Carly D. Fox. "The Development of a Framework for Weapon Balancing in Multiplayer First-Person Shooter Games." Thesis, 2020.
Znajdź pełny tekst źródłaBorges, Sara. "Concepção de Experiência de Serviço de Jogos Ubíquos." Master's thesis, 2018. http://hdl.handle.net/10316/86212.
Pełny tekst źródłaDonoghue, Alexander. "The quest for ludonarrative : designing a ludonarrative analytical framework for analysis and design of ludonarrative in games through analysed case studies : Hollow Knight, Celeste, and Brothers: A Tale of Two Sons." Thesis, 2021. http://hdl.handle.net/1959.7/uws:69070.
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