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1

Huayta, Pinedo Tessy Romina, Canal Christian Jaime Oliva, Reyes Janet Estela Robles, and Suarez Geraldine Winiber Vilchez. "Plan de Negocios Play Day S.A.C." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/623046.

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El objetivo de crear Play Day es ofrecer un valor agregado a los padres de familia que buscan pasar un momento de diversión con sus hijos en las fechas más importantes de celebración. Es así que Play Day “Reconéctate Jugando”, ofrece el servicio de alquiler de videojuegos para amenizar fiestas infantiles y diversos eventos con un concepto innovador que busca reconectar a todos los invitados con la participación de un animador que será el encargado de fomentar la participación e integración de todos los asistentes, motivo por el cual consideramos que nuestra propuesta es innovadora debido a que
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McNeil, Sallman Cyndi. "Play therapy : an overview and marketing plan." Manhattan, Kan. : Kansas State University, 2007. http://hdl.handle.net/2097/363.

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Barry, Donna Leigh. "Play of place of play." Thesis, Georgia Institute of Technology, 1989. http://hdl.handle.net/1853/23453.

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Mulinder, Guy. "Master of Fine Arts Thesis in Playwriting." Thesis, University of Canterbury. Humanities, 2011. http://hdl.handle.net/10092/5236.

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Banker, Sarah M. "Play." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1587604102106562.

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O'Brien, Robert C. "Plays well with others: Creating relational performance through play." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/101098/1/Robert_O%27Brien_Thesis.pdf.

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Plays Well With Others is a practice-led research project that asks whether theories of the invitation, relational aesthetics, and play can be combined to provide the tools, and an aesthetic, for the creation of relational performance. The performance creates a space of active negotiation where meaning is made through the relationships between audience members rather than between the audience and the performer. The findings suggest this is an innovative approach to live performance that can mediate between sociable and antagonistic modes of participation and actively model, rather than represe
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Fletcher, Helen. "An exploration of children's play : classifying play and exploring gender differences in aggressive play." Thesis, University of Warwick, 2004. http://wrap.warwick.ac.uk/2410/.

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The aim of this study was to explore children's play, looking at developmental domains of play and gender differences in aggressive play. Chapter One reviewed existing literature on types and functions of play. Five developmental domains of play that incorporate types and functions were proposed, namely sensorimotor, cognitive, socio-communicative, imaginative/ creative and emotional. Chapter Two involved an observational study of children's play. An attempt was made to explore the existence and occurrence of the developmental domains that were proposed in Chapter One. Results suggested that t
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Baptista, Aliya Maria. "Nirvana Play: Short-Term Play on Academic Campuses." Research Showcase @ CMU, 2011. http://repository.cmu.edu/theses/6.

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The undergraduate student experience is a unique phase of life, encompassing independence, social group membership, self-identity formation and changing support systems. In addition to their social evolution, students strive to perform well, driven by self and familial expectations, and peer competition native to collegiate environments. I explored these experiences at Carnegie Mellon University (CMU), particularly with respect to a student’s work-life balance and how nonacademic campus spaces play a role in affecting the personal and social emotional environment for students on campus. In my
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Vaughn, Krystal M. "Play Therapist's Perspectives on Culturally Sensitive Play Therapy." ScholarWorks@UNO, 2012. http://scholarworks.uno.edu/td/1491.

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The Association for Play Therapy (2009) promotes play therapists’ awareness of personal cultural identity, obtaining continuous cultural knowledge, and displaying culturally appropriate practices. Play therapy research includes studies on working with specific culturally diverse populations. Founding play therapists, such as Virginia Axline, have made suggestions for toys that should be included in the therapist’s playroom. This exploratory survey inquired about play therapists’ perceptions of culturally sensitive play therapy, materials used, and perceived barriers to implementing culturally
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Torgerson, Pamela. "Influencing children's gendered play preferences through play interventions /." Thesis, Connect to this title online; UW restricted, 2001. http://hdl.handle.net/1773/7877.

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Stokes, Kristoffer H. "Play acting." [Gainesville, Fla.]: University of Florida, 2003. http://purl.fcla.edu/fcla/etd/UFE0000798.

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Rambusch, Jana. "Situated Play." Licentiate thesis, Linköping : Department of Computer and Information Science, Linköpings universitet, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11400.

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Burow, Elizabeth Kathryn. "Play-ground." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33064.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 2005.<br>In title on t.p., a single underscore comes between the words play and ground. Page 110 blank.<br>Includes bibliographical references (p. 107-109).<br>Though currently bound by a purely horizontal logic and limited to fulfilling only the most basic provisions. the design of surface parking has significant latent potential. Taking from the rubber-stamped landscape strategies of municipal playgrounds found in urban America and the rubber-stamping strategies of big-box retail which are disseminated throughou
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Gingold, Chaim. "Play Design." Thesis, University of California, Santa Cruz, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10140206.

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<p>This thesis argues that it is productive to consider playthings, playmates, playgrounds, and play practices as constituting a set with shared design characteristics. </p><p> Before turning to the case studies that lead to the principles of play design, we must first address two foundational methodological points: </p><p> First, in order to analyze something as play, we must be able to speak constructively about play itself, which is a bewildering subject. In chapter 1, <i>Play</i>, we review the literature on play, reconciling multiple perspectives and definitions, and distill seven pla
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Fay, Nathan. "Magnificient Play." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/51250.

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This thesis seeks to under the relationship in architecture between the physical and the intellectual. Drawings and models are the primary mediums used in this project to bring forms in to a play of light and shadow. The building's program is dedicated to the preservation of black and white film: an expressive medium that exists, primarily, as a cultural artifact in the collective memory.<br>Master of Architecture
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Brown, Gary. "A play." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1303488715.

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Ghymn, Eugene. "Isolation play." abstract and full text PDF (UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1456997.

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Hackett, Ann. "Play Dead." ScholarWorks@UNO, 2017. https://scholarworks.uno.edu/td/2407.

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Hanford, Nicholas A. "Moments of Play| Uncovering the Performances of Videogame Play." Thesis, Rensselaer Polytechnic Institute, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10682415.

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<p> Videogames are complex media objects that require significant input from the player for their enjoyment. The multiple experiences and outcomes that can emerge when an individual plays a game present difficult methodological challenges for games researchers. This dissertation proposes two complementary methods for studying this complexity: <i>temporal data collection</i> and <i>situational analysis</i>. These help delineate both how players acquire knowledge from a game system and use their previous knowledges in future videogame experiences by focusing on the moment-to-moment decisions and
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SEEK, AMY. "RITUAL PLAY: EXPLORING THE INTERIORS OF RITUAL THROUGH PLAY." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1053371989.

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Seek, Amy. "Ritual play exploring the interiors of ritual through play /." Cincinnati, Ohio : University of Cincinnati, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1053371989.

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Foster, Suzanne M. "Cognitive levels of block play among preschoolers in a combined block play and dramatic play center." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/941570.

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The purpose of this study was to examine the cognitive levels of block play among preschoolers in a combined block play and dramatic play center. Gender differences in the cognitive levels of block play as well as the location of block play were explored. The sample consisted of 17 children, 13 girls and 4 boys, enrolled in a preschool at a Midwestern university. Six hypotheses were formulated; two could be tested at the .05 level of significance. The others could not be tested due to insufficient data.Each child was observed, twice before and twice after the centers were combined, in groups o
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Mitsuishi, Yara. "Différance at play : unfolding identities through difference in videogame play." Universität Potsdam, 2008. http://opus.kobv.de/ubp/volltexte/2008/2469/.

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This paper approaches the debate over the notion of “magic circle” through an exploratory analysis of the unfolding of identities/differences in gameplay through Derrida’s différance. Initially, différance is related to the notion of play and identity/difference in Derrida’s perspective. Next, the notion of magic circle through Derrida’s play is analyzed, emphasizing the dynamics of différance to understand gameplay as process; questioning its boundaries. Finally, the focus shifts toward the implications of the interplay of identities and differences during gameplay.
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Inkret, Andreja. "Play-within-a-play and related forms in Greek drama." Thesis, University of Oxford, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.547762.

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Love, Lynn. "Playing games together : play interventions for community and communal play." Thesis, Abertay University, 2018. https://rke.abertay.ac.uk/en/studentTheses/8c1e28d1-3fed-4e48-b96f-2b83e8be05a2.

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This thesis is concerned with play, particularly the role of social play in a co-located context and its ability to bring people together. Participation in social play can have significant effects on an individual, group, community and culture, and thus, through practice-based research, this thesis documents the exploration of the design of “playful interventions” which may be artefacts or events which seek to bring people together through play. In play, individuals form shared meanings, understanding and values, as determined by the rules of the play situation. In the play experience, they be
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Takhvar, Mehri. "Context of play : a longitudinal, observational study of children's play." Thesis, University of Sheffield, 1985. http://etheses.whiterose.ac.uk/12777/.

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Brumfield, Kristy Alaine. "African-American Parents' Perceptions of Play, Counseling, and Play Therapy." ScholarWorks@UNO, 2006. http://scholarworks.uno.edu/td/417.

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The purpose of this phenomenological study was to learn about African American parents' perceptions of play, counseling, and play therapy. Research interviews conducted with eight African American parents with elementary school aged children offered insight regarding parents' thoughts and experiences. This study explored the question, "What are African American parents'perceptions of play therapy?" In particular, this study explored questions that pertained to African American parents' (a) thoughts about counseling, (b) beliefs about the purpose of play, and (c) perceptions about play as a th
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Moore, Kyle John. "Situating Play: An Ethnography of Locative Play in Urban Environments." Thesis, The University of Sydney, 2018. http://hdl.handle.net/2123/18603.

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This thesis develops the concept of situated play. Drawing from the fields of game studies, cultural studies and the social science paradigm of mobilities, this research presents an investigation into how play is produced within communities of location-based game players. Situated play offers a way to understand how play is produced within intersections of cultural, social and material conditions – and how the meaning of these conditions is further developed through the practice of play itself. This concept provides the framework for a digital ethnography into Sydney’s Ingress communities. Ing
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Austin, Petra. "Caregivers' views on play and play areas in Salvokop Tshwane." Diss., University of Pretoria, 2015. http://hdl.handle.net/2263/60372.

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This study explored caregivers' views on play and play areas in Salvokop, Tshwane. Specific focus was placed on children's play, play between caregiver and child, and the importance of play spaces. Five relevant categories were identified for investigation including biographical details, the child in early childhood, caregivers' opinions on play, play between caregiver and child, and public play areas. The research methodology for this study was clearly defined and outlined where a qualitative research approach was utilised with a semi-structured interview schedule as data-collection me
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Jonsson, Lisa. "Sound and Play." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-14520.

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Abstract The project "Sound and Play" have been implemented in collaboration with the toy company BRIO in Malmo. The purpose of the project was to examine whether and how BRIO in the future could develop toys around sound for Toddlers. The problem formulations that would be answered after completion of the project was "How could BRIO broaden its product range with the help of audio toys?", "How can you combine toys and sounds in an interesting way for children?", "How do you create a toy with sound that is fun for the child, but not annoying for parents?". Currently BRIO only has two toys with
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Rodríguez, Alonso Carolina. "Play — documento virtual." Tesis, Universidad de Chile, 2009. http://www.repositorio.uchile.cl/handle/2250/101472.

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La obra Play contiene la modesta pretensión de ser una alegoría de la forma de vida presente. Para ello se vale de tres elementos que atraviesan y la componen. Dos de ellos, el computador y el maniquí, son indiscutibles objetos comunes en la vida cotidiana; el tercero, por el contrario, es una camilla que a pesar de provenir de un ámbito más específico viene a cerrar el conjunto. Entre los tres representan, como síntesis el deseo del hombre de modificar su mundo a su propio arbitrio y decisión, pero desde la convicción última que la mayor transformación que se puede lograr es la que proviene d
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Vural, Hande. ""Void" a play /." Diss., Online access via UMI:, 2006.

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Botz, Thorsten. "Hermeneutics, play, style." Thesis, University of Oxford, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.385410.

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Karshan, Thomas. "Nabokov and play." Thesis, University of Oxford, 2007. http://ora.ox.ac.uk/objects/uuid:5199c291-44e3-4cd7-a146-4226ec837e11.

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In December 1925, Vladimir Nabokov said that "everything in the world plays" and that "everything good in life - love, nature, the arts and domestic puns - is play." This thesis argues that, after December 1925, play was Nabokov's leading idea. Previous critics have spoken of Nabokov as a playful writer but have not drawn on the untranslated early Russian texts; have rarely discussed the actual games depicted in his novels; and have been vague on what it means to call Nabokov a playful writer. This thesis argues that Nabokov's novels after 1925 are all playful or game-like in different ways re
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Martinez, Daniel. "Play the Fool." Digital Commons at Loyola Marymount University and Loyola Law School, 2018. http://www.kaltura.com/tiny/d2h1z.

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Jara, Rojas Aracely, and Rojas Rodrigo Pavez. "Play & Pub." Tesis, Universidad de Chile, 2015. http://repositorio.uchile.cl/handle/2250/132724.

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Tesis para optar al grado de Magíster en Administración<br>Autores no autorizan el acceso a texto completo de su documento<br>Aracely Jara Parte I (Estratégico y de mercados), Rodrigo Pavez Parte II (Organizativo - Financiero)<br>Actualmente las personas están en permanente búsqueda de distintas actividades que les permitan distraerse, divertirse y compartir con amigos, con el fin de cambiar rutinas y de alguna forma mitigar el estrés del trabajo y la monotonía de la vida cotidiana. Por otra parte, en el último tiempo, el uso de los videos juegos ha tenido un importante crecimiento no sólo a
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Novais, Ana Maria Teixeira Duarte de Sousa. "Play sound system." Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2015. http://hdl.handle.net/10400.5/12449.

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Dissertação apresentada na Universidade de Lisboa - Faculdade de Arquitetura, para obtenção do grau de Mestre em Design de Produto.<br>A consciência da importância de espaços públicos dedicados a crianças no seu desenvolvimento integral, tem vindo a crescer desde os finais do século XIX. Esta importância aumenta quando nos deparamos com algumas transformações na nossa sociedade como a redução do tamanho das famílias e a diminuição dos espaços domésticos para brincar, entre outras. Paralelamente, há um crescimento do mercado de brinquedos e equipamentos lúdico-pedagógicos de teor científico.
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McGUIRE, KATHRYN McCORMICK. "BODIES AT PLAY." University of Cincinnati / OhioLINK, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=ucin983565700.

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Doyle, Casey. "Permission to PLAY." The Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=osu1392117208.

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Alfalah, Sarah. "Arabic Typography Play." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3073.

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I believe that spoken and written languages are verbal and visual expressions of cultures. Language is used to convey and sustain values and the belief system of people. Arabic is a language of complexity and formal beauty that is being disregarded and pushed away by its own native speakers. It is losing its value in the Arab world. In other words it is dying. Both the written and spoken language is being affected. As the world is interchanging, integrating, and becoming closer, there has been a strong impact on many societies, threatening their original culture. Arab cultures are abandoning t
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Topper, Adam R. "Paying to play." Online version, 2009. http://www.uwstout.edu/lib/thesis/2009/2009toppera.pdf.

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Maurer, Jaclyn. "Protein Power Play." College of Agriculture and Life Sciences, University of Arizona (Tucson, AZ), 2005. http://hdl.handle.net/10150/146489.

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2 pp.<br>This publication provides active children and their parents information about the role protein plays in their sports nutrition diet and how to choose healthy foods to meet the protein needs of growing active children.
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Louie, Kym. "Flatterland: The Play." Scholarship @ Claremont, 2012. https://scholarship.claremont.edu/hmc_theses/27.

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This script is an adaptation of the popular science novel Flatterland: Like Flatland, Only More So by Ian Stewart. It brings new life to mathematical ideas and topics. By bringing math to the stage, concepts are presented in a more friendly and accessible manner. This play is intended to generate new interest in and expose new topics to an audience of nonmathematicians.
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Chang, Coello Isabel. "Rent & Play." Tesis, Universidad de Chile, 2018. http://repositorio.uchile.cl/handle/2250/167907.

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TESIS PARA OPTAR AL GRADO DE MAGÍSTER EN ADMINISTRACIÓN<br>Se imaginan estar enfrentados al siguiente escenario: elementos de un rubro de clara tendencia al alza según cifras aduaneras en Chile que a su vez son claves para la entretención y el desarrollo de los niñ@s, que adicionalmente representan un flujo constante de salida de dinero del hogar, con una utilidad percibida por los más pequeños como muy corta, que originan acumulación no solo de polvo sino que quitan el poco espacio disponible en el hogar y muchas veces son causantes de desorden, son LOS JUGUETES! Rent & Play es un sitio de c
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Loti, Angeliki. "To play or not to play in the schoolyard? : Greek preschool teachers’ perspectives about play in the schoolyard." Thesis, Linköpings universitet, Institutionen för beteendevetenskap och lärande, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-179104.

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This study intends to investigate Greek preschool teachers' perspectives about play in the schoolyard. Ten preschool teachers were interviewed using a semi-structured interview approach to gather data. Results were coded and analyzed using thematic analysis. The themes that were brought up revealed that Greek preschool teachers value play in the schoolyard. This study found that the teachers think there is a relation between play in the schoolyard and learning since they believe playing outside is a type of experiential learning. Moreover, they think that this relation can be more potent if te
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Whynott, Elizabeth M. "Video Game Play: The Effects of Exploratory Representational Play and Constructive Play on Divergent Thinking and Problem-Solving." Miami University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=miami1524133931554959.

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Byrd, Rebekah J., and Sonya Lorelle. "How to Plan and Implement a Successful Play Therapy Training Intensive." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etsu-works/918.

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Play therapy is a growing area of interest and is a specific type of intervention that requires training and supervision to be implemented effectively. Play therapy continues to grow out of a need to provide effective, age appropriate, and multicultural interventions to children. In response to the heightened interest, universities are offering courses and supervision experience in play therapy. The goal of this program is to provide participants with specific ideas and materials for planning and implementing their own successful play therapy training intensive.
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48

Rau, Andreas. "Interactive Play Environments : Digitally Augmenting the Built Environment to Mediate Play." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-173935.

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This master’s thesis expands the field of research in interactive playgrounds by examining the role of the built environment that is augmented with digital technology for richer interaction possibilities in such playgrounds. Based on a literature study, this thesis distinguishes interactive play environments from interactive playgrounds, since these often do not reflect the impact of the environment on play very well. The research question being raised is then as follows: “How do children use the digitally augmented built environment in their play?” The thesis describes the process of designin
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Thorell, Mia. "Politics and alignments in children's play dialogue : play arenas and participation /." Linköping : Tema, Univ, 1998. http://www.bibl.liu.se/liupubl/disp/disp98/arts173s.htm.

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Sluss, Dorothy Justus. "Play as the zone of proximal development: collaborative constructive block play." Diss., Virginia Tech, 1995. http://hdl.handle.net/10919/40230.

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